Had a quick look at the driver model and shifting animation. Quite a tricky one, but this should be an improvement. Looks OK in VR.
The driver adopts a more aggressive head tilt out on the track compared to CM showroom. No idea why.
Note, you have a high ksDiffuse setting of 1.0 for some cockpit materials (eg the leather), which makes it a bit nuclear in sunlight. Dropping this to 0.2 or 0.3 helps. I found the cockpit reds quite bright overall, so desaturated and darkened them a little for personal use. I know the real car has very vivid red leather and carpets, but these always look artificial to me in VR.
Drop the steer.ksanim and shift.ksanim into the 'animations' folder and the driver_base_pos.knh into the main car folder.
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