So, here it goes nothing.
I love obscure racing series, cars that make no one say "yes, I would surely like to compete in one of these", and deep inside we know tin tops are the best; also, I'm quite patriotic.
The long dead V8 Superstars/Euro V8 serie touches all of the points above.
Some already know there were a couple of games covering this series, from which the 3D files and yesterday I've managed to cram this barge into AC. Still, sounds are temporary stolen from the E92 GT2, physics are all over the place, nulls are wrong, materials have random values because I wanted to see this E60 in AC and give me some motivation.
Unfortunately modding isn't really my thing: I can skin and fix some problem physis wise, but 3D modelling is my enemy and I've never even dig into sound.
But I've found almost all of the homologation sheets of the entire field, I have a lot of photos/magazines/media in general to obtain the needed reference and I think I can manage to track down some cars and some drivers, if needed; testing the mod isn't a problem because at work I have very high end motion syms (remember the Pagani Huayra R Simulator? That one, but with a less fancy body).
The idea was to use the old 3D model as a base/template and in a latter stage switch to newer base car (e.g GT/Forza/CSR/whatever derived), redoing all of the various racing parts one piece at the time.
I don't want to release the car if the 3D remains the old since there are already too many lower quality mods around, same goes for the physics.
I'm not promising anything, for now this is just for personal use until it will reach an acceptable quality state.
I know somebody already converted this car, but I don't think is still active here to this day (?)
I love obscure racing series, cars that make no one say "yes, I would surely like to compete in one of these", and deep inside we know tin tops are the best; also, I'm quite patriotic.
The long dead V8 Superstars/Euro V8 serie touches all of the points above.
Some already know there were a couple of games covering this series, from which the 3D files and yesterday I've managed to cram this barge into AC. Still, sounds are temporary stolen from the E92 GT2, physics are all over the place, nulls are wrong, materials have random values because I wanted to see this E60 in AC and give me some motivation.
Unfortunately modding isn't really my thing: I can skin and fix some problem physis wise, but 3D modelling is my enemy and I've never even dig into sound.
But I've found almost all of the homologation sheets of the entire field, I have a lot of photos/magazines/media in general to obtain the needed reference and I think I can manage to track down some cars and some drivers, if needed; testing the mod isn't a problem because at work I have very high end motion syms (remember the Pagani Huayra R Simulator? That one, but with a less fancy body).
The idea was to use the old 3D model as a base/template and in a latter stage switch to newer base car (e.g GT/Forza/CSR/whatever derived), redoing all of the various racing parts one piece at the time.
I don't want to release the car if the 3D remains the old since there are already too many lower quality mods around, same goes for the physics.
I'm not promising anything, for now this is just for personal use until it will reach an acceptable quality state.
I know somebody already converted this car, but I don't think is still active here to this day (?)
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