Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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I think it's in WeatherFX debug.
if you mean this:
1718040578705.png


This are just the 3 normal rain parameters, which are send in the weather condition. Pure Planner can set them too:
1718040657870.png


BUT, those also changing the graphics AND physics. Mostly this is not what the peoples want.
Mostly peoples want rain graphics without the physics.

This is only possible in the weatherFX debug:
1718040893261.png


afaik only with this debug option you have still the graphics but no physics. But this is not available in the weatherFX script sdk.
 
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The only "animation" I have is the drs.

Suspension moves thanks to DIR_

Should I also include that in the lods?
I think including them isn't a problem, maybe eliminate it in LOD C and D as they are loaded when the car is quite far away, I don't think you'll notice their absence :D
 
if you mean this:
View attachment 1363711

This are just the 3 normal rain parameters, which are send in the weather condition. Pure Planner can set them too:
View attachment 1363712

BUT, those also changing the graphics AND physics. Mostly this is not what the peoples want.
Mostly peoples want rain graphics without the physics.

This is only possible in the weatherFX debug:
View attachment 1363713

afaik only with this debug option you have still the graphics but no physics. But this is not available in the weatherFX script sdk.
That's a real shame, because a sudden cloudburst can sometimes make it almost impossible to get to the pits if you're on slicks.
If it can't be achieved on the weather side, how about on the car side, ie having the option to disable the car's rain physics? Some cars already behave this way by default, so I'm guessing it must be possible?
 
AI pi-roulette


Figure Skating Spinning GIF by US National Archives

In the AI mind... :lol:
Is lods pertinent when CPU is bottlneck? I have some people that suffer slowdown, like the car is moving a lot slower, and it take multiple seconds to be at 250km/h on unoptimized track + Pyver extension. But it's not a constant freeze, the fps is fine. And the AI seems unaffected too

If it is, I might start doing lods for the cars
It does impact a lot, yes. GPU is not that much affected by it in fact, it's a CPU thing more than anything. The less objects/triangles, the less information to carry, the better. Simple as that (or close to). Especially if the track is already pretty demanding

The Kunos mod guideline is actually quite good to help for optimization (dev folder, like the kseditor). It's not a formal rule, but it helps. LOD C should be minimalistic as much as possible, LOD D is close to a placeholder (for some cars, 1 or 2 object/material is enough), as it is not meant to be seen "clearly". LOD B is the tricky one, the transition can be hard to get right. But the general rule is : if at a driving/replay point of view it is not visible, it shouldn't be there at all.

Edit : as a reference, what I usually do for the meshes :
  • If the object is not visible/useful anymore, too small or hidden in sight : get rid of it
  • If the object is part of a general thing/do not attract sight : decimate from 0.2 to 0.1 per LOD, join per material as much as possible
  • for main objects : clean-up manually and/or decimate from 0.5 to 0.2 depending on the result, each one is different...
 
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The stutters are the reason I cannot update to the newest version of CSP, which then means I can't use the latest version of Pure. I'm still using Pure 0.193 and CSP 1.80preview9 because that's the last combo without the micro stutters. With every new CSP version I give it another try and they are still there. I've eliminated it being a Pure issue because it still exists even when I use Pure 0.193 with the newest version of CSP. But for the life of me, I cannot figure out what has changed in newer CSP versions that introduced these occasional micro stutters.
try deactivating the sunbliding shader in Pure config->shaders
 
For those still wondering about the graphical improvements that LCS will bring, Peter Boese posted this comparison. My mind exploded:

seems he took down those pics... all I see is black :

1718045195760.png


Can I use this opportunity to urge to try and get brakelights to be clearly visible WITHOUT using Post Processing effects?
Some creators manage to do that just fine, others forget about this I guess...
(if they are visible without , they are surely visible with PP , but not the other way around... )
so Please always test your cars WITHOUT PP !
And also make sure you can see difference between rear lights on, and braking lights on (without PP effects)!

Hopefully Peter can introduce some nifty tricks in Pure 1.0 that will make this possible in a very elegant way.
(or is it bonkers of me to expect a good picture quality , lighting wise, without using PP effects ?)
 
Figure Skating Spinning GIF by US National Archives

In the AI mind... :lol:

It does impact a lot, yes. GPU is not that much affected by it in fact, it's a CPU thing more than anything. The less objects/triangles, the less information to carry, the better. Simple as that (or close to). Especially if the track is already pretty demanding

The Kunos mod guideline is actually quite good to help for optimization (dev folder, like the kseditor). It's not a formal rule, but it helps. LOD C should be minimalistic as much as possible, LOD D is close to a placeholder (for some cars, 1 or 2 object/material is enough), as it is not meant to be seen "clearly". LOD B is the tricky one, the transition can be hard to get right. But the general rule is : if at a driving/replay point of view it is not visible, it shouldn't be there at all.

Edit : as a reference, what I usually do for the meshes :
  • If the object is not visible/useful anymore, too small or hidden in sight : get rid of it
  • If the object is part of a general thing/do not attract sight : decimate from 0.2 to 0.1 per LOD, join per material as much as possible
  • for main objects : clean-up manually and/or decimate from 0.5 to 0.2 depending on the result, each one is different...
That's nice, i truly don't want to bother with lods, but unfortunately I am not PC Masterrace and have one of the weakest PC from everyone here so I am the first target of the lod necessity 😔

I'll follow your advice for LoD B, but damn. If i have to do that per cars, knowing that I also need to do it for 2010 2011 and 2013.................

Pray for me
 
That's nice, i truly don't want to bother with lods, but unfortunately I am not PC Masterrace and have one of the weakest PC from everyone here so I am the first target of the lod necessity 😔

I'll follow your advice for LoD B, but damn. If i have to do that per cars, knowing that I also need to do it for 2010 2011 and 2013.................

Pray for me
There might be a better solution for making LODs, but that's the "power" of what was Simplygon. Those were not good LODs, but they were LODs, it was far enough for the majority of models. And soooooo much time saving...

I'm already on quite a few different things atm, but if you have any question or need help don't hesitate to pm ;)
 
at risk of getting some hate here , I tried AMS2 again, as it has also a Content Manager apparently , and some pretty good mods...

I'm actually a bit sad to admit, it feels more immersive and responsive compared to our beloved AC.
Environments aand sound has more detail , and most important , the FFB feels much better imho.
(I know it's all a bit subjective, but still ...)

One thing that is definitely better in AC are the mirrors (they are not real in AMS2 but always fake/virtual, so you can't see your own car in them)... and I will never abandon AC (it's the best to collect cars, without actually racing them ;)

Now onto my question:
Has anyone got a good LUT and FFB settings, for a Thrustmaster T300, so I can get FFB feeling up to par with what I feel in AMS2?
 
at risk of getting some hate here , I tried AMS2 again, as it has also a Content Manager apparently , and some pretty good mods...
I would be surprised that you would get hate here.
Yes, AMS2 as a tool to install mods, without it, installing mod and updating mods is a PITA, but that is all that tool does, so same name but world, even universe, apart considering functionality. As for mods, they are 99% stuff from PCars, so, good, but again, nothing close to what we have access to here.
I'm actually a bit sad to admit, it feels more immersive and responsive compared to our beloved AC.
Why are you sad? You found, or rediscovered, something you enjoy, good for you. AC, is not the be all of SIM racing, some prefer something else, all good.
Still, I am ready to bet, that you will prefer back AC sooner than you think, enjoy your new flame while it last, :sly:.
 
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Modelling and mapping 99% complete. One issue with normals on the rear bumper I've fudged. Can anyone help?

View attachment 1363755



In object mode, select object - ctrl A - scale, to ensure the scaling is right
In edit mode, A to select all Vertex - Shift N to recalculate normals outside - then set from faces

Not 100% sure for the shortcuts, I got customized ones ^^

If it's still fudgy, might be something else a bit more complex (PM maybe ?)
 
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I'm looking, I'm looking... But I'm not much into F1 so I probably don't own all the possibilities.
Try these. Needs the new steer.ksanim as well otherwise the shifting animation breaks.
Be kind, it only took me most of today to track these down... :crazy:

Screenshot_alg_piper_gtr_1.3_indonesia_circuit24_10-5-124-22-46-52.png

1718056549108.png

Edit: Bugger! The shifting animation is a big improvement but the steer.ksanim doesn't fit the harness position at all, and the overall posture isn't as good as the original.

I think a custom-made shifting animation might be needed so that it can be used with the original steer.ksanim.
Anyone here have the necessary smarts?
 

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at risk of getting some hate here , I tried AMS2 again, as it has also a Content Manager apparently , and some pretty good mods...

I'm actually a bit sad to admit, it feels more immersive and responsive compared to our beloved AC.
Environments aand sound has more detail , and most important , the FFB feels much better imho.
(I know it's all a bit subjective, but still ...)

One thing that is definitely better in AC are the mirrors (they are not real in AMS2 but always fake/virtual, so you can't see your own car in them)... and I will never abandon AC (it's the best to collect cars, without actually racing them ;)

Now onto my question:
Has anyone got a good LUT and FFB settings, for a Thrustmaster T300, so I can get FFB feeling up to par with what I feel in AMS2?
I've been through this situation several times already. After months (years?) of abandoning AMS2, I'm back to the routine of: install it / configure it / play it / big exclamation for the beautiful graphics and excellent optimization (VR) / few days (hours?) later: big disappointment for the ****** physics and weird FFB = delete and go back to AC. At this point I already apologize to AC for having been unfaithful for a week. (Repeat the process a year later).
 
at risk of getting some hate here , I tried AMS2 again, as it has also a Content Manager apparently , and some pretty good mods...

I'm actually a bit sad to admit, it feels more immersive and responsive compared to our beloved AC.
Environments aand sound has more detail , and most important , the FFB feels much better imho.
(I know it's all a bit subjective, but still ...)

One thing that is definitely better in AC are the mirrors (they are not real in AMS2 but always fake/virtual, so you can't see your own car in them)... and I will never abandon AC (it's the best to collect cars, without actually racing them ;)

Now onto my question:
Has anyone got a good LUT and FFB settings, for a Thrustmaster T300, so I can get FFB feeling up to par with what I feel in AMS2?
I also have AMS2 and rFactor 2, AMS2 definitely has a 1 up in the details and pretty department. I'm not into the physics, it has been a while though. I do like rfactor 2, the FFB is fantastic, physics and details are good. Its not a pretty sim compared to AMS2. And simply I always go back to AC and hope Kunos updates the tyre model in AC Evo to rFactor standards. AC is easily my favorite, but I'd still like to try iRacing 1 day.
 
All of a sudden I have no rain with last Pure. I didn´t touch anything :confused:, just added some cars for Le Mans. Using Le Mans 2017 Tiago Lima/Jim Lloyd/Terra21 version.
 
@drivewilliams
Just for fun I took your suggestion and as you can see in the attached pic, the game loaded up the 8gb before I even got in the car. That's with 32 opponents at Sebring.:grumpy:

View attachment 1363512
That would be the culprit. If you are dead set on running a full race sim with every car in attendance then all I could recommend would be turning on FSR in Content Manager, but that still might not give you enough headroom.
 
Paul Radisich would be cool :P
I have a few pics of his cars, I do plan to do at least one of them, just deciding which one. I also plan the Murphy one.
I might hold off, there is a guy I know who does 3d modelling. He said he is going to look into doing the car sometime this week. If I can get him to do that, I'll contact Legion/G0D to bring it into game.
 
at risk of getting some hate here , I tried AMS2 again, as it has also a Content Manager apparently , and some pretty good mods...

I'm actually a bit sad to admit, it feels more immersive and responsive compared to our beloved AC.
Environments aand sound has more detail , and most important , the FFB feels much better imho.
(I know it's all a bit subjective, but still ...)

One thing that is definitely better in AC are the mirrors (they are not real in AMS2 but always fake/virtual, so you can't see your own car in them)... and I will never abandon AC (it's the best to collect cars, without actually racing them ;)

Now onto my question:
Has anyone got a good LUT and FFB settings, for a Thrustmaster T300, so I can get FFB feeling up to par with what I feel in AMS2?

My go to is usually https://www.briankoponen.com/simracing.html
 
Yes basicly it’s a good site. But i completely disagree his advice to let spring at 1OO within every Game because the Games even barely use it.

Maybe but AC uses it big time

So as far I remember (moved to fanatec DD) those was my go to AC settings:

Overall: 75
Constant: 1OO
Periodic: 1OO
Spring ; O
Damper: 25

Ingame

FFB strenght m: 1OO
Filter _O
Minimum force 3-5
Kerb 15
Road 15
Slip 2O

Last three are more or less subjectiv as they are fake effects but i would only turn them off with a DD wheel

No LUT here

PS: its clear you not achieve same FFB as AMS or rF. All of them are completly different but all of them incl. AC can be very good
 
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at risk of getting some hate here , I tried AMS2 again, as it has also a Content Manager apparently , and some pretty good mods...

I'm actually a bit sad to admit, it feels more immersive and responsive compared to our beloved AC.
Environments aand sound has more detail , and most important , the FFB feels much better imho.
(I know it's all a bit subjective, but still ...)

One thing that is definitely better in AC are the mirrors (they are not real in AMS2 but always fake/virtual, so you can't see your own car in them)... and I will never abandon AC (it's the best to collect cars, without actually racing them ;)

Now onto my question:
Has anyone got a good LUT and FFB settings, for a Thrustmaster T300, so I can get FFB feeling up to par with what I feel in AMS2?

I can feel ya. There is nothing wrong in playing also other sims or games.

I do it even more since I got the CSL DD wheel because right now every Sim feels great or good even they all feels different

I am a Custom championship guy and I am playing AC most obviously because of the enormous content 😍
Followed by AMS2 because of the very good physics/FFB and just best immersion on the market.
rFactor2 - ***** game, championships only with excel help possible but still BEST physics/ffb

Also playing a bit raceroom for imo best WTCR front driven cars and very nice AI

I even discovered Forza Motorsport being enjoyable with the DD wheel and the right settings which i definitely found

Last but not least I can also enjoy EA WRC rally - also great with the right settings

The last 2 games experience are heavily dependent on your wheel and game settings
They can be garbage but also very good

So all in all AC is still the king 👑

Edit : still the problem is the time to play them all even more :)
I feel like I need a second life…..
 
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