Assetto Corsa PC Mods General DiscussionPC 

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2001 Stealth B6

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For those of you that use triple monitors how do I get the apps to stay where I put them? I've made the pin red but if I exit the game a comeback in they are all piled in one corner.
Thanks
 
o boy, the Nissan Autech March 12-SR by MaidBoy ( found in ACTK garage ) is an immersive marvel!

here my personal skin, with chameleon paint, improved rear window (stickers removed, and improved the rear defog elements)
and nicer leather

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DOWNLOAD

ps : you can always disable my ugle mug from looking back at you in the mirror, simply by editing the ext_config.ini in the skin folder

[DRIVER3D_MODEL]
ACTIVE=1 ;set to 0 to not switch driver and keep a driver w helmet
NAME=driver_no_helmet_cuir
POSITION=0.0,0.0,0.0
 
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For those of you that use triple monitors how do I get the apps to stay where I put them? I've made the pin red but if I exit the game a comeback in they are all piled in one corner.
Thanks
Odd, I never had this issue (also triple screen setup)
Afaik they always stay where you placed and 'locked' them.
 
Does anyone have no tyre textures on track with Tommy78 Audi Quattro? or is it just me?. It appears fine in CM showroom but not on track for some reason.

tried a few things but nothing worked.

thanks
 
For those of you that use triple monitors how do I get the apps to stay where I put them? I've made the pin red but if I exit the game a comeback in they are all piled in one corner...
Odd, I never had this issue (also triple screen setup)
Afaik they always stay where you placed and 'locked' them.
I don't usually have problems either, but it has happened to me a couple of times where everything has been misconfigured and the apps have gone wherever they want... I don't know the reason, but I think it has always happened when installing a possibly fault mod or app...
 
I don't usually have problems either, but it has happened to me a couple of times where everything has been misconfigured and the apps have gone wherever they want... I don't know the reason, but I think it has always happened when installing a possibly fault mod or app...
I wonder if it has something to do with how one originally configures the triple screen setup. It's been 3 years since I did mine so I can't recall the ins and outs but I eventually settled on using an app called DisplayMagician, and have seldom had a problem since then.

The only problem I do still regularly have with my triple screen setup is caused by tracks that seem to be missing some critical element of code. It seems that tracks made by less skilled creators, particularly photo maps and a lot of touge, or free roam tracks, make all my app windows move up into the top left corner of the left screen. I am also unable access other windows apps normally available off to the right side of the right screen.

I can't see that there should be any connection between a track not having more than one pit box, or not having AI lines, but it does seem that tracks that are typically missing these features are always the tracks which cause most of my favourite pinned apps to move around, and some to be switched off completely, even when I open another good track thereafter.

If anyone has any ideas as to what needs to be added to these problem tracks it would be greatly appreciated. My workaround is to switch to an alternate desktop, like Desktop 4, whilst still on another track, before trying any new track I am suspicious of. This prevents the tedious process of rearranging my apps back to where I like them.


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Popping up, as in radioactive swamp? I've been looking everywhere for a way to bring this mess back to its original dark green value. The only way seems to be bringing any form of ambient light in pure to a lower level, or adding more ambient occlusion.

@racinjoe013 have been doing an amazing job to bring the values back to a perfect level in his tracks edits but lately CSP has gone over the edge and it looks overbright again. @ClimaxF1 has done, again, some edits to overcome the new brightness as well, but i can see it's back to overexposed values as well in its edits (just tried Mugello to be sure, and it's not that bad, but it was PERFECT when it came out).

It's still very tricky. I guess there's some grassfx shader or material value value we could bring down thru an extension.ini file, but it could be nice to have a little control over it directly from CM.

Here's the config basics : https://github-wiki-see.page/m/ac-custom-shaders-patch/acc-extension-config/wiki/Tracks-–-Grass-FX

Personal opinion, we have to find a way to get the tracks to look good automatically. I've been trying to play Sergio Loro's old tracks lately with CSP 0.2.7 and they look terrible for some reason. I had to edit very specific values in the ppfilters to bring them back to a decent graphic level, but i remember playing them a few months ago and they looked pretty good.

My guess is either Pure or CSP has added plenty of shaders, glare options, lighting FX and playing old tracks with no CSP updates has become a lottery. Even new versions of super neutral ppfilters, the ones you can trust, like Natural Mod or Pure, cannot render them to their past glory. And it has been mentionned here multiple times, that it's a nightmare as well for creators and modders, as with each new iteration comes new challenges to overcome, edit and add for mods to work properly.

(i'm actually trying rn to make a vid on Sergio Loro's Watkin Glens 60s, with racinjoe's edits, and none of the 30 ppfilters i have, past and new, manage to render it properly. It's a nightmare.)

Edit : it's omething since csp 0.2.5 and beyond. Reversing to 0.2.4, everything looks absolutly glorious.
fixed in the latest CSP dev versions...
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Ok, windows is fixed, motivation is back. I'm going to roll updates one by one. Starting with the very very very old 2007 mod

2.0 version brings you :
-Shaders, to make it up to standard
-Fixed mclaren leds not being alpha test
-Updated Ao on some cars
-Using the tyres from the 2008 mod to have better look
-2K textures for cars so that they don't look low resolution.
-blurred rims and glowing brakes
Download HERE
 
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Almost done. I just need to work out some issues with the shadows (or lack thereof) on the bushes that I somehow messed up and cut some of the yellow tint. It's just a different look for an already great track. Maybe you like, maybe you don't.

Before:
View attachment 1430979

After:
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You are a wizard, truely revive tracks.
Have you ever considered gave to sergio all the work you made so he could include them directly ? Instead of having 2-3-4 differents version?
 
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Today on overtake, a skin modder with his gigantic knowledge of physics wanted to tell everyone that I stole the physics from theraceproject.


I'm busted guys..... I Admit it, with 4 years in here I actually stole the physics from a patreon modder who have been here for a year. It's not like I have the resources to do it myself, or actually copy the physics from a better source.....



(The suspension geometry hasn't changed actually since the first version of the 2008 mod that was released in july 2023, meaning if it's the same, then it's theraceproject who copied me. And it honestly doesn't matter because the geometry comes from kunos)

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s reactions mr GIF
 
Ok, windows is fixed, motivation is back. I'm going to roll updates one by one. Starting with the very very very old 2007 mod

2.0 version brings you :
-Shaders, to make it up to standard
-Fixed mclaren leds not being alpha test
-Updated Ao on some cars
-Using the tyres from the 2008 mod to have better look
-2K textures for cars so that they don't look low resolution.
-blurred rims and glowing brakes
Download HERE
A very nice update, thank you for this in the first place, but there's a little mistake for the Ferrari.
The skin "Kimi Raikkonen Marlboro - Early" doesn't have Marlboro on the car..." is there a way to fix that?
 
Ok, windows is fixed, motivation is back. I'm going to roll updates one by one. Starting with the very very very old 2007 mod

2.0 version brings you :
-Shaders, to make it up to standard
-Fixed mclaren leds not being alpha test
-Updated Ao on some cars
-Using the tyres from the 2008 mod to have better look
-2K textures for cars so that they don't look low resolution.
-blurred rims and glowing brakes
Download HERE
thank so much man ,don't let you down by stupid people ,you're making a superb job,walk this way my friend ...Ac community loves your mods.
 
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thank so much man ,don't let you down by stupid people ,you're making a superb job,walk this way my friend ...Ac community loves your mods.
No my motivation isn't tied to people opinion, it's mostly related to this

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A very nice update, thank you for this in the first place, but there's a little mistake for the Ferrari.
The skin "Kimi Raikkonen Marlboro - Early" doesn't have Marlboro on the car..." is there a way to fix that?
Are you sure? checking the files the skin file in that folder is indeed malboro, and has the same name than in "Massa marlboro early"
 
Are you sure? checking the files the skin file in that folder is indeed malboro, and has the same name than in "Massa marlboro early"
I can't read correctly sorry, that caused my mistake... In fact this error exists but not with the early season model, it is the Raikkonen Marlboro skin for the late season one, that does not show the Marlboro logos but lemme check if this is just an error with the showroom

Edit: no it is not, below is a picture of the skin in the game
 

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I can't read correctly sorry, that caused my mistake... In fact this error exists but not with the early season model, it is the Raikkonen Marlboro skin for the late season one, that does not show the Marlboro logos but lemme check if this is just an error with the showroom

Edit: no it is not, below is a picture of the skin in the game
that's not early though, it has the cockpit fin. Does massa early work?

Edit : now it's me who can't read, the skin file has an extra T so yeah won't work will fix that
 
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that's not early though, it has the cockpit fin. Does massa early work?
I said, that I read the wrong folder accidentally, it is the late season, not the early one, I got it fixed, the files of the skin do have a "T" where it is not supposed to be (wrong naming), example: I renamed "Ferrari_T05.dds" to "Ferrari_05.dds" and that fixed it, same with the other two files where I removed that "T".
 
I said, that I read the wrong folder accidentally, it is the late season, not the early one, I got it fixed, the files of the skin do have a "T" where it is not supposed to be (wrong naming), example: I renamed "Ferrari_T05.dds" to "Ferrari_05.dds" and that fixed it, same with the other two files where I removed that "T".
yeah i edited the comment, will push the hotfix
 
Can someone help me with this please?

Is there a way to keep the normal map working while using the ext_config.ini?

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Update day 1.5

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In this 2.0 update, I fix many things that you can download HERE

Changelog :

  • In first person view, you could see some part of the helmet, forgot to correctly hide them in some cars like BMW sauber
  • The dash not working for some people. Removed the dependency of RARE, and included the font file needed for the dash to work
  • heikki kovalainen didn't have his name in the skin file, it's fixed
  • Honda cockpit fin didn't show up when you changed values in "visual mods"
  • AI Cars pitting after 3 laps only
It also brings a new physics, inside ponz_physics folder, drag and drop the content to the cars folder to automatically replace data.acd of all cars.

This physics comes from the previous 2008 mod I did, and is much more friendly to people using controllers and traction control. So if the default physics are too hard for you, swap to Ponz physics to have a more enjoyable experience


ANNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNND

I bring you the 2008 codemaster model with this update that you can download

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HERE
(You need to download first the V2 of the 2008 mod for this one to work)​
 
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Hi folks how do you cofigure the showrooms to work from scratch using LCS(I have the latest updatye) ? Some skins the metallic silver is just adull grey ? Thanks
 
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