Assetto Corsa PC Mods General DiscussionPC 

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Released : AMG Mercedes-Benz CLK DTM 2003
Author:F302
3D Model Car:RRRE,KW Studios
Texture Update : F302 (rework)
Skins: SimBin ,KW Studios
3d work: F302
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.3-preview1
PP filer AC Vision GT 1.0
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager
knowing bugs: HR Cockpit Seat

View attachment 1358109
Man, along with RSS, VRC and some other top dogs of modding community, your mods are really up there. There hasn't been a mod from you that wasn't instantly my favourite, I mean the quality, the sound, the effort put in these mods, truly remarkable. I am not being sarcastic lol, I genuenly mean it. Keep up the great work, and thank you.
 
Released : AMG Mercedes-Benz CLK DTM 2003
Author:F302
3D Model Car:RRRE,KW Studios
Texture Update : F302 (rework)
Skins: SimBin ,KW Studios
3d work: F302
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.3-preview1
PP filer AC Vision GT 1.0
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager
knowing bugs: HR Cockpit Seat

View attachment 1358109
Can't thank you enough for this
Happy Sport GIF by Nissan Motorsport


We need beta testers!
View attachment 1354483
View attachment 1354484
The Countach has went trough a lot of changes again...
I and Heckle Viz on Facebook have spent a quite a long time fixing up and finding more issues that were on the original car.
The changelog would be quite big to list...
We felt that as if redoing the entire mod from scratch would have been a better idea due to how much issues the mod had, but we pushed on. Missing meshes were added,broken meshes have been fixed,the UVs on a lot of the meshes has been redone,Refractions have been fixed, AO which had issues like the rims and the inner roof have been also fixed... Pretty much everything visual vise has been finished. The only thing left to do is optimization.
But we are interested in other beta testers who could provide us with feedback...(Including VR users and users with lower end PC's)
We mostly need visual feedback but would also appreciate feedback regarding the Performance of the mod and the overall polish of the mod. So if you are interested in giving us some feedback feel free to message me (PM me)!
Count me in, i got a low pc (i7 3770, 1050Ti, 12GB RAM, 2TB SSD) and im experienced in modding
 
I see that Guerilla Mods is working on GT2 cars and I sort of want them to make a GT4 2.0 or a 2024 Expansion with the Lotus Emira, Nissan Z, New Mustang, and McLaren Artura GT4 cars.
They are working on an GT4 2.0, Chem is busy updating their current GT4 cars to better standard and he's also showcased the new Mustang GT4 in ACFK discord.
 
Oh beautiful, great job, thank you very much...I'm having track limits problems at turn 16 of the swimming pools... Why?
In order to avoid ai to crash wall all the time, the sideline is designed to be far from wall. So……turn off the track limit penalty……
 
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Has anyone run 13x's Indianapolis Oval? It seems to be the best received of the current IMS mods out there. No GrassFX or CSP extras, but a pretty solid rendition otherwise.

My question concerns going over the start-finish line - there seems to be a "beep" and the FFB shakes and resets for a split second when a new lap starts. Is there any way to disable this behavior? I tried with 3 different cars and it happened each time. Never seen this behavior before - I don't understand what it's doing.

Thanks for those who may know. Cheers.
 
X90
Has anyone run 13x's Indianapolis Oval? It seems to be the best received of the current IMS mods out there. No GrassFX or CSP extras, but a pretty solid rendition otherwise.

My question concerns going over the start-finish line - there seems to be a "beep" and the FFB shakes and resets for a split second when a new lap starts. Is there any way to disable this behavior? I tried with 3 different cars and it happened each time. Never seen this behavior before - I don't understand what it's doing.

Thanks for those who may know. Cheers.
Not sure what the "beep" may be, but the FFB shakes because of the yard of bricks you go over(that are there IRL), which has been modeled on the track, and uses a rumble strip material to give the "bump" feel over the bricks.
 
Not sure what the "beep" may be, but the FFB shakes because of the yard of bricks you go over(that are there IRL), which has been modeled on the track, and uses a rumble strip material to give the "bump" feel over the bricks.
I see. It's really violent - I can't imagine it being that bad in the real car. I'll have to look into it further.
 
Thanks one more time for you work, only a little suggestion... Can you place the lollipop boys between the cars and the garages, as seen in other versions of the track? Although they can be crossed as if they were ghosts, is very annoying when exiting the pits, fearing a carnage after installing a future version of CSP with a hypotetical "Show blood and broken bones" option... 😬
You can control whether the lollipop boy appears on the left or right side in crew.ini in the treackname/data folder.
Check the attached zip.

Screenshot_f302_mb_clk_dtm_2003_monaco_1998_25-4-124-13-48-51.jpg
 

Attachments

We need beta testers!
View attachment 1354483
View attachment 1354484
The Countach has went trough a lot of changes again...
I and Heckle Viz on Facebook have spent a quite a long time fixing up and finding more issues that were on the original car.
The changelog would be quite big to list...
We felt that as if redoing the entire mod from scratch would have been a better idea due to how much issues the mod had, but we pushed on. Missing meshes were added,broken meshes have been fixed,the UVs on a lot of the meshes has been redone,Refractions have been fixed, AO which had issues like the rims and the inner roof have been also fixed... Pretty much everything visual vise has been finished. The only thing left to do is optimization.
But we are interested in other beta testers who could provide us with feedback...(Including VR users and users with lower end PC's)
We mostly need visual feedback but would also appreciate feedback regarding the Performance of the mod and the overall polish of the mod. So if you are interested in giving us some feedback feel free to message me (PM me)!
You should calibrate your monitor! The pictures you posted have a heavy blue shift. You will never get your things right if you see AC normally on your screen with that settings!
 

Huge thanks for all of these updates DaWallace. I always enjoy and are grateful for your 'release days'.

The Mosler is a great addition to the garage too. Thank you!

:cheers:
 
Monitor color temp should not affect a screenshot...
Yes and no. It doesn't affect the screenshot itself, but it affect the way you see it from your point of view, So also the tune and the parameters you use, un-aware that it's hideous for others.

It's definitely not a problem in itself, but as soon as you start sharing things... The trouble begins.
 
Released : AMG Mercedes-Benz CLK DTM 2003
Author:F302
3D Model Car:RRRE,KW Studios
Texture Update : F302 (rework)
Skins: SimBin ,KW Studios
3d work: F302
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.3-preview1
PP filer AC Vision GT 1.0
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager
knowing bugs: HR Cockpit Seat

View attachment 1358109
FINALLYYYYYY, finally my dream car is in ac❤️
 
Monitor color temp should not affect a screenshot...
Sure, but if this is the screenshot he made and he did not recognize this tremendous blue shift, then some thing must be wrong. And imo nobody could seriously set such totally blue tint and make content. So something must be wrong here and maybe the monitor is set too warm and so this adjustment is made to look normally then.
 
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View attachment 1357595
According to players' suggestion, some little updates are added to Azure Circuit 2019(Monaco).
·Remove the left kerb of T10.
·Lengthen kerb of T1.
·Fix some tree model bugs.
·Adding wall on T17.
·Fix rainfx on tarmac out of the track.

·Revise some texture.
·Revise collision physics of T13'wall.
LINK:https://mega.nz/folder/z8Il0KCK#sWqQ4VdeEDJGOVOJmhyJ8w
First of all, thank you for this amazing track, it is by far the best version of Monaco I’ve experienced.

I have noticed a minor issue that is bothering me. In Turn 15, the track next to the curb is labeled as “OFFTRACK,” which means your lap time gets invalidated when driving on the ideal line.

1716631086065.png
1716630735698.jpeg


A simple fix would be editing the "surface.ini":
Code:
[SURFACE_4]
KEY=OFFTRACK
FRICTION=0.9
DAMPING=0
WAV=
WAV_PITCH=0
FF_EFFECT=NULL
DIRT_ADDITIVE=0
IS_VALID_TRACK=1
BLACK_FLAG_TIME=0
SIN_HEIGHT=0
SIN_LENGTH=0
IS_PITLANE=0
VIBRATION_GAIN=0
VIBRATION_LENGTH=0
Setting IS_VALID_TRACK=0 to 1. However, doing so would make every off-track part a valid race track, which I think is not too nice.
 
Man, along with RSS, VRC and some other top dogs of modding community, your mods are really up there. There hasn't been a mod from you that wasn't instantly my favourite, I mean the quality, the sound, the effort put in these mods, truly remarkable. I am not being sarcastic lol, I genuenly mean it. Keep up the great work, and thank you.
I hope the next 2 DTM cars(C-Class 2005,C-Class 1995) can achieve the same quality
 
In the meantime you can check my verison:
i don't want to say something stupid, but i'm pretty sure that my latest update of AA IMS have all your updates too based on the facty they are the same base. But i have to check, as always, i did toooooo much config to remember XD
 
Sure, but if this is the screenshot he made and he did not recognize this tremendous blue shift, then some thing must be wrong. And imo nobody could seriously set such totally blue tint and make content. So something must be wrong here and maybe the monitor is set too warm and so this adjustment is made to look normally then.
Its the filter. The colors were meant to give off an overexaggerated 80s Miami Vice look. (Hence the heavy emphasis on blue.)
 
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Released : AMG Mercedes-Benz CLK DTM 2003
Author:F302
3D Model Car:RRRE,KW Studios
Texture Update : F302 (rework)
Skins: SimBin ,KW Studios
3d work: F302
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.3-preview1
PP filer AC Vision GT 1.0
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager
knowing bugs: HR Cockpit Seat

View attachment 1358109
One of those cars that just makes you want to push harder and harder, "Just 1 more lap. just another, just another..."
Great work and thanks, J.

Meanwhile on Overtake, there's this little gem for touge enjoyers . Really nice modelling/detailing/shading.
 
Turagua v1.21

1716647479550.png


about:
A 2.25km track located near Aragua, Venezuela with long straights and multiple hairpins

features:
  • 28 pit/grid with AI
  • VAO and CSP enhancements
credits:
  • converted by @RMi_wood
  • Physical road surface, camera and many other updates by @shi (thanks!)
  • sections.ini by @Fanapryde

v1.21 changelog:

by @RMi_wood
2024 skin from reference photos by @IngCea
extra normal/bump mappings for some textures
tree gap on long straight fixed
many small adustments

by @shi
Updated overhead bridge mapping.
Updated tire wall textures (also for skin).
Created tirebridge graphic for 2024 skin
Added 3D terrain.
Fixed the aspect ratio of Motul billboard textures.
Fixed visual road surfaces to match the physical road surfaces.
Updated palm trees and cables

by @TITI
Revised AI

by @mascot and @Breathe
ext_config adustments


:: DOWNLOAD v1.0 ::

:: DOWNLOAD v1.10 ::

**be sure to check out my Patreon for all the latest updates and news!
Turagua - v1.21

bgr_04.jpg
New 2024 skin from reference photos, enabled by default. (see changelog for full update info)

changelog:
by @RMi_wood
2024 skin from reference photos by @IngCea
extra normal/bump corrections and mappings for some textures
tree gap on long straight fixed
many small adustments

by @shi
Updated overhead bridge mapping.
Updated tire wall textures (also for skin).
Created tirebridge graphic for 2024 skin
Added 3D terrain.
Fixed the aspect ratio of Motul billboard textures.
Fixed visual road surfaces to match the physical road surfaces.
Updated palm trees and cables

by @TITI
Revised AI

by @mascot
Motul starting line graphic

by @Fanapryde and @Breathe
ext_config adustments and support


:: DOWNLOAD v1.21 ::

:: DOWNLOAD v1.25 ::
 
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@DaWallace regarding the BMW Z4 M Coupe GT3 : the only beef I had w previous version was:
1) it has none-rounded mirrors (jaggy),
2) the wiper cuts through the sunvisor...
Now in the new version, that is still the case (although side mirrors might already be a bit better already)...

( just fyi so you can put that on a todo for next version :)

EDIT : point 2 also goes for the Mantis and the Vertigo

EDIT2: the rpm leds are acting up, is that intentionally? (to simulate bad wire connection maybe?)
 
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So now that we finally have the 2003 Mercedes DTM car I'm trying to gather the remaining skins and best versions of the other cars.

The 101 creative (updated by ACTK) Vauxhall Astra 2003 seems well balanced on paper but doesnt have skins from 2003.

Does anyone have any?

If not any idea where this rip came from? Seems to be the same mapping as the 2002 car.

__custom_showroom_1716648926.png




The best Audi TT is the 2001 Assetto Garage update from ACTK (ag_audi_ttr_dtm_2001).

It only has one missing skins which is Number 5 PlayStation 2 Red Bull Abt-Audi

Does anyone have it?

(no.6 below for reference)

__custom_showroom_1716648807.png
 
So now that we finally have the 2003 Mercedes DTM car I'm trying to gather the remaining skins and best versions of the other cars.

The 101 creative (updated by ACTK) Vauxhall Astra 2003 seems well balanced on paper but doesnt have skins from 2003.

Does anyone have any?

If not any idea where this rip came from? Seems to be the same mapping as the 2002 car.

View attachment 1358336



The best Audi TT is the 2001 Assetto Garage update from ACTK (ag_audi_ttr_dtm_2001).

It only has one missing skins which is Number 5 PlayStation 2 Red Bull Abt-Audi

Does anyone have it?

(no.6 below for reference)

View attachment 1358335

I seem to remember that there is an Opel on Velo´s website. Don´t know anything else to be honest.
 

Attachments

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