There is also a spot just after start where the cows MOO when you go off track. Still laughing.Hmm. That sounds promising. And it's also suspiciously missing from my track library now, which is probably why I haven't been able to find it for months!
Thanks. I'll reinstall it and see if the puzzle is solved.
EDIT: Bingo! You and samdale12 hit the jackpot. Thanks to you both for that. Much appreciated. (And thanks to Frank25 too for another good guess.)
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Don't fret ! Rainmaker's already made it but the shaders are all over the place. (sadly)Thank you very much!
The F1C Track mods include variations for each year from 1982 to 1988 for Detroit.
With my motivation, I can convert them.
There SOOOOOOOOO much added to it, slows it down a little...is it just me or has someone else the same problem with our most edited car that the download speed of actks update is very very very slow?
Had problems with the latest driver from Nvidia, couldnt get onto desktop just had a black screen had to restart in safe mode uninstall and go back to a driver that worked. Not sure what GPU everyone has but i am running a RTX4090 just a warningIn what way? Tanks the FR?
there must be a problem with modfire, all links are slowis it just me or has someone else the same problem with our most edited car that the download speed of actks update is very very very slow?
It's @Perico Lospa 's fault, I'm sure. 😂there must be a problem with modfire, all links are slow
I wonder if it works like an equalizer. Not sure if it's placebo, but with the script I feel the steering lighter (as if the gain was low), but the effects are within what's expected from the gain level. I think that's why it feels smoother. Unfortunately, if I bump the gain too much to make up for the light steering, I start clipping.Anyone else on a DD base try out the new script and want to chime in? Seems the script works on both the standard physics and if you check extended physics too.
I wish he would note what changed in v1.07 , it can't all be from 1.0.7 ... I'm sure the animated antenna was already in 1.0.6 !
We already have Patreons for screenshots, so the moral abyss in which some of these shysters dwell should surprise not one of us.I wonder if we'll start getting patreons for ffb scripts next, ppfilter-style.
You mean the numberplate? Here is the .psd file I used for the 2005 FIA GT skinpack, both GT1 and GT2. I think it also left some layers for the 97/98 FIA GT numberplate tooDo you know where I can find a blank GTR style plate like this one?
It would be really sweet for a fictional skin...
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The telegram room has a history for the previous versions. Seems the only change is the the AI upscale of the skins.I wish he would note what changed in v1.07 , it can't all be from 1.0.7 ... I'm sure the animated antenna was already in 1.0.6 !
And what's the v1.3 ? I guess it's an older version since his site always shows the car sorted on update date... quite confusing though...
Yea they are different model from different gamesThe telegram room has a history for the previous versions. Seems the only change is the the AI upscale of the skins.
The other one "V1.3" looks to have differences in regards to larger wheels, different front bumper, and additional changes on the interior. Comparing the wire frames in showroom they are definitely different models. Maybe both models were converted from different games?
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The telegram room has a history for the previous versions. Seems the only change is the the AI upscale of the skins.
The other one "V1.3" looks to have differences in regards to larger wheels, different front bumper, and additional changes on the interior. Comparing the wire frames in showroom they are definitely different models. Maybe both models were converted from different games?
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This may have been mentioned elsewhere, but is there anyway of turning them off? I've gone and downloaded all the updated VRC content via their new portal downloady thingy, yet the message to update their content still persists in content manager. I kinda wish it would piss off now.Another sweet day, another Content Manager autoupdate with autoupdates disabled.
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It's @Perico Lospa 's fault, I'm sure. 😂
it's a bug with the new kn5 loader, if you deactivate it it solves the problem in game but not for preview generation.sorry for the bump but anyone has a clue as to why preview generation is messed up in a sense that the helmets, but also other textures like car numbers (!) are being reused from first skin on all next skins ?
eg. F302's 2013 Zytek Z11SN Nissan , when I generate new previews for all skins, they all have number 42 (from the first skin
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Is there a (new) setting responsible for this? Or it's a bug I imagine...