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The previous WSC pack used this same 250LM, they've always been separate conversions. Gadu's conversion is fantastic if course, and somewhat heavier in textures - the WSC one is meant for bigger grids and is a bit more simplified.Same here... After messing two days with both packs, with various result, I ended up keeping most of my original cars. Quite some of the 'new' versions looked worse than before and had multiple issues (for me).
E.g. the Ferrari 250 LM. The GADU Boyz/ F40 LM Lover had a great instrument panel, AC Legends used a simplified one that looked quite bad..
For some cars the skins of the old versions became incompatible...etc...
On the other hand, there were some nice additions![]()
Fortunately, Gadu's worked with Bazza & Co on the latest set, hence some beautiful polish on cars like the Dino and the T33/2 (on Overtake).
There shouldn't be any examples of the old skins not working on the new cars, but note the 911 model is a completely different one (I kept the older 'R' model for the 1968-1971 cars and the new SWB for the 65-67 ones personally).
Something is not working correctly for me, with the latest Alfa TZ2 from the GTCLegends pack. The gaduboyz TZ2(s) are installed as prescribed, but attempts to drive the GTC TZ2 get me the error:
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View attachment 1419088
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I re-downloaded and re-installed both the GTC60s V1.2 TZ2 and the Gaduboyz TZ2, to no avail.
Notable that the other cars using this refer-to-another-car technique work correctly (ferrari 250 GTO and the Alfa 33).
Anyone else? I guess I'll just use the Gadu boyz instead.
(Also notable that when attempting to view (in the CM Showroom) the TC60s TZ2 (and the Alfa 33 Stradale, but not the Ferrrari 250 GTO) results in using the showroom LITE instead of the regular showroom.)
This is an issue caused by different versions of CSP; it works on 2.2 and older but not newer ones. A fix is in the pipeline but give it a week or so for a patch to address a few issues, just ignore the TZ2 for now.
so i can do it for each car listed there but put instead of the example tvr mod (non ac legends) lod names the names of the cars i wanna use instead?
Maybe I misunderstood, but for these three you can copy the KN5 files to the ACL cars, update lods.ini to refer to them, and delete the original cars, if you want to save a few MBs.
@racinjoe013 @Felix789
Awesome that you try to fix the mesh problems at Old Spa.
I remember a deadly one on the far left side of the Holowel Straight.
If I remember correctly it is at around the 100 Meter Sign before Stavelot.
View attachment 1419080
I guess you found it already. If not and if needed a can make a picture when I am back at my PC.
Onto the haybales. I agree with Felix.
It would be great for online racing to have them passthrough or better slightly touchable, like they behave at 60s Zeltweg (https://www.overtake.gg/downloads/zeltweg-1966.67840/).
The reason is that the haybales are often the last thing drivers see before they end their race in a fatal crash, when they only touch them a bit while passing them fast.
To cover both (AI and Online), two different layouts might be and idea.
Many thanks for your effort @racinjoe013
Agree this is a great way to do hay bales, they're inconvenient but not fatal. This is also the reason for the incredible Tulln being a 99/100 rather than the full 100 for me. Maybe 999/1000 is closer.
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