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Yeah Pure overexposes things. I can't use it with my PP filter.
Thanks. I searched for this one a long time.For the F1 , personally my favourite is the GTR EVO by Kunos / edited by ATS .
I added TC to be able to keep this beast on the track,
and also swapped the shift animation for a better one. Has working wipers as well.
You can download it here.
View attachment 1266852
Pure with Pure PPF looks fantastic to me on most tracks, and on all vanilla Kunos tracks.Yeah Pure overexposes things. I can't use it with my PP filter.

Not sure anyone's getting any free passes, but maybe some latitude is given because his F1 is the first of many with a decent cockpit?One thing that came to me after seeing Tidy's cars... Why do people gush over them ???
They're on par with RTM when it comes to opitmized models and textures...
I mean just look at that MCL F1.
View attachment 1267365
And a KN5 of nearly 300 MB... If it was RTM or any other modder they'd get ripped to shreds but somehow Tidy gets a free pass lmao
Yes, I opened it for "Photoshop", but I changed the colors for (red, yellow and blue), for Windows Paint 3D.when you edit, I assume you are meaning in a paint program, like photoshop or gimp. if the standard windows.dds works, are you keeping the alpha channel the same as the original in your edit, but with white where you want the window banner to be and the rest black? (assuming the default has black as the transparency)
Fix for cockpit glass not allowing shadow-casting light into the cabin:This car could be fun in spec races, but... no LODs.
Anyone able to add them? AC hangs when I try with CM on this particular car.
Or Lucas, if you see this.. can you please always include LODs?
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View attachment 1267379
;fix shadow-casting sun in cockpit
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = vidroint ; internal glass material name
CAST_SHADOWS = 0
This will be hugely unpopular, but outside of 101creative/petercrill, I am currently finding that EX-Mods/RTM/Remzona or whatever they're calling themselves this week are consistently producing the best content these days. They may not be very good mods overall but they're new and decent quality models and because they use a very basic and consistent method in producing them, they're easy to improve in a standardised way. I appreciate that most people don't want to have to fix every mod they download and so poor optimisation and poor physics puts people off, but I'd rather have these mods unencrypted and spend 30-60mins putting them at my own standard than the ocean of encrypted CSP over reliant bilge that is the current 'modding standard'.One thing that came to me after seeing Tidy's cars... Why do people gush over them ???
They're on par with RTM when it comes to opitmized models and textures...
And a KN5 of nearly 300 MB... If it was RTM or any other modder they'd get ripped to shreds but somehow Tidy gets a free pass lmao
I'm trying. Really slow, but hasn't stopped yet. ~85%Fix for cockpit glass not allowing shadow-casting light into the cabin:
(copy and paste to the config)Code:;fix shadow-casting sun in cockpit [SHADER_REPLACEMENT_...] ACTIVE = 1 MATERIALS = vidroint ; internal glass material name CAST_SHADOWS = 0
I still can't create LODs for this car, unfortunately.
Anyone else tried?
Fix for cockpit glass not allowing shadow-casting light into the cabin:
(copy and paste to the config)Code:;fix shadow-casting sun in cockpit [SHADER_REPLACEMENT_...] ACTIVE = 1 MATERIALS = vidroint ; internal glass material name CAST_SHADOWS = 0
I still can't create LODs for this car, unfortunately.
Anyone else tried?
The car is encryptedI'm trying. Really slow, but hasn't stopped yet. ~85%
Edit. OK. Now it's stopped. ~90%
¯\(ツ)/¯
But you need to setup the things in Content Manager. The vanilla launcher don't has this.Hi another question in that direction:
I want to stick with csp1.79 for now but want try pure 0.190, is it possible ?
Or is the newer Pure version coupled to csp 180.p218 and above ??
Additionally is it coupled to CM now?
Cause I am non CM user
TiA
But you need to revert to CM 0.8.2467!!!@seamount0
I'm using CM 0.8.2561.39678, CSP 0.1.79, and SOL 2.2.9.
I did have SOL 2.2.8 installed when CM updated this morning, and the sky and sun was diffuse and a little dark, and there were no clouds, though I had clouds selected. Updating to SOL 2.2.9 fixed that on my system.
I always setup things within the ini.files located in mainfolder/extension/configBut you need to setup the things in Content Manager. The vanilla launcher don't has this.
Yeah, I noticed that when tweaking some shaders, but the kn5 seemed kind of open so I thought LODs might work... especially when they all started generating.The car is encrypted
Looks like these excellent Integras were updated (and added to) at the end of March 2023.
No mention of physics changes but the Spoon v1 definitely seems to drive differently. It previously cocked its leg more often than a bulldog with a bladder infection, but now seems to skip and skitter under lateral load instead.
Anyway, it's a comprehensive 16-car pack to pick the bones out of. Should be something for everyone here.
All cars are unencrypted (you might want to slow down the shifting animations).
Download link is in the video description
;fix shadow-casting sun in cockpit
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = INT_WINDSHIELD ; internal glass material name
CAST_SHADOWS = 0
Oh, bummer! Guess I'll have to just keep trying! Does anybody have any recommendations for tutorials and example projects I can try to gain an understanding of what to do?Easiest way if you know how to do it is through Blender. You can do it also with 3DSimed but it is more time consuming
BMW 328 Roadster and Race v0.1
Well... I put it together.
It's just a base, v0.1 - no door, hood animations, and the needles don't move.
I can't seem to learn how to make these things, so I can't keep developing them. If anyone likes it and can add anything, I and the community will be happy - the mod is free to use, develop, change this...
https://www.mediafire.com/file/3dwd573brltb7et/BMW_328_Roadster_and_Race_AC_by_carTOON_v0.1.zip/file
Walmart Racing TeamOh, bummer! Guess I'll have to just keep trying! Does anybody have any recommendations for tutorials and example projects I can try to gain an understanding of what to do?
Furthermore, what are the use cases for this 3DSimed program? Is it primarily just for converting content from one game to another?
Also I have another question - this time I'm knocking it down to 2 dimensions. With skins, what are the recommended compression settings for your DDS files? I tried using DXT5 when I saved a skin in GIMP and it looked super nasty in-game. So all of the skins I've made are way larger than I'd really want them to be because I'm saving them without compression.
By the way guys, I've had a really cool idea for a mod. What if every time you add ballast, the driver model gets fatter!?
I had an AI generate some concept art which I like to call 'high ballast setup':
View attachment 1267463
Just got back in my rig and found the culprit.When I make changes or add stuff to a installed track, I always copy the track and put it on my desktop as a kind of insurance.Are you adding @Rainmaker87's files to the track? You need to keep the base track, it doesn't replace the track, it changes some files/folders.
Works fine at my end, and my whole setup is extremely unstable recently.
Personally I think the foliage is now too light, I'd prefer something halfway between TMM's original and @Rainmaker87's update, as the track now looks a little overexposed/washed out for my taste, with no contrast (Pure, Pure PPF).
MacedoSTI does not respect kunos standards, no COCKPIT_HR, no LODs, is encrypted, car just good to throw awayThis car could be fun in spec races, but... no LODs.
Anyone able to add them? AC hangs when I try with CM on this particular car.
Or Lucas, if you see this.. can you please always include LODs?
![]()
View attachment 1267379
Hi,Yep, but the original problem is that Kunos made a lousy standard PP-filter when they released the HDR thing with the v1.0RC. Before we did had all the same settings. Then all made their own PP filters and nearly all have had or have values I don't like (contrast, color, FPS, saturation), so I've made one closely to the previous v1.0RC versions with neutral color settings, which I use still today.
Here are original made screens with the old versions. See the v1.0RC is brighter but overcontrasted. Therefore v0.22 had blueish colors.
v0.22
View attachment 1267353
v1.0RC
View attachment 1267354


You can always try saving as bc7, offers pretty nice compression - filesize balanceAlso I have another question - this time I'm knocking it down to 2 dimensions. With skins, what are the recommended compression settings for your DDS files? I tried using DXT5 when I saved a skin in GIMP and it looked super nasty in-game. So all of the skins I've made are way larger than I'd really want them to be because I'm saving them without compression.
Yes, sadly the integras package was too messy to survive to the recycle bin. I've tried tho.Yeah, I noticed that when tweaking some shaders, but the kn5 seemed kind of open so I thought LODs might work... especially when they all started generating.
No LODs is criminal, but not letting people make their own LODs is a hanging offence.
Speaking of LODs...
I love these Integrasbut have just noticed that the LODs are all fake. I wondered why performance in spec races was lower than it should have been...
edit: closer inspection reveals that the LOD kn5s are all there, but on a few cars (most cars?) lods.ini references LOD A for all four slots.
Easy fix then.
edit 2: mmmm... not so easy. LOD B (edit: and C, and D) seems to be the wrong model in many cases, with the wrong rear spoiler.
No wonder only LOD A is referenced in lods.ini... it's the only correct model type.
Looks like LODs will need generating from scratch for most of these cars...
Glass needs fixing too.
Code:;fix shadow-casting sun in cockpit [SHADER_REPLACEMENT_...] ACTIVE = 1 MATERIALS = INT_WINDSHIELD ; internal glass material name CAST_SHADOWS = 0
The modder says people are free to work on the cars so I'm currently updating all 16 of them with tailored LODs (CM-generated, so not ideal but better than nothing), driver suits, shadow-casting glass, shifter animation timing tweaks, and anything else I spot.Yes, sadly the integras package was too messy to survive to the recycle bin. I've tried tho.
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