Assetto Corsa PC Mods General DiscussionPC 

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Anyone knows why on a few tracks, cars don't pass over the 130km/h?
I mean, is as they are with a pit limiter for that speed (the behavior is the same). Which is not the case.
Any help please?

Thank you.
 
Anyone knows why on a few tracks, cars don't pass over the 130km/h?
I mean, is as they are with a pit limiter for that speed (the behavior is the same). Which is not the case.
Any help please?

Thank you.

Do you have the Nuzzi Rolling Start app? I think that app limits cars to 130 and once it's activated for a track it will be on until you manually deactivate it again
 
Lotus Type 23 Cosworth pack update. New physics.
 
@Peter Boese, its maybe a stupit question, but as and FPS hunter using, (my RTX3070 is the bottleneck in VR), does have pure a negative or no effect on FPS in VR mode?
If there are some specific adjustments to be set for the tiniest impact on FPS (and shimmer/jaggies), I gladly read this here.
If you want the most FPS, Pure Gamma is the best for now. Deactivate all of its shaders - Pure Config app Shaders tab.
Pure is better than any other weather style because of the skydomes. Those have nearly no influence on fps. Only its "fake" shadow clouds are taking some power, but not many, and those fake 3d shadow clouds are calculated in the async thread, so they will not influence something in the main threat.

With the next Pure LCS versions, skydomes are back in LCS shaders. The new Pure LCS will be even less fps hungry than Pure Gamma, Sol and even default weather style with 3d clouds.

I was able to optimize most of those things and was able to lower fps consumption.

Pures Shaders will always influence fps, those are made to bring nice effects, but if you are on the hunt for fps, switch them off.
One you could leave on is the lightning, it will only take some fps in the moment of flashing.

So for now use Pure Gamma + Skydomes with the shaders off and with early September i say use Pure LCS + Skydomes.


Ilja is fixing many bugs in the LCS shaders right now, so it will have many bugs less...

If you see errors with "nv...." you should try to reinstall your NVidia GPU drivers. And its always better for AC to use the "Studio" drivers and not the "Game Ready" drivers.


Hello Peter, that's interesting knowing!?
Why are NV studio drivers better for using with AC then the normal GRD versions?
Am currently on GRD 560.70. Should i convert to SD 560.70 now?
Would appreciate your feedback on this, thank you in advance, much appreciated here.

BTW; Any specific SD driver that works best for AC?
I had a few situation by myself where the studio drivers gave better performance than the game ready drivers, esp in VR.
The game ready drivers are focused to support the newest games, where as the Studio drivers are made for long time support of software.

I had also a few situations, where the Studio drivers causing less crashes with AC. So i can't tell you an exact fact, but its just that i have more positive experience with the studio drivers than with the game ready drivers. Only speaking for AC!

And most of the problems i had were in VR + CSP.

There could be always a little change in the drivers that has some negative influence on CSP. So i prefere the Studio drivers...
 
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If you want the most FPS, Pure Gamma is the best for now. Deactivate all of its shaders - Pure Config app Shaders tab.
Pure is better than any other weather style because of the skydomes. Those have nearly no influence on fps. Only its "fake" shadow clouds are taking some power, but not many, and those fake 3d shadow clouds are calculated in the async thread, so they will not influence something in the main threat.

With the next Pure LCS versions, skydomes are back in LCS shaders. The new Pure LCS will be even less fps hungry than Pure Gamma, Sol and even default weather style with 3d clouds.

I was able to optimize most of those things and was able to lower fps consumption.

Pures Shaders will always influence fps, those are made to bring nice effects, but if you are on the hunt for fps, switch them off.
One you could leave on is the lightning, the will only take some fps in the moment of flashing.

So for now use Pure Gamma + Skydomes with the shaders off and with early September i say use Pure LCS + Skydomes.


Ilja is fixing many bugs in the LCS shaders right now, so it will have many bugs less...


I had a few situation by myself where the studio drivers gave better performance than the game ready drivers, esp in VR.
The game ready drivers are focused to support the newest games, where as the Studio drivers are made for long time support of software.

I had also a few situations, where the Studio drivers causing less crashes with AC. So i can't tell you an exact fact, but its just that i have more positive experience with the studio drivers then with the game ready drivers. Only speaking for AC!

And most of the problems i had were in VR + CSP.

There could be always a little change in the drivers that has some negative influence on CSP. So i prefere the Studio drivers...
That’s an interesting read. I think I will try the studio drivers myself. Many thanks.
 
That’s an interesting read. I think I will try the studio drivers myself. Many thanks.
@Ken134 I'll give those studio drivers (will install latest 560.70) a try myself too, but...kindly inform your experience with this after you have installed and ran AC for a bit?
We all have different systems running AC, so what works for one, might not (or less) work for others. Thanks in advance. Appreciated
 
I have great news

F1 2013 is ready and will be released next week

F1 2011 2012 2010 will get a final update to fix issues and add lods

And for F1 2008............


Mak corp contacted me after they saw my conversion of their MMG rfactor 2007 mod, and they gave me access to their 2008 project they never got to release for rfactor 2.

So you will have a brand new F1 2008 mod that isn't a conversion !

August will be THE month.
Great news... Thank you
 
@JCRR There are two collisions around km 3'8 of Muracciole-Vezzani in the midle of the road, probably caused by an object around the track
collision1.jpg

collision.jpg


Do you plan updating the stage, at least to remove that imperfection that makes it undriveable? It's a shame that this happens as this track is absolutely billiant.
 
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Do the tires overheat constantly for anyone else? Cant go more than like 10% of nordschliefe without both fronts and rears turning dark red in the tire temp UI. Not running hard at all. Even going in a straight line, instead of cooling they eventually start smoking red hot as if all 4 tires are constantly being spun.
Yes, for me the tires get very hot even without pulling, and after 3 laps in Suzuka West they reached 200ºC and the left front burst.
 
My question is why did they not take this viper to Le Mans back in its hey day? I feel as if this is the most underrated viper gt car that dodge ever produce. It was still "popular", but it doesn't have legendary status like the 1996-1998 or 2003 vipers. I even think the 2013 is more popular then this generation of vipers. I can imagine Team Oreca, Chamberlain or any other privateers could've modified and BoP for Le Mans regulations for the time, as specially the 4th gen gt3 with the longer nose.

Speaking of the long nose/4th gen, @DaWallace are you gonna be able to make the long nose variant? It's fine if you're not, just asking.
827890.jpg
 
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My question is why did they not take this viper to Le Mans back in its hey day? I feel as if this is the most underrated viper gt car that dodge ever produce. It was still "popular", but it doesn't have legendary status like the 1996-1998 or 2003 vipers. I even think the 2013 is more popular then this generation of vipers. I can imagine Team Oreca, Chamberlain or any other privateers could've modified and BoP for Le Mans regulations for the time, as specially the 4th gen gt3 with the longer nose.

Speaking of the long nose/4th gen, @DaWallace are you gonna be able to make the long nose variant? It's fine if you're not, just asking.
View attachment 1375022
I will put this on my list of some extras for each car, wich could be added/changed in the setup menu. atm it is my wish, but I will see if I am able to add this feature.😅
 
do you have the tommy78 RS500? sound is not perfect, but better than any other RS500 engine sound I have seen
Hey, I do yes. Other than the sounds its definitely the best Sierra RS 500 available in my opinion but the sound set lets it down quite a bit. I have in the meantime swapped out the sounds from the J.Leman, Akina Style v3.1 version which are much better but still not really right, especially when compared to actual race footage on these Sierra's..
 
Lotus Type 23 Cosworth pack update. New physics.
One word: Masterpiece. Chucking this thing around '60s Laguna Seca is heaven.
 
Yes, for me the tires get very hot even without pulling, and after 3 laps in Suzuka West they reached 200ºC and the left front burst.
It would be nice if this could be fixed. The car is otherwise wonderful to drive and a feast for the eyes. Unfortunately, I can't do it myself.
 
Imola 2024 beta version

rj_imola_2024

This is a standalone version of Fenryr's Imola 2024 track. It will come up as Imola Circuit 2024 in your track list. It was a request from a member that i'm working on while I recover. It is unfinished, but far enough along that I think some people might still get some use out of it. Basically all I did was restore the tree textures from the original Kunos version of Imola, changed the grass texture setup and improved the ai a bit. There's also a bunch of smaller changes in there that you may notice. I wouldn't suggest driving the track at night yet because i'm not a night light expert and they don't seem to work right. For some reason they are turned off until your car gets close to an area with lights and then they just turn on out of nowhere. Not sure what I did wrong.

There is one additional track skin that will make the grass areas more saturated.

View attachment 1355996
Link has been updated with a new beta version. Please delete\backup your old track folder first. A lot has changed so read carefully.

-- I dropped the 2024 from the track name. It will now come up as Imola Circuit in your track list.
-- I added compatibility with all of Pyyer's Imola extensions. The steps to get them installed properly are the same as my other tracks. Install my track, install his extensions into my track folder and then extract the files from the 'Files_for_Pyyer_Extensions' folder in the download package and overwrite when it asks.
-- Color changes to the grass and trees. I got a quick lesson on the difference ppfilters can make when I asked @Breathe to do a couple of test laps. The difference between what he saw and what I see was night and day. So I tried to cover as many variables as possible with some added track skins for the grass and trees. One has more blue tint, one more yellow tint and one has more Magenta tint (basically less green). There is also a darker config variant if you need things darker or adjust the shader values yourself in the config file to get something you prefer.
-- For the base track and the raceday layout, I made my own ai lines. If you have trouble with the Pyyer layout ai, you can copy my ai to the Pyyer layouts and see if you have better luck. Make sure to grab the ai_hints file as well. Or do the reverse if you have issues with my ai files.

One note about the Pyyer extensions. On my system, I had some z-fighting and bleed through on the wall banners at Variante Villeneuve so I re-did all of his billboard kn5 files. If you have the same problem, hit me up on a pm and i'll make them available to you. If enough people have the same issue, i'll make them available publicly.

Still a few things i'd like to make better (which is why it's still a beta) including the tarmac, but i'm not very good at making road textures. If someone would like to help with that, feel free to give it a try.
 
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