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Hahahaha you are right!! Yesterday was a lonnnng day and I don't looked the file properly! Nice spot!That's "1.0.7z", not "1.0.7".![]()
Hahahaha you are right!! Yesterday was a lonnnng day and I don't looked the file properly! Nice spot!That's "1.0.7z", not "1.0.7".![]()
But it hasn't got high beams working, am I right?Original after a clean installation, very dim but still visible:
View attachment 1324846
A quick edit I already did yesterday and forgot to post it. A lill more light.
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Beauty of CSP lights, there a so many possibilities.Code:[LIGHT_HEADLIGHT_0] AFFECTS_TRACK=1 BOUND_EMISSIVE_MAX=220 BOUND_EXP=1 COLOR=10, 9.9, 7.5, 10 DIFFUSE_CONCENTRATION=0.88 DIRECTION=0, -0.17, 1 EXTERIOR_ONLY=0 FADE_AT=450 FADE_SMOOTH=50 INTERIOR_ONLY=0 LOWBEAM_RANGE_MAX=70 LOWBEAM_RANGE_MULT=0.8 LOWBEAM_RANGE_ONCOMING_MULT=0.4 MIRROR=0.68 MIRROR_DIRECTION=0 NO_SELF_SPECULAR=1 OFF_FADE_MULT=0.3 OFF_MIRROR=0.68 OFF_MULT=0 OFF_POSITION=0, 0.44, 2.0 OFF_RANGE_MULT=0.125 POPUP_EDGE_EXP=0.3 POPUP_EDGE_OFFSET=0.5 POPUP_ENABLED=1 POPUP_END=0.7 POPUP_SECOND_SPOT_EXP=0.6 POPUP_SECOND_SPOT_INITIAL_VALUE=0.4 POPUP_START=0.05 POSITION=0, 0.44, 2.0 PREFER_FRONT=-1 RANGE=240 RANGE_GRADIENT_OFFSET=0 SECOND_SPOT=120 SECOND_SPOT_INTENSITY=0.21 SECOND_SPOT_RANGE=16 SECOND_SPOT_SHARPNESS=0.5 SECOND_SPOT_SKIP=0.3 SINGLE_FREQUENCY=0 SPECULAR_MULT=1 SPOT=50 SPOT_EDGE=0.12, 0.12, 0.12 SPOT_EDGE_SHARPNESS=10 SPOT_SHARPNESS=0 SPOT_UP=0, 1, 0![]()
I don't remember ever seeing it here, and also can't find anything in search, but u/PaquitoCR on Reddit, is the guy, I think.Unfortunately I can no longer find the entry, and searching didn't help either.
Not long ago an early version of Detroit Street Circus 2023 was published here, but I can no longer find the entry here.
Is there any news or is it even finished? Who knows more?
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Well, I haven't tried it thoroughly but my hopes with the newly released "FSR 3 Fluid Motion Frames" have gone down the drain... Unless there is something I don't know, it only works in full screen and it's not suitable for 3 monitor configurations... 😢... is there anyone having tried the FSR2 to FSR3...
Disclaimer: this issue probably only bothers VR-users! And maybe only me.Anyone know of an ext_config code I can use to alter mesh or material to render like it's inside COCKPIT_HR? So many mod cars have the inside of the door-objects not within COCKPIT_HR.
p.s. I need it to fix encrypted cars. The unencrypted ones I can fix using 3ds.
Awesome dude, just seems like one Kimi skin is missing the Marlboro sponsoring, as 2 of the 4 Massa skins have it and for Kimi only 1 of 4Hey guys, today I present you a 2007 season mod based on FSONE for Assetto Corsa. I've done this in my spare time because people begged hard for it. Here's a early access as I don't really have time to proof-read this, so if you notice a bug or a problem on a car tell me so that I'll fix it in a new update.
Features :
Cars
DOWNLOAD LINK : HERE
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Thanks buddy for your work...now waiting for 2011 and the 2010 update.Hey guys, today I present you a 2007 season mod based on FSONE for Assetto Corsa. I've done this in my spare time because people begged hard for it. Here's a early access as I don't really have time to proof-read this, so if you notice a bug or a problem on a car tell me so that I'll fix it in a new update.
Features :
Cars
DOWNLOAD LINK : HERE
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Just replace it with the VRC one which is miles better.Awesome dude, just seems like one Kimi skin is missing the Marlboro sponsoring, as 2 of the 4 Massa skins have it and for Kimi only 1 of 4
Hi, on this patreon link you will find a totally revised version of the 2006 ACFL and other contents such as 2003 and more:Hello, is there any good 2006 F1 mod... I mean I found one but the cars felt strange to drive and the gears wre just working properly after adjusting a bit... and there are no helmet skins... Does someone have an idea?
That's a great little script that should be very useful indeed. Thanks!Disclaimer: this issue probably only bothers VR-users! And maybe only me.
FOUND IT! Damn this might be the happiest day in my AC-mod-fixing-life and the solution is so stupidly simple it's almost ironic.
[MESH_ADJUSTMENT_...]
MESHES = A,B,C
MOVE_TO = COCKPIT_HR
If you got the Lamborghini Countach 2022 from MNBA you can test it out by placing this code somewhere in the ext-config.ini
[MESH_ADJUSTMENT_...]
MESHES = LOD1_0_6_5, LOD1_0_6_2, LOD1_0_6_3, LOD1_1_6_7, LOD1_1_6_6, LOD1_0_6_5.002, LOD1_0_4_2_ncl1_1, LOD1_1_6_6.002, LOD1_1_6_7.002
MOVE_TO = COCKPIT_HR
Before (look at the carbon panel on the door):
View attachment 1324984
And after code to ext_config.ini:
View attachment 1324985
( It's already apparent on a screenshot. When moving in game, seeing the asphalt texture and colorfull kerbstones run across the reflective carbon is...dealbreaking. At least for me.)
N.B. This "fix" will most likely break the door-animations and if it does, it scatteres the door-objects all over the place (fix by deleting those door.ksanim files from the animation folder, no more door-animations is the compromise to make). Also it will probably only work if the car-model already has a COCKPIT_HR node/dummy.
You might think it sounds like a very specific problem, but you'd be suprised how many of the "better looking" car mods have this issue-combination: encrypted/has COCKPIT_HR/doesn't have the interior-side of the door-objects placed inside of COCKPIT_HR.
For example almost all of MNBA's mods have this issue, just to name one, but there are a lot more modders/groups that consequently build cars this way.
If you'd also count the unecrypted mods with the same issue, I think we're talking almost half of the car-mods that are available in AC.
Anyway, enough rambling, I'm happy and wanted to share since I asked this question multiple times in this thread and never got the answer. So, maybe this info is indeed new and helps someone else out as well.
I really don't know why I want to waste my time doing the door animations on mine... Because, if I understand it correctly, you can't put the nulls of the doors inside the cockpit_HR one, but some (and not all) the objects linked to it must still be under cockpit_HR. The mesh list look like a maze already, you need great vision and patience to keep that organizedDisclaimer: this issue probably only bothers VR-users! And maybe only me.
FOUND IT! Damn this might be the happiest day in my AC-mod-fixing-life and the solution is so stupidly simple it's almost ironic.
[MESH_ADJUSTMENT_...]
MESHES = A,B,C
MOVE_TO = COCKPIT_HR
If you got the Lamborghini Countach 2022 from MNBA you can test it out by placing this code somewhere in the ext-config.ini
[MESH_ADJUSTMENT_...]
MESHES = LOD1_0_6_5, LOD1_0_6_2, LOD1_0_6_3, LOD1_1_6_7, LOD1_1_6_6, LOD1_0_6_5.002, LOD1_0_4_2_ncl1_1, LOD1_1_6_6.002, LOD1_1_6_7.002
MOVE_TO = COCKPIT_HR
Before (look at the carbon panel on the door):
View attachment 1324984
And after code to ext_config.ini:
View attachment 1324985
( It's already apparent on a screenshot. When moving in game, seeing the asphalt texture and colorfull kerbstones run across the reflective carbon is...dealbreaking. At least for me.)
N.B. This "fix" will most likely break the door-animations and if it does, it scatteres the door-objects all over the place (fix by deleting those door.ksanim files from the animation folder, no more door-animations is the compromise to make). Also it will probably only work if the car-model already has a COCKPIT_HR node/dummy.
You might think it sounds like a very specific problem, but you'd be suprised how many of the "better looking" car mods have this issue-combination: encrypted/has COCKPIT_HR/doesn't have the interior-side of the door-objects placed inside of COCKPIT_HR.
For example almost all of MNBA's mods have this issue, just to name one, but there are a lot more modders/groups that consequently build cars this way.
If you'd also count the unecrypted mods with the same issue, I think we're talking almost half of the car-mods that are available in AC.
Anyway, enough rambling, I'm happy and wanted to share since I asked this question multiple times in this thread and never got the answer. So, maybe this info is indeed new and helps someone else out as well.
I second this, please use VRC for both mclaren and Ferrari. I converted them to do a full package but they are definitely lacking compared to vrc.Just replace it with the VRC one which is miles better.
Do they have ACFL physics? They are pretty weird tbh...Hi, on this patreon link you will find a totally revised version of the 2006 ACFL and other contents such as 2003 and more:
![]()
Further to the above, try this. It'll limit the wing mirror FOV to 45 degrees on the CSP mirror adjustment app, so setting 45 degrees (which seems to be the sweet spot for the wing mirrors) is now simply a case of moving the slider all the way to one side. It also increases the left-right rotation to 90 degrees (from 60), meaning less bodywork/ more road is possible in the reflection.Something I discovered by accident yesterday but wish I'd known years ago:
With CSP Real Mirrors, try increasing the FOV of the WING mirrors (NOT the central rear-view mirror) to between 40 and 50 degrees (the default is normally around 10 degrees). Adjust for personal preference.
This will add a subtle curved fish-eye effect to the wing mirror reflections, offering much wider side views and eliminating blind spots when cars are alongside... just like the mirrors on a real car.
Works brilliantly in VR, but I guess would also benefit anyone using Real Mirrors in 2D as well?
Beauty of CSP lights, there a so many possibilities.![]()
Right, with this cars' speeds, we sure need high beams:But it hasn't got high beams working, am I right?
Hello, is there any good 2006 F1 mod... I mean I found one but the cars felt strange to drive and the gears wre just working properly after adjusting a bit... and there are no helmet skins... Does someone have an idea?
There's also this ACFL 2006 free mod. I haven't tested it though.
People don't seem to like the ACFL cars that much. But I had a great 1994 season with ACFL cars. The cars drive well and are fast and the season with Alesi/Ferrari was super enjoyable. Had Schumacher and Hill at 99 and 98 and I had to fight for the points. I don't care what people say, one of my best seasons I've played (and I've played many hehe). Had a glorious crash in this Interlagos race which was my first with these cars. Really sucked at first.But I got familiar with the car as the season went on.
let's not be shy and say things how they are. The physics are bad, really bad. It's a disgrace to think that MSF was originally doing the conversion, and seeing their 2004 season mod, one can dream of the quality of the ctpd mod we would have today if ACFL didn't come and snatched the authorization from MSF so that they do the conversion themselves AND they charged for it !. The models are good (not hard) but the engine sound is plain awful and the physics is just like what chat gpt would generate if it was there at the time. The greatest mod of rfactor, ruined by greedy people.1994 season mod is quite good yess, have it too but 2006 handles a bit... let's say weird, don't know how to describe it
Maybe 2006 is something you can go for in the future... I know you don't want but never say never... Your 2008 and 2007 are pretty nice btw, handles very welllet's not be shy and say things how they are. The physics are bad, really bad. It's a disgrace to think that MSF was originally doing the conversion, and seeing their 2004 season mod, one can dream of the quality of the ctpd mod we would have today if ACFL didn't come and snatched the authorization from MSF so that they do the conversion themselves AND they charged for it !. The models are good (not hard) but the engine sound is plain awful and the physics is just like what chat gpt would generate if it was there at the time. The greatest mod of rfactor, ruined by greedy people.
Fun fact of the day. I called out acfl for that back in the day, and they told me "if it was that easy then just do it yourself"
Well here I am today, doing conversions with more respect and love than they had when doing the CTDP conversion.
No that's something that I'm sure of it. I'm helping the guy on the patreon by converting all the aero upgrade CTDP did for the cars so that you have them in Assetto. But that's all.Maybe 2006 is something you can go for in the future... I know you don't want but never say never... Your 2008 and 2007 are pretty nice btw, handles very well