- 535

- France
Alright, little question for the physics guru if there are any :
What changes would you bring on a car's data to get to 264 km/h top speed with a 155bhp/600kg car ?
Work is still going on the Piper GTR, and while it looks like a fun little car for now, I struggle getting it to anything above 255 km/h top speed. Gear set is at a minimum possible, I tried to reproduce the aero impact of the front spoiler, probably failed but whatever. The only real figures I know are the power, the weight, top speed and the quite impressive drag coefficient of 0.28. But I don't know how to reproduce that ingame.
What changes would you bring on a car's data to get to 264 km/h top speed with a 155bhp/600kg car ?
Work is still going on the Piper GTR, and while it looks like a fun little car for now, I struggle getting it to anything above 255 km/h top speed. Gear set is at a minimum possible, I tried to reproduce the aero impact of the front spoiler, probably failed but whatever. The only real figures I know are the power, the weight, top speed and the quite impressive drag coefficient of 0.28. But I don't know how to reproduce that ingame.