Personally, I think it looks "just right" ! Excellent work!@slider666 @DaBaeda
The light adjustments for @slider666 darker config for Monza 1988. Does this look like bright enough lights? Too bright?
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Personally, I think it looks "just right" ! Excellent work!@slider666 @DaBaeda
The light adjustments for @slider666 darker config for Monza 1988. Does this look like bright enough lights? Too bright?
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Maybe slightly yellower light?@slider666 @DaBaeda
The light adjustments for @slider666 darker config for Monza 1988. Does this look like bright enough lights? Too bright?
I would say it's the appropriate lighting for the time. I'm just going of watching races of the time where the lighting was only for the pits. It's looks great. Can't wait for the release.@slider666 @DaBaeda
The light adjustments for @slider666 darker config for Monza 1988. Does this look like bright enough lights? Too bright?
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Does anyone know what happened to this circuit? I cannot seem to find it within the folder 🤔Well i decided to add it to the Released folder, please report bugs haha
Parque Fundidora Monterrey 1.1
One of my home tracks!
https://mega.nz/folder/SOAQVbDL#zAo0G0ix_Vg4r6KEg-_0wg
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This is my WIPs folder, you can PM reporting bugs etc.
https://mega.nz/folder/ODhGiRyS#ZEEXkfqO0XMm2BdFk1Oaew
Found a fix for the annoying flicker bug in CSP 1.78p.
Here you can see the massive flicker that happens with the latest CSP version. After some hours of testing I found out that this is caused by the new "Use newer DDS loader"-Option that is enabled by default.
To disable it in CM simply go to: Custom Shaders Patch - General Patch Settings - GPU optimizations - Use newer DDS loaderHere you can see the massive flicker that happens with the latest CSP version. After some hours of testing I found out that this is caused by the new "Use newer DDS loader"-Option that is enabled by default. To disable it in CM simply go to: Custom Shaders Patch - General Patch Settings - GPU optimizations - Use newer DDS loader
And... couldn't it be that this scam is actually part of a sociological study that try to analize how crazy sim players are -especially those of us who play car races- who are capable of spending astronomical figures on useless bull****s? 🤔 (And by the way, get funding to continue their research, since the price of scientific coats is going through the roof...)... I bet the modder is laughing his ass off getting $25 for this half-assed garbage...
It has been finished a long time ago, but the Japanese wouldn't like to release it.Someone knows something about the progress of Natsuki with the Toyota Supra Super GT 500 or the other guy Ryo doing it aswell? Or even the urd project if are doing it too
Will do later today…Hi Fanapryde kindly you can reload the file, on mega.nz it is no longer available
I've tried it with the Kunos SF15-T and SF70H, acr SF71H and SF90, and the Sim Dream SF1000 and F1-75. I made sure to copy the script.lua file into all their respective data folders before packing the data. It worked with none of them.
Tried at Imola by Kunos with Pyyer extension. Immediately after the start AI activates the drs while mine remains properly locked.
Just tried both Tracks at Monza and Imola with the VRC FA22 and it works correctly for me - Im using CSP 0.1.79-preview5I gave it a go at kunos monza (with pyeer's extension)..
The Natsuki project or the other?It has been finished a long time ago, but the Japanese wouldn't like to release it.
This is an amazing app, I just had a fantastic race with the rss fh2022 and it workwd flawlessly. However, I tried it with other cars and it didn't work with them. I'm on CSP 0.1.79 preview but I tried it with the previous version but no luck.Just tried both Tracks at Monza and Imola with the VRC FA22 and it works correctly for me - Im using CSP 0.1.79-preview5
Let's hope in mandatory pit stops too!This is an amazing app, I just had a fantastic race with the rss fh2022 and it workwd flawlessly. However, I tried it with other cars and it didn't work with them. I'm on CSP 0.1.79 preview but I tried it with the previous version but no luck.
Anyways, I have the gut feeling the developer of this app could implement rolling start as well.
I think it looks good. 👍@slider666 @DaBaeda
The light adjustments for @slider666 darker config for Monza 1988. Does this look like bright enough lights? Too bright?
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There is a Weissach track in AC? I've only seen a very...basic one. Is there another?Which one ? Nardo, Leipzig Porsche (2 versions) or Weissach Porsche Center ?
Take your time, and thanks 😉Will do later today…
Strange, the files are still there, but the link doesn't work anymore... that's a first...Hi Fanapryde kindly you can reload the file, on mega.nz it is no longer available
Try to make this part !!!!!!!!!!SNAP! Here is my 41 Le Mans car. Just finished. I haven't finished the #40 but no need since you have posted yours.
When I have finished the skin and #42 I will post them.
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Yes that is a strange omission on the model* as all the 935/77 chassis (apart from the "baby" #40) seem to have had that intake. It would be possible to fake it on the the skin, but the best solution would be to do some 3D modeling and add the feature. I will be working on these skins over the next few days. Unfortunately today and tomorrow I have no time.Try to make this part !!!!!!!!!! View attachment 1172694
Oreca 07: https://www.mediafire.com/file/dn67nsbqm7qawar/rollovers_oreca07_lmp2.ini/fileDoes anyone perhaps know if there are wiper animations around for the Rollovers LMP2 cars?

CM already let me update shaders and some parameters but some new tires and wipers would be also great.
Yes that is a strange omission on the model* as all the 935/77 chassis (apart from the "baby" #40) seem to have had that intake. It would be possible to fake it on the the skin, but the best solution would be to do some 3D modeling and add the feature. I will be working on these skins over the next few days. Unfortunately today and tomorrow I have no time.
*Actually I appreciate that Legion's car is chassis #001 which had a 2.0 litre engine, no front central intake and always carried #40 in the 3 (German) races it ran in. The other 3 litre 935/77s are worth having and it would be great to see them modelled as a separate car.
UPDATE FOR THE PORSCHE 935/77
i finally fix the problem with the skins, and remove unnecessary files to make the download smoother
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ar_porsche_935
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
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General Patch Settings -> GPU OptimizationsI can't find "use newer dds loader" in my CM
See here for the other 935/77s (non-baby 3 litre)The Baby version 935/77 was significantly different to the more raced Variant 935/80. Different Intakes near the C-Pillar and more Intakes as well. It has been modded and posted by Arturo4AGE here in this thread, but unfortunately this Model got many Problems when you take a closer look at it.
I wouldn't call it nitpicking because I already thought of it. The problem with getting the direction right is that I would have to make Light Series entries for each light post individually around the track since they don't all face the same direction. Sure some could be lumped together (like the front stretch) since they face the same way, but not all of them do.I think it looks good. 👍
Maybe one small thing, excuse me if I'm nitpicking here, but the floodlights point in one direction. In my opinion, the light should also shine in one direction.
But as far as I can tell from the picture, they "only" shine downwards. But maybe I'm looking at it the wrong way? It's hard to see.
If you want to change that, there is the light setting: Direction.
I can help you with that. Maybe on Breathe's Discord? Or by PM?
Let me know if you want.![]()
Oh, sorry. Didn't research that far.I wouldn't call it nitpicking because I already thought of it. The problem with getting the direction right is that I would have to make Light Series entries for each light post individually around the track since they don't all face the same direction. Sure some could be lumped together (like the front stretch) since they face the same way, but not all of them do.
in fact you are right, better to do it in 3d on another model than drawn on the skin, however you are doing a good job, keep it up, we hope that the model comes out with the air intake in front ♥Yes that is a strange omission on the model* as all the 935/77 chassis (apart from the "baby" #40) seem to have had that intake. It would be possible to fake it on the the skin, but the best solution would be to do some 3D modeling and add the feature. I will be working on these skins over the next few days. Unfortunately today and tomorrow I have no time.
*Actually I appreciate that Legion's car is chassis #001 which had a 2.0 litre engine, no front central intake and always carried #40 in the 3 (German) races it ran in. The other 3 litre 935/77s are worth having and it would be great to see them modelled as a separate car.