Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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afternoon GTplanet is there anyway to "fix" these broken shadows on certain cars?. i have tried "update ambient shadows" in CM but it doesn't seem to do anything. thanks

edit i am running csp 1.79 with the new version of CM and sol
The Corvette is pretty bad, none of the panel fit together...
If I was you I would delete it and forget it ever existed...
 
The Corvette is pretty bad, none of the panel fit together...
If I was you I would delete it and forget it ever existed...
you are correct its not great by any means but there is no other car in that iteration that's available in assetto so i am waiting for one to be done. until then that one will do :)
 
And the last steering wheel of the weekend. More next weekend with more updates

MCL60

I’m not sure if you take request, but would it be possible to make the wheel from the Kunos Lotus 98T available as a wheel replacement maybe too?
There are so many older single seater mods with terrible wheels, and this one wheel could be perfect for all of them.
 
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I've been quiet on my mods for quite a while maybe 5 or 6 months?
I have some good and bad news.
Onto the bad news first.
Been redoing quite a bit of objects on the Countach both UV and mesh wise but theres an issue that is halting the update
2023.06.01-05.00.png

The size of the FBX file has increased quite a lot. By this point the car is probably exceeding 1000k+ Polys.
This is something that i'm not too keen on having in the mod. Ill be trying to reduce this back to its original size as much as i can
without making the meshes look awkward....
Onto the good news
I've figured out how to properly boolean GT models. So this pretty much means any meshes which were incorrect should be fixed. Made some examples here:
2023.06.01-04.52.png

So no more digging around parts bin models and finding what fits lol. The rims are finally the GT meshes that should have been on the original mod. The rear part near the exhaust also has proper see through holes now instead of bunch of black planes trying to convey illusion of holes.
Screenshot_lamborghini_countach_25th_endlessfloor_1-5-123-6-49-18.png

Hopefully i won't go quiet again for some months with barley any progress...
 
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Hi guys,

I need your help for the identification of a logo on the Konrad #00 964 RSR from the 1994 Sebring 12H race.

Unbenannt.JPG

I would be glad if you could help.
The car also competed in the Daytona 24H, but without this sponsor.

Thanx
Daniel

source: www.revsinstitute.org
 
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Oh noooooooooo!



Hi everyone, sorry it's been so long... Real life commitments have unfortunately taken precedence.
It's time I shared a decision that's taken me some time to make. I'm no longer making mods. This is partly because my free time has been hard to come by... Then when I've had some available time, I've had to waste it chasing DMCA takedown / removals because of 'people' illegally sharing my work (and Bens), or... Illegal ports of my work into other games... Not asking permission, not even giving due credit for my years of work, passing it off as their own.
So.... Unfortunately there will be no LA Canyons 1.4 update... The Colorado and Wyoming tracks I was considering are also cancelled / or at best on pause for another day.
I'd like to thank everyone for their fantastic support along my track making journey! Most of you have been amazing! If any modding work continues, I will have to email a select number of people personally and thank them with something.
As is usually the case, it's a shame 'The few have to spoil it for the many'
Cheers everyone! Take care,
Phoenix
 
A Warning to all enthusiasts of vintage motorsport!!!!



This time, I share something different: in addition to the traditional pack of JSONs, here is a new version of the 1967 F1 Custom Championship, with some modifications made by me. This is a redo of PrivateVaosOnly 1967 F1 Championship, with updated tracks, cars etc... I tried to stay as close to reality as possible, putting new updated mods (mainly tracks), in addition to complementing with other points that I thought would give more diversity and historicity to the grid. I choose 25% as race distance for most of the tracks (with exception being Spa and Nurburgring, which are close to 33%) - you can change this all other points at your own will, after all!

WHAT COMES WITH THIS PACK?

  • CUSTOM JSON´S
  • A CHAMPIONSHIP
  • A SURPRISE (DON´T EXPECT NOTHING FANCY)

A full list of changes is inside the ReadMe file, which is EXTREMELY important to be read, as it contains all the instructions to make the championship work correctly. Thanks to all contributors are there aswell.
Any tips and suggestions are welcomed - I expect to release another version of this championship soon, with some extras. It will be another option for it.

Just wish u guys have fun with it!

 
NEW FRENCH TRACK PROJECTS

Circuit Fay de Bretagne
View attachment 1108630

Circuit de Fontenay le Comte
View attachment 1108631


Anyone interested in making updates and improvements for these 2 new tracks ? These tracks were made by a French modder who no longer has time to work on it.
Please contact me privately
I have all the files to continue developing the tracks (RTB) sorry but I'm not modder ...

thanks for your help
Hello i'm very interested by Fontenay le comte
 
A comparative test with the Lotus 18 vs Ferrari D256/60 "fake" in Zandvoort 1960.
Real time in qualifying: Pole / S.Moss / Lotus 18 = 1m 33''2
13th / P.Hill / Ferrari D246/60 = 1m 36''4
In the simulation: Lotus 18 = 1m 33'' 652
Ferrari D246 = 1m 35'' 895


Mate where i can find the link to downlaod de Lotus 18?? I really need that car to complete my collection. Thank's in advance!
 
Hi guys,

I need your help for the identification of a logo on the Konrad #00 964 RSR from the 1994 Sebring 12H race.

View attachment 1261454
I would be glad if you could help.
The car also competed in the Daytona 24H, but without this sponsor.

Thanx
Daniel

source: www.revsinstitute.org
It seams to be Transbrasil logo, an old Brazilian Airline that not exists anymore
 

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Kyalami 1976

Kyalami 1976 v0.99

As always, I take no credit for the track itself. All credit for the track goes to the guys at actrackrebootproject. All I did was add some CSP features and alter the look of the track to fit my eye better. It is a standalone track so it won't alter the original version.

CREDITS:

Original Track: actrackrebootproject
Config: @CrisT86
1976-1977 Sponsors\Logos: @leopardpete Get well soon.
Seasonal Changes Advice: @andrevr
Help and Advice: The guys from @Breathe discord channel. Too many to name here, but they know who they are. Plus @leopardpete and @Fall Guy for the pics and video I used as reference.
CSP Additions: @racinjoe013

The track itself is unfinished so expect future updates. There are a couple of things i'm not happy with. The big one being the areas where the dirt edges meet the road or grass. They don't blend well and at times have a different level of brightness. No matter what I try I can't seem to make them look the way I want. Frustration has set in and I need to step away from the track for awhile, but I don't think it's enough of an issue to hold off on making the track public.

Notes:

-- If you don't care for my choices of colors for the grass and trees and want to make or use your own track skin you must first disable the automatic texture change feature in the ext_config. Just delete the SCRIPTS / EXTRAS section all the way at the bottom.
-- There is a 1977 track skin that will change the podium and control tower sponsors to their 1977 versions.
-- If you want more crowds, there is a Crowd Stuff section near the bottom of the ext_config file. Set the first Mesh Adjustment entry to Active = 0. Just know that they are simple 2 sided crowd objects and will look odd from certain angles.
-- I made a new ai line to fit my limited driving abilites better. If you don't like it, just use whatever ai file you currently use on the original Kyalami 1967 track.

View attachment 1255486
Link updated to version 0.99. Only two small updates from the previous version.

-- Better ext_config file from @CrisT86 .
-- Slightly tweaked ai sidelines so that they don't run so wide in a couple of turns and run off track.
 
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