Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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After a week, I'm finally back in action with Assetto Corsa. After finishing my tax return last weekend, late Saturday night, I got up the next morning to take the day off and enjoy some sim racing in AC. I turned on my sim/gaming PC, and saw the message below. I think a Windows update got "confused" and created a bootsector on a different drive.

I finally had the time yesterday to disconnect all the additional hard drives, install a new OS, drivers, utilities, and apps. Then I copied my User Appdata and Documents folders from a system backup. I reconnected the other drives one at a time, tested, and confirmed they weren't set up as boot drives, then "reconnected" all my game Libraries to Steam. I'm actually glad I went ahead and started with a new OS install, as my gaming PC had been doing wonky things and slowing down for over a year. Now it's all perky and fast again.

Assetto Corsa only had a little hiccup, as it asked for a Microsoft .Net install before it would load a track.

In case this happens to you, don't panic, relax, and take your time!

An operating system wasn't found cropped.jpg
 
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Another new track from Sergio Loro:

Mercedes 60s
This is the sixth track for the completely updated Uruguay Track Pack. The Track is relatively unspectacular. 🙄

Sergio made good side lines for the AI. So no new needded this time. However I made a little update to my fix for the pack because Sergio fixed the dirt effect for Salto by himself. And I've added the new layouts for El Pinar.


20230422171910_1.jpg


PS : If I can catch up Sergio by mail we might will have another update of a small but great track from Finnland.
 
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Another new track from Sergio Loro:

Mercedes 60s
This is the sixth track for the completely updated Uruguay Track Pack. The Track is relatively unspectacular. 🙄

Sergio made good side lines for the AI. So no new needded this time. However I made a little update to my fix for the pack because Sergio fixed the dirt effect for Salto by himself. And I've added the new layouts for El Pinar.


View attachment 1249902

PS : If I can catch up Sergio by mail we might will have another update of a small but great track from Finnland.

He's very active on Discord and Facebook if that helps. I mean, I'll drive you to his doorstep for a modern update to either of his two Finnish tracks...
 
Interesting update for AI and rain for CSP, I feel like before they ran the same laptime regardless its rain or dry while I'm tiptoeing around. Is it actually gonna be affected by rain now?
 
Can u tell what are the main changes or improvements to the 0.83 v ?
euh , such long time i did those ,

V1.0 are gettings , new extensions , sound extensions ( corrected volumes and tweaked some stuff ) New physiks (all ) some bugs corrected on models , drivers animation corrected ,new BOP , all cars are now having same acceleration and max speed ( we did drag race for that ) that s all i remember for now ^^ i just need people to give me data for my BOP but needs lot of test , so need people with commitment, not 10 laps a week if u see what i mean ^^
 
vrc lithium 2023 is out !
also they made mexico eprix track

That's super neat! How many pitboxes does the Mexico track have?

Also I have a suspension question! A car I'm working on pitches pretty dramatically when, for instance, you floor the gas or the brakes. Sometimes meaning you lift a wheel when going through corners! :O

What would I need to change to the suspension to make this longitudinal pitching less exaggerated? While preserving lateral rolly-pollyness?
 
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GTPlanet Modding Team Presents

View attachment 840205

Cadillac DPI-V.R.

Right in time for the Race at Road America, here is the Cadillac DPI with all 6 skins plus a bonus 2018 skin.

car model imported and provided by K E N N E T H
skins, data and mapping by gladbecker82/AlexBfromG
PLED added and side mirrors fixed by delpinsky
simple UV work and mirror fix made by LeBluem


https://we.tl/t-nqsh0CzbwI
https://mega.nz/#!xE9EjKZT!qDu9mb2U5JAL_CoJNspwKQSS53WDG8XMPeuoag1amso

:gtpflag:have fun:gtpflag:
Screenshot_f302_mazda_rt24-p_rt_daytona_22-3-123-17-33-0.jpg

Mazda RT24-P
 
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Quick question: I have the URD Bayro 4 (BMW M4 GT3) but it's way faster (more or less 2 seconds) than any other GT3 car I have. Is there any way to make it slower / change its specs?
 
Either that was me or, if it wasn't, I agreed the heck out of it.

Look forward to trying this tomorrow thanks but you always get a bonus point for just how good those screenshot styles are; no idea how you get those effects but the composition is on point too!
Thanks! The photo session is the mental rest after fighting with the AI for hours :lol:
 
How would I translate the physics of one car to another? (e.g. apply the physics of the jandrovi physics E46 M3 to the MNBA E46 M3)
It's basically just copying the files inside data folder to the other car and replacing all apart from visual related files

digital_instruments, analog_instruments, blurred_objects, cameras, damage, driver3d, extra_animations, flames, lights, lods, mirrors, wing_animations, collider and dash_cam

some like car,suspension and tyre ini's have a bit of visual in them as well
 
I think here are some true fans of classic japenese racing and Suzuka track, so...here we go with small update

Suzuka GP Circuit - inspited from 90's.
  • Took RT Suzuka as baseadded gravel traps in some corners (1st corner, Degner, Spoon Curve and 130R). Despite of Gran Turismo 4 version of Suzuka already had asphalt zone in 130R, if you check 1992 WSC video, it was gravel in early 90s...so i think it is even better.
  • Added tyres wall ahead of Casio triangle as it was in Gran Turismo 4.
  • Replaced some billboards adverts.
  • Moved pitwall making it shaped same as in Gran Turismo 4 and some other small changes.
  • It's standalone track, included City skyline by Nuvolari
If you use very clever Ai in assetto corsa for some reason for heavy metal racing for some racing, some Ai can crash to gravel now. need reduce their agression, or probably someone can do new Ai line for this version of the track

Screenshot_bestmotor_schuppan_porsche_962cr_gt4_rt_suzuka_23-3-123-13-59-26.jpg
Screenshot_bestmotor_nissan_skyline_r34_pace_car_gt4_rt_suzuka_23-3-123-14-2-4.jpg
Screenshot_bestmotor_nissan_skyline_r34_pace_car_gt4_rt_suzuka_23-3-123-13-12-13.jpg
Screenshot_gtsupreme_jiotto_caspita_subaru_gt4_rt_suzuka_23-3-123-13-13-10.jpg
Screenshot_bestmotor_ruf_ctr2_95_gt4_rt_suzuka_23-3-123-14-2-34.jpg


Onboard preview
 
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I think here are some true fans of classic japenese racing and Suzuka track, so...here we go with small update

Suzuka GP Circuit - inspited from 90's.
  • Took RT Suzuka as baseadded gravel traps in some corners (1st corner, Degner, Spoon Curve and 130R). Despite of Gran Turismo 4 version of Suzuka already had asphalt zone in 130R, if you check 1992 WSC video, it was gravel in early 90s...so i think it is even better.
  • Added tyres wall ahead of Casio triangle as it was in Gran Turismo 4.
  • Replaced some billboards adverts.
  • Moved pitwall making it shaped same as in Gran Turismo 4 and some other small changes.
  • It's standalone track, included City skyline by Nuvolari
If you use very clever Ai in assetto corsa for some reason for heavy metal racing for some racing, some Ai can crash to gravel now. need reduce their agression, or probably someone can do new Ai line for this version of the track

View attachment 1250121View attachment 1250122View attachment 1250123View attachment 1250124View attachment 1250125

Onboard preview

Speaking of changes, I've tweaked your VLM port of the 956. Goodbye ****** old PNG wheels :

preview.jpg
 
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