Thats strange, i haven't encountered these problems, maybe it's a CSP thing 🤔surfaces are a complete mess though
some random link roads have pit speed limiter, there are no track limits anywhere...
but the visuals are great for sure
Thats strange, i haven't encountered these problems, maybe it's a CSP thing 🤔surfaces are a complete mess though
some random link roads have pit speed limiter, there are no track limits anywhere...
but the visuals are great for sure
is not a CSP thing, is the mess of various setting in the config. That's why i basically already rebuilt the whole config as said earlier todayThats strange, i haven't encountered these problems, maybe it's a CSP thing 🤔
Was the comment related to Long Beach or Montreal, i think somethings are getting mixed up ?is not a CSP thing, is the mess of various setting in the config. That's why i basically already rebuilt the whole config as said earlier today
long beach, yes, mixed up reply, sorryWas the comment related to Long Beach or Montreal, i think somethings are getting mixed up ?
Not sure if it'll help you but have you got Fake Shadows FX active?I´ve asked that also in Binary discord, but why do most of all newly released cars don´t throw a correct shadow underneath the car? It always looks like the car has been put into that image.![]()
@petercrill ? CSP or mod bug?


FixedHi folks - my Ford GT GT3 from BE_modding doesn`t work as AI (no pit leaving).
Ckecked engine.ini and ai.ini files for wrong values but so far i can see everything is ok. Any ideas?...
I have not that problem, I think maybe is a CSP bugI´ve asked that also in Binary discord, but why do most of all newly released cars don´t throw a correct shadow underneath the car? It always looks like the car has been put into that image.![]()
@petercrill ? CSP or mod bug?
general ffb in car.iniWhat file in a car's data file controls it's ffb effects? Or is it determined by something else?
are you editing the suspensions.ini file directly (particularly [GRAPHICS_OFFSETS]) or just using cm showroom to make the changes?Hello all,
Has anyone ever had a car get "stuck" and refuse to accept changes to the suspension.ini file ? I've got a model that has the rear wheels protruding the fender - and have no problem changing the position of the wheels in the CM Showroom using the "align using data" button - but in the game the wheels remain in the original position. Changing the CG or wheelbase position works in the showroom, but only has a strange effect in the game; the diameter of the wheels changes a slight amount. This only started happening after I'd hit the "Update model" button in the showroom...
And it's only with this car... editing the suspension.ini for other cars works fine...
Is there a hidden file somewhere I don't know about that's been generated by CM or something ? NO data.acd to stop things from moving.
It really seems that in game, the rear wheels are fixed in a single position, yet in all the .ini files you can change away to your hearts content...
Us, the lazy ones who don't want to remember to configure options manually each time we go to play, prefer that the game take care of varying the appearance of the track depending on the season of year... I've always thought how nice it would be if your skins were integrated into the tracks, and that with seasonal changes activated, they would appear automatically...... standalone track or addon?...
1) it's an unfinished mod, of course it has issues like thatHi folks - my Ford GT GT3 from BE_modding doesn`t work as AI (no pit leaving).
Ckecked engine.ini and ai.ini files for wrong values but so far i can see everything is ok. Any ideas?...
Steam integrity check.guys! my red starting lights disappeared on the start .
how can i fix it and get back the lights ?
thx
P115 is a bag full of crap. I went back to 180p1. Should be working then.anybody have working lumirank position with csp 1.80-115? for me i just got unlit numbers nomatter what i'm doing😔
maybe there si a trick or secret why i can't see it?
halp
View attachment 1224058
Does this problem exist even without CSP?Hi everyone!! It´s me or do you have also this problem related to the wheels...I have tried CSP 1.73, CSP 1.76 and CSP 1.80 Preview 115 and this problem still there...have to be something related to Extra FX because disappears when I deactivate it.
Kunos cars also have this issue...and my glowing brake discs has gone aswell, any ideas? Thank you.
thanks! indeed just rolled back to 180-1 and got it working, but still with strange lines. do you see the same on your race?P115 is a bag full of crap. I went back to 180p1. Should be working then.
Well, is what usually happens with newly released versions... and then, with a little time and patience (and with the not always recognized hard work from a modder) that ugly duckling usually turns into a beautiful swan.P115 is a bag full of crap...
Thanks for the reply @Short_Circut ,general ffb in car.ini
suspension geo in suspensions.ini
and if you use cphys then SAT can be tinkered with in tyres.ini
are you editing the suspensions.ini file directly (particularly [GRAPHICS_OFFSETS]) or just using cm showroom to make the changes?
I'm going to be releasing one last update to my VIR mod in the not too distant future but i'm wondering if I should do it like some of my recent mods, as a standalone track. My past versions were all setup to be used as an addon to the original. So standalone track or addon?
I really hate to keep doing these as standalones because I feel like i'm stepping over the line. I try to make it clear on all of these that all credit for the tracks go to the original track maker, but I still feel uncomfortable about it for some reason.
Maybe try to change the lumirank to a different one, like 24hrs or WEC style? What happens then? Is that the 2019 crsh 911 GT3 R?thanks! indeed just rolled back to 180-1 and got it working, but still with strange lines. do you see the same on your race?
View attachment 1224060
thx i will trySteam integrity check.