Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Hello ! For the moment I have got a problem with LOD generator.. When I made lods my car was totally black..
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Skin updated ! You can find the skin on the patreon or here !
Rename the (WCCARBODY) to (car_paint) so that the CM can find the body's mesh material
+ You have too many AOs in the car texture folder
we.JPG
wrr.JPG
 
question time: Does anybody know what these stickers are circled in red?. The sticker under the door handle with the skull says "viva barista" on it but i can't find the logo anywhere and i thought that one would be easy.......

thankyou :)
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it being a part of mod cars depends entirely on the modder in question. RSS older stuff had the kunos style but their newer stuff seems to be inverted (or i guess how it should be)
That's what I was afraid of. I don't recall seeing that in the RSS PDFs either. I'll look again.

I'll just have to make a note for each car then.
 
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Hi All. Can somebody please send me in the right direction. What is the setting in CM that switches the headlights to come on when dark and lets you set up the other cars as well. Looking through all settings but can’t seem to find it. Many thanks.
 
Hi All. Can somebody please send me in the right direction. What is the setting in CM that switches the headlights to come on when dark and lets you set up the other cars as well. Looking through all settings but can’t seem to find it. Many thanks.
In content manager: Settings > Custom Shaders Patch > (Extensions) Weather FX > Miscellaneous: Turn headlights on and off automatically.

If that doesn't do it then use same pathway but instead check Miscellaneous: Force AI headlights.
 
updated v1.1 of the Nissan Datsun 510 engine swapped Rotary 20B Turbo , now called simply "Nissan Datsun 510 Rotary"

v1.1 changelog:
  • fixed wheels diameter (no longer floating above the asphalt)
  • added 2 more skins
  • updated skins (interior materials mostly), livery icons and previews
  • exhaust smoke dissipates faster

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Same download link for the new version.
We had a few 13B versions in rallying in Australia many years ago. They were known as a Dazda and very quick!
Fantastic work!
 
Replay camera file I made for myself for Battenbergring. You may need to rename it if you have more than the two camera files that came with the track in your data folder. I like standing spectator height, big FOV camera settings so I can see more of the track as well as feel like I am a spectator at the race. There's one little blip at the s/f line I couldn't figure out. If anyone knows what I did wrong, please let me know so I can fix it. Thanks...
 

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Replay camera file I made for myself for Battenbergring. You may need to rename it if you have more than the two camera files that came with the track in your data folder. I like standing spectator height, big FOV camera settings so I can see more of the track as well as feel like I am a spectator at the race. There's one little blip at the s/f line I couldn't figure out. If anyone knows what I did wrong, please let me know so I can fix it. Thanks...
Thank you very much for sharing your camera set. I dabble in making camera sets myself and appreciate the time and effort to make them. The only suggestion I have for the small glitch at the s/f line is to make the min and max field of view constant for the first and last camera. Even though the placement and FOV settings are the same, the time it takes to switch from your CAMERA_40 to CAMERA_0 causes the FOV to be different in transition. I would suggest settting the min and max FOV of the first and last camera at 20, or any other number you prefer, to prevent the FOV glitch. Thanks again for sharing!!!
 
It's normal, endurance cars have internal lights like the one you see at night.


Thanks for clearing this up! :)

Does anyone know which version of Sachsenring Mike is using in this video? :)



Starting at minute 10.
 
I have released a Beta of my update to Long Beach. It includes tweaked lighting as well as 3D trees. I am still trying to optimize it.


I have gotten very little feedback on this. Has anyone seen anything that jumps out at them that needs fixed? I am still working on optimizing the lighting.
 
shi
Magnificent Park v1.45
View attachment 1302462
Fictional circuit in France.
Converted from rFactor and rFactor2.

-CSP recommended
-3 layout
-32 pit/start
-AI, cam

NOTE; If you are using Sol and the track screen is dark, rename ext_config_for_sol.ini to ext_config.ini in the extension folder.

Credits & Thanks;

rFactor Original Track by HarySeb
-Thank you for giving me permission.
rFactor2 Converted by Nibiru

AC Converted by @shi (shin956)
AI by Viola_seven
Alternative skins and Michelin Bridge texture by @Masscot
textures and config updates by @Mike08
Animated flagmen by Alessandro Micali (ASR Formula) (Original by doublezero)
Crowds texture by @Kniker97
.lua and font base by @gunnar333
Test and Feedback by @RMi_wood , @Masscot , @ApexVGear , @mrtomcat66 , KevinK2 , TITI , @Fanapryde

rFactor2 version (steam workshop);

This track consists of an rFactor1 version and an rFactor2 version.
The base International/National layout was converted from the rFactor1 version.
Converted and combined parts of the Enduro layout from the rFactor2 version.
The reason I didn't convert everything from the rFactor2 version is because the wall billboards on the walls were omitted.

Download (mediafire)

Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

v1.1 changelog;
-Fixed shaders for windows and fence. Thanks to report by @Masscot .
-Fixed pit surfaces. Thanks to report by @ApexVGear .
-Added ai_hints.ini. Thanks to report by @mrtomcat66 .
-Fixed semaphore.ini.
-I deleted the old Balloon and replaced it with a new one.
-Fixed the mapping of the Michelin Bridge . Also changed the texture to the one created by @Masscot . Thanks.
-Changed the preview of the enduro and international layout.
-Fixed the mapping of some billboards.
-Fixed cone normals.
-I also added groove to the enduro layout section. Thanks for the suggestion by @KevinK2 and @Masscot .

v1.2 changelog;
-Fixed the mapping of some billboards. Thanks to report by @Masscot .
-I replaced the back of the billboard with a different texture.
-Corrected the mapping of Treewall.

v1.3 changelog;
-A number of minor fixes were made. Fixes to normals, mappings, floating objects, etc.
-Groove/skidmark was re-created.
-Added spectators by camera_facting.ini. The crowd textures were from Kniker97. (Thanks)
-Added 3D terrain.
-Added working scoreboard. (.lua and font base by gunnar333)
-Added Animated flagmen by Alessandro Micali (ASR Formula) (Original by doublezero)
-Updated pit_lane.ai by TITI. (Thanks)
-Included textures and config updates by Mike08. (Thanks)
-Included skins by Mascot. (Thanks)

v1.4 changelog;
-New physical road surface by pugsang. (Thanks)
-Updated ext_config. (Thanks for the report by Mascot.)
-Added flying stuff by Mascot. (Thanks)
-Plugged holes in the grass.
-Removed Treewall and added trees.

v1.45 changelog;
-Fixed a problem with flickering trees.
-Updated flying stuff position by Mascot.
-Updated ext_config.ini.

Magnificent Park v1.45
The link is in the quote.

v1.45 changelog;
-Fixed a problem with flickering trees.
-Updated flying stuff position by @Masscot .
-Updated ext_config.ini.
 
I have gotten very little feedback on this. Has anyone seen anything that jumps out at them that needs fixed? I am still working on optimizing the lighting.

I love it! I was able to run races with 22 GT3 cars without any trouble at all!

The only downside I have with that tracks version, is the very slow AI through turn 8 before the back straight. I gain half a second.
Would love it if someone could share faster AI lines. Everytime I try to do my own ones, they end up crashing at the inside wall at turn 2 for some reason 🙈
 
I have gotten very little feedback on this. Has anyone seen anything that jumps out at them that needs fixed? I am still working on optimizing the lighting.
Sometimes, I sits on a river-bank and watch bugs and leaves and twigs be swept past in the river, and I wonder, how do they feel? What do they experience? Are they screaming little bug-screams? How does the river feel? What does nature feel like when you're that small?

And, sometimes, I just sits.

Pardon. Your efforts very much appreciated.

Should have read your explainer on Patreon. This sounds like the answer to what we're all thinking: "We have 8 versions! Just make 1 with all the good stuff. Please!"

The trees are (from my pov), fantastic. The old palms, especially those with the golden ... erm, "sacs", were quite poorly lit. Eye-catchingly so, and there was very little variability in the tree shapes. This has fixed all that, and on my PC anyway, has NO FPS impact, at all. Winner-winner.

I have one bug-report. The US flags, arrayed above the grandstand opposite the pits, are possessed. Ima show a screen-shot, but you can't mock me. I play on an LG TV which does HDR10, and conspires with Windows to adjust stuff on-the-fly, between the frame-buffer and the screen. Results are gorgeous, but screen-shots, even from the Radeon software, are... unfortunate.. ¯\(ツ)

But you can see what's happening. Two instances of the animated flag at ~40 degrees, both move, both sides of the flag appear different. They snap into that situation, like LODS, as you drive past.

lb_flags_2023.12.08-14.59.png
 
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Sometimes, I sits on a river-bank and watch bugs and leaves and twigs be swept past in the river, and I wonder, how do they feel? What do they experience? Are they screaming little bug-screams? How does the river feel? What does nature feel like when you're that small?

And, sometimes, I just sits.

Pardon. Your efforts very much appreciated.

Should have read your explainer on Patreon. This sounds like the answer to what we're all thinking: "We have 8 versions! Just make 1 with all the good stuff. Please!"

The trees are (from my pov), fantastic. The old palms, especially those with the golden ... erm, "sacs", were quite poorly lit. Eye-catchingly so, and there was very little variability in the tree shapes. This has fixed all that, and on my PC anyway, has NO FPS impact, at all. Winner-winner.

I have one bug-report. The US flags, arrayed above the grandstand opposite the pits, are possessed. Ima show a screen-shot, but you can't mock me. I play on an LG TV which does HDR10, and conspires with Windows to adjust stuff on-the-fly, between the frame-buffer and the screen. Results are gorgeous, but screen-shots, even from the Radeon software, are... unfortunate.. ¯\(ツ)

But you can see what's happening. Two instances of the animated flag at ~40 degrees, both move, both sides of the flag appear different. They snap into that situation, like LODS, as you drive past.

View attachment 1309847

Oh, right, I forgot to mention that. But I did that a couple of days ago in this forum.
For the moment the best solution is to change ''DYNAMIC_FLAGS=AUTO'' to ''DYNAMIC_FLAGS=0'' in the extensions config.ini file.
Would love to see this matter solved too of course, if possible.
 
WSC60's Pack - Release planned for Friday 8 december 2023

This mod is a tribute to the 60’s era of Sportscar and Prototype racing, featuring 20 all time classics from multiple classes.
Over 350 historic skins were created by Pasta, Ben Nash, ValentinK and Parillia. We tried to create historical correct physics, with accurate aero, fuel usage etc. The Chaparral has a moving wing which you can operate manually, DRS 60's style :D

Cars included in the pack:
1967 Chaparral 2F
1967 Chevron B6 BMW
1964 Ferrari 250 LM
1967 Ferrari 330 P4 Berlinetta
1967 Ferrari 330 P4 Spyder
1965 Ford Gt40 Mk1
1966 Ford GT X1 Roadster
1966 Ford GT40 Mk II
1967 Ford GT40 Mk IV
1965 Iso Grifo A3/C
1966 Jaguar XJ-13
1967 Lola T70 Mk3 GT
1966 Lotus 47 GT
1964 Maserati 151/3
1967 Nissan R380-II
1965 Porsche 904/8
1966 Porsche 906-E
1964 Shelby Daytona Coupe


3d Models:
  • Built from scratch: MacedoSTi (Chaparral), DobriD (Chevron, Maserati), Yamabushi (Lotus)
  • Conversions / updates/ add-ons: Mr X & Gadu (250 LM), Sergio Cepeda, Velo, MacedoSTI, Norms, Mac Ten and DrDoomslab.

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