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For anyone that wants to keep track of the REALESED Cars on our new Facebook Group
Realesed Cars By Peter Crill
Realesed Cars By Peter Crill
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As soon as I barely touch the throttle the car spins most of the time, I have extended physics activated, might be that?Sorry mate I just am not getting that, I think it drives great off the corners, much better than Codemasters F1 games for instance.
It's meant to have csp physics enhancement so no, must be lack of skill or lack of knowledge on how to create a good setup.As soon as I barely touch the throttle the car spins most of the time, I have extended physics activated, might be that?
Thanks for the clarification, that makes sense. I actually never questioned the origin of Legion's version and "based on Legion's work" is also quite fuzzy, especially since the meshes have all been renamed and retextured compared to Legion's version. I still appreciate the work done, just RD probably wasn't the right platform to distribute it.As per the description, they're based on Legion's mod so the origin is IIRC likely to be Kunos' own Lotus 49. Am amazed that folk upload things like that to RD without either a) being aware of RD rules or b) being aware of the source of the thing they're uploading
I mean I have the experimental csp extended physics activated. Anyway might that be Barcelona track? That track is kind of weird, you get pushed away in the corners. For me anyway it spins too much, with the other 2022 mods is not this difficultIt's meant to have csp physics enhancement so no, must be lack of skill or lack of knowledge on how to create a good setup.
Me to as other states I find myself pretty comfortable in it and I don't notice that it spins that much, on mid corners I put full throttle before half corner without even unsettle the car.
If you mean simdream or acfl 2022 mods I don't have nothing else to say considering that everyone here knows they're scammers and incapable modders.I mean I have the experimental csp extended physics activated. Anyway might that be Barcelona track? That track is kind of weird, you get pushed away in the corners. For me anyway it spins too much, with the other 2022 mods is not this difficult
maybe beacuse the mod name is very similar to the original one ?Does anyone know what happened to the Lotus 49B mods posted on Racedepartment by AuthorCRLHistoricsModding a few days ago? I still have the files on my disk, seems like an increasingly good idea to keep RD downloads in the archive.
1968 Lotus Type 49B
Based on the work of Legion converting the Lotus 49B Hi Wings and Lotus 49C from the 1969 season, we have constructed the 1968 Lotus Type 49B. Driven by Graham Hill to the 1968 World Championship. We have included cars for: Graham Hill Jackie...webcache.googleusercontent.com
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maybe I should just convert my own from NKP...For anyone interested
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Mod Osella PA21 v.1.0
Msf_osella versione pa21 v1.0, con motore bmw 1000cc. l'auto è stata concepita in fisica per le gare in salita. la fisica è stata testata da un pilota che corre in salita e ci ha dato il suo feedback. Matteo Vignaroli di ACR ha ideato la fisica per questa vettura. Le pelli sono state cb68ul2zl.sellfy.store
I didn't tested nor bought but from some videos I watched it seems to have a good physics base as other MSF mods have plus it has been tested by a real osella driver that helped in the physics creation.maybe I should just convert my own from NKP...
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If you mean simdream or acfl 2022 mods I don't have nothing else to say considering that everyone here knows they're scammers and incapable modders.
Here's a video analysis where you maybe understand what I mean
Does anybody know the differences between this Monaco_2020 version and the Monaco_2019 track (also with updated swimming pool section)? because apart from the extension file still showing various '_2019' files instead of the required '_2020' ones I do not see any difference from the 2019 version, neither file-wise nor visually...To anyone interested, I’ve just find out that @Pyyer monaco extension works perfectly also with monaco_2020 track by @Ofitus21 (the one with swimming pool section updated) that you can find here:
https://www.mediafire.com/file/jvfiddiwti6n1oy/monaco_2020.7z/file
Just modify the .ini with the correct kn5 name
probably the best combo for monaco ATM
As I mentioned before again it's because vrc putted effort on physics trying to get as close to real as possible instead of others like simdream which just copy paste from some crappy model through the internet with very few tweaks.I mean only that is very difficult and I don't understand why
If you mean simdream or acfl 2022 mods I don't have nothing else to say considering that everyone here knows they're scammers and incapable modders.
Here's a video analysis where you maybe understand what I mean
Must probably be my steering wheel pedals settings? I have a G923As I mentioned before again it's because vrc putted effort on physics trying to get as close to real as possible instead of others like simdream which just copy paste from some crappy model through the internet with very few tweaks.
Try the formula NA2021 from VRC. It spins as it should but is catchable as it should too.
It's all a question of physics and ability in driving/setup
Thank you buddy.Hi Paulo. After a long time I was finally able to make an AI-solution for Lago d'Endine. You now can race against the AI around the lake (15.4 km per lap). So far it worked for every car I tested.
The only thing that didnt work is a pitlane. I also made an ext_config.ini with GrassFX, RainFX and animated water for the Lake. If you dont like one of them, just delete the lines from the file.
I updated the UI, so this file will be replaced. Please enjoy some offline-racing.
Here is the track:
Endine Lake
Freeroam map in alpha state. Please be aware of the many holes you can find close to the track sending you to the oblivion or some misplaced objects you can find around the map. Collisions are off for these early releases. Enjoy! > If you wish...www.racedepartment.com
The FIA is also looking for a good F1 circuit in Monte Carlo... 🤣Hi guys, a good Montecarlo F1 circuit? Thank you
with traction control situation improved a bit, at Imola without TC I managed to do 1.20.1xx in Bacelona with traction control 1.22.3xx, but I would like to get closer to real life pole lap times and it is very hard, with acfl my best at Imola is 1.17.5xx impossible to getDid you try using their baseline setups for different tracks? I know I did find their setup a tad loose to start and I typically play with the diff and rear anti-roll bar setting to make it a bit less twitchy for me on power.
At the end of the day the tire needs to be up to temp and also its still a near 1000 horsepower car with no TC...but I don't find the car to be undriveable with no assist.
Thank you 😂😁The FIA is also looking for a good F1 circuit in Monte Carlo... 🤣
@Cozy61 has a version of the track with the Pyyer extension already included:
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Assetto Corsa PC Mods General Discussion
Monaco 2022 layout extension is now available at RD :) https://www.racedepartment.com/downloads/monaco-formula-1-2022-grand-prix-add-ons-extension-for-monaco_gp21-track.51369/ If you need to use it with monaco_2019 version, please follow install instructionswww.gtplanet.net
I've been in the same situation (and still am, really), and my advice is that if things get too hairy or frustrating I recommend hopping in the Kunos-made Lotus 3-Eleven and doing a few laps around Mugello or Silverstone '67 to get your bearings back because that is the most fun learning experience I've had so far in years of trying to get into this game. The courses are memorable yet simple enough to get the hang of the basics, and the 3-Eleven is so forgiving I'm surprised it hasn't been canonized into sainthood. Also I get the suspicion (which I'm sure others here will back up) that the more you get used to the default Kunos cars, the easier it'll be to suss out when something is legitimately broken or dumbed-down in a mod, or whether a mod really is that good (like the VRC ones are known to be).I played a bit with the gear differential and managed to di 1.19.6xx, I am still learning a lot of things actually, how to drive the car itself but also how to use left and right foot for breaking/throttling (before I was driving only with my right foot like I do with road cars), and learning the manual shifting (before I was using automatic gearbox), I believe it is a lot of learning curve and this is driving me mad a bit. Probably I am a bit too soft in shifting gears up while I should be a bit more confident and shift faster while throttling. I am a beginner though, so expecting to be fast like real drivers is a bit too high of an expectation, I would consider myself happy if I could get within 1/2 seconds behind real pole lap time depending on the track
Could you be more specific? Which .ini file needs to be modified? Thanks.To anyone interested, I’ve just find out that @Pyyer monaco extension works perfectly also with monaco_2020 track by @Ofitus21 (the one with swimming pool section updated) that you can find here:
https://www.mediafire.com/file/jvfiddiwti6n1oy/monaco_2020.7z/file
Just modify the .ini with the correct kn5 name
probably the best combo for monaco ATM
I have added the extension to the 2019 track and it won’t start the race. It just goes wild so have to come out.Could you be more specific? Which .ini file needs to be modified? Thanks.
Wasn't it possible to merge in one car and make the double wing a skin modification like vrc does for their beamer V12?Thanks for the clarification, that makes sense. I actually never questioned the origin of Legion's version and "based on Legion's work" is also quite fuzzy, especially since the meshes have all been renamed and retextured compared to Legion's version. I still appreciate the work done, just RD probably wasn't the right platform to distribute it.
Download:
single wing: https://www.mediafire.com/file/x1kb8jbf6qjx6yq/Type_49B.7z/file
double wing: https://www.mediafire.com/file/sollb1a9ks22wve/Type_49BHFW.7z/file