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Oulton Park (v1.5) by the Reboot Team is out !
Changelog
Added visual barriers in place of invisible walls

Changelog
Added visual barriers in place of invisible walls
Oulton Park (v1.5) by the Reboot Team is out !
Changelog
Added visual barriers in place of invisible walls
![]()
Is it just me or is the pitlane still full of holes?Oulton Park (v1.5) by the Reboot Team is out !
Changelog
Added visual barriers in place of invisible walls
![]()
View attachment 1236770
from the legendary creator that already brought us Knight Rider,
another legend comes to life in our beloved AC sandbox... Airwolf!
This time (the model was released earlier but now it is flyable) the release video also
includes spoken instructions from the man himself - in Japanese - but English CC are included.
A summary of the important stuff and controls:
1) in assettocorsa\system\cfg\options.ini put AUTOFLIP_RECOVERY=0 (needed for Flight)
2) easier to control with a gamepad (or turn off FFB)
3) recommended to turn off CSP GamepadFX
EXTRA 1: start engine
GEARS regulate vertical movement:
1 go down faster
2 go down
3 HOOVER (stay on same altitude; also use this to taxi on the ground - be in this gear when starting engine)
4 go up
5 go up faster
6 make a looping (only attempt at high altitude, and go back to 5 after the loop)
ACC / BRAKE : forward or backward thrust
STEER: turn left/right (with brake pedal pressed steering will become somewhat different.)
For now the cockpit is very bad quality... hopefully someone will make a HD interior for this,
and AC will maybe one day also be considered as a nice Heli sim
It makes a fun and different way to enjoy maps from the sky at least.
Thanks to Takeyoh for his love and dedication to Assetto Corsa!
Can someone point me to links for F1 series Car skins for the RSS formula hybrid 2022 and 2022S
TIA
Oulton Park (v1.6) by the Reboot Team is out !Oulton Park (v1.5) by the Reboot Team is out !
Changelog
Added visual barriers in place of invisible walls
![]()
Already tried rebooting PC, I guess ?Maybe somebody knows , mystery of csp or assetto no idea what is the issue
I was running the game noo problem at all , and 2 hours after , literraly after F1 gp !
I restart the game ...
and No sound ... in game ... When i start it full screen , no sound in game , ( all is set correctly because i didnot change anything between morning and afternoon ! )
If I do Alt + TAB , then sound is there !!!!
Do you know what is the problem because i don t want to re install this **** game for the 20th time due to unknown repeatable bugs !
Thank you
I tried to run a weekend quali with 28 cars and they love that pit wall. Most of the cars didn't move. The AI line looks fine in the app, not sure if it's a huge process to fix
Yes. The URD Radical AI does that as well.I tried to run a weekend quali with 28 cars and they love that pit wall. Most of the cars didn't move. The AI line looks fine in the app, not sure if it's a huge process to fix
I tried to run a weekend quali with 28 cars and they love that pit wall. Most of the cars didn't move. The AI line looks fine in the app, not sure if it's a huge process to fix
omg sure, i forgot to tick extended physics. Well i tryed it
on Street tyres it drive more or less as on the rain, but surface is too constant, how to explain, still not a dynamic. Yes, it is effect from puddles, a little. The tarmac itself more feels like very cold asphalt on dry winter day, then a rain surface.
But when it came to semislicks (Which meant to be sort of Advan 050 tyres for club and time attach events), even on the speed of 70-80 it felt like a 10 kg car with 200 hp on it, just sliding as on thin ice...it made just n% reduction of grip, non more. Still not realistic at all. But yes, agree, it is a progress really. Hope it will come to better condition later on. as it said in description, it is still experimental, but not worth of real experience for now. Ilya does amazing job anyway!
Thanks but the pitlane is still got holes in it.





















it works here, shrug, disable those:I tried to run a weekend quali with 28 cars and they love that pit wall. Most of the cars didn't move. The AI line looks fine in the app, not sure if it's a huge process to fix
It was looked at and no holes were found.Thanks but the pitlane is still got holes in it.
maybe a wrong installation from him (not a clean one?) i noticed that AC sometimes **** up things if not done a clean installIt was looked at and no holes were found.
What car are you in? A low one?
There are bumps but no holes.
I know I am a long ways off since this post, but is there any other way to obtain this magnificent machine?As mentioned here is the 2005 Pescarolo C60 Hybrid LMP 1. The intention was for the 2006 car which is in progress but the default GTR2 model was the 2005 so we made this one anyway. Main obvious difference is the rear wing. The main focus is the physics which is preview of the physics we will be including in our full 2006 season mod for LMP1, 2 and GT1,2.
https://mega.nz/file/PH4mwAJK#AzBybHi9M-Rh6wjE-P7uatlopT9ATLLeojP8aMQIbMk
View attachment 1077694
Good point, could be. I kind of assume everyone does clean installations of cars and tracks these days but you never know.maybe a wrong installation from him (not a clean one?) i noticed that AC sometimes **** up things if not done a clean install
yes it's fixed
Defo a clean install, sounds like its a CSP setting of some kind if others arn't getting it, tested with different cars. Its throughout the pitlane in the fast lane about 3/4 the way across and when you just start turning at pit end when your just about to enter the track, I have had this issue with every version I have tried so far. Running the CSP patreon version, last but one..Good point, could be. I kind of assume everyone does clean installations of cars and tracks these days but you never know.
We certainly can't find these holes ourselves.
Is this what you mean ?Defo a clean install, sounds like its a CSP setting of some kind if others arn't getting it, tested with different cars. Its throughout the pitlane in the fast lane about 3/4 the way across and when you just start turning at pit end when your just about to enter the track, I have had this issue with every version I have tried so far. Running the CSP patreon version, last but one..
Nope, clean install mean, remove the track/car folder you are installing from relative track/folder. Unless the ext_config have the ignore other configs active, it would be a good point to check also the latest config update that you can have in the extension folder in the main AC root.Defo a clean install, sounds like its a CSP setting of some kind if others arn't getting it, tested with different cars. Its throughout the pitlane in the fast lane about 3/4 the way across and when you just start turning at pit end when your just about to enter the track, I have had this issue with every version I have tried so far. Running the CSP patreon version, last but one..
I had to replace the pit lane ai from international22 into international for the pit lane to workI tried to run a weekend quali with 28 cars and they love that pit wall. Most of the cars didn't move. The AI line looks fine in the app, not sure if it's a huge process to fix
Right. For a modder i can see why they do this, its quite addictive seeing what thing's you can get into AC, seeing what hasn't been done and pushing those boundaries.View attachment 1236770
from the legendary creator that already brought us Knight Rider,
another legend comes to life in our beloved AC sandbox... Airwolf!
This time (the model was released earlier but now it is flyable) the release video also
includes spoken instructions from the man himself - in Japanese - but English CC are included.
A summary of the important stuff and controls:
1) in assettocorsa\system\cfg\options.ini put AUTOFLIP_RECOVERY=0 (needed for Flight)
2) easier to control with a gamepad (or turn off FFB)
3) recommended to turn off CSP GamepadFX
EXTRA 1: start engine
GEARS regulate vertical movement:
1 go down faster
2 go down
3 HOOVER (stay on same altitude; also use this to taxi on the ground - be in this gear when starting engine)
4 go up
5 go up faster
6 make a looping (only attempt at high altitude, and go back to 5 after the loop)
ACC / BRAKE : forward or backward thrust
STEER: turn left/right (with brake pedal pressed steering will become somewhat different.)
For now the cockpit is very bad quality... hopefully someone will make a HD interior for this,
and AC will maybe one day also be considered as a nice Heli sim
It makes a fun and different way to enjoy maps from the sky at least.
Thanks to Takeyoh for his love and dedication to Assetto Corsa!