- 17

- Thiva
- VTec-_-Power
opel_manta_400s.7z - AnonFiles
anonfiles.com
Thanks m8!
Steve Stirpe deleted all his FB cars and hide them behind a Patreon Paywall, some cars are found elswhere in the net but not this Opel Manta
opel_manta_400s.7z - AnonFiles
anonfiles.com
Steve Stirpe deleted all his FB cars and hide them behind a Patreon Paywall, some cars are found elswhere in the net but not this Opel Manta
Any chance it is related to ‘world details’? If @racinjoe013 has it at maximum and others have it below that mesh may be hidden to them - I remember something similar a year or two ago with Mont Tremblant and the levitating camera operators.Problem is, those holes don't exist for me. I can't check it or know if something I try fixes it since i'm not seeing it.
I've got mine set at max, awaiting a reply from racinjoe to see what setting he has.Any chance it is related to ‘world details’? If @racinjoe013 has it at maximum and others have it below that mesh may be hidden to them - I remember something similar a year or two ago with Mont Tremblant and the levitating camera operators.
Been so long since I messed with my settings, but I think this this is the option that determines render distance. Someone can correct me if i'm wrong. It's under the CM Graphics Adjustment option.I've got mine set at max, awaiting a reply from racinjoe to see what setting he has.
editing the tire data with bigger grip levels, adding an insane amount of downforce, changing the shaders settings, and calling them "Tuned" does not make him a physics expert lolBefore when it was on the FB page, he was trying to make them as close as possible to the real thing, but since he discovered Patreon, seem like each one of them is faster than an F1 on any track![]()
Here are some real-life sponsorboards, to replace the fake ones.Links updated with new versions. One last set of small updates before I can put these to bed for awhile. You don't need these updates unless any of the changes interest you.
Spa-Francorchamps 1938:
-- GrassFX correction to fix missing grass on some areas.
-- Added crowds file from other version to get people in the stands. Looked so empty going down the front stretch.
Spa-Francorchamps 1966:
-- GrassFX correction to fix missing grass on some areas.
Spa-Francorchamps 1934 & 1966:
-- GrassFX correction to fix missing grass on some areas.
-- New version of my 1934 AI. Recorded a whole new set of lines. This version is pretty fast, may be too fast. I figured it was better to make them too fast than too slow since you can't raise the AI above 100%. Original slower AI is still included. Just copy the folders from the Original_AI directory to go back.
This should be the last update. I think I finally got everything worked out. Only thing I might do down the road is record some new cams, but i'll release those separate.
And thanks to @puckle @vwcharger69 and everyone else for the positive feedback. Makes it worth the time and effort to know it's appreciated.
Thank you for the reply mine was set at 20000,30000 I altered it to your setting and the holes in the hills are still there 😢I also altered the FOV exponent from 2.6 to 0.5.Been so long since I messed with my settings, but I think this this is the option that determines render distance. Someone can correct me if i'm wrong. It's under the CM Graphics Adjustment option.
View attachment 1216646
Don't know what to say then. I know i'm not seeing them. I don't know if anyone else is having the problem, but I haven't heard anything. I wish I could help you, but i'm at a loss as to what could be wrong.Thank you for the reply mine was set at 20000,30000 I altered it to your setting and the holes in the hills are still there 😢I also altered the FOV exponent from 2.6 to 0.5.
Set it toThank you for the reply mine was set at 20000,30000 I altered it to your setting and the holes in the hills are still there 😢I also altered the FOV exponent from 2.6 to 0.5.
Yes they do. Just activate it in CM as a skin.Don't know what to say then. I know i'm not seeing them. I don't know if anyone else is having the problem, but I haven't heard anything. I wish I could help you, but i'm at a loss as to what could be wrong.
@Fall Guy
Thank you for these. Are they named accurately so that they replace the existing sponsor textures?
Hey man, did you manage to fix this? I'm having the same issue with no solution yet.Tested with 0.1.79 preview5 and 0.1.80 preview1 and still can see it.
Here is my ext_config.ini
Code:[DRIVER3D_MODEL] NAME=rh_arai_helmet_driver_19 POSITION=0.0,0.0,0.0 [DRIVER3D_HIDE_OBJECT_0] NAME=DRIVER:HELMET [DRIVER3D_HIDE_OBJECT_1] NAME=DRIVER:GEO_Driver_FACE [MODEL_REPLACEMENT_...] ACTIVE = 1 ; <---------------- If you don't like this, disable replacing the '1' with '0' FILE = formula_hybrid_2022_s.kn5 HIDE = DISPLAY_MAIN_MESH_?, GEO_STEER_GLAS, GEO_Rexing_Main_SUB1, LED_0, LED_1, LED_2, LED_3, LED_4, LED_5, LED_6, LED_7, LED_8, LED_9, LED_10, PIT_R, PIT_G, PIT_B, GEO_Rexing_Main_SUB0, GEO_Rexing_Main_SUB5, GEO_Rexing_Main_SUB2, GEO_STEER_LABELS, LED_RED_1, LED_WHITE_1, LED_DRS_ACTIVE, LED_BLUE_1, LED_ORANGE_1, GEO_REXING_LOGO, GEO_Rexing_Main_SUB3, LED_GREEN_1 INSERT = mcl36.kn5 INSERT_IN = STEER_HR ; Options to transform inserted model: SCALE = 1,1,1 ; change size: X, Y and Z axis (for car, X is left-right, Y and up-down) ROTATION = 0, 0, 0 ; rotate: heading, pitch and roll, in degress OFFSET = 0,-0.01,0.0625 ; move: X, Y and Z axis, in meters
Great. I may just add them to the actual track file as the default billboard sponsors for the next update if that's okay with you. Or just include them as a skin in case some people would prefer the original billboard textures. Unfortunately there is probably going to be another update. @slider666 also did some great extra config work that i'd like to add in as well.Set it to
120000, 160000, and also check if you have some extra options unticked, like "optimize meshes some more" !!
Yes they do. Just activate it in CM as a skin.
Thats why I didnt subscribe to his patreon!editing the tire data with bigger grip levels, adding an insane amount of downforce, changing the shaders settings, and calling them "Tuned" does not make him a physics expert lol
Fun thing is .. he is upset and angry that people share his mods without his permission
Legend! I'd just started looking for logos because this was bugging me. Cheers.Here are some real-life sponsorboards, to replace the fake ones.
Unfortunately Joe, you don't know the meaning of the word 'unfortunately'...Unfortunately there is probably going to be another update. @slider666 did some great extra config work that i'd like to add in.
Might need to bring it up in the support section to bring it to @Jordan attention.Does anyone know how to get rid of the awful noise that plays through this site when you use this Christmas Tree Emoji in the "Like" section? --> 🎄 Sounds as though some banshee must have stepped on a lego.
Where can I find the cars you have released? I'm looking for le Mans 1999 cars. Thanksyeah we pubicly released the car as peugeot said: back in august, the first one was the Caddie NorthStar 2000 spec (2001 coming soon), and we've been slowly rolling out other LMP900 era cars as well like this one.
hopefully a nice overhaul on the physics from us lot working on itand to bring more Pre LMP1 cars (WSC/LMP900 675 Era)
Do you still have the files?Remade the Legion R390 skins in 4K.
Paul Ricard / Le Mans pre-quali liveries included.
new kn5 cause I separated the windshield from the other windows (mapping was all over the place)
View attachment 1214542
Enjoy
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legion_nissan_r390.rar
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most of them all, are private and are unfinished. @Peugeot905 publicly released a few of them on his media file. You will have to wait for most of them are they aren't ready.Where can I find the cars you have released? I'm looking for le Mans 1999 cars. Thanks
Oh ok, so they will eventually be released to the public?most of them all, are private and are unfinished. @Peugeot905 publicly released a few of them on his media file. You will have to wait for most of them are they aren't ready.
Not the majority, we are using some private assets, unautorized conversion, some bits of mods so noOh ok, so they will eventually be released to the public?
Had to use the poo emoji to see if it would play the same crappy Mariah bloody Carey song as the Christmas tree emoji but no such luck.Does anyone know how to get rid of the awful noise that plays through this site when you use this Christmas Tree Emoji in the "Like" section? --> 🎄 Sounds as though some banshee must have stepped on a lego.
It's part of a game this site plays every year - originally "Whamageddon" (and if you've heard of that, GTPlanet is actually credited as the known origin though it was actually brought here from another unknown forum; there's simply no earlier record on the internet of it than GTPlanet) but now the ApoCareypse. It's been going on for over a decade now. Here's a summary:Does anyone know how to get rid of the awful noise that plays through this site when you use this Christmas Tree Emoji in the "Like" section? --> 🎄 Sounds as though some banshee must have stepped on a lego.
That would be the site owner, @JordanWhoever decided this was a good idea needs putting on top of the worlds tallest Christmas tree with a load of christmas lights and this tune playing on loop through some headphones