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Now I'm mainly working on my back))Out of curiosity, what are you working on?
it hurts and doesn't allow me to sit behind the wheel for more than 30 minutes.
Now I'm mainly working on my back))Out of curiosity, what are you working on?
You might need thisNow I'm mainly working on my back))
it hurts and doesn't allow me to sit behind the wheel for more than 30 minutes.
Yes, that is possible. Similar to car materials, you can modify shaders, textures, and material properties for tracks dynamically in real-time.I have a question for the modders please. Is there a way to edit the track materials of the various elements of the track as it is possible for the cars through extension file? For example in the extension file of each car you can edit in real time the prop of each material for the car, I was wondering if the same was possible for track elements in the track extension
IdemInvisible left rear suspension on the Codies Williams, weirdly enough it is there but it's just not rendering in game for whatever reason lol
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So, the system throws you error logs, and on top of that, it makes fun of you by putting in smilies...?About the comatose state...
it might come soon enough... or not.And finally, i gave another try at the Usual Suspects Dundrod and the AI Fastlane seems to be broken. There's another AI fastlane in the folder, but it needs rework on the sidelines? Is there any newer version available?
Perfect, to find such a thing for cars I go into the showroom and by clicking on different parts of the car this gives me the name of the texture I want to change the material of. How can I do the same for the tracks?Yes, that is possible. Similar to car materials, you can modify shaders, textures, and material properties for tracks dynamically in real-time.
You can use Objects Inspector in the game and just ALT+click on any object.Perfect, to find such a thing for cars I go into the showroom and by clicking on different parts of the car this gives me the name of the texture I want to change the material of. How can I do the same for the tracks?
For GT3's, I use the TRR cars (but with a twist) because they are well balanced. The twist is that I did a physics swap of the TRR cars with copies of their RSS and other counterparts. So I get the RSS models and skins, but the TRR physics and BoP. It was time consuming, but well worth it for when I want to do some GT3 racing. You could just use the TRR cars and avoid the whole physics swap part. They may not have the quality models and skins, but they are not bad.are there any good carpacks where the cars are bop´ed nicely?
Looking for GT3, LMH, Touring Cars (except the VRC & Cyril mods) etc.
Too bad Cyril doesn´t have the BMW yet.
It kind of works but it acts differently from the car material, is there any kind of guide on how to do this correctly?
Bro.For GT3's, I use the TRR cars (but with a twist) because they are well balanced. The twist is that I did a physics swap of the TRR cars with copies of their RSS and other counterparts. So I get the RSS models and skins, but the TRR physics and BoP. It was time consuming, but well worth it for when I want to do some GT3 racing. You could just use the TRR cars and avoid the whole physics swap part. They may not have the quality models and skins, but they are not bad.
Have you created a bop to be able to use RSS cars, URD etc etc and have balanced races?
Thank you so much! These are awesome!F1 2010 V5 mod released by Cimmerian_IterLongest developed mod got more complete for V5, I have separated this update in 2 parts, for poor people like me who lives with a 500GB hardrive
Changelog :
Shader update Added the 2 late season variant of Williams and Virgin from LMT Increased steering lock so that you can do monaco hairpin New steering wheel for the williams New skin pack for every cars, showcasing every variant of drivers helmet, skins and liveries across the season. Made by GIL
Download car HERE
Download skins HERE
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I really hoped to not have to do this, but i will seeThank you so much! These are awesome!
Do you plan on creating LODs so we can use them for actual racing without impacting performance too much?
I drive 45 championships so i use allot of carpacks or combos. If you don´t mind manually BOPing (with ballast and restrictor)are there any good carpacks where the cars are bop´ed nicely?
Looking for GT3, LMH, Touring Cars (except the VRC & Cyril mods) etc.
Too bad Cyril doesn´t have the BMW yet.
Small aesthetic fix for this car: the steering wheel stitching was never mapped correctly, so was just appearing as mis-matched thick stripes with ksAmbient and ksDiffuse set to zero to try to hide it... but this just meant it appeared as thick black stripes on the inside of the rim.E46 M3 by Maid Cafe
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'02 BMW E46 M3 Release - Maid Cafe
Important Note: Mod includes custom font for proper work of cluster instruments. Be sure to fully install the mod! Car got a hotfix! Your current version should be 1.01 Requires CSP 0.2.3+ General Info: Converted by Me; Physics by Arch; Sound by SCIBSOUND; Tyre model by Ini-F (a.k.a...boosty.to
;hide steering wheel stitching
[MESH_ADJUSTMENT_...]
MESHES=78_T001
IS_RENDERABLE=0
when you have done a manual boping with ballast and restrictor it´s possible to share these presets as wellI drive 45 championships so i use allot of carpacks or combos. If you don´t mind manually BOPing (with ballast and restrictor)
i could surely suggest some to you.
What I can warmly recommend to you is this BOP project, which I am also a little proud of, because it is already very very good and a final update is already in the works
nivekBSs RSS-GT plus BOP Project
I have driven several FIA GT 2003-05 championship seasons and achieved very good mixed up results with the following cars: rss_gt_vortex_v10 rss_gt_ferruccio_55 rss_gt_ferruccio_57 rss_gt_lanzo_v12 rss_gt_tornado_v12...www.overtake.gg
I found this somewhere, discord probably, than adjusted the values a bit and added few others cars.Have you created a bop to be able to use RSS cars, URD etc etc and have balanced races?
I don´t get you nowwhen you have done a manual boping with ballast and restrictor it´s possible to share these presets as well![]()
I've never read anything more beautiful, you almost made me cry 😩Anyway NivekBS is my personal god-on-earth and his BoP projects are pure gold.
Manfeild v1.1
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Manfeild: Circuit Chris Amon (formerly Manfeild Autocourse) is a motor sport circuit located in Feilding, New Zealand. It was built by the Manawatu Car Club in 1973 as a purpose-built course. In 1990 extra land was acquired and the circuit extension built, bringing Manfeild up to international standards. The circuit was renamed the Manfeild: Circuit Chris Amon, in honour of former New Zealand Formula One driver Chris Amon, on 25 November 2016.
The name "Manfeild" was derived from "Manawatu" being the region the circuit is in and "Feilding" the town it is in. (Wikipedia)
Conversion from rFactor.
-CSP recommended
-32 pit/start
-AI, cam
-4 layouts
Credits & Thanks;
Original Track by Daniel Greenwood
-Thank you for giving me permission
AC Converted by @shi (shin956)
logo.png and sections.ini by @Fanapryde
some textures by kunos
background from manfeild_circuit_chris_amon
Test and Feedback by @Masscot , @Fanapryde , @Breathe
Enjoy.
Converted upon request by Patreon member john brown.
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v1.1 changelog;
Changed crowd textures by Kniker97. (Thanks)
Added fence config by Breathe. (Thanks)
Added 3D terrain.
Added Sand Edges.
Fixed sand mapping.
Updated AI lines and sidelines for all layouts.
Updated bk_branches.dds.
Some minor fixes.
Sorry now I got what you meantI don´t get you nowWhat exactly do you mean? Those RSS+ gt package?(just follow the link)
I've never read anything more beautiful, you almost made me cry 😩![]()