- 2,402

- Sherbrooke, Québec, Tabarnak!
I would love to have a scroll through this garage lol. Probably some hard to find cars these days. Any Ford Cortinas hiding away??
I only have those
I would love to have a scroll through this garage lol. Probably some hard to find cars these days. Any Ford Cortinas hiding away??
Putting the finishing touches on this, should be done in the next few days.
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I'm glad you made these skins. This way I found a nice car that I totally overlooked... 👍I got tired of talking about 458 GT3s, and the lack of there being a really nice one. So I instead decided to kinda do something about it, and boom, skin pack.
Four teams, Panasonic, Mahle, NGK and Bose. I like the Bose one the best, I think it looks the nicest. Use the Bose one.
You can find the link to the OG mod in the description on Racedepartment. Which ironically leads back here to a year and a bit ago or something. In case you don't have it already (this wasn't super popular so I doubt many of you have it).
Maybe this is the first step on the road to make people start caring about the Fezza? Probably not but I can dream.
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TMW Ferrari 458 GT3 skin pack
Another fictional skinpack for an Italian GT car that didn't really have any nice ones. Coming at you with some Mahle, Bose, NGK and Panasonic teams. To install, have the car open in the content tab of CM, drag and drop the skin zip folder...www.racedepartment.com
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thanks for the skins and the link to the car. i searched a good hour and did not find it........until nowI got tired of talking about 458 GT3s, and the lack of there being a really nice one. So I instead decided to kinda do something about it, and boom, skin pack.
Four teams, Panasonic, Mahle, NGK and Bose. I like the Bose one the best, I think it looks the nicest. Use the Bose one.
You can find the link to the OG mod in the description on Racedepartment. Which ironically leads back here to a year and a bit ago or something. In case you don't have it already (this wasn't super popular so I doubt many of you have it).
Maybe this is the first step on the road to make people start caring about the Fezza? Probably not but I can dream.
View attachment 1306798View attachment 1306799
View attachment 1306800View attachment 1306801
TMW Ferrari 458 GT3 skin pack
Another fictional skinpack for an Italian GT car that didn't really have any nice ones. Coming at you with some Mahle, Bose, NGK and Panasonic teams. To install, have the car open in the content tab of CM, drag and drop the skin zip folder...www.racedepartment.com
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I'm glad you made these skins. This way I found a nice car that I totally overlooked... 👍
Two things: in game the wheels are blurred when standing still:
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and the windscreen could be a bit cleaner. This time of year, low sun, I sometimes can't even see where I'm going...![]()
Well, this is what we were talking about a page or two ago. This could be a really neat little mod if there was some attention given to it by some of the modders around here who know their stuff. It wouldn't be a perfect replacement for URD or RSS making it, but we could certainly try and make something more out of what we have, and the base for what we do have isn't terrible, so it wouldn't be extremely difficult to bring the TMW 458 up to a higher standard.thanks for the skins and the link to the car. i searched a good hour and did not find it........until now
adjusted the flames so they come out at the correct place and thought i would share incase people do not know how to change it themselves, drag to your "data" folder and overwrite
Well, this is what we were talking about a page or two ago. This could be a really neat little mod if there was some attention given to it by some of the modders around here who know their stuff. It wouldn't be a perfect replacement for URD or RSS making it, but we could certainly try and make something more out of what we have, and the base for what we do have isn't terrible, so it wouldn't be extremely difficult to bring the TMW 458 up to a higher standard.
I hope we can have a little revolution start here where a few modders on this forum bring some more attention to the mod, and I would certainly be over the moon if that happened. If it really catches on, heck I'll make so many skins for this thing they'll be coming out my ears.
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The Yezhrod car is an update of an RF1 port that was pasted over 458 GT2 physics. It's a polished turd pretty much. The only nice thing about it is there are tons of skins for replicating early 2010s grids with, and using the car as grid filler.
Yezhrod has a similar car with a load of skins, but they sadly don't fit..
Wpers are ugly and don't work on the Yezhrod car.
I wish I was that fast considering how may KMs I have put on Spa! I don't know why I am 6s faster in the 3.2 than the V8. Maybe the 3.2 was more responsive on my equipment. I am using v0.7b and still get some of the reflection. It is not a deal breaker as your modeling and cars are just awesome. Thank you DW!I have the Thrustmaster TS-XW Base with the Sparco Wheel and atm with an Acelith Formula Addon, Playseat Evolution and only driving in VR with Oculus Rift S, if you mean this? 🤔
@ Question 1: i managed to drive with the V8 version a laptime of 1:16.321 min. and was faster as with the 3.2L version (as i remember 1:17... or 1:18...). I need to edit the gear ratios and put them in their standard setup. Atm there are no specific gear ratios/sets to the 3.2L and V8 version assigned.
@ Question 2: Are you using the v0.7b or the v0.7? because normaly i fixed the reflection issue with the v0.7b. If the issue is still visible in the v0.7b, then i need to check again. 🤔 I dont have this issue and i'm driving in VR too.
If you enter the following lines at the end of the extension config it should rid you of the standing blurred wheel dilema...I'm glad you made these skins. This way I found a nice car that I totally overlooked... 👍
Two things: in game the wheels are blurred when standing still:
View attachment 1306804
and the windscreen could be a bit cleaner. This time of year, low sun, I sometimes can't even see where I'm going...![]()
I believe it's the VAO patch in the car's main folder. I deleted it out and the shadowy front bumper has cleared...View attachment 1306834
Another edit/fix for the mod that I think is super important is getting rid of these weird 8-bit shadows on the front that appear during certain lighting conditions. I have no idea what's causing that or why they exist, but it would be amazing if someone was able to figure out why those were appearing and eliminate them. It makes the front of the car look so bad in certain scenes.
But @maximeerkat and @Projekt EDEN I appreciate your two hotfixes for some of the minor graphical issues the car had. There are issues that run much deeper, but that was a really good start. Thank you.
I believe it's the VAO patch in the car's main folder. I deleted it out and the shadowy front bumper has cleared...
for me this happened:View attachment 1306844
That had the opposite effect for me, now the weird shadows/smudges are visible in every lighting condition no matter what.
Could someone else try deleting the VAO file and seeing what it does please?
I tried redownloading the car entirely and setting it up again and that actually fixed it lol. Seems I was still using a slightly older version before it was even released so long ago lmao.for me this happened:
with the vao patch still in the car's folder i had the weird shadows in any light.
with the vao patch deleted i have no weird shadows at all in any light
csp 1.79 slightly older version of CM and sol says "weather script" 2.2.3 and "controller script" 2.2
I have the latest SOL and tried both CSP 1.79 and 2.0 and neither did anything. Also the VAO file is nuked off my hard drive, so idk what's causing it.
Thanks a lot either way, appreciate it.edit glad its sorted
Thanks a lot either way, appreciate it.
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One of the final visually egregious things about the car in my opinion that's incredibly obvious is the DRL's are so strong they're projecting like high-beams, even when the headlights are off at night. This is ridiculously stupid and needs to be fixed. I can do basic lights but I'm not sure how to fix this one.
Try changing these values in the ext_config - works fine...One of the final visually egregious things about the car in my opinion that's incredibly obvious is the DRL's are so strong they're projecting like high-beams, even when the headlights are off at night. This is ridiculously stupid and needs to be fixed. I can do basic lights but I'm not sure how to fix this one.
Great news, been looking forward to seeing what you've cooked up with this one. Which engine have you gone for?
ill collect them all and update the car at some point. it needs lods too and a few other fixes.What a mess of improvements! I'm afraid I'll end up like this when applying to the mod all the changes you're sharing... 😗
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What about a certain lovely little De Tomaso, polished and waxxed, waiting patiently in the garage ?ill collect them all and update the car at some point. it needs lods too and a few other fixes.
not high up on my list tho, the car is about as exciting as the make up floor in a department store.
edit: second thought I really cba its literally like the NPC of cars
Naruto Skyline v1.2
Converted from rFactor2.
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Nsuka is a virtual circuit about the 'Naruto Skyline' in Naruto city, Tokushima, Japan.
Its reading is "enu suka".
You should drive the left traffic lane except overtaking, to obey a japanese traffic law.
Remove the old version and then install it.
・CSP recommended
・34 pit/start
・3 layouts (InnerLoop, OuterLoop, Freeroam)
Credits & Thanks;
・Takach (website), the author of the rfactor2 original version.
・ @shi (shin956), Track convert
・ @ckkjw398 ,support and Camtool Replay
・ @CrisT86 , config advice
v1.0 changelog;
There was an update to the original source and my previous work wasn't good, so I converted from almost scratch.
The layout has been reduced to three: InnerLoop, OuterLoop, and freeroam.
Changed the start position to match the original source.
I was able to include an aerial photograph at the time of conversion.
Increased the number of Pit / Start to 24.
Rework ext_config.ini
Includes Replace Sign skin
And Many others...
v1.1 changelog;
Objects were aggregated and optimized.
Adjust ext_config.ini
The number of PITs has been increased to 34.
v1.15 changelog;
-Added sideline to AI.
-Updated ext_config.ini.
v1.2 changelog;
-Updated AI sideline and ai_hints.ini. (Innerloop)
-Updated ext_config.ini and audio_sources.ini.
-Fixed missing road mesh.
-Add seasonal adjustments. (ext_config.ini)
-The camtool for the innerloop layout that was previously included has been adjusted and included. The Outerloop layout was difficult to adjust, so it is not included.
-Other minor fixes
RD link
Mediafire link
yes deleting the vao patch worked fine for me to remove these smudges...View attachment 1306844
That had the opposite effect for me, now the weird shadows/smudges are visible in every lighting condition no matter what.
Could someone else try deleting the VAO file and seeing what it does please?