Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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It would help, if you could explain what version of that track you´re referencing to. And even better, sharing a link where to get it. There seem to exist various ones.
I toned down the overexposed materials, fixed some issues, made a quick grass_fx and rain_fx for the version I´ve from my mate Edgar. But I don´t know if that is the same one, you mean. 🤷‍♂️

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Straight from Breathe's track list - aa_Chicagoland, author 13x.

 
Hi guys,

I need your help on a problem I can not solve on my own. There have been complains, that Zofftys Porsche 964 Carrera 2 Cup is a very high quality car, but AI is too slow. Testing shows exactly that. The AI really is too slow. A quick solution is to save a setup called ai_default and restart AC. Doing so the AI is very competitive and there behavior would be a good base to do further adjustments in the ai.ini. Here a comparison for the Kunos Imola track.
Without "ai_default" setup: View attachment 1246776and with "ai_default" setup:View attachment 1246777

The problem is, that it wouldn't be a good solution for all people using the car to save the setup manually all the time. I looked into the directory where the setups are saved and I saw, that there is a folder called "generic" next to all the track specific folders. The problem is, that when I save the same setup I put into the track specific folder into "generic" AI will be slow again. Is there a way to force the AI to use a generic setup specified by me? I know how to tweak the ai.ini but this is not the problem. Thanx for your help. Daniel
I can send you an AI file from all the comments posted on here in regards to tweaking AI to make them faster/slower...I can send it over if you like?
 
Long shot but maybe someone knows...is there an app or script for the starting lights to work simultaneously for the drivers online on drift events??

start-lights.jpg
 
Try this in data/driver3d.ini to sharpen up the shifting animation and add preload just before the redline.

Code:
[SHIFT_ANIMATION]
BLEND_TIME=100
POSITIVE_TIME=370
STATIC_TIME=10
NEGATIVE_TIME=370
PRELOAD_RPM=5500
INVERT_SHIFTING_HANDS=0
Yes, it is something that needed to be adjusted! The ZR1's engine revs much higher... the standard C4 coupe tops out at 5700 rpm, so it's best to preload at 5300 rpm.
I will adjust and include in the next update.

Thanks for the feedback! 👍
 
Hi all, my name is sebas, and just recently came across a conversion from GPL of the track Valentino Park, the track was barebones, it doesn't had AI lines, so I tried to fix it a little. CHANGES MADE: fast line and pit line made, deleted 300 low res trees and planted 227 3d ones, 23 pit boxes and starting grid added, renamed without capital letters. of course it's nowhere near up to the standards of, let's say fat alfie tracks, but maybe can serve as a filler 'till we have a decent version. Please feel free to upgrade / modify it as you like (I don't know how to make starting lots, for starters) any idea/opinion is welcomed. Enjoy!!
 
Hi all, my name is sebas, and just recently came across a conversion from GPL of the track Valentino Park, the track was barebones, it doesn't had AI lines, so I tried to fix it a little. CHANGES MADE: fast line and pit line made, deleted 300 low res trees and planted 227 3d ones, 23 pit boxes and starting grid added, renamed without capital letters. of course it's nowhere near up to the standards of, let's say fat alfie tracks, but maybe can serve as a filler 'till we have a decent version. Please feel free to upgrade / modify it as you like (I don't know how to make starting lots, for starters) any idea/opinion is welcomed. Enjoy!!

Welcome to GTP
 
Hi all, my name is sebas, and just recently came across a conversion from GPL of the track Valentino Park, the track was barebones, it doesn't had AI lines, so I tried to fix it a little. CHANGES MADE: fast line and pit line made, deleted 300 low res trees and planted 227 3d ones, 23 pit boxes and starting grid added, renamed without capital letters. of course it's nowhere near up to the standards of, let's say fat alfie tracks, but maybe can serve as a filler 'till we have a decent version. Please feel free to upgrade / modify it as you like (I don't know how to make starting lots, for starters) any idea/opinion is welcomed. Enjoy!!

Anyone who tackles the challenge of making/converting vintage tracks for AC is always welcomed here (at least, for me kkkkkk).

Thxs for the track!!!
 
Does anybody know where i can find the car and the skin please. thanks


olivier-pla-fra-david-heinemeier-hansson-den-alex-brundle-gbr-oak-racing-morgan-nissan-fia-world-endurance-championship-round-7-saturday-9th-november-2013-shanghai-china-2GCTB98.jpg

Hey, that is the Morgan LMP2 right? You can either buy it from SimDream Development (and when i say buy it, you can find their stuff for free pretty easily as well, since they are known for stealing things from other modders/games and charging for it) , or i´m pretty sure it has been made by some people here on GTPlanet or some other known modders as well, you will have to do a quick search, but it is not hard to find it.
Perhaps....both?? it's a WIP both this and the LMP2 version

Screenshot_rms_pescarolo_01_lm12_spa_13-8-122-13-23-54.png
 
can anyone help. i want to add pit sounds to the pitbox area?
I don't know, but I have to admit that I really like the idea. I have several tracks, mostly South American, where it is implemented, cheering crowds too (and not the short loud bursts that Sergio Loro uses) but fading in and out when passing grandstands and other spectator areas. In fact, RaceRoom has the best pit sounds imo.
 
Hi all, my name is sebas, and just recently came across a conversion from GPL of the track Valentino Park, the track was barebones, it doesn't had AI lines, so I tried to fix it a little. CHANGES MADE: fast line and pit line made, deleted 300 low res trees and planted 227 3d ones, 23 pit boxes and starting grid added, renamed without capital letters. of course it's nowhere near up to the standards of, let's say fat alfie tracks, but maybe can serve as a filler 'till we have a decent version. Please feel free to upgrade / modify it as you like (I don't know how to make starting lots, for starters) any idea/opinion is welcomed. Enjoy!!

For now, I see many artefacts/bugs/glitchs in the textures, some with the shadows too.
Basically, ALL textures should be replaced/upgraded. Would also need a proper "groove" for the road feel, as it is quite bland. side tracks objects and spectators would need upgrading too, right now they are 12 pixels each, it hurts. Elevation is quite basic but it's there, that's a start. The bridge needs a complete redo. Same for the cardboard boxes... Sorry, the buildings. Quite a lot of work, I'd say ^^
On the other hand, the few things I see in positive would be the 3D trees, quite nice, and the decent AI (a bit of twerking at the S/F line but it's there). Oh wait... You're off to a good start!
 
Remember ...........she is ITALIAN design
Ugly cars ?

Some more Italian beauties.
Worked some more on the Alfa GTV not least making the black plastic same as carpaint and thought I'd segway into a modified one.

View attachment 1246856

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Learnt some new stuff along the way.
Trying to work out how to do body AO now.
A few pages ago i reached out if anyone wanted to chip in and help, but got zero response so I'm a gonna have to go it alone and keep learning. I'm cool with that.
Sorry , but i 'm crying......sooooo beautiful cars
 

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I don't know, but I have to admit that I really like the idea. I have several tracks, mostly South American, where it is implemented, cheering crowds too (and not the short loud bursts that Sergio Loro uses) but fading in and out when passing grandstands and other spectator areas. In fact, RaceRoom has the best pit sounds imo.
could you share with me the best implementation? i will see what i can utilise.

what format do those raceroom sounds come as?
 
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For now, I see many artefacts/bugs/glitchs in the textures, some with the shadows too.
Basically, ALL textures should be replaced/upgraded. Would also need a proper "groove" for the road feel, as it is quite bland. side tracks objects and spectators would need upgrading too, right now they are 12 pixels each, it hurts. Elevation is quite basic but it's there, that's a start. The bridge needs a complete redo. Same for the cardboard boxes... Sorry, the buildings. Quite a lot of work, I'd say ^^
On the other hand, the few things I see in positive would be the 3D trees, quite nice, and the decent AI (a bit of twerking at the S/F line but it's there). Oh wait... You're off to a good start!
hi! thanks for your insight. yea, it's true that the track is a flickering mess...i've tried to hide as much as i can, but still...i would happilly replace the textures, but i don't know how. remember, I don't converted it, just found it and did my best to make it usable.
 
Ugly cars ?


Sorry , but i 'm crying......sooooo beautiful cars
Beautiful designs, great exhaust sound and fun to drive, but all had bad reputation when it becomes to reliability, prone to rust and no car dealers would pay you a decent price when trying to get a new one.
BTW, my Uncle did drive all of the showed models except not the spider models.
 
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There are still minor tweaks to the skins, it's not 100% perfect (the usual problems), but they run well on the track.

The 1975 version ( used as base a Porsche 936 ), then just put the skins of the 1976 cars.

In the 1977 version ( base car was Alpine A442 ), I had to adapt a "Tyrrell air intake") The version of the Mirage-Renault M9 (1978), I intend to use the (Porsche 936 with adaptations), and the Mirage-Renaul M10 (1979), to use the Alpine-Renault A442.

How come these cars weren't officially released in some simulator? It has a lot of history. At least I made some versions for fun, soon I'll put it for "download". hopefully a "fellow" will do the "final work" to "texture and shade the skins".

Car 10 ) Jean-Pierre Jaussaud / Vern Schuppan - Car 11 ) Derek Bell / Jack Ickx

Car 10 - 1977 ) Jean-Pierre Jarier - Car 11 -1977 ) Michel Leclere
 

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Beautiful designs, great exhaust sound and fun to drive, but all had bad reputation when it becomes to reliability, prone to rust and no car dealers would pay you a decent price when trying to get a new one.
BTW, my Uncle did drive all of the showed models except not the spider models.
Yep the AA and RAC only exist for Alfa Romeos.....

Its a myth, all cars have failures, some even worse than Alfa.
Reputational damage came from the Alfa Sud using cheap recycled steel from Russia (where else) IIRC.
Also they were made near the sea in Napoli and shells were left outside before production for weeks in salty air.
So the Suds rusted badly.
Then in the UK the Alfa dealerships were shady, all cars break down at times, but its the standard of the help when they do that sticks, hence why Kia and Hyundai started with 7 year warrantees and great service....

My Dad had loads of Alfas, 75's 155's GTV's.
No Alfa, no Ferrari.
 
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New version for the Simca-Gordini T15s Coupe from 1950 (fake). As I had to "superimpose" another body for the "hood", the skin failed. One more for fun. After the tests for those who want to put it for download.

32 ) Trintignant / Manzon 33 ) Gonzalez / J. Fangio
 

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Yep the AA and RAC only exist for Alfa Romeos.....

Its a myth, all cars have failures, some even worse than Alfa.
Reputational damage came from the Alfa Sud using cheap recycled steel from Russia (where else) IIRC.
Also they were made near the sea in Napoli and shells were left outside before production for weeks in salty air.
So the Suds rusted badly.
Then in the UK the Alfa dealerships were shady, all cars break down at times, but its the standard of the help when they do that sticks, hence why Kia and Hyundai started with 7 year warrantees and great service....

My Dad had loads of Alfas, 75's 155's GTV's.
No Alfa, no Ferrari.
finally someone who tells the truth, unfortunately I've been following this channel for some time but recently I've read comments that are totally out of place .... Thank you for clarifying things
 
I have this method. Done it a million times. Really.

Add the lines to the car's config file:

[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION= shadows on
MESHES = ??
MATERIALS = ??
CAST_SHADOWS = 1
LOD_OUT = 1500
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION= shadows off
MESHES =
MATERIALS =
CAST_SHADOWS = 0
LOD_OUT = 1500
DOUBLE_FACE_SHADOW_BIASED = 1

Leave the first half as it is. The the second part add materials/meshes that should not cast shadows (all the window-materials).

Most of the new car mods in AC has at least some meshes that don't cast shadow, resulting in sunlight shining trough like the are holes in the car's chassis. It's unbelievable, but it's true. Annoys the living feces out of my OCD mind.
I think there might be an even easier way.
Instead of making everything cast shadows in the first config, then excluding the glass in the second config, you could just try adding this:
Code:
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = XXXXX
CAST_SHADOWS = 1
DOUBLE_FACE_SHADOW_BIASED = 1

... and replace the 'XXXXX' with the dashboard material name/s.

Seems to work for me, and there's no danger of any pieces of glass being missed from the list.
Try it yourself and see if it does the job.
I guess your version catches ALL non-shadow casting elements, in case sun is coming through the bonnet etc too?
 
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