This makes absolutely no difference in the Rift.Hi Jac0, this a long shot, but I had the same problem with "smoke" being rendered inside the car. I vaguely remember the fix being turning off "render smoke at half resolution". Maybe smoke and dust use the same setting? I drive only in VR and I can't remember seeing dust inside the car at Eiger. So worth a shot.
Edit: Found it again, I think it will work, this is what solved my problem a couple of weeks ago and it mentions dirt as well:
"Solved it by disabling "Rendering at half resolution in VR" in particle FX, smoke and dirt section."
I'm running Varjo Aero which according to their website has dual miniled displays. @jac0 did it work for you? And which headset do you use?This makes absolutely no difference in the Rift.
Maybe it only works with single-screen VR?
Respect, you have developed really really well and are doing a great job, keep it up!![]()
1954 Southport Gold Coast Extra Layout - ‘League edition’ | Nukedrop - Assetto Corsa Track Mods
Get more from Nukedrop - Assetto Corsa Track Mods on Patreonwww.patreon.com
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Here’s a brand-new track layout for the Southport circuit, aptly named 'League', designed to elevate your adrenaline-fueled escapades. Fear not, racing purists - the beloved original layout remains intact, now renamed 'Authentic' to honour its roots.
The 'League' layout may appear similar to the 'Authentic' version, but when driving on it, you'll notice a game-changing difference - the track edges! The gravel at the edges of the 'League' layout have had the values changed to minimize dirt and dust disturbances, ensuring a cleaner and more visually appealing racing experience.
The gravel on the side of the track in the 'League' layout also boasts significantly enhanced grip at the track edges. While it may not quite rival the traction offered by the central asphalt strip, the increased grip delivers a strategic advantage for racers looking to execute daring overtakes, this version should function a lot better for online races.
Might depend on some other CSP setting as well.I'm running Varjo Aero which according to their website has dual miniled displays. @jac0 did it work for you? And which headset do you use?
This is where i found it: w w w.reddit.com/r/assettocorsa/comments/ybji1u/weird_issue_with_smoke_rendering_csp_180_preview/Might depend on some other CSP setting as well.
I'd love to find a way to fix this, it's a constant irritation when generating smoke from the front wheels.
Kudos on the Aero, by the way.![]()
Thank you, friend! This mod is great!Oops... that's why shouldn't work too fast, sorry. If you have 3DSimED, add the shadow to the body parts...
...or download and overwrite this: https://www.mediafire.com/file/a2bbc3t1d72wszu/mercedes_w196_streamliner_body_shadow_fix.zip/file
HelloAnother excellent car from MNBA Team
https://www.patreon.com/posts/merce..._campaign=postshare_fan&utm_content=join_link
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Here's a tough question for you guys as I've been trying to find one for awhile now. Is there a LHD S2000 for assetto corsa? Or is every single mod RHD?
Go to extension and open ext_config.ini. Then find all the [EXTRA_FX_EMISSIVE_...] that relates to int cluster and lcd's (not exterior lights) and change SAMPLE LIMIT from 500 to 100.Hello
Someone with a problem with the view from the cockpit, or inside, however you like,
There is a terrible framerate drop when using it with this mod.
Has anyone else had this thanks
Do like the dirt version, but only not with this sharp border between “dirt/grass” and “full grass”. Move this sharp border to the fence. After the fence the grass becomes agricultural.
i'm the only one who have the materials called Hedge-1 that causes overall terrible shadows which are flickering all the time?![]()
1954 Southport Gold Coast Extra Layout - ‘League edition’ | Nukedrop - Assetto Corsa Track Mods
Get more from Nukedrop - Assetto Corsa Track Mods on Patreonwww.patreon.com
View attachment 1245977
Here’s a brand-new track layout for the Southport circuit, aptly named 'League', designed to elevate your adrenaline-fueled escapades. Fear not, racing purists - the beloved original layout remains intact, now renamed 'Authentic' to honour its roots.
The 'League' layout may appear similar to the 'Authentic' version, but when driving on it, you'll notice a game-changing difference - the track edges! The gravel at the edges of the 'League' layout have had the values changed to minimize dirt and dust disturbances, ensuring a cleaner and more visually appealing racing experience.
The gravel on the side of the track in the 'League' layout also boasts significantly enhanced grip at the track edges. While it may not quite rival the traction offered by the central asphalt strip, the increased grip delivers a strategic advantage for racers looking to execute daring overtakes, this version should function a lot better for online races.
I extracted to cars folder and its not visible in cm mods, only in all.New update for the 488 GTE (Version 0.9.8 release) !
- New car folder name
- Flashing lights for the Le Mans Version
- New skins
PLEASE DELETE THE OLD VERSION BEFORE INSTALL THIS ONE !!!!
![]()
Ferrari 488 GTE EVO Pack, final version ! | Yezhrod
Get more from Yezhrod on Patreonwww.patreon.com
Thanks for your feedback and have a nice day !
Tummie555This makes absolutely no difference in the Rift.
Maybe it only works with single-screen VR?
To do that would require knowledge I don't have. I would have to mess with the mesh in Blender to separate those parts so I could assign different material\textures. For now, all I know how to do is assign a different material to the area that was the original solid dirt texture to something that is more a grass\dirt mix. That's why I prefer it being the same material as the regular grass so that you don't see that solid transition line. What you are suggesting requires a real track maker. I'm just not that guy.Do like the dirt version, but only not with this sharp border between “dirt/grass” and “full grass”. Move this sharp border to the fence. After the fence the grass becomes agricultural.
I would make a copy of a couple of folders first if I were you. That way you have backups of any files you might need after your restore.Can someone kindly remind me what happens if I uninstall AC from steam, then reinstall, while leaving CM and my Documents files as is? All my content and settings should remain intact, yeah? This is an attempt to resolve that nagging shifter issue I still have.
I've already tried checking for errors, but none were found.. so maybe a reinstall is pointless anyway.
Thanks!
@Masscot Starting to think Oculus runtime is the partypooper... I'm not technical enough to figure this one out. But for me the problem was solved by one click in that checkbox..
about 3.) just folder "content" it's ok . i did itI would make a copy of a couple of folders first if I were you. That way you have backups of any files you might need after your restore.
1.) C:\Users\'yourname'\Documents\Assetto Corsa
2.) C:\Users\'yourname'\AppData\Local\AcTools Content Manager
3.) You might also consider backing up your assettocorsa folder so you can easily restore any cars or tracks you've downloaded over the years without having to re-download them again.
New GT6 Convert from DDM team!
Citta di Aria (WIP): https://www.racedepartment.com/downloads/w-i-p-citta-di-aria-assisi.47571/So nice to be able to experience this in VR, with "proper" driving physic.
I have read that Costa di Amalfi and Citta di Aria are also available, is that true?
Let me know if you need some references, maybe i have some photosSort of a request, but i've been having some fun messing around with the Lemans 1967 track. I did the obvious things already, like adding seasonal changes, but I also got to fooling around with an alternative to that long dirt strip that borders both sides of the road on the long straight. It just looked odd to me not really blending in with the surrounding meshes.
Two ways i'm trying to do it is to either replace the whole dirt area with the regular grass material (that's the way I prefer) or some kind of dirt\grass mix. The dirt\grass mix looks ok, but you still get that hard transition between meshes. When I use the grass material there is just a better transition between those areas.
Also plan to make the flags wave, but there's like 40+ of them so it will take awhile to place them all.
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I would probably do the whole folder. Some car and track mods put files in other places besides the content folder for things like driver\crew suits, extensions\shaders for certain track features, etc.about 3.) just folder "content" it's ok . i did it
Thank you, I had seen this one, WIP indeed, they have still little work to do.