I’ve created a new pitlane.ai file for the layout 6.Sure.
bsas_h22/6
Layout 6 is the correct one for 1998.
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bsas_h22
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I would appreciate if you could look at the Caesars Palace 1982 fastlane too. The cars always crash in the last corner before the goalline during the races and the ai is both slow and crashy on this track. We managed to improve it a bit with pekkahe but it's still crap.
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caesarspalace1982
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You can download it here : https://www.mediafire.com/folder/90jb3l4zij0l2/bsas_h22
It only has to be used with the layout 6, not tested with others and should not work with them.
To make a pitlane.ai work, the fastlane path and the pitlane path need to cross along a minimal distance, or to be close to each other on a minimal distance, in order to give AI some time to make its choice between staying on the track or pitting-in.
With this layout, there was only 1 intersection point between the two lines, after a flat-out turn, so AI had no time to decide to pit-in.
I've found another ai line for this layout made by Parrilla, you can download it here :
Buenos Aires faster AI
Faster AI for the H22 Buenos Aires Autodromo. You can find the full track for free on his Patreon here. Fast line + boundaries + hints for various layouts: 6 7 8 Alt. 9 Alt. B. 12 15 Other layouts I didn't bother with as many of those are for...
Question to track modders :
This layout is not exactly the 1998 layout.
To achieve this, there are only 5 cones to delete as the one on the following picture :
In the mesh, they are named AC_POBJECT 43, AC_POBJECT 44 .. AC_POBJECT 47.
Their material name is “ butacas”, I think they share this name with all the other cones on the track.
The car can collide with them and move them.
I don’t know much in modding tracks, but if I understood well, the ext_config.ini file allows to modify properties of mesh items.
Is it possible to modify the collision properties and visual properties of these 5 elements?
Or does it need to modify the kn5 file?






