I renamed it "Ureca", for obvious reasons.@TabsGaming42 any updates or news on this one?
Mate, fantastic car, but....doesn't work through Content Manager? The car spins the rear wheels, burns tires, makes tons of smoke but... but it doesn't go forward lol... but by the original kunos launcher, it works normally... Any idea what might be happening? Am I doing something stupid? Probably... Lol.... And again.... fantastic!The biggest project of the year !
The Oreca 07 by me !
Thanks to Mael, Flashsacs, TheGhost, Kallig, Doc and MrDK for contribution and testing !
- Mod based on real data (engine, aero and brakes)
- Full AO (body, interior, rims)
- SoundMod
- Some AO skins (100) from some races and years ! (2017 to 2022 and TestCar to LM, IMSA, etc)
- Light improvement (side position light, interior light, day lights, etc)
- Textures reworked, PBR added
You can offer me a coffe if you want ! https://paypal.me/Yezhrod?country.x=FR&locale.x=fr_FR
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Have fun and have a nice day !
Really like your Mod and good work on the Update, but have seen there are no LODs. So i generated some for it. Maybe you can also implement them if you like.Release Opel Commodore 1971 (v1.16) Smallblockhero update JohnSickles 2022
Assetto Corsa Feature:
– 3Dmodel base SimBin, first conversion in 2015 from AC by Smallblockhero
– Physics (data from Race Injection), Shaders, Texture NM, Map, Detail ecc.. by: JohnSickles
– New Collider
Custom Shader Patch Feature:
– EMISSIVES:
– High
– Turn Signal light
– Reverse light
Download link: https://mega.nz/file/2kpUWQIJ#spK7Kb95j-ICCrxLN7NeYu8O00z8YIfYe285mg89XDo
I'd say it's rather violet.Does the body still become pink when damaged?

I had no luck finding a combination of values to get rid of the stuttering, neither on this car, nor on any of the other ones with a single center wiper I had worked on.Did the sine-curve no-stutter vertical wiper trick ever get used, by the way? Here's a good car to implement it on.

iirc this car needs extended physics disabled, can't find the post rn.Mate, fantastic car, but....doesn't work through Content Manager? The car spins the rear wheels, burns tires, makes tons of smoke but... but it doesn't go forward lol... but by the original kunos launcher, it works normally... Any idea what might be happening? Am I doing something stupid? Probably... Lol.... And again.... fantastic!
I'm not sure it'll ever be fixed, TBH.I had no luck finding a combination of values to get rid of the stuttering, neither on this car, nor on any of the other ones with a single center wiper I had worked on.
There's noting in the patreon post hinting at any improvements of the wiper tool but as soon as I find the time to update CSP, CM and PURE I will give it another try.
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Haha, I was actually going to suggest that in my post originally, but didn't want to start a discussion about it. Setting the offset to 0 (by deleting the line "ANIMATION_OFFSET = 0.250000" from the INI) moves the wiper to the right and the animation is buttery smooth.I'm not sure it'll ever be fixed, TBH.
The best solution seems to be to set the resting/starting position of the wiper to be horizontal in front of the driver. OK, it's not going to be OEM on some cars, and purists will no doubt start hyperventilating and pissing their knickers in fury, but IMO it's a far better option that the immersion-breaking stutter at the top of each sweep.
great work!Rally Kenya Circle
I like the rally and like round races.
So I selected a circle map of Kenya stage 1.
I corrected the texture of the bushes and trees.
I added hundreds of tree foliage.
I added the river and the lake to the top of the mountain.
I added camera positions, some AI hints, brake hints...
The package also includes Kenya stage 1 with the additions i made.
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so that when I start the game via Steam, I get CM instead of the vanilla menuwhy do you rename the content manager exe?
Hi Breathe, thanks again for maintaining this amazing resource!Tracks listing update
<snip>
You're right.Hi Breathe, thanks again for maintaining this amazing resource!
ps : i think the Readme sheet needs updating
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could someone pass me the link to the nissan r89c sprint version, as I can only find the lm version.
just in case you are serious , I have the ltk_nissan_r89c_lm (Lu Thua Kien v1.55) and gave it 5 stars, so I'm sure that version has brakes ...I tried the LM version and it has no brakes
Oooh, nice tip! I'm guessing this will work on other vertical CM wipers too. Thanks!Haha, I was actually going to suggest that in my post originally, but didn't want to start a discussion about it. Setting the offset to 0 (by deleting the line "ANIMATION_OFFSET = 0.250000" from the INI) moves the wiper to the right and the animation is buttery smooth.
You can simply put the shortcut for cm onto desktop and that's it. Never heard anyone do this also because there's really no point in doing itso that when I start the game via Steam, I get CM instead of the vanilla menu
Safi! Welcome back. Not seen you around for a loooooong time.Is there anyway to stop the driver taking his hand off the wheel to change gear.
Driving in VR but using wheel with gear clickers its annoying seeing the hand change gear.
Is it as simple as taking the driver animation from a car with clicker steering wheel gears?
Also in VR what happens if the drivers hands miss the wheel? How to line them up?
just in case you are serious , I have the ltk_nissan_r89c_lm (Lu Thua Kien v1.55) and gave it 5 stars, so I'm sure that version has brakes ...
If you want i can pm you that version.
Thanks for the information. That's why we can't "trust" everything we read on the internet. One of the "places" that was information about this Talbot, said "Rosier brothers".It's not "Rosier brothers" but "Rosier father and son"...
Hello for the moment I stop modding because I have some medicals problem... I don't have time for updating or other.. I'm really sorry..@TabsGaming42 any updates or news on this one?
Thank you. I had searched few posts of yours about VR as I know you are as big fan of it.Safi! Welcome back. Not seen you around for a loooooong time.
In the animations folder just rename or delete the shift.ksanim to remove it completely, or better still, swap in a shift.ksanim from a paddleshift car to get the correct animation for the shifting type.
If the driver is moving his hand off the wheel too early with a manual shift, increase the number under PRELOAD in data/driver3d.ini.
To adjust the driver model to align his hands with the wheel, in CM Showroom, after switching on the driver model and clicking on "moveable driver", press "T" to bring up a globe with small arrows for up/down and forward/back etc adjustment. You can scale him too by dragging a corner of the cube. Save the position regularly, best after every adjustment. There's probably a YouTube video for this that'll demonstrate it better than I can ever describe it.
Good luck!
Thank you. Fantastic work.Rally Kenya Circle
I like the rally and like round races.
So I selected a circle map of Kenya stage 1.
I corrected the texture of the bushes and trees.
I added hundreds of tree foliage.
I added the river and the lake to the top of the mountain.
I added camera positions, some AI hints, brake hints...
The package also includes Kenya stage 1 with the additions i made.
View attachment 1159542View attachment 1159543View attachment 1159544View attachment 1159545View attachment 1159547View attachment 1159548View attachment 1159549