Assetto Corsa PC Mods General DiscussionPC 

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Hello, here is reworked version of CE 2006 McLaren MP4/21 (2nd car is Montoya's with different engine sound in early GPs) from CTDP(ACFL) conversion

ver 1.0
-fixed kn5 shaders
-real camera angles (all F1 & F6)
-realistic car performance
-helmets by IcebergXD from RD
-sound by kudos_kudos from RD

ver 1.04c
increased car reflection - new chrome, helmets updated, new texture on tyres and some colors correction in general

ver 1.96
reworked suspension and updated car's 3d by Deploy

ver 1.98
physics updated, visual improvment, more skins and renamed second car file to 'early mclaren'

extra updates !

ver 1.98d
physics updated again (car feels less floaty now and more nimble), small details added, helmets aero fixed (driver model), getting it ready for the real final update

final ver 2.0
some mics, driver animation and steering wheel fixed

post final v 2.03
nerfed performance and new digital font with new script with engine stall (engine igntion is on Extra E key and engine start is on Extra D key)

View attachment 1288545View attachment 1288546View attachment 1288547View attachment 1288548

link :
https://www.mediafire.com/file/dj0b0z86whfycgu/AC_reWorked_MP4-21_CTDP%28ACFL%29_v2.03.zip/file

check discord for more F1 mods made by Deploy & Senna :
https://discord.gg/HPRvYpqusj
post final update:

-added by setting it in content manager ~ thanks to Everlost https://www.youtube.com/@MR.EVERLOST/videos
engine igntion on Extra Option E (set) key
engine start (hold) on Extra Option D (set) key
  • once more tweaked handling and engine performance to be as close as it IRL was mclaren 2006
  • corrected digital insturment font, color and size
 
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... you only pay with your soul...
Señor Burns.gif

... But ACTK is fine.
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Good day everyone. Once again bothering you with a question. Is anyone else having problems loading Guerrilla Mods cars? Every time I try to drive one of the Guerrilla GT4s, the game freezes on the start of the race or hot lap test options, no matter what track it is on. It doesn't happen with other cars, only with Guerrilla GT4s.
 
Good day everyone. Once again bothering you with a question. Is anyone else having problems loading Guerrilla Mods cars? Every time I try to drive one of the Guerrilla GT4s, the game freezes on the start of the race or hot lap test options, no matter what track it is on. It doesn't happen with other cars, only with Guerrilla GT4s.
Some folks, myself included were having this issue. A CSP setting change was posted here that fixed it for us. Looking for it...
 
Some folks, myself included were having this issue. A CSP setting change was posted here that fixed it for us. Looking for it...
It's good to read this, I would be very sad not to be able to drive these cars anymore. I will help in this search, thanks.
 
It's good to read this, I would be very sad not to be able to drive these cars anymore. I will help in this search, thanks.
This was what I was thinking of:

lolz "CSP setting change". My memory. I'm old guys :)
 
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This was what I was thinking of:

lolz "CSP setting change". My memory. I'm old guys :)
If there is a solution, I think it should be provided by DaWallace, perhaps he has already been informed. I am looking through his posts right now.
 
For those in the US, happy Turkey Day! And for Thanksgiving, I'd like to give thanks to all of you on this forum who have been passionate and helpful all these years. For the rest of the world, happy Thursday! :)

Quick question: What C6.R and C5.R mods would you recommend?
- Currently using C5.R from Legion (20191109) as no other C5.R seems to be as good at the moment. C6.R from an unknown (file name: corvette_c6r).

Thanks for your input!
 
Happy Thanksgiving to those who celebrate it.

Lister Storm LMP Pack Version 1.1 for Assetto Corsa

download: https://www.mediafire.com/file/a32gisktg90yxqb/RMS_Lister_Storm_LMP_Pack_Version_1.1.7z/file

-Please delete the earlier version of the mod

Credits

Original: SCC/RMS

Conversion: Kamil Cader. NeilB1971

Model Improvements: Kamil Cader, Peugeot905, Fullnoise

Physics: Peugeot905, Fullnoise

Sound: RMS

LOD's: Fullnoise

Other Lemans Prototypes: https://www.mediafire.com/folder/7g6488jsyt2ux/Lemans_Prototype_Near_Finalized

Screenshots: AndyGTR

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For those in the US, happy Turkey Day! And for Thanksgiving, I'd like to give thanks to all of you on this forum who have been passionate and helpful all these years. For the rest of the world, happy Thursday! :)

Quick question: What C6.R and C5.R mods would you recommend?
- Currently using C5.R from Legion (20191109) as no other C5.R seems to be as good at the moment. C6.R from an unknown (file name: corvette_c6r).

Thanks for your input!
Good C5.R is MIA, I think I am also stuck with Legion ones. C6.R, the best proper GT1 car(URD is the GT2 car) is F302(f302_corvette_c6r_2006):
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For these early ALMS GT1 cars, RSS has the best of the rest of the grid, but actually lacking in ALMS/LM variant since RSS cars are all FIA GT spec. Also still not sure why no one made a skin for RSS's DBR9 with ALMS skin yet...
 
I don't know if this is old news, or if I've been living under a rock, but recently I stumbled across these awsome mods, at least in my opinion, with tons of liveries, overall good looks and decend sound. Mods are from RMS or with his collab. I've downloaded some from assettoworld recently, where I've seen some of his LMP mods posted, but I would like to know if there is some specific site where I can find some more of his GT2/GTC mods? If he posts here lol, just tell me I'm stupid. Btw you can find the Ferrari and Marcos on assettoworld, but i can't remember where I got the Porsche from. I can try to share the folder here if possible, ofc only if you are interested.
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Does someone here know if it is possible for races with older cars to turn off the pit lane speed limit?
Would be very cool if there is a way to quickly do it.

Btw is there anyone who thinks he is able to convert the GPC79 Zandvoort track from rfactor with this extension to the track: https://wookey.forumotion.com/t947-1980-1985-zandvoort-by-luigi-70

And yesss I am quite desperate... Sorry
I'm no expert, but fairly certain that the pit speed limit is hard coded. I've never seen a track with a different limit than 80 km/h.

It also has to do with the surface/model I think. Any surface called PITS gets the 80 limit applied and is considered the pitlane, anything not not.

I guess you could make the fast lane just regular road/track, and only the actual boxes a pitlane. But that's actual modding, and not something you could easily do with a configuration/ext_config. No idea if the AI or even AC in general could handle that.

Again, no expert.
 
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Does someone here know if it is possible for races with older cars to turn off the pit lane speed limit?
Would be very cool if there is a way to quickly do it.
It is possible to do this quickly if you go to surfaces.ini in the data folder of your track and change the line of the roadmesh which has IS_PITLANE=1 to IS_PITLANE=0, but by doing so you will also enable collisions between cars in the pitlane...
It's safer to keep the speed limit enabled...
 
Getting pretty close. A couple of important objects have been added...

S/F Box. Not a perfect match but close enough. Need to darken the green areas:
View attachment 1408865

Cornwell Tools structure at pit entry:
View attachment 1408867

Just because I think it's a pretty picture:
View attachment 1408868
Looking forward to this one! The group I race with online is recreating the 1970 TA season and this track is up next week. Been practicing on it and its a great drive, but was in need of some details and polishing (like something showing the start finish lol) Thanks for putting in the time
:cheers:
 
... Lister Storm LMP Pack Version 1.1 for Assetto Corsa...
First, thanks for share, as always. These mods, although a bit square and with less detail than the dashboard of a Seat Panda, are still very, very fun to drive, at least for me....

And now, a question: in first person view, when the sun falls from behind and reflects on the windshield, the glass becomes almost opaque, which is annoying when driving... is there a way to soften the effect?
 
Closest we can get are the 1979 GPC tracks, some logos changes and it'd be ok. Would be cool to see both Zandvoort and Zolder in AC.

Zolder is done though. The correct layout for 1979-1984 by weikangai. I did the period correct ads. With the help of RMI Wood I removed the factories, windmills and gas station. Check it out.

 
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Zolder is done though. The correct layout for 1979-1984 by weikangai. I did the period correct ads. With the help of RMI Wood I removed the factories, windmills and gas station. Check it out.


I mean, yeah that's a valiant effort, it looks great, but... It's clearly RT's Zolder without some modern stuff (all the modern armco barriers, bridges, infrastructures and all that are still there tho) and doesn't quite evoke the 'real' old Zolder like the 79 GPC mod.

Like what Legion did with Bathurst, it's good but it's not quite the real thing and it bothers my OCD lol
 
I mean, yeah that's a valiant effort, it looks great, but... It's clearly RT's Zolder without some modern stuff (all the modern armco barriers, bridges, infrastructures and all that are still there tho) and doesn't quite evoke the 'real' old Zolder like the 79 GPC mod.

Like what Legion did with Bathurst, it's good but it's not quite the real thing and it bothers my OCD lol

Yeah. My skills are very limited with the tracks. At least it's the correct layout and it's "raceable". Sure it'd be great to have better version. However this one could be improved by adding more trees and replacing the barriers.

It's very hard to get good footage of the track. I have the 1982 and 1984 GP's but none of them show the buildings properly. The 80's F1 is very much negleted in AC which is a shame as it was probably the best era of F1 (with the early 90's). The 1988 and 1992 track packs are superb though. Also 1979 Dijon and 1982 Montreal are amazing.

PS: Shin has WIP 1984 Nurburgring, 1983 Long Beach and 1982 Detroit. Those will be amazing.
 
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Closest we can get are the 1979 GPC tracks, some logos changes and it'd be ok. Would be cool to see both Zandvoort and Zolder in AC.
It really is a crime we don't have 80s Zandvoort, but unfortunately I'm unable to do such things... And if converting the 1979 track (with the Scheckter chicane that we also don't have) we can also add an extension that is there for this rFactor track which is adding the Marlboro corner so both version propably exist and both are maybe able to convert or to make, no idea why we do not have any other 80s Zandvoort in any game, no idea
Yeah. My skills are very limited with the tracks. At least it's the correct layout and it's "raceable". Sure it'd be great to have better version. However this one could be improved by adding more trees and replacing the barriers.

It's very hard to get good footage of the track. I have the 1982 and 1984 GP's but none of them show the buildings properly. The 80's F1 is very much negleted in AC which is a shame as it was probably the best era of F1 (with the early 90's). The 1988 and 1992 track packs are superb though. Also 1979 Dijon and 1982 Montreal are amazing.

PS: Shin has WIP 1984 Nurburgring, 1983 Long Beach and 1982 Detroit. Those will be amazing.
Shin has published some amazing tracks and will also do in the future I think but even he has ruled out Zandvoort entirely as I just asked him about it...

At this point we need to hope for a miracle... Like a very enthusiastic dutch person who has this task as his life goal to contribute to this game... And I bet everyone would like to see that but the major problem is that there is no 80s version (apart from the rF extension/addon) in any game
 
First, thanks for share, as always. These mods, although a bit square and with less detail than the dashboard of a Seat Panda, are still very, very fun to drive, at least for me.... [edit]
You are not alone in this.
Peugeot905 is an absolute wizard. I don't know what it is, morbid attention to stats, math, black magic.
 
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