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I see you are using the Zolder-TED version as a base, I noticed, while installing this manually.
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When I saw this car, I was honestly surprised, from all those pictures published at their webpage I thought this is the "real deal", finally official TCR car, data based, CAD 3D model, fully optimized, carefully crafted... Thought my TCR cars are thing of a past... Then I downloaded it, opened it and... yes, it was probably made by the same guy who did Virtual TCR mod. It has the same sounds like old Virtual TCR Elantra, wheel blur is always on in CM showroom, the car glows at night, even some sponsor logos glow, I believe physics is that infamous esport physics from Virtual TCR car as well. The model is from the same source like mine, so Hum3D just with remodeled front and some details, but no LODs, no optimization, quickly put together. When I tried to drive it, it almost broke my hands for some reason with my DD wheel...TIL Hyundai made an official facelifted Elantra N TCR mod for its N Virtual Cup
View attachment 1401261
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I have a feeling it reuses files from the WSC/TCR Virtual mod
Those are my projects, just tested with 20 cars both tracks, everything is OK at my side, CSP 0.2.5 Preview 1... Check your CSP settings or do clean install of the tracks.Does anyone use the tracks rt_zolder (1.3) and rt_misano (1.1) from Reboot Team? On these tracks, AI cars get stuck at the start. The problem is only with these tracks. Maybe there is a fix or update, but i cant find it.
Thanks for a proper review from someone who would know a thing or two - your Hyundai and Cupra TCRs are indeed my favorites. Shame about this "official" version - I had hoped it was in line with the XBOW and Ferrari Challenge.When I saw this car, I was honestly surprised, from all those pictures published at their webpage I thought this is the "real deal", finally official TCR car, data based, CAD 3D model, fully optimized, carefully crafted... Thought my TCR cars are thing of a past... Then I downloaded it, opened it and... yes, it was probably made by the same guy who did Virtual TCR mod. It has the same sounds like old Virtual TCR Elantra, wheel blur is always on in CM showroom, the car glows at night, even some sponsor logos glow, I believe physics is that infamous esport physics from Virtual TCR car as well. The model is from the same source like mine, so Hum3D just with remodeled front and some details, but no LODs, no optimization, quickly put together. When I tried to drive it, it almost broke my hands for some reason with my DD wheel...
I don't think the bar for AC TCR cars is set so low that we should be happy for this kind of mods. I am not sure how I should feel about **** like this, really. I was honestly pissed for a while... Anyways, all modesty aside, if you guys want to drive proper TCR cars, avoid this one and grab proper TCR mods at my Patreon (free to download)... Especially try Cupra or Audi with new sounds and with headphones, erection guaranteed!![]()
Proper review would take more than couple of words and I can't do it because I am biasedAll Group E and Tracks done
Thanks for a proper review from someone who would know a thing or two - your Hyundai and Cupra TCRs are indeed my favorites. Shame about this "official" version - I had hoped it was in line with the XBOW and Ferrari Challenge.
I'll still give it a spin, but I'll temper my expectations.
Unfortunately, a clean install did not help. I am using csp 0.2.0, because all subsequent versions have a bug with random tire composition for AI cars in the race. What CSP settings should i check? I tried disabling new AI behavior, but this does not affect anything. It is strange, that the problem is only with these two tracks. Thank you.Those are my projects, just tested with 20 cars both tracks, everything is OK at my side, CSP 0.2.5 Preview 1... Check your CSP settings or do clean install of the tracks.
I've went to this reddit page for the map, I don't remember the link, unfortunately...Yes i'm very familiar with those tracksdo you have a link to this one? The NYC 'Freeroam' tracks I have are very barebones and AI don't work on them for some reason. This one seems to be alot more detailed.
This is a CSP bug of older versions and I think it was fixed with version 0.2.3. It only happened on some tracks and I think it had to do something with the AI spline. But I'm not really sure. You can only try to restart the race untill all cars start the race. There is no CSP option to fix this bug.Unfortunately, a clean install did not help. I am using csp 0.2.0, because all subsequent versions have a bug with random tire composition for AI cars in the race. What CSP settings should i check? I tried disabling new AI behavior, but this does not affect anything. It is strange, that the problem is only with these two tracks. Thank you.
I'm getting cars piling up at the start. I've tried three different types of cars and each time the front 8-10 cars just crash into each other.Automotodrom Brno v3.0
This release includes brand new 3D topography and tree planting based on satellite images and contour data.
Huge thanks to everyone involved, especially @pugsang and Tyrone/Nukedrop for their extensive and tireless contribution to the new 3D environment and foliage.
View attachment 1402628
Changelog v3.0 updated November 2024:
- New 3D trackside topography and perimeter environment created using Brno satellite images and contour data.
- Hundreds of new Y-trees and bushes planted in the correct positions. All previous X-trees have been removed. All 2D treewalls have been removed to open up sight lines.
- New grid box and finish line markings.
- Animated flock of birds added.
- Animated camera jib, marshals and cameramen added.
- Some adboard/sponsor textures updated. Some adboard meshes fixed.
- New fence textures, distance markers, pit entry signs, and marshal hut numbers.
- New road texture and skidmarks. Race '07 skidmarks removed.
- Solar path corrected to enable proper shadow casting for Brno's geolocation and orientation.
- Paddock helicopter relaced, now with animated rotors.
- Crowd audio samples and levels adjusted.
- Various other tweaks and fixes, including: alpha corrections on pit entry road markings; marshal hut number sequence corrected and missing number textures remapped; s/f gantry banner mapping fixed on the rear side; floating hillside fences fixed; various jumbotron tweaks; various texture/shader/normal tweaks, various config tweaks, fixes and additions.
did you already try the fix by twobegreen above?I'm getting cars piling up at the start. I've tried three different types of cars and each time the front 8-10 cars just crash into each other.
No I didn't see it. Where do you install it?did you already try the fix by twobegreen above?
Paste the file "fast_lane.ai" twobegreen uploaded, in the ai folder of the track, and overwriteNo I didn't see it. Where do you install it?
In the track ai folder (replacing the existing one).No I didn't see it. Where do you install it?
Paste the file "fast_lane.ai" twobegreen uploaded, in the ai folder of the track, and overwrite
Didn't seem to fix it.In the track ai folder (replacing the existing one).
Oops...
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have you tried Kunos cars AND verify there are no .bin files in the track_name/ai folder?
I haven't tried Kunos cars yet.have you tried Kunos cars AND verify there are no .bin files in the track_name/ai folder?
Big thanks for this rebuild Masscot and helpers. It looks great.Automotodrom Brno v3.0
This release includes brand new 3D topography and tree planting based on satellite images and contour data.
Huge thanks to everyone involved, especially @pugsang and Tyrone/Nukedrop for their extensive and tireless contribution to the new 3D environment and foliage.
View attachment 1402628
Are you a safrican, Mark? Such a "local is lekker" expressionWaiting patiently its going to be lekker 👍👍😀
Link updated to 3.1 with AI start grid fix by @twobegreen (many thanks), plus some other minor tweaks.Edit: link updated to 3.1 with AI start grid fix by @twobegreen (many thanks), plus some other minor tweaks.
Please download again and perform a clean installation.
Automotodrom Brno v3.1
This release includes brand new 3D topography and tree planting based on satellite images and contour data.
Huge thanks to everyone involved, especially @pugsang and Tyrone/Nukedrop for their extensive and tireless contribution to the new 3D environment and foliage.
View attachment 1402628
Changelog v3.1 updated November 2024:
- New 3D trackside topography and perimeter environment created using Brno satellite images and contour data.
- Hundreds of new Y-trees and bushes planted in the correct positions. All previous X-trees have been removed. All 2D treewalls have been removed to open up sight lines.
- New grid box and finish line markings.
- Animated flock of birds added.
- Animated camera jib, marshals and cameramen added.
- Some adboard/sponsor textures updated. Some adboard meshes fixed.
- New fence textures, distance markers, pit entry signs, and marshal hut numbers.
- New road texture and skidmarks. Race '07 skidmarks removed.
- Solar path corrected to enable proper shadow casting for Brno's geolocation and orientation.
- Paddock helicopter relaced, now with animated rotors.
- Crowd audio samples and levels adjusted.
- Various other tweaks and fixes, including: alpha corrections on pit entry road markings; marshal hut number sequence corrected and missing number textures remapped; s/f gantry banner mapping fixed on the rear side; floating hillside fences fixed; various jumbotron tweaks; various texture/shader/normal tweaks, various config tweaks, fixes and additions.
Either that or he's been hanging around our exports too long, maybe over a braai. 🤣Are you a safrican, Mark? Such a "local is lekker" expression![]()
"Lekker" is also used in both Dutch and Norwegian, meaning basically the same as in Afrikaans.Either that or he's been hanging around our exports too long, maybe over a braai. 🤣
Nothing weird here. Typical Max vs Lando racing incident
Well i use it also in german when i see a "properly modded female beeing""Lekker" is also used in both Dutch and Norwegian, meaning basically the same as in Afrikaans.![]()
yeah beside your cars, there is not much (nothing?) good content in these deparment. Thats the reason i drive this class in raceroomWhen I saw this car, I was honestly surprised, from all those pictures published at their webpage I thought this is the "real deal", finally official TCR car, data based, CAD 3D model, fully optimized, carefully crafted... Thought my TCR cars are thing of a past... Then I downloaded it, opened it and... yes, it was probably made by the same guy who did Virtual TCR mod. It has the same sounds like old Virtual TCR Elantra, wheel blur is always on in CM showroom, the car glows at night, even some sponsor logos glow, I believe physics is that infamous esport physics from Virtual TCR car as well. The model is from the same source like mine, so Hum3D just with remodeled front and some details, but no LODs, no optimization, quickly put together. When I tried to drive it, it almost broke my hands for some reason with my DD wheel...
I don't think the bar for AC TCR cars is set so low that we should be happy for this kind of mods. I am not sure how I should feel about **** like this, really. I was honestly pissed for a while... Anyways, all modesty aside, if you guys want to drive proper TCR cars, avoid this one and grab proper TCR mods at my Patreon (free to download)... Especially try Cupra or Audi with new sounds and with headphones, erection guaranteed!![]()
Yes Pretoria born and bred but been in the UK since 1979Are you a safrican, Mark? Such a "local is lekker" expression![]()
I've seen that. Glad the lekker has spread"Lekker" is also used in both Dutch and Norwegian, meaning basically the same as in Afrikaans.![]()