Assetto Corsa PC Mods General DiscussionPC 

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24H
@JK1977

maybe we will see the Mazda Gr.3 as well? :embarrassed:
maybe
 
Yeah, thx racinjoe013. 🙂

As i written some posts before to the same topic, it's hard to set the FFB setting on your mod, that will perfectly work for all. There are too many factors, which influence the FFB feeling ingame. On my first releases i got some reviews for too soft/low FFB. Then i compared my settings to other mods and made the FFB stronger. After that, there were reviews of too hard/strong FFB on the car.
For the v0.8 i decided to set the FFB between my first (low) and the last (strong) setting and i don't want change it again. If now someone is not satisfied with the FFB settings, then he need to adjust them for the car ingame with the FFB app, wich can save your setting to the car, as racinjoe013 described here. I've done this even to many cars too, because of the different FFB settings of the mods. This is done and saved in seconds and will never change, otherwise you change it again.
Man, leave the FFB as it is. For my part, using a TS-PC I can say that it has a very good feeling and is very "talkative". On the other hand, as racinjoe013 said above, the FFB application exists for a reason and I have used it in other mods since the customization is saved per car and is ideal for each user. This mod is excellent (V8), and I already have it CM with their respective 5 stars. Thanks a lot!
 
Chrysler LMP (Dallara) and Dallara SP1 Doran ALMS For Assetto Corsa.

download link: https://www.mediafire.com/file/9dn7jg2fku2zi8w/Chrysler_LMP_%28Dallara%29_and_Dallara_SP1_Doran_ALMS.7z/file

Other Lemans Prototypes Download link: https://www.mediafire.com/folder/7g6488jsyt2ux/Lemans_Prototype_Near_Finalized

Credits

Group: RMS

Members that worked on the mod: Peugeot905,Kamil Cader,Fullnoise,Neil1971,Mach-77,Marneusboss,sab001,

Screenshots by AndyGTR and Kamil Cader

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Brilliant cars but the Dallara when using the auto gearbox won’t go in to 3 rd gear and jumps into neutral. Any idea how to fix please.
 
created a tune for the "SGM.D - Nissan Datsun 510 DIESEL" by Saru Graphic - SGM
which came w only 1 skin, and too much black smoke imho.

So I swapped out the diesel for a rotary engine, gave it some skins, and hid the flag that was sticking out of the original mod.

In case anyone wants it , you can grab it here. (It installs as a seperate mod, does not overwrite the original one.)

A question to increase my understanding : it was impossible for me to make the sunvisor semi-transparant... (made the meshes tranparant , and replaced the texture w a transparant one, still it showed as 100% solid color each time) so I ended up hiding it completely. Anyone can tell me why this is not doable on this mod?

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Yeah, thx racinjoe013. 🙂

As i written some posts before to the same topic, it's hard to set the FFB setting on your mod, that will perfectly work for all. There are too many factors, which influence the FFB feeling ingame. On my first releases i got some reviews for too soft/low FFB. Then i compared my settings to other mods and made the FFB stronger. After that, there were reviews of too hard/strong FFB on the car.
For the v0.8 i decided to set the FFB between my first (low) and the last (strong) setting and i don't want change it again. If now someone is not satisfied with the FFB settings, then he need to adjust them for the car ingame with the FFB app, wich can save your setting to the car, as racinjoe013 described here. I've done this even to many cars too, because of the different FFB settings of the mods. This is done and saved in seconds and will never change, otherwise you change it again.
IMO, Guerilla' mods are among the best available ; if not the best concerning physic.
I put them at the same level as RSS products ; even above.

So, keep up doing mods the way you feel.
And thank you for everything you have already done.
 
created a tune for the "SGM.D - Nissan Datsun 510 DIESEL" by Saru Graphic - SGM
which came w only 1 skin, and too much black smoke imho.

So I swapped out the diesel for a rotary engine, gave it some skins, and hid the flag that was sticking out of the original mod.

In case anyone wants it , you can grab it here. (It installs as a seperate mod, does not overwrite the original one.)

A question to increase my understanding : it was impossible for me to make the sunvisor semi-transparant... (made the meshes tranparant , and replaced the texture w a transparant one, still it showed as 100% solid color each time) so I ended up hiding it completely. Anyone can tell me why this is not doable on this mod?

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On my system, tires radius should be 0.290 or the car will looks floating above the tarmac.
 
ASTON MARTIN DBR9 (ADONIS D9). 46 OLD TIMER GRAND PRIX 2015

not a perfect replica there are a few slight differences, as close as i could get with the pics available to me and mapping.

to install choose which res you want and drag the "content" folder to CM and hit install

in the actual event it ran michelin tyres which are fitted by default, i have included in the skin folder a zip file for pirelli tyres if you prefer them so it matches the sponsor, unzip and overwrite the 3 files to fit the pirelli tyres

interior skin included (100% fictional)

in the D/L section

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I wonder if the same model is available for download somewhere, but without the extended rear wheel arches, in its original condition, so to speak?
Not the AMS2 version but @lorelord has has a million hours in his 23B and it is lovely.
It would also be great to have a green Lotus skin with the car

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shi
Boromo Superveloz v1.1

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Fictional circuit in Brazil.
Conversion from Grand Prix 4.

-CSP recommended
-32 pit/start
-AI, cam

Credits & Thanks;
Original Track by Gildoorf Rozencrantz, Paulo Blanco (Prblanco), Ruben Greidanus (Turbo Lover)
-Thank you for gave me permission (Gildoorf)

AC Converted by @shi (shin956)
.lua and font by @gunnar333
logo.png by @Fanapryde
marshall and some textures by kunos
Test and Feedback by @Fanapryde , @Breathe

Enjoy.

Patreon-only track requests are now being accepted.

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v1.1 changelog;

Added 3D terrain.
Added Sections file by Fananpryde. (Thanks)
Updated ext_config.ini.
Changed crowd textures by Kniker97. (Thanks)

Boromo Superveloz v1.1
The link is in the quote.

v1.1 changelog;
Added 3D terrain.
Added Sections file by @Fananpryde . (Thanks)
Updated ext_config.ini.
Changed crowd textures by @Kniker97 . (Thanks)
Screenshot_boromo_superveloz_16-9-123-12-8-44.jpg

shi
Shannonville Motorsport Park v1.01
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Shannonville Motorsport Park is a motorsport road course circuit in Canada. It has many configurations, and its tight layout with much run-off space makes it a very good venue for race testing. (Wikipedia)
Conversion from GTR2.

-CSP recommended
-30or20 pit/start
-4 layouts
-AI, cam
-2010 skin

Known Issues; T6 of Nelson layout is different from reality.

Credits & Thanks;
SCGT Original Track by F4Racer
GTR2 Conversion by jgmonty
-Thank you for giving me permission (jgmonty)

AC Converted by @shi (shin956)
logo.png and sections file by @Fanapryde
Tourist Vehicles by RustyRussel
Crowds texture by @Kniker97
some objects and textures by kunos
Test and Feedback by @Fanapryde , @macko68 , @Breathe

Download (mediafire)

Enjoy.

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v1.01 changelog;

Updated pit_lane.ai of Pro layout. (Thanks to Stephen Chapman for the report.)

Shannonville Motorsport Park v1.01
The link is in the quote.

v1.01 changelog;
Updated pit_lane.ai of Pro layout. (Thanks to Stephen Chapman for the report.)
 
Release

Legion released his new Lotus 23C Model (The Lotus 23C improved upon its 23B sibling with much wider Formula Two tires wrapped on wider 6-stud, six-spoke magnesium wheels front and rear. To cover the tires, the bodywork was given wing-extensions.)

A really nice car from Legion and perfect for the new Prinzen Park from Sergio...

But this car gives me 99% CPU occ. like no other car, any reasons why?

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Direct Download
I can't see it on his page. Where did you fid it?
 
Hello everyone,

I'll give it one last try here...

Does anyone know why the cars are teleporting into the pits instead of taking the last corner on the last lap an finish the race, I have this problem with Circuit Gilles Villeneuve and Sepang and I don't know how to fix it unfortunately.
 
Hello everyone,

I'll give it one last try here...

Does anyone know why the cars are teleporting into the pits instead of taking the last corner on the last lap an finish the race, I have this problem with Circuit Gilles Villeneuve and Sepang and I don't know how to fix it unfortunately.
which version of the circuits? when it happened to me it was because of the pit lane AI, so I will check that first
 
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Hello everyone,

I'll give it one last try here...

Does anyone know why the cars are teleporting into the pits instead of taking the last corner on the last lap an finish the race, I have this problem with Circuit Gilles Villeneuve and Sepang and I don't know how to fix it unfortunately.
I tested Sepang (ACU) and no problem on my side.
Wich car did you used ?
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