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- The Bunker
Yeah, 3D trees almost always look like giant houseplants to me, and the saturation and contrast rarely match the rest of the environment.Way to ruin a perfect track...![]()
Yeah, 3D trees almost always look like giant houseplants to me, and the saturation and contrast rarely match the rest of the environment.Way to ruin a perfect track...![]()
And in rain (day and especially night) they look even worse.Yeah, 3D trees almost always look like giant houseplants to me, and the saturation and contrast rarely match the rest of the environment.
Let me first say that these cars are great to drive. 👍Please delete previous versions and do a clean install!
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DW Ultima GTR v0.6
Changelog:
- added V8 Chevrolet engine version
- closed gap between door and cockpit
- new tyres
- reworked suspension
- reworked material and shader settings
- reworked engine power and gears
- optimised AI behavior
- changed to correct sequential shift/gearbox
It depends. There's a VERY GOOD model of the short tail from 1967 converted by the great ABSLM 1960s LM Mod for GTR2, but if you look for the long tail you must ask to MrLonguinha17 which is refining it among many others at the moment. You can find it in his latest Matra pack in any case, not the best quality but still better then not having it at all...hello, is there a Matra MS630? Thank you
I feel this is like painting over the Mona Lisa
I hope he respects the readme file Fat-Alfie includes with his tracks
100% agree. There are many, many tracks that need help. This is NOT one of them.Way to ruin a perfect track
VW Nivus TC 2000 Next Gen. Onboard in Autódromo San Nicolás.
Yes, that's right. I need to rework/optimise the V8 version a bit more on handling and power, to get a better feeling about the difference against the M3 3.2L version.Let me first say that these cars are great to drive. 👍
I'm a bit confused about the Ultima versions.
They both have the same top speed (294km/h) and set the same lap times.
Despite the Chevy powered version having 240bhp more and 60kgs less weight (going by the numbers in the car ui) ?
Some tracks are worth the upgrade, but Fat Alfie took a lot of time working on unique 2d Trees to make them fit with the rest of the track and so I feel this is like painting over the Mona Lisa. 15 seconds into this video there is a tree overhanging growing onto the track, kind of the opposite of the care that was taken to build it originally.
I'm not here to totally slag 3d Trees being used as there are many good examples, but in my own opinion top tier like Fat Alfie do not need this treatment and are detrimental to the atmosphere of the track.
Amen.
I don't think you're missing anything; 3D trees are usually a poorly implemented, resource-hungry beast... that often look cartoonish, plus.
(Yes, I don't like 3D trees... to date.)
As far as I'm concerned, I've had a great time with the previous TC2000 and STC2000 models. I'm very grateful to the modders because I can drive cars from the Argentinian categories in assetto corsa and that's something I didn't think possible before.Nice to see these cars getting some proper modding and love. Past mods have been a bit hit and miss from my experiences.
Speaking of the 2d trees,In fact, with proper lightning, 2D trees generally look really good ; assuming appropriate shader values are used.
Several problems on the BMW, the rear tires are in the ground, the RADIUS in tyres.ini must be too small, the collider.kn5 does not match the car at all, the outside mirrors must not be in the COCKPIT_HR.DW BMW Z4 M Coupé GT3 v1.7
Do you have any links? I'd like to try some good mod versions of them.As far as I'm concerned, I've had a great time with the previous TC2000 and STC2000 models. I'm very grateful to the modders because I can drive cars from the Argentinian categories in assetto corsa and that's something I didn't think possible before.
thx, these things will be fixed in the next updateSeveral problems on the BMW, the rear tires are in the ground, the RADIUS in tyres.ini must be too small, the collider.kn5 does not match the car at all, the outside mirrors must not be in the COCKPIT_HR.
Totally agree. The only problem with 2D trees is the godawful low-re cartoony textures that are sometimes used, normally when just ported across from the ancient track source like GPL or GTR, or when the textures are mirrored down the length of the trunk, creating spooky faces.In fact, with proper lightning, 2D trees generally look really good ; assuming appropriate shader values are used.
They are mods that have been in my library for some time and the truth is I don't remember exactly where I found them, plus I don't know who the authors are, but let me get home this afternoon and I'll be happy to share them.Do you have any links? I'd like to try some good mod versions of them.
Autodromo de Üqbar v1.1
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Fictional circuit in Brazil.
Conversion from Grand Prix 4.
-CSP recommended
-32 pit/start
-AI, cam
Credits & Thanks;
Original Track by Gildoorf Rozencrantz, Ruboy, Paulo PrBlanco
-Thank you for gave me permission (Gildoorf)
AC Converted by @shi (shin956)
.lua and font by @gunnar333
logo.png, sections.ini by @Fanapryde
marshall, some textures by kunos
Test and Feedback by @Fanapryde, @Masscot , @Breathe
Download (mediafire)
Enjoy.
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v1.1 changelog;
Added 3D terrain.
Newly re-created s/f track logo.
Fixed billboard mapping.
Tweaked textures.
Replaced Palm tree textures.
Updated ext_config.ini.
Changed crowd textures by Kniker97. (Thanks)
I feel the same way. They always take too much attention, and don't blend with the scenery at all.Yeah, 3D trees almost always look like giant houseplants to me, and the saturation and contrast rarely match the rest of the environment.
Sounds maybe strange, but what was wrong with the original pitlanes ? (Don`t have any problems in mind, but can`t remember everything because of the sheer amount of tracksA friend (who is very shy about posting them himself) creates functional pitlanes.
Here are three of them (remove the .txt to have a .7z file)
- db_autodrome_de_linas-montlhery
- htrs_chayka
- tmm_pau
Good morning.It depends. There's a VERY GOOD model of the short tail from 1967 converted by the great ABSLM 1960s LM Mod for GTR2, but if you look for the long tail you must ask to MrLonguinha17 which is refining it among many others at the moment. You can find it in his latest Matra pack in any case, not the best quality but still better then not having it at all...
The biggest problem I have with 3D trees, not only do I think they look horrendous, they kill performance with regards to VR, and this is the only way I race.I feel the same way. They always take too much attention, and don't blend with the scenery at all.
Like they were done at Sainte-Croix and Bannochbrae.Totally agree. The only problem with 2D trees is the godawful low-re cartoony textures that are sometimes used, normally when just ported across from the ancient track source like GPL or GTR, or when the textures are mirrored down the length of the trunk, creating spooky faces.
Properly-done 2D trees can look fantastic.
There is also a decent model of a Matra MS650 longtail on the following link, if there is anyone interested: https://www.racedepartment.com/threads/matra-ms650-work-in-progress.218328/page-4 (its a patreon link, but its free).It depends. There's a VERY GOOD model of the short tail from 1967 converted by the great ABSLM 1960s LM Mod for GTR2, but if you look for the long tail you must ask to MrLonguinha17 which is refining it among many others at the moment. You can find it in his latest Matra pack in any case, not the best quality but still better then not having it at all...
Did you already install the Color Correction Pack?Speaking of the 2d trees,
do we have somewhere a good retexture for the Kunos tracks one? Nearly all look very washy and outdated
AIs now return to the pits and refuelSounds maybe strange, but what was wrong with the original pitlanes ? (Don`t have any problems in mind, but can`t remember everything because of the sheer amount of tracks![]()
How to turn on lights? The race is at 5 Pm in the twilight. and I dont get any light from the posts!Yas Marina Circuit 2021 mod v2.0, made by BAI Zhantang and so on.
·Model by BAI Zhantang and me, road mesh is converted from rfactor 1 and fix by me, other model files are copied from acu_yasmarina.
·Most of texture UV and lightfx are remade by ZHU Wushuang.
·Ai, real TV camera replay , rainfx and grassfx are made by GUO Furong.
Many thanks for the sponsorship of Tongfu Inn(Xi'an city, Shaanxi province, China), hoping you a great journey to Shaanxi someday, welcome to our inn.
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Link:https://mega.nz/file/D1h1SKwC#lLhnLX3BNyrW1nDZNSm10rxMx7YQ-lQvIsiSILpXsWo(Fix some lights, add the Pit camera)
CSP 1.78 or higher is needed.