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After you get updated sounds working for a mod, maybe make a backup copy of the new SFX folder, and rename it SFX update restore. If you use the mod later, and find the audio is missing after a Steam AC update, open the car's folder, and copy the files in your SFX restore folder back to the SFX folder, overwriting the files that aren't working.So after I lost some sounds from mods by replacing the original Kunos sounds with mods sounds (e.g SCIBSOUND from RD) and having Steam replace or repaired them all, my question is how can I enjoy new sounds (at Kunos Cars ) without destroying the original Kunos Sounds? Sorry for my bad english
What is the folder name for the mod that these skins are for? Maybe add a download link (if this isn't a Kunos car) to the mod for those that don't have it, or missed a past post that included it?
With "skins.zip" and nothing else, a directory structure, or at least a car folder name included, the only way to match it up is load the preview.jpg, then try to visually match that up with a thumbnail, looking for that triangle at the side of the front diffuser. I have 332 Porsches, so that can be a little difficult. These skins might even be for a Kunos car, but I just don't know.
They look pretty good. I'd hate to have to throw them out, as I often have to do with mods and updates where the person releasing them thinks everyone has some special ability to see "extension.zip, ext_config.ini.zip, skins.zip" and so forth, and know exactly what mod they're for. Sometimes 20-30 mods are downloaded at once, and if I'm not paying attention, I return to my download folder later to find obscurely-named files, and I have to search and backtrack, or use other investigative methods to discover what they're for.
I appreciate the mods and what's offered to everyone. Just the mod-sleuthing required to install some of these excellent mods and updates gets a little frustrating. I want to be sim-racing, not mod-sleuthing!
