Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
  • 146,799 comments
  • 43,692,144 views
A lot of tracks stopped working with the new CSP.

For example this Shanghai track. Cars crash right after the race start. Any ideas?

Works perfectly with 0.179.


It's annoying because ACU Sepang (and its variations) all have had this crazy pitstop issue for years. If you create a 20 lap race with one mandatory pitstop (by manipulating the cars fuel load as I do with my seasons), and when the ai cars pit around 9th - 11th lap, they'll lose one full lap from their lap counter. After pitting the leading car is suddenly 1 minute behind you because of that lost lap. I've tested all variations of that ACU Sepang and they all have this same unique issue. Never seen it on any other track.
 
Last edited:
Hi does anyone know Why my gpu load is 140 % in Asseto Corsa with content Manager although I am just in the Garage with my car ? Not Even startet ? ( 4080 super and 7800x3d) and the pc is getting way Louder than in any other Games I guess the pc Fan is going Crazy. I am Bit scared to damage my gpu xD
I don't know what's going on with AC lately either, I always get the 'Nvidia drivers failed to initialise' message when launching a session - mind you I don't have any overlays active and the drivers are up to date. And, ofc, only AC throws this message - as I can play an endurance race on LMU without a peep lol
 
Last edited:
Embarrassed Shame GIF
Okay, okay, okay; as my prestige, honor and mental acuity are being called into question, let's clear this up...

When Red_Manuel pointed that there was a mistake in the livery name, I saw that the "skinname" in ui_skin.json said "1995 Campionato Italiano Super Turismo," so I assumed that was the mistake, and suggested that the correct spelling was Superturismo... (And to add fuel to the fire, CrisT86 mistakenly thought that I was saying that writing it all together was incorrect, when I meant precisely the opposite...)

That should count as half a hit, right? 😁
 
Last edited:
Hi does anyone know Why my gpu load is 140 % in Asseto Corsa with content Manager although I am just in the Garage with my car ? Not Even startet ? ( 4080 super and 7800x3d) and the pc is getting way Louder than in any other Games I guess the pc Fan is going Crazy. I am Bit scared to damage my gpu xD
What Nvidia drives are you using. I had same issue with some new drivers. For me 566.xx driver works ok.
 
Okay, okay, okay; as my prestige, honor and mental acuity are being called into question, let's clear this up...

When Red_Manuel pointed that there was a mistake in the livery name, I saw that the "skinname" in ui_skin.json said "1995 Campionato Italiano Super Turismo," so I assumed that was the mistake, and suggested that the correct spelling was Superturismo... (And to add fuel to the fire, CrisT86 mistakenly thought that I was saying that writing it all together was incorrect, when I meant precisely the opposite...)

That should count as half a hit, right? 😁
Nope, mine was a confirmation of your info (probably my message was not so clear). Anyway no big issue ;)
 
A lot of tracks stopped working with the new CSP.

For example this Shanghai track. Cars crash right after the race start. Any ideas?

Works perfectly with 0.179.


It's annoying because ACU Sepang (and its variations) all have had this crazy pitstop issue for years. If you create a 20 lap race with one mandatory pitstop (by manipulating the cars fuel load as I do with my seasons), and when the ai cars pit around 9th - 11th lap, they'll lose one full lap from their lap counter. After pitting the leading car is suddenly 1 minute behind you because of that lost lap. I've tested all variations of that ACU Sepang and they all have this same unique issue. Never seen it on any other track.
Works #1 on my side, CSP 0.2.12-preview1

1750066808118.png
1750066808118.png
 
Are there any global differences from the two versions that already exist?? :confused:

https://www.overtake.gg/downloads/2025-fia-wec-ferrari-296-gt3-rss-skin-pack.76858/
 
Nope, mine was a confirmation of your info (probably my message was not so clear). Anyway no big issue ;)
Okay, okay, okay; as my prestige, honor and mental acuity are being called into question, let's clear this up...

When Red_Manuel pointed that there was a mistake in the livery name, I saw that the "skinname" in ui_skin.json said "1995 Campionato Italiano Super Turismo," so I assumed that was the mistake, and suggested that the correct spelling was Superturismo... (And to add fuel to the fire, CrisT86 mistakenly thought that I was saying that writing it all together was incorrect, when I meant precisely the opposite...)

That should count as half a hit, right? 😁
Everything has been resolved privately, but thanks for the interest.
 
Are there any global differences from the two versions that already exist?? :confused:

https://www.overtake.gg/downloads/2025-fia-wec-ferrari-296-gt3-rss-skin-pack.76858/
some small tweaks, added the LM24 liveries. My post at overtake will be deleted in the future ;-)
 
Last edited:

And before there are some questions:
it’s a complete pack with my 3 previous skins 7+8 WEC & 7 LM24. To complete the package, I finally did the #8 as seen in LM.

corrected some mistakes,
added the actual Numplate design to #7, added new window shaders from #7 LM24 to the WEC skins,
added #8 LM24

1abaf83659925158e84610bb2f38efc6.png5db7a527ec7579742fe7262153b55c72.png1d903bbf18e44f12fceb3e54580625c8.png75c6baa314090ce537623bd7e7908f07.png91b6a9d5f04baf964aff895750cb05f8.png97b0f6970b7736a22381d1da6ea0bf25.pngacfde9d518f863f2196527e7153f52dd.png8f566251c0da8a93e9dba91c7ad30ae4.pngb3264137917bf6853afc48dc8f664b50.png132998c347e5dd616423587855a4ba85.pngdf57b6d91701f02227359926197c2ce3.png40f4224a8a355e006619430a5855c38f.png
 
Last edited:
nobody wanted me to post this:View attachment 1457740

sx LeMans v3.0
DOWNLOADS: on google drive on mediafire

(EDIT2:
might interfere with some track mods that added/removed stuff
you may have to reinstall camera or other mods, but overwriting old one could work just fine)

-added ACF 24h layout by @gunnar333
--AC_CREW for all 45 pit slots
--More strict, stay inside the white lines!
--Added cut zone on the outside at turn 7 (Mulsanne corner)
--Redefined the inner curb / cut zone at turn 4 (Tertre Rouge)
--Adjusted cut zones and pit lane entry
--Start positions as IRL on side of s/f straight

-added 2024 and 2025 skins, some bits in default layout are now for 2025
-moved wall in porsche curves more near the kerbs as irl
-added medical center, slightly straightened pit entry
-added spectators after Mulsanne corner and one big tree
-added "Partedis" signs and flags on woodyard
-added flags on and also renamed "Stade Marie Marvingt"
-added scrolling display to Michelin-Timing-Tower (lua script)
--shows best lap times for teams/players sorted by position or -PITS- or -leader-
--or F C Y ! / BLACK FLAG !
--EDIT: if available will show car livery instead of car number

-fixed dark red asphalt into indianapolis
-sandtraps now without tyre noise
-redone last kerb on the right before Indianapolis
-removed some trees, lowered horizon
-removed camping stuff on the right before karting complex
-re-positioned trees around Dunlop chicane
-more texture changes
-more fences in places, slightly reworked pit bridge + surroundings
-more ads, small light changes in config

EDIT3: NO - cones in pitlane are not physical, not even when unpacking "_extras\cones_moveable.zip"
View attachment 1457658
View attachment 1457659
Awesome!! Does the latest Pyyer Le Mans 2025 extension also work with your latest track version?
 
Yes it "works" and loads up just fine.

But did you start a race and it works ok with 20 car grid? No crashes on the starting line? For me it's a complete mayhem.
I haven't tried a race at LeMans in a very long time because all of the AI cars want to pit on the 2nd lap or so.
 
nobody wanted me to post this:

sx LeMans v3.0
DOWNLOADS: on google drive on mediafire

(EDIT2:
might interfere with some track mods that added/removed stuff
you may have to reinstall camera or other mods, but overwriting old one could work just fine)

-added ACF 24h layout by @gunnar333
--AC_CREW for all 45 pit slots
--More strict, stay inside the white lines!
--Added cut zone on the outside at turn 7 (Mulsanne corner)
--Redefined the inner curb / cut zone at turn 4 (Tertre Rouge)
--Adjusted cut zones and pit lane entry
--Start positions as IRL on side of s/f straight

-added 2024 and 2025 skins, some bits in default layout are now for 2025
-moved wall in porsche curves more near the kerbs as irl
-added medical center, slightly straightened pit entry
-added spectators after Mulsanne corner and one big tree
-added "Partedis" signs and flags on woodyard
-added flags on and also renamed "Stade Marie Marvingt"
-added scrolling display to Michelin-Timing-Tower (lua script)
--shows best lap times for teams/players sorted by position or -PITS- or -leader-
--or F C Y ! / BLACK FLAG !
--EDIT: if available will show car livery instead of car number

-fixed dark red asphalt into indianapolis
-sandtraps now without tyre noise
-redone last kerb on the right before Indianapolis
-removed some trees, lowered horizon
-removed camping stuff on the right before karting complex
-re-positioned trees around Dunlop chicane
-more texture changes
-more fences in places, slightly reworked pit bridge + surroundings
-more ads, small light changes in config

EDIT3: NO - cones in pitlane are not physical, not even when unpacking "_extras\cones_moveable.zip"
This version really looks so good, thank you so much. The only downside for me is those awful low-res cars parked right at the entrance of the pits...is there any way to remove them? I can´t remember seeing them in 2.9 or any other version of this map floating around.
 
This version really looks so good, thank you so much. The only downside for me is those awful low-res cars parked right at the entrance of the pits...is there any way to remove them? I can´t remember seeing them in 2.9 or any other version of this map floating around.
There is a solution to make those low-res cars look attractive...

1750087766836.png
 
Hello,
As a gift, here is the ext_config lines for the wipers for the TRR Aston Valkyrie V2; enjoy:


---------------------------------------
[ANIMATED_WIPER_...]
MESHES = valk25_wiper
UNDERLYING_SURFACE = valk25_wino
DEBUG = 1 ; remove when everything is ready

[MESH_ADJUSTMENT_...]
MESHES = valk25_wiper, valk25_wino, valk25_wini
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1

[ANIMATED_WIPER_0]
ANIMATION_OFFSET = 0.24
DEBUG = 1
MESHES = valk25_wiper
UNDERLYING_SURFACE = valk25_wino
GROUP_0 = 'valk25_wiper@A=*'
GROUP_0_ANGLE_FROM = -42.2
GROUP_0_ANGLE_TO = 43
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = -0.00027444112, 0.83812696, 0.5454751
GROUP_0_AXIS_OFFSET_1 = -0.00027444112, 0.83812696, 0.5454751
GROUP_0_BENDING_FROM = 0.075
GROUP_0_BENDING_TO = 0.205
GROUP_0_END = 0.0077590942, 0.8118019, 1.0735703
GROUP_0_PIVOT = -0.0038217865, 0.50689036, 1.5964872
GROUP_0_RUBBER_FROM = -0.0022235587, 0.5760718, 1.4975251
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.0098
GROUP_0_RUBBER_OFFSET_EXP = 2.002
GROUP_0_RUBBER_OFFSET_POS = 0.26817936
GROUP_0_RUBBER_TO = 0.0023422241, 0.8336048, 0.98114014
GROUP_0_TWIST_FROM = 0.11556064
GROUP_0_TWIST_TO = 0.828
GROUP_0_BASE_ANGLE_FROM = -49.9
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back