- 479

- Le Mans
Hi guys, I have a question
I have a new pc and I will install so new CM , how do I retrieve my old key?
I have a new pc and I will install so new CM , how do I retrieve my old key?
Hi @Peter Boese (I always try to catch you when you're here)It works good for very steady cockpit cameras. But in VR that could kill your experience if you focus too much on YEBIS AE. Even with some headmovement the exp starts to wooble. In the last years we developed much better methods to calculate exposures. Also, if you just been focused on the windshield, you miss important parts of the influence by the illumination of the cockpit. AND every car has a different shape, the users have different FOVs and the seat position can vary with the cars.
The best way is to have just a minor influence of AE for the exposure calculation and take more screen part into account then. So it also take dark places into account.
Thanks Peter. Of course, your understanding of such things is beyond question, and you have brought up some very valid points. Especially the problem of the difference in car windscreen shapes, the effect on the stability of the exposure and not working with VR, which I didn't consider at all.It works good for very steady cockpit cameras. But in VR that could kill your experience if you focus too much on YEBIS AE. Even with some headmovement the exp starts to wooble. In the last years we developed much better methods to calculate exposures. Also, if you just been focused on the windshield, you miss important parts of the influence by the illumination of the cockpit. AND every car has a different shape, the users have different FOVs and the seat position can vary with the cars.
The best way is to have just a minor influence of AE for the exposure calculation and take more screen part into account then. So it also take dark places into account.
Which CSP version do you use, ppfilter and CM version? Does the Lua Debug app posts some errors? Actually its not a normal behavior.Hi @Peter Boese (I always try to catch you when you're here)
Quick question: why does Pure now take so long to load when first joining a track? There's about ten seconds of stuttery images as various things seem to load in slowly... and half the time it crashes back to CM (but then loads pretty instantly when launching after this).
Pure never used to be so sluggish to initialise, or so fragile and unstable.
Is there something I need to disable?
Also: half the time headlights still get turned on during daylight, which is a major PITA as it affects performance quite a bit in AI races.
Cheers.
What I figured out @Masscot is that CM only crashes when loading a track for the first initial launch. So I think it´s not related to Pure. Maybe some setting in CSP which is either connected to AI or track setting.Which CSP version do you use, ppfilter and CM version? Does the Lua Debug app posts some errors? Actually its not a normal behavior.
yeah, it always sucks if i see such dumb typos after the video is online. But actually there is someone, who read the texts. Maybe i build in further typos to have a reference...for those not yet subscribed to Peter Boese's patreon, see the splendid WIP he's doing on new version of Pure.
YOUTUBE video on upcomming Pure features
(it's the video his patreon received a link to , but it is publicly available on youtube, and published over a week ago,
so I guess it's ok to promote it here - although, who here isn't a patreon of Peter??? I guess not a lot...)
Very well made video that shows off the new features that will come in the next release of Pure.
Nicely done Peter, thanks!
ps: also posting this to make some fun ofcourse... (not to offend you Peter)
watch the video carefully to find the reference!
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Hi @Peter Boese, thanks for the response.Which CSP version do you use, ppfilter and CM version? Does the Lua Debug app posts some errors? Actually its not a normal behavior.
Attached an updated config to the original post to correct the lighting on a specific set of trees I somehow missed. Most people probably wouldn't have picked up on them, but I wanted to fix them none the less.Goodwood Circuit Update
Track Skins\Shader update for mantasisg's excellent Goodwood Circuit. It's a standalone track because I couldn't figure out a way for people to easily back out of it if they don't care for the changes. There were too many changes in the config, plus a couple of added kn5 files. It will come up as Goodwood Circuit in your track list.
Goodwood Circuit Track Skin\Shader update
Just to be clear, all credit for the track itself goes to mantasisg. I had nothing to do with the track creation nor did I alter any of the original kn5 files. I simply tried to make it look\work better with some CSP additions.
Credits:
Original Mod by @mantasisg
CSP Additions and Track Skins by @racinjoe013
Sound Banks from gt_sainte_croix and @gunnar333
Config help from @pk3r72owns (Nukedrop)
Beta Testing by @Quikslvr , @Perico Lospa and @pk3r72owns (Nukedrop)
Notes:
-- CSP is required.
-- Crowd sounds can be disabled in the ext_config by setting the entry to ACTIVE = 0
-- If you don't care for my shader values for things like the trees and grass, you can find any value I changed from the original track in the ext_config file. Or you can try one of the included brighter or darker alternatives simply by renaming the two included files in the extension folder.
-- Always leave the Trees skin enabled, but you can swap between the two grass skins to see which one you prefer. The Cool one is a little darker and has a tiny bit more blue tint. The Warm one is enabled by default (I think).
-- I redid the original ai to eliminate the crash in the chicane, but if you have an ai file that you already use with the original track, just copy it to this version.
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EDIT: Attached an updated ext_config file. I discovered last night that I missed a set of trees that would render too bright under certain lighting conditions. Doubt anyone would have noticed because you had to be using one specific replay cam and a specific weather condition for it to be visible on one part of the track. Just extract and overwrite when it asks.
I'm so excited for this. I don't suppose AC modding will make you rich, but the return on this project should at least buy you a nice holiday or something. Keep up the great work.A quick update for you regarding Pescara 1957, it's been a while since I posted, but I'm working full time on it.
Buildings are virtually all done and I have recreated all the stations along the small gauge railway that ran along part of the track.
Check out this photo from 1938, 180mph along a road barely 8 metres wide, with trees, houses, telegraph poles.. they were bonkers!
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I have made contact with a friendly local historian who has provided me with some reference photos not to be found anywhere else, allowing me to add a few more houses/businesses that have since disappeared
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I've also been planting a fair few trees around the track, thousands of olive trees to start with, seen here near the cemetery at Spoltore
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On the home stretch now so I will hopefully be aiming for release this autumn, I'm going flat out.
Can you post this on a different link please? Google keeps saying it already downloaded it and tries to give me a buffered version...Attached an update config to the original post to correct the lighting on a specific set of trees I somehow missed. Most people probably wouldn't have picked up on them, but I wanted to fix them none the less.
Sure thing. I'll put it on Google Drive or maybe try out the GT Planet Downloads. Be back in a few with a link. Just to be sure, are you talking about the track link or the updated configs?Can you post this on a different link please? Google keeps saying it already downloaded it and tries to give me a buffered version...
Updated configs... (and the trackSure thing. I'll put it on Google Drive or maybe try out the GT Planet Downloads. Be back in a few with a link. Just to be sure, are you talking about the track link or the updated configs?
Are you talking about the Gilles75 Chimay track?Hello, does somebody have "circuit de Chimay" track pls?
Like oyster eggs?yeah, it always sucks if i see such dumb typos after the video is online. But actually there is someone, who read the texts. Maybe i build in further typos to have a reference...
Well, while here the bosses share big things, others like me only can offer little humble achievements (and some bufoonery from time to time). As no one answered my question, I started to tinker with the Abarth Hellspec files and ended solving the problem, by the trial and error method. I tell here for future references of rookie people like me in the dark science of (gasp) modding, since sometimes is complicated to find solutions in the web for these little inconveniences.... Some idea why the AI cars of this sidesplitting hilarious mod (Abarth 595 Hellspec by D1ablO) are hovering while the one that I drive is touching the asphalt as it should be?...
I posted it to the GTPlanet Downloads section. I even changed the file name in case that was the issue for you. It already has the updated configs so no need to add those. Let me know if you still have issues getting it. I can try another way.Updated configs... (and the track) Thanks! (GTP might be better in this case, since it's google that's buffering it...)
Track has it's own RainFX like all.Question for @Rainmaker87 :
in your latest update for Anneau du Rhin the RainFX of WT233 is needed?
Thanks.
Thank You!!!Track has it's own RainFX like all.![]()
Some cars do utilise a base paint layer (as your clio does), whereas others don't - I'm not exactly sure why that is.Hi people. This is going to be slow painful and tedious however it is time for me to get my head down and learn a thing or 2.
first thing to learn: skinning
i am following a very basic tutorial and his files are not the same as mine so i need to check to make sure i am starting from the correct place.
what is this file that i have highlighted in the picture? what is it for? if i open it in paint.net its just a small yellow square..........is it the base colour of the car or something?
i have noticed that there is no AO layer on this car, how do i get that on the car? and is it really needed?.
the last computer i had and used was in i think 1998 it was called a "tiny pc" (any lads here from the uk remember the brand "tiny pc"?) so i really am starting from ground zero, only been using a pc now for a year and just delving into programmes very recently
i just want to get a really basic skin done first and slowly build up. For me this is all a confidence thing
thanks
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