I was checking on the Morisan Tree update for Sauerlandring and it seems he has a version with proper grassFX :
My version is completely grass barebone, i wonder if it's just my version or if i ****ed up something. Can any of you gentlemen check on their version ?
The ext_config shows these lines, so there should be something :
[GRASS_FX]
GRASS_MATERIALS=Background
OCCLUDING_MESHES=1ROA0,1ROAD1,1ROA2,1ROAD3,1ROA4,1ROAD5,1ROA6,1ROAD7,1ROA8,1ROAD9,1ROA10,1ROAD11,1ROA12,1ROAD13,1ROA14,1ROAD15,1ROA16,1ROAD17,1ROA18,1ROAD19,1ROA20,1ROAD21,1ROA22,1ROAD23,1ROA24,1ROAD25,1ROA26,1ROAD27,1ROA28,1ROAD29,1ROA30,1ROAD31,1ROA32,1ROAD33,1ROA34,1ROAD35,1ROA36,1ROAD37,1ROA38,1ROAD39,1ROA40,1ROAD41, 1PPIT0
OCCLUDING_MATERIALS_ALPHA=Kart White
HEIGHT_MULT=0
EDGE_MULT = 0
COLOR_FACTOR = 1.07
TYPE_OFFSET = 0
SHAPE_SIZE=0
SHAPE_TIDY=0.6
SHAPE_CUT=0
TEXTURE = grass_fx/highlands.dds
TEXTURE_GRID = 2, 3
[GRASS_FX_TEXTURE_GROUP_0]
PIECE_0 = 4, 1
PIECE_0_CHANCE = 100
PIECE_0_SIZE_MULT = 1, 1.2
PIECE_1= 4, 1
PIECE_1_CHANCE= 100
PIECE_1_SIZE_MULT= 1, 1.2
PIECE_2 = 4, 1
PIECE_2_CHANCE = 100
PIECE_2_SIZE_MULT = 1, 1.2
PIECE_3 = 4, 1
PIECE_3_CHANCE = 100
PIECE_3_SIZE_MULT = 1, 1.2
[GRASS_FX_TEXTURE_GROUP_1]
PIECE_0 = 4, 1
PIECE_0_CHANCE = 100
PIECE_0_SIZE_MULT = 1, 0.35
PIECE_1= 4, 1
PIECE_1_CHANCE= 100
PIECE_1_SIZE_MULT= 1, 0.35
PIECE_2 = 4, 1
PIECE_2_CHANCE = 100
PIECE_2_SIZE_MULT = 1, 0.35
PIECE_3 = 4, 1
PIECE_3_CHANCE = 100
PIECE_3_SIZE_MULT = 1, 0.35
[GRASS_FX_TEXTURE_GROUP_3]
PIECE_0 = 4, 1
PIECE_0_CHANCE = 100
PIECE_0_SIZE_MULT = 1, 0.7
PIECE_1= 4, 1
PIECE_1_CHANCE= 100
PIECE_1_SIZE_MULT= 1, 0.7
PIECE_2 = 4, 1
PIECE_2_CHANCE = 100
PIECE_2_SIZE_MULT = 1, 0.7
PIECE_3 = 4, 1
PIECE_3_CHANCE = 100
PIECE_3_SIZE_MULT = 1, 0.7
[GRASS_FX_CONFIGURATION_A]
TEXTURE_BASE_CHANCE = 0
TEXTURE_GROUP_0_CHANCE = 0
TEXTURE_GROUP_1_CHANCE = 0
TEXTURE_GROUP_2_CHANCE = 0
MASK_MAIN_THRESHOLD = 0
MASK_RED_THRESHOLD = 0
MASK_MIN_LUMINANCE = -0
MASK_MAX_LUMINANCE = 0
TRIM_PERIOD = 0
SHAPE_SIZE = 0, 0
SHAPE_TIDY = 0, 0
SHAPE_CUT = 0, 0
[GRASS_FX_CONFIGURATION_B]
TEXTURE_BASE_CHANCE = 0
TEXTURE_GROUP_0_CHANCE = 0
TEXTURE_GROUP_1_CHANCE = 0
TEXTURE_GROUP_2_CHANCE = 0
MASK_MAIN_THRESHOLD = 0
MASK_RED_THRESHOLD = 0
MASK_MIN_LUMINANCE = 0
MASK_MAX_LUMINANCE = 0
SHAPE_SIZE = 0, 0
SHAPE_TIDY = 0, 0
SHAPE_CUT = 0, 0
[GRASS_FX_CONFIGURATION_C]
TEXTURE_BASE_CHANCE = 0
TEXTURE_GROUP_0_CHANCE = 10
TEXTURE_GROUP_1_CHANCE = 1
TEXTURE_GROUP_2_CHANCE = 1
MASK_MAIN_THRESHOLD = 0.2
MASK_RED_THRESHOLD = 0.09
MASK_MIN_LUMINANCE = 0.0
MASK_MAX_LUMINANCE = 1.0
HEIGHT_MULT = 1
EDGE_MULT = 0
COLOR_FACTOR = 1.0
TYPE_OFFSET = 1
SHAPE_SIZE = 1.00
SHAPE_TIDY = 10.5
SHAPE_CUT = 0.0, 0.0
[GRASS_FX_ADJUSTMENT_0]
MESHES =
MAP = A
[GRASS_FX_ADJUSTMENT_1]
MESHES =
MAP = B
[GRASS_FX_ADJUSTMENT_2]
MATERIALS = Background
MAP = 0, 0, 1[ABOUT]