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Isn't ACTK this the guy called Easy who shutdown Assettoland multiple times?
Didn't know if anyone had hit you up on this beast, but here is a version of her with several skins preloaded too!
Isn't ACTK this the guy called Easy who shutdown Assettoland multiple times?
Didn't know if anyone had hit you up on this beast, but here is a version of her with several skins preloaded too!
I have no idea, I see a number of Assettogarage cars on the site tho. And as of current, the Assettoland site is still up and running. Not sure of the politics behind it all, as i am relatively new to modding.Isn't ACTK this the guy called Easy who shutdown Assettoland multiple times?
Yes it is!!!Isn't ACTK this the guy called Easy who shutdown Assettoland multiple times?
Which metallic parts? I didn't realize at all / too much script in thereThere might be an issue with PBR cockpit materials in the RHD car - the metallic parts seem to have lost their metallic properties. Not sure if other materials might be affected too?
yeah I hate that too, sometimes I crash them because of thatGuys why since some days I have embarassing differences between AI cars?
I have ni randomization and no variance on... but some car lose even 10 seconds from the leader of the same class... (most of this breaking early and the accelerating again into corner)
What the hell is that
It's always like that??? I remember I had some normal races before... oh noyeah I hate that too, sometimes I crash them because of that
I can't remember but I don't like it at allIt's always like that??? I remember I had some normal races before... oh no
Assuming that you are using mod cars. The AI file is by far the most overlooked file by modders. Usually just a copy and paste job from another car. The early braking and then speeding to the corner sounds like the look_ahead value in ai.ini.Guys why since some days I have embarassing differences between AI cars?
I have no randomization and no variance on... but some car lose even 10 seconds from the leader of the same class... (most of this breaking early and the accelerating again into corner)
What the hell is that
Yes, I discovered that also the leader breaks early and then speeding again intorno corner...Assuming that you are using mod cars. The AI file is by far the most overlooked file by modders. Usually just a copy and paste job from another car. The early braking and then speeding to the corner sounds like the look_ahead value in ai.ini.
thanks for telling me, it's my first mod, so I accept any advice to improveThanks for sharing, I do have some constructive criticism though.
History shows that if your name is not listed in the ui_car.json author field (and sometimes even if it is), it is not your mod.... at least not for a long time.
Seriously, could you please add your name, a version number and contact data (Discord, FB page, etc.) to the json file and remove the backup kn5 to save some space? Also some details about the origin of the 3d model would be much appreciated.
...and maybe exchange the logo.png
View attachment 1170002
Quickfix for the wipers (feel free to include in your mod):
View attachment 1170014 View attachment 1170016
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ar_nissan_gtp_zx_imsa
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The waiting is over, the NSX Pack is updated (again)
View attachment 1169991
View attachment 1169993
What's in this pack?
Changelog (for acura):
- Acura NSX 2017 - updated to version 1.5
- Honda NSX 2017
- Honda NSX 2017 (RHD option)
Link (stays same with my first post):
- Body Remap (All LODs), now original PCARS 3 liveries fit perfectly.
- Digital speedo shader change.
- Speedo Background shift light added.
- Fixed hole in interior (thanks @El Locho for pointing that)
Note:
Edit: For pureEYE user, If you have blurry digital speedometer, install this. (Optional Update - Thanks @Tummie555 for tips)
- For pro tips and full credits, read Readme.pdf in extras folder.
- Please Delete the old Acura.
- Please install manually
- Maybe this is the final updates of my NSX, still receiving an updates, but not as frequent as before.
Cheers!
Thanks for the feedback!I have a feedback regarding the car's tyres is that they don't seem to work with extended physics. I tried looking into the tyres.ini and the LUT files and I can't seem to find anything strange. Also, the analogue temp gauge seems to be working like a oil pressure gauge. But other than that, good job!
All of the interior trim on the doors, centre console etc... basically most of the 'grey' stuff in the RHD cockpit has less of a metallic/satin-chromed look compard to the LHD car's trim, which looks a lot nicer. Not sure what the issue is, but the material properties are certainly different.Which metallic parts? I didn't realize at all / too much script in there.
I will upload hotfix if I find the culprit.
Ah! I found the culprit, thanks anyway.All of the interior trim on the door handles, centre console etc... basically most of the 'grey' stuff in the RHD cockpit has more of a metallic/satin-chromed look compard to the LHD car's trim, which looks a lot nicer. Not sure what the issue is, but the material properties are certainly different.


Great - thanks!Ah! I found the culprit, thanks anyway.
RHD Version.
View attachment 1170287
LHD Version.
View attachment 1170288
I forgot to change extension config for RHD, because RHD uses different mesh name compared to LHD one (because mirroring copies the original, so the new mirrored one uses different name).
The Hotfix will be uploaded shortly.
No wonder why I confused at first read😅Great - thanks!
Please note I edited my original post to read "...most of the 'grey' stuff in the RHD cockpit has less of a metallic/satin-chromed look compard to the LHD car's trim..."
It was a typo.
As they say... less is more..!![]()
I remember having the same issue with the AI (braking early and then accelerating into the corner) a couple years ago when I was still playing on ps4 against 70% AI, so this problem has always been there, but now on PC racing against 100% AI works well for me, no strange braking detected.Guys why since some days I have embarassing differences between AI cars?
I have no randomization and no variance on... but some car lose even 10 seconds from the leader of the same class... (most of this breaking early and the accelerating again into corner)
What the hell is that
How do you set the other componenti?I remember having the same issue with the AI (braking early and then accelerating into the corner) a couple years ago when I was still playing on ps4 against 70% AI, so this problem has always been there, but now on PC racing against 100% AI works well for me, no strange braking detected.
My settings are opponent's strength 100% - no variation, opponent's aggression 100% - no variation (even if sometimes they are too agressiveHow do you set the other componenti?
Variation? Aggression? Optional strenght of every single driver?
('Cause I'll be last everywhere against AI 100%... and also I think I tried yesterday even 100% AI but problem seemed still there)
Thank you
What I've seen watching hundreds of laps from AI (different cars, different tracks)... is that the greatest way to slow the slowest one is to make them brake too early, too much early that they accelerate again before the corner starts... I hate thisMy settings are opponent's strength 100% - no variation, opponent's aggression 100% - no variation (even if sometimes they are too agressive), by the way I suspect this strange behaviour is the way kunos slow down AI (keep the same cornering speed but braking 20-30-40 metres earlier, but I'm no expert so if I'm wrong feel free to correct me) so even if 100% AI is really fast it's also the most realistic.
Honestly it was about freaking time to have this car modded into the game. Hopefully someone makes it to compete with the other Group 5s and the other Porsche 935s.i release my second mod
a porsche 935/77
have a problem with the skins but i think its enjoyable
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ar_porsche_935
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View attachment 1170275
Are you talking about V10 Performante 2021 made by Ajiyizhihua? Only tyre option it has is Hypercar Trofeo. If you add Hypercar road tyres to the mod (e.g. from Kunos Huracan - don't forget to adjust width, radius and rim radius so it fits) R8 should be few seconds slower.both honestly
Couple of folks have noticed it. This fella seems to have the best take on it, imo.Hi all,
I'm running the latest version of Content Manager (0.8.2439.39630)
I noticed that in this version it thinks that any mention of certain letters in a car name, is a URL link (which of course it isn't)
Looked in the settings where I can turn this off, but I have not found anything related to it.
Anybody else has this problem?