yes I was using 'use unpacked data if it exists' , somehow it didn't work... when repacking data it shows anim (but way off the stick - like 15cm off... but when watching the road it's not visible, so it's usable as such, thanks again!)
I did warn everybody that it's not a great fit, it was the best I could come up with in the time available. If anyone finds a better one, please share it.
Yes I have this one in but the interior sounds are low. At race start you wont hear your own car. Already contacted a car modder but unfortunately he also could not fix it.
Funny story, this was created during the livestream by Ferrari at 4am in about 5 hours (updates will come!) Then when you wake up realizing Ferrari reclaimed its victory on the 100th anniversary race 50 years later I felt this is meant to be…...
www.racedepartment.com
Guy was developing and responding to input, hand-over-fist.
YMMV.
To get sure that it's working I want to invite you for beta testing to my new upcoming championship series.
What you will do: (eventually) buy, download and racing some stuff + tell my what went wrong or can be optimized
Questions:
do the downloads work, missing ones, does the buying process work?
can you start the championship, or are you getting errors for missing skins, cars, wrong tracks or else?
issues with tracks or cars graphically or technically?
AI strength OK?
race length OK?
is there a wrong race setting? (a originally night race is at day or something)
does it work to modify the championship for skin, car, strength, opponents, calendar?
better mods available then used? (searching for a working 499P)
the southern championships (Turismo Carretera, Supercars, 12h Bathurst) are always running in northern summer setting (their winter) -> are there too bright shaders, does the sun disturb you?
any typos?
can you understand the hint for RD users? "RD version and full version because of restrictions at RD, hint: read the Read Me to the end" keep in mind you have to think like a RD user, low....... :-)
And the most important question: Does it make fun?
Volunteers please send me a PM to join the beta testing.
Funny story, this was created during the livestream by Ferrari at 4am in about 5 hours (updates will come!) Then when you wake up realizing Ferrari reclaimed its victory on the 100th anniversary race 50 years later I felt this is meant to be…...
www.racedepartment.com
Guy was developing and responding to input, hand-over-fist.
YMMV.
Thanks for helping Andre but we already tried to switch the sounds without success. Seems that is one of the errors that needs a impossible solution to solve.
One story: I had a flickering material at Schottenring and I tried everything and I could not get ride of the error. I decided to remove the material with a render=0 setting. After that the material was still there but the flickering was gone! Checked for a second instance in other files and stuff – nothing. Impossible solution.
First one is Puebla 2005. It was part of Simbin's RACE game, which reflected the 2006 WTCC championship, but the layout used in game was in fact the older 2005 layout. In 2006 the track was changed.
This v2.2 really needs faster AI - if we all beg Rainmaker, he might make some time
There is no rain, no groove and no VAO file. Feel free to contribute.
UPDATE: Rainmaker already provided new AI, VAO and Rain. Will be implemented soon.
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.
Thank you! Didn't expect that is the logo on the roof of the car well it's blurry.
Great to see you also work on this car. The rim looks different. But the tire looks good. I wonder where you get that 😅 because my tire looks bad to me whenever I look on different angle.
Things that are a complete pain in the Assetto #78: fixing driver posture, scale and positioning in Blue Crystal Hell™ because the original modder couldn't be bothered to do it himself before encryption.
Had the same issue. I switched off all the new experimental physics features in CSP and it doesn't do it anymore. Don't know exactly which one of them triggers it. Also reported the issue to Ilja
To get sure that it's working I want to invite you for beta testing to my new upcoming championship series.
What you will do: (eventually) buy, download and racing some stuff + tell my what went wrong or can be optimized
Questions:
do the downloads work, missing ones, does the buying process work?
can you start the championship, or are you getting errors for missing skins, cars, wrong tracks or else?
issues with tracks or cars graphically or technically?
AI strength OK?
race length OK?
is there a wrong race setting? (a originally night race is at day or something)
does it work to modify the championship for skin, car, strength, opponents, calendar?
better mods available then used? (searching for a working 499P)
the southern championships (Turismo Carretera, Supercars, 12h Bathurst) are always running in northern summer setting (their winter) -> are there too bright shaders, does the sun disturb you?
any typos?
can you understand the hint for RD users? "RD version and full version because of restrictions at RD, hint: read the Read Me to the end" keep in mind you have to think like a RD user, low....... :-)
And the most important question: Does it make fun?
Volunteers please send me a PM to join the beta testing.
Anyone know why the doors isnt the same tone as the rest of the body and how to get it right?
This is the Kunos M3 with the visual update pack from RD Visual update link
Had a quick look at the driver model and shifting animation. Quite a tricky one, but this should be an improvement. Looks OK in VR.
The driver adopts a more aggressive head tilt out on the track compared to CM showroom. No idea why.
Note, you have a high ksDiffuse setting of 1.0 for some cockpit materials (eg the leather), which makes it a bit nuclear in sunlight. Dropping this to 0.2 or 0.3 helps. I found the cockpit reds quite bright overall, so desaturated and darkened them a little for personal use. I know the real car has very vivid red leather and carpets, but these always look artificial to me in VR.
Drop the steer.ksanim and shift.ksanim into the 'animations' folder and the driver_base_pos.knh into the main car folder.
Thank you for the ksanims and ksDiffuse suggestions, the red leather look nicer now.
I wonder if there is a quick fix for this? In my system, the driver always looking down
"data" is packed, steer.ksanim and shift.ksanim dropped into the 'animations' folder and the driver_base_pos.knh into the main car folder:
Still working on those P3 Michelin Cup skins. Here's the DKR Engineering Duqueine, it's a little rough but will do as a grid filler. I didn't have all the correct sponsor decals so I winged it, there so many variations of this car between all the different series, so this is a combination of liveries. Once again it's for the acfsk_duqueine_d08_lmp3_2020 mod for those who may be interested. https://mega.nz/file/C04xTRQA#r-scAGmxbZDZE70evUFaQnls2oTyFJ_oUjFIu5zxZic
Thank you for the ksanims and ksDiffuse suggestions, the red leather look nicer now.
I wonder if there is a quick fix for this? In my system, the driver always looking down
"data" is packed, steer.ksanim and shift.ksanim dropped into the 'animations' folder and the driver_base_pos.knh into the main car folder: View attachment 1276839
I mentioned that in my post. No idea why it happens out on the track, unless it's a CSP function linked to head movement.
I've got NeckFX disabled so I don't think it's that.
Posture is normal in CM Showroom, but (like a lot of idiots with death wishes these days) he starts playing with his phone when out on the road.
Well that was the first season with GT3 cars and I already have 5 GT3 events in the series. I specially made the 2018 one because of all 3 manufactures drove the class 1 cars in this year.
Work in progress of my next mod release. Currently working on shaders, lights and textures. It will be released in the near future.
same as last time, non encryption and free release.