Assetto Corsa PC Mods General DiscussionPC 

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Hi Forum!
What is for you the best go kart mod for Assetto Corsa?
Thank You!
For me recently released one from REG. Along with good feel has competitive AI which is a rarity in karts.
Its better than "pro" karts I got from several eleagues/championships
 
where do I find in content manager setting to enable this new in game menu?

thanks


Screenshot 2023-04-01 at 09-32-59 2023-04-01 08-33-06.png
 
Yeah I can see it, but it's quite a lot of stuff to troubleshoot when using library objects in RTB. I came off as more defensive than I should have, thanks for the tip. Your stuff is always top notch, and I appreciate it. My stuff is always made just because it's a track that doesn't exist and I want to drive on them so sometimes the nitpicky stuff takes a back seat.
Ah, Ok, then fixing the nitpicky stuff isn´t interesting? :odd:
Fine, I'll delete it again.... no problem at all.
Took me a few hours, but well.... let's leave that stuff in the back seat. :D
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So, back to the future... ;)
1680283754552-jpeg.1244206


Thx, anyway, for your hard work. A lot of parts could be less glary, some spectators could be fixed to avoid cutting the walls, and track itself could be optimized too, but nonetheless, thx matey ... 👍
 
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a recent YT vid mentioned here (with alot of japanese street cars released) had me try this little Toyota Vitz...
It's a beautifully made mod imho, interior and sound gave me a good immersive feeling (in VR) , BUT...
it was quite boring (having less then 70 bhp) !

So I usually do not make tuned versions, but for this occasion... (and no, it is NOT an april 1 fish)
DOWNLOAD

It's packed and installable as a seperate car (does not overwrite the original one should you have it - nor does it require you to have the original car)...
1680364016486.png

main tuned things:
  • more torque, horsepower & turbo
  • higher rpm limit
  • 100kg lighter
  • other paintjobs and interiors
  • changed sfx levels (more leveled and enjoyable imho)

No longer boring, quite enjoyable and pleasing to the eye (at least that's my opinion).
Enjoy it (or not).
Cheers and happy Easter everyone!
 
Public Release!

Tandragee 100 Road Circuit

https://www.patreon.com/posts/80827647

Enjoy :)

View attachment 1244169View attachment 1244168View attachment 1244167
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Promo Text Below!

Experience the thrill of the Tandragee 100 with this meticulously crafted mod for Assetto Corsa! Immerse yourself in one of the most iconic road racing circuits in the world as you test your skills on this legendary track.

The Tandragee 100, held annually in the picturesque Tandragee village in County Armagh, Northern Ireland, is a celebrated road racing event that has been entertaining motorsport enthusiasts since its inception in 1961. Known as "The Miniature TT," the Tandragee 100 offers a challenging 5.3-mile (8.5 km) circuit that winds through the stunning Irish countryside, featuring an exhilarating mix of high-speed straights, technical corners, and undulating terrain.

The mod replicates the Tandragee 100 circuit with incredible attention to detail, capturing the authentic atmosphere and unique characteristics of this historic track. The mod features:

  1. A highly accurate representation of the 5.3-mile Tandragee 100 circuit, based on satellite imagery, ensuring a true-to-life racing experience.
  2. Authentic trackside objects, buildings, and scenery, giving you the feeling of being in the heart of the Irish countryside.
  3. Track surface simulating the unique characteristics of the Tandragee 100's roads.
  4. Compatible with CSP Dynamic weather and lighting effects, offering a realistic and immersive racing experience in any condition.
  5. Compatibility with various car classes, allowing you to test your skills with a wide range of vehicles on this challenging circuit.
Download the Tandragee 100 Race Track mod for Assetto Corsa now and experience the adrenaline-pumping excitement of this renowned road racing circuit from the comfort of your home!

https://www.patreon.com/posts/80827647
Google drive downloads exceeded. Can you post in another place? Thanks.
 
Is there any mod or graphics adjustment that interferes with server messages?
I don't get any... No PB, SB, connecting or disconnecting drivers... Nothing.
All the boxes are ticked in CM and when I look in the config file in the AC folder, everything is one 1. So what could be the issue?
 
Can someone explain how good the pack is compared to chivas 2013 superGT cars ?
Eventually post some indoor pics?


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I just tried these. Good URD cars, best thing that they are a set so they are balanced to each other. Nissan/Toyota liveries are already on RD. No Honda one yet. The default Honda "RATA" livery looks like there is some mapping problem for reflection or something on some body pieces(winglets and one of the rear cheese wedge). In VR the cockpit looks great. Physics wise they seem "right" for what they are, in that they are GT bodied prototype cars(right around the pace if a bit slower than the Hypercar from GRD, which seems plausible though I think Super GT car IRL might be faster.) I am kinda curious on the NSX since it feels more MR feeling(lighter steering more twitchy?) even though this era's NSX is actually a FR car? Might be just me.

The comparison with Natsuki's Nissan GT500 is more interesting. The URD cars are easier to drive on cold tire and faster than Natsuki's. Model quality wise though I think Natsuki's car is just as good if not a bit better?

The comparison to the recent free Supra on here, that Supra is actually pretty good, and I think faster. But again I think this being a pack might be easier for you to balance to make a grid with less effort...

Compare to Chivas' cars. I love Chivas' work especially since it focuses on the last era's Super GT cars that are pretty unique cars. Lots of work clearly goes into them, its just they are always WIP. These are more polished products but I hope Chivas gets them to the finish lines(multiple ones, since he has 2 eras of cars in work I think).
 
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Help, please. I never had a problem with this mod and I haven't driven it in a while, but today, I see this on the windscreen from inside, in first person view...

Screenshot_rw_seat_600_hillclimb_ks_barcelona_1-3-123-20-9-59.jpg


Seems that I saw a solution for this time ago, and I swear I tried to find it, but no luck... Can anyone help me pleeeeease? (and now imagine that I look at you all with the pleading eyes of Shreck's Puss in Boots...)

Thanks in advance.
 
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Help, please. I never had a problem with this mod and I haven't driven it in a while, but today, I see this on the windscreen from inside, in first person view...

View attachment 1244487

Seems that I saw a solution for this time ago, and I swear I tried to find it, but no luck... Can anyone help me pleeeeease? (and now imagine that I look at you all with the pleading eyes of Shreck's Puss in Boots...)

Thanks in advance.
Look here, maybe it helps... 🫰

[MESH_ADJUSTMENT_...]
MESHES = GEO_INT_GLASS
IS_ACTIVE = 1
IS_TRANSPARENT = 1
 
Testing the urd super gt pack 2021 in a fast circuit like Australia f1 22, the natsuki nissan and the free supra by junshen wu still faster and in the case of natsuki better looking and more real approach to the real sound thing that in the urds i miss, the free supra in the longest straight of the circuit reaches 300 kmh while the urds only 280 kmh, tried racing urds, natsuki, free supra, fsr nsx gt 500 and even dtm 2019 drf and urd too, the conclusion is that for race against between they, the three urd are balanced but for drive, or do hotlapping or race without mind have less acceleration and top speed, natsuki's and free supra stills funnier to drive, but for race only with the pack its fun too, are not significant differences between them, are nice to drive but less exciting than natsuki's 2021 version or the free supra, fasters and even more accurates, that i dont know which toyota is more near to the reality and real specs , if the supra free or the moyoda of urd pack

Would be nicer if someone gets the mood for try to do the nissan z fairlady gt 500 2022 now...me, im going to race in much combinations of cars for continue testing they but i think i finally shall leave the natsuki 2021 version, the free supra and the honda of the urd pack, and eventually adding audi rs5 and bmw 2019 urd dtm pack despite only reach 246 kmh top speed in Australia, that its weird because in reality in 2019 raced in several circuits together and probably all reached 300 kmh top speed, because in fact in 2019 or 20 an audi rs5 dtm broke the 300 kmh record top speed of the category

Can anyone make the audi rs5 and the bmw fasters? Would be great make them competitive with the super gts

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I just tried these. Good URD cars, best thing that they are a set so they are balanced to each other. Nissan/Toyota liveries are already on RD. No Honda one yet. The default Honda "RATA" livery looks like there is some mapping problem for reflection or something on some body pieces(winglets and one of the rear cheese wedge). In VR the cockpit looks great. Physics wise they seem "right" for what they are, in that they are GT bodied prototype cars(right around the pace if a bit slower than the Hypercar from GRD, which seems plausible though I think Super GT car IRL might be faster.) I am kinda curious on the NSX since it feels more MR feeling(lighter steering more twitchy?) even though this era's NSX is actually a FR car? Might be just me.

The comparison with Natsuki's Nissan GT500 is more interesting. The URD cars are easier to drive on cold tire and faster than Natsuki's. Model quality wise though I think Natsuki's car is just as good if not a bit better?

The comparison to the recent free Supra on here, that Supra is actually pretty good, and I think faster. But again I think this being a pack might be easier for you to balance to make a grid with less effort...

Compare to Chivas' cars. I love Chivas' work especially since it focuses on the last era's Super GT cars that are pretty unique cars. Lots of work clearly goes into them, its just they are always WIP. These are more polished products but I hope Chivas gets them to the finish lines(multiple ones, since he has 2 eras of cars in work I think).

I think the same excepts the natsuki comparison, the natsuki's are faster specially the 2020 version that have some more kilometers of top speed than the 2021 version, that its true is that urds brake of a way i dont know if more responsive or accurate but seem brake more in the firsts and also in the last curves of Australia f1 22 circuit, i still thinking natsuki version probably stills being the more accurate approach to the real thing, despite all he collaborated with a real super gt driver for make it and recollected real data and telemetries in real super gt circuits, and the sound is the more similar to the reals, thing lack the urds
 
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\Steam\steamapps\common\assettocorsa\extension\config

open the gui.ini file and search for:

1) "NEW_PAUSE_MENU" --> Enabled = 1 to activate the new pause menù
2) "NEW_UI" --> REPLACE_MAIN_MENU= 1 to activate the new ui

can i also change in the config settings the ui of the controller from xbox to playstation?
 
I think the same excepts the natsuki comparison, the natsuki's are faster specially the 2020 version that have some more kilometers of top speed than the 2021 version, that its true is that urds brake of a way i dont know if more responsive or accurate but seem brake more in the firsts and also in the last curves of Australia f1 22 circuit, i still thinking natsuki version probably stills being the more accurate approach to the real thing, despite all he collaborated with a real super gt driver for make it and recollected real data and telemetries in real super gt circuits, and the sound is the more similar to the reals, thing lack the urds
I only compared it with the 2021 Natsuki car, haven't tried the 2020 yet. One thing I thought to note was that I feel like the 2021 Natsuki car felt like a heavier car, it moves(roll/pitch) more than the URD cars so its more "interesting" to drive maybe?

And yeah I think the URD car can maybe be faster, comparison to WEC Hypercar like at Fuji, the 2022 Super GT car is actually like 2 sec faster than Toyota GR010 last year. 2021 car was about a sec faster still.

Still I think the URD car at least is easier to balance to make a grid to race with.
 
Its faster too the 2021 version dude, someone need to mix junshen wu and natsuki to do the perfect nsx ...the urd its nice and its an ok mod and car, but its far yet of be more real, only brakes better than other mods like the fsr, but needs more improving, specially the acceleration from 240 to 290 kmh or even 302 kmh, maybe in a future update we hope, for me now the best super gt still being natsuki,'s, the faster junshen wu and the more equilibrated pack for race the urd but boring the acceleration from 230 to 300kmh, a super gt its a dragon class one, and cant be boring after pass 230 or 240 kmh, and im a big fan of urd moyoda hypercar and michigan , but after testing more with it , with the snx its almost as faster than natsuki's 2021 version, in the longest straight of Australia f1 22 both reach 282kmh and the laptimes are similars, maybe im more used to the natsuki's nissan and i still liking more the handling but the honda urd its fine too
 

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I want to start off by saying I have no idea what I am talking about. Does anyone know where I can find a TUTORIAL on how to "map" buttons in certain cars using Objects Inspector and the ext_config?

For example the RSS Lanzo V10 - on the button console (in the car) there is a reverse light. So when the car is put into the reverse, the light is lit up. That does not work out of the box but there is a way to make that work... and I have absolutely no idea how to do that type of thing

Or when you turn high beams on, the high beams light (on the console) turns on

Anyone know of modding tutorials that would show me how to do that? Or is there someone I can just pay to do the things I want? Thanks
 
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