Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
  • 157,268 comments
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Works for me, strange that it got broken!

I may just update the car myself, I have the body height fix, collider adjustment, cleaned up graphs in the UI, also added the flame realignment that was posted on here and now the glass texture...
Please post these fixes here, especially the height fix I would like to have. Thanks!
 
Re-Release Jaguar XJS ATCC Grp.A
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UPDATE 1.7 AI couldn't leave the grid, now it can, thanks to @gavkiwi for it.

- New roof numbers and TWR Logo on the rear, all other logos are not possible, bec. of bad mapping.
  • updated Org. Link, please Re-Download
  • New Car description and Car Name
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Many of you know this old and ugly mod, i wanted to eliminate most of these old bugs and errors to create a more modern rework of this beautiful unique car...and the sound :D wow!
The list of changes is very long and i forgot many of them, so sorry...

  • rework of the rear and front lights textures
  • reworked some textures
  • I added refraction textures for the front and back, now the car looks very nice and clean, especially. The taillights were very ugly in the first release back then long ago....
- i corrected skins and colours to the real counterpart
  • many csp effects....
  • many many other little changes

Screenshot_atcc_jaguar_xjs_grpa_autodromo_de_la_pampa_toay_h22_9-1-124-20-1-47.jpg
Screenshot_atcc_jaguar_xjs_grpa_autodromo_de_la_pampa_toay_h22_9-1-124-20-1-58.jpg
Screenshot_atcc_jaguar_xjs_grpa_autodromo_de_la_pampa_toay_h22_9-1-124-20-1-9.jpg
Screenshot_atcc_jaguar_xjs_grpa_autodromo_de_la_pampa_toay_h22_9-1-124-20-1-0.jpg
Screenshot_atcc_jaguar_xjs_grpa_autodromo_de_la_pampa_toay_h22_9-1-124-20-0-55.jpg

Please expected bugs from the past that i couldnt remove, but if you remember or have the original mod, you will know this rework here is 1000 times better and that count's imo.

Have fun with the screaming beauty!



Tony Cooke also released a XJS Street Version in early 2022, i hope i also can adjust his car.
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Re-Release Jaguar XJS ATCC Grp.A
------------------------------------


Many of you know this old and ugly mod, i wanted to eliminate most of these old bugs and errors to create a more modern rework of this beautiful unique car...and the sound :D wow!
The list of changes is very long and i forgot many of them, so sorry...


- rework of the rear and front lights textures

- reworked some textures


- I added refraction textures for the front and back, now the car looks very nice and clean, especially. The taillights were very ugly in the first release back then long ago....

- i corrected skins and colours to the real counterpart

- many csp effects....

- many many other little changes

View attachment 1326755View attachment 1326756View attachment 1326754View attachment 1326753View attachment 1326752
Please expected bugs from the past that i couldnt remove, but if you remember or have the original mod, you will know this rework here is 1000 times better and that count's imo.

Have fun with the screaming beauty!


Tony Cooke also released a XJS Street Version in early 2022, i hope i also can adjust his car.
Thats great man. Those 80s ATCC has some unique cars running. Great to see some love towards them. And the Jag is no bad choice ....
 
Thats great man. Those 80s ATCC has some unique cars running. Great to see some love towards them. And the Jag is no bad choice ....
Thank you, only thing is that the window meshes stick together, so no banner is possible.+
The mapping in General is so bad for this car....sad noises.....no Dunlop logo on the bumper, no Jaguar sticker on the window etc.
 
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For those who like me want to take the marvelous 1969 Porsche 917 PA by Legion for a quickrace against ai but not all with the same car & skin (came only with the one skin and couldn't find any other so I made some) :

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download

edit : and also for the 16 Cylinder Prototype download (both should work as drag&drop in CM if you have the cars)
 
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Pilbeam MP93 Pack for Assetto Corsa version 1.1

Please remove the previous version if you have it

download: https://www.mediafire.com/file/a8yd939hjz17xtp/RMS_Pilbeam_MP93_JPX_and_Judd_pack_1.1.7z/file

Models in Pack

Pilbeam MP93 JPX/Mader V6 3.4
Pilbean MP93 Judd DB 4.0 V8

Credits

Team: RMS

Model improvements: Kamil Cader, Peugeot905, Fullnoise

Physics: Peugeot905, Fullnoise, Kamil Cader

Sound: RMS

Other Lemans Prototypes: https://www.mediafire.com/folder/7g6488jsyt2ux/Lemans_Prototype_Near_Finalized

Screenshots: AndyGTR

Version 1.1 changelog

-Added 2006 Pilbeam MP93 Judd
-Further model improvements by Kamil Cader
improvements to the rear grille
texture scaling
updates to flames.ini
-updates to JPX drivetrain
-lowered fuel consumption
-lowered model graphic offset
-updates to setup.ini
(rear wing setup range)
should help drivability in the default setup
-slightly lowered suspension stiffness
-Interior audio pitch changed in ext_config
-ai.ini improvements
-repositioning of driver model.
(no part of the driver extends outside the body work.)

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here a fix for the digital instruments (floating in front of the display - probably only noticeable in VR...)

Gotta love the sound!

Anyone has an anti-takeoff measure for these planes? (i've seen ai flip over on both tracks I tested these on... London Circuit and Zolder)
 
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Good evening to all! I currently have been trying CSP 2.3 Preview 1 and I have been experiencing a lot of the cars mirrors are not working especially in cockpit view. I was just curious if anybody has figured out a workaround. Thanks, and HAPPY FRIDAY!
 
here a fix for the digital instruments (floating in front of the display - probably only noticeable in VR...)

Gotta love the sound!

Anyone has an anti-takeoff measure for these planes? (i've seen ai flip over on both tracks I tested these on... London Circuit and Zolder)
Thank you for the digital instrument fix. I didn't test the car with VR.
 
is there any way to by pass .mas file encryption ?

google search speaks of a .xor tool, but I cannot find this .xor tool

I have 3dsimed and .mas file extractor, its for an RF car mod that has encrypted models, would like to have the car in AC
You can use a little tool that I helped develop with Luigi A. many years ago...
Can be found on this page
 
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The showroom just has a completly different lighting. The interior of the car will never be that bright in dayligth.
The original issue is with the outside view. The exterior glass is dark black. Mostly a replay issue. All windows look like dark window tint. I must add , Peter, thank you for all the amazing work you do for this community.
 
Ps i don't use Blur for the Tires, it is like Legion says:


This was necessary in the past, today's PCs and cars no longer need tire blur.
I just can't understand this. Why don't modern cars require tire washout while driving? It looks ugly just like in the past :)
 
hi guys and gals, 2 questions bugging me :

1) why are cars tipping over so easily these days ... ???
eg: I just did a offline race with the Mazda Miata hell-spec v1.1 by D1ablO , on Leibzig Porsche test track, and all 6 opponents (same car) fell out of the race because at some point they flipped over in various corners! That car never used to tip over afaik. And I've seen it on other well respected mods as well recently...

EDIT : I believe it's due to the "use extended physics" checkbox in Drive - Single , turning that feature off kept the Mazda's from flipping over... so it's prob something not implemented correctly in the code of that feature, if cars that do not make use of extended physics start behaving differently (that's not right and certainly shouldn't be the case in a perfect world like AC... ;) a hint for improvement to the authors of the extended physics implementation in CM)

2) is it possible to do a setting so that in Online , you can see which cars on the server are your favourites , by having the fav icon shown? ( I know I can hover over every single car to see if it's a fav or not , but I want to be able to spot them with the fav icon, which is logical one would implement here :
1707571984252.png

but I can't seem to find the setting switch for it...

:cheers:
 
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Screenshot_f302_tvr_sagaris_gt_spa_3-1-124-23-17-4.jpg

Released : TVR Sagaris GT
Author:F302
3D Model: The Crew2
Texture Update : F302 (rework)
Skins: F302
3d work: F302
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.3-preview1
PP filer GT_Sport 1.4
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager
The original car was a street car and I converted it into a racing car for the GT4 class

 
This an update to my mod for Legion's Lime Rock Mountain. It was one of the first track's I ever tried to edit so the mod really wasn't that good. Since then i've learned a lot so I tried to make the mod better. It's still not great, but better than before. For the record, this is not supposed to be a period accurate mod. It's more of a 'what if' had the track existed today.

Lime Rock Mountain v3.0

Additional credits besides what's listed above:

AI tweaks and fixes to the terrain from @cammel
Sections file from @Fanapryde
Cable fix from @Masscot
Thanks to @Quikslvr , @Perico Lospa and @Fanapryde for testing and feedback.

There is a boat load of changes, but i'm only going to mention a handful because they are important.

-- I made changes to a bunch of objects. Some I made myself, some were borrowed from rt_lime_rock_park. I did not get permission to use the objects because honestly, I don't know who's involved in that team to ask. If it becomes a problem and they ask, I will pull the mod immediately.

-- The tree objects on this track are terrible and very hard to work with. I would love to replace all the trees with Y trees, but I have no clue where to even begin to do something like that for as many tree objects as this track has. So you will have to live with some goofy looking trees and trunks in some spots. Maybe some day i'll learn how to replace them all.

-- I added a raceday layout that is not really true to life. The real Lime Rock Park doesn't have grandstands as far as I could see in pictures, but the track seemed empty when I ran a race so I made a second layout with added grandstands so it didn't feel so empty.

-- You can use the track without any of the track skins enabled and it will be fine. The Grass skins are self explanatory as to what they do. The Trees skin just changes a couple of the tree textures. The Seasonal skins will change the trees too look like they should for the time of year.

As always, please let me know of any problems so I can try and fix them.
Link in the quote as been updated to a new version. Please delete or backup your old version first.

-- Changes to the grass textures. Much less saturated and with less yellow tint and a better green tint...... at least in my opinion.
 
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