- 561

- Germany
Seems the 2d bilboard cam facing is not done properly for triple screen.
Seems the 2d bilboard cam facing is not done properly for triple screen.
I was actually thinking the same thing for the past 2 months, when I was playing PGR4, I've noticed how immersive it felt compared to AC. PGR4 had flags waving, very good models of people with animations and light flashings from cameras and I like the minor detail of some people giving the "Ooh he crashed, that's not good!" jester of them backing up a bit and covering their mouths with their hands, super cool minor detail! In AC, models of people do vary from the 2D sprites or what you call it "cardboard people" move and some don't, to 3D models that don't move most of the time or do move, but rarely. A good example of that is Goodwoods hillclimb HQ layout. I do like the screen animations of the projectors that we've got in a lot of tracks, like the ones in GT7.Sorry for the off topic, but after suffering this incident, an epiphany has revealed to me, which I'm going to proclaim to the wind...
View attachment 1276313
Currently, in Assetto Corsa, quite acceptable damage can be included in the cars, also crowds like the ones in the image, quite realistic (not like those cardboard characters used sometimes...). I remember some tracks with marshals talking and moving, even another with photographers taking pictures... there's moving objects like poles, cones, brake markers, people waving flags, external traffic, trains, roller coasters, ambient sounds...
I know that some of those lesser used features (which help a lot with immersion) must be difficult and laborious to implement, but... wouldn't it be wonderful if they were included more frequently (like the usual rain, grass or lights fx) to keep improving all kinds of tracks and cars? If so, who would need another sim besides Assetto Corsa, that has almost everything?
Well, I'll keep daydreaming...
(I think these dream thoughts have been produced by the concussion I suffered in the crash, because of how realistic this game can be...) 😵
I have a similar thing, reinstall didn't work, Objects Inspector doesn't recognize it.I don't have this strange link to the sky. Reinstall helps?
Thanks for the updates, both cars are a blast.New test versions of the Marcos Mantis and Gillet Vertigo v2.01:
Gillet Vertigo v2.01 (Test version, car is still W.I.P.)
View attachment 1276045
Download:![]()
126.75 MB file on MEGA
mega.nz
Changelog:
- no LODS
- only 3 skins for now (more will come with final release)
- physics and BoP is still w.i.p.
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- new rollcage
- optimised shader settings
- tires not floating anymore
- edited interior on drivers side
- optimised driver animation
- replaced pedals
- added new sound
Marcos Mantis GT3 v2.01 (Test version, car is still W.I.P.)
View attachment 1276046
Download:![]()
77.17 MB file on MEGA
mega.nz
known bugs or need to be fixed:
Changelog:
- only 3 skins for now (more will come with final release)
- no LODS
- physics and BoP is still w.i.p.
- optimised circular hood apertures
- optimised shader settings
- changed to six-speed gear Box
- internal windshield Banner is mirrored now
In 2012 Indycar drove this layout, not the later one.REUPLOAD + UPDATE Detroit Belle Isle 2012
Originally overwritten by the 2017 version by Enders, here is a reupload of the original old track plus update of the track. Just for your collection. I would prefer the 2021 version.
![]()
Detroit Belle Isle 2012 v2.21 by Rainmaker
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
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No problems here.
View attachment 1276239
Attached is the correct data for the gearbox for the RS200, from the owners manual, and some alternatives options from the homologation papers. I have started to make it, but have yet to test, as still trying to decide if it is better to multiply the final drive or each independent ratios to account for what the drop gears are doing in the rally car. I started by multiplying the final drive, but I think it may be better to make gear sets instead...Ford RS200 Group B (Blaze) update Shokeus Act80's V1.01a ,
it would be shorter to say what I didn’t change than the reverse...., I took the same physics as the "Pack Voitures de Rallye Gr.B" (Act80's)
View attachment 1276311
there are still some bugs with the driver and these animations, I see if I have time but I didn’t want to spend so much time on it...
Link : https://mega.nz/file/105WmC6I#DqCxmb2MzVOHzIMVCRQvMXV2keGDqUIeSqpUR7X7rWE
Enjoy !
Sorry for the off topic, but after suffering this incident, an epiphany has revealed to me, which I'm going to proclaim to the wind...
View attachment 1276313
Currently, in Assetto Corsa, quite acceptable damage can be included in the cars, also crowds like the ones in the image, quite realistic (not like those cardboard characters used sometimes...). I remember some tracks with marshals talking and moving, even another with photographers taking pictures... there's moving objects like poles, cones, brake markers, people waving flags, external traffic, trains, roller coasters, ambient sounds...
I know that some of those lesser used features (which help a lot with immersion) must be difficult and laborious to implement, but... wouldn't it be wonderful if they were included more frequently (like the usual rain, grass or lights fx) to keep improving all kinds of tracks and cars? If so, who would need another sim besides Assetto Corsa, that has almost everything?
Well, I'll keep daydreaming...
(I think these dream thoughts have been produced by the concussion I suffered in the crash, because of how realistic this game can be...) 😵
Maybe its this:I have a similar thing, reinstall didn't work, Objects Inspector doesn't recognize it.
View attachment 1276451
Ouh yeah, for instance...... Like this?...
Never mind, deleted all of the career folder and rechecked file validity!!It was workiong up until yesterday... with changing weather from quick drive (real weather being selected). Now it wont work! Condition are set to "Ideal" and still not working, I even check the game integrity... View attachment 1276492
settings-custom shaders patch- under patch settings click on what you want and in the top right corner will be 3 lines click that and you can install all e.t.cIs there a quicker way to update all car configs, vao tracks etc...via cm? Doing it one by one is a bit annoying
IRL Gearing for RS200 (Blaze), tested on the road car only but should work on the full on rally monster as well. Changes to setup.ini to include 2 gearsets, standard and alternative (short), new final drive ratios adjusted to fit the 4 different sets of drop gears from the homologation papers for the RS200. Also changed gear ratios in the drivetrain.ini to fit what was delivered with the road car.Attached is the correct data for the gearbox for the RS200, from the owners manual, and some alternatives options from the homologation papers. I have started to make it, but have yet to test, as still trying to decide if it is better to multiply the final drive or each independent ratios to account for what the drop gears are doing in the rally car. I started by multiplying the final drive, but I think it may be better to make gear sets instead...
alot of track/car combo's that I saved in Single Drive do not boot up, saying AC crashed and written an error log, but the error logs are not readable... This with CSP 0.1.80-preview346. When I revert back to 0.1.79 they work again...
After trying RMi_wood's random Assetto / CSP tip #872 they seem to work again! so indeed it was prob something with old settings values from CSP conflicting w newer CSP version.Did you open the crash report with an archived such as WinRAR or something like that? All of the .report files include a few compressed files so it needs to be opened with an extractor, give that a try.
Maybe re-downloading the track? https://sharemods.com/3q0fvnigvliw/hanoi_f12020.7z.html@Rainmaker87 thank you for quick update!
@Peter Boese nothing change with latest csp 346...very strange but I'm not an expert.
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Done, obvious. Always clean install for me when there are updates for tracks (full update, fixes, addons or extensions).Maybe re-downloading the track? https://sharemods.com/3q0fvnigvliw/hanoi_f12020.7z.html
Yesterday I was thinking about how can a puncture seem real, as there are different damage depending on how the tyre tears down, sometimes destroying completely the car fibres or loosing pressure slowly. It would be great seeing the car fibres flying over the wheel getting shredded violently.Ouh yeah, for instance...
Although honestly, what I miss the most is visible damages in cars after a crash. It's not very immersive to give yourself the smack of your life and that the car, after turning some rollovers and several sommersault twists, does not have a single scratch...
Thx! Quite the experience.ALFA ROMEO GTA CONCEPT XX, version 0.95
Public release on the AC Mods by Nclsbrn89 Patreon
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It would be great if you could contact the creator of the mod to share your skin. I'm not sure how though, as he doesn't list any additional contact information on his Patreon page. Check the mod listing to see if there's any Author info.Thx! Quite the experience.
Here an extra skin (chameleon) , feel free to include it if you like in your next release.
Worse and worse! 🤪