Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
  • 148,408 comments
  • 44,674,753 views
Hey fastlane gurus... could someone finally fix the Kylami 1967 and RJ_Kyalami 1975 mandatory starting line crash on races? That is notorious and it has been there since the day one. It's a lovely conversion of a classic track and I even made all eyecandy for 1982, 1983, 1984 and 1985. But that starting line crash... how can it still be there? :)

I wish I knew how to make proper fastlanes. It's tough I've tried but no cigar.

Try with this https://www.overtake.gg/downloads/ai-updates-for-kyalami-67-mexico-city-67-and-monaco-66.58216/
 
Ooooouh yeah, seems that we have another good gardener around here... For a quick job, it's a tremendous improvement. 😁

That's the point. It's not that AC is bad, it's just that some mods aren't as good as they could be.

(Disclaimer: Personal and non-transferable opinion, take with caution).
Why don't you get involved with skinning? i can teach you how to in less than a day.
 
I put together a track skin for one of my favorite fantasy tracks, Roller Coaster Race Circuit. Wanted to update the LCD screens to something you may actually see in ads.

This was created for an offline Caterham Super 7 championship that I ran and figured I share!

23.07.2025  pure  DMC DeLorean - Roller Coaster Race Circuit - Full Course B (4647).jpg
23.07.2025  pure  DMC DeLorean - Roller Coaster Race Circuit - Full Course B (476).jpg
23.07.2025  pure  DMC DeLorean - Roller Coaster Race Circuit - Full Course B (4758).jpg


 

Attachments

  • Screenshot_21-07-2025_21-13-5.jpg
    Screenshot_21-07-2025_21-13-5.jpg
    102.5 KB · Views: 2
  • Screenshot_21-07-2025_21-13-33.jpg
    Screenshot_21-07-2025_21-13-33.jpg
    128.9 KB · Views: 3
Hello,
Am getting more and more acquainted with CM/CSP... Much improvement I have to say.
Now one thing remains and hope you may have a solution for this; in car (F6 key) I do have visor on helmet, but outside whichever car (so all) I see no visor. So apparently visor is present, but can't be seen always. Hope some can assist in getting this sorted. Thanks much in advance. Am on CSP 2.10 btw.

1753300927020.png
 
Too good to be true maybe... When running Fenryr's Nordschleife in 24H layout I found that the road texture was disappearing, leaving the road white. Usually the tarmac re-appeared down the road a ways, but not always. Seemed limited to 1 map at a time (would change underneath me, not somewhere ahead of me) Did some testing.
  • reboot before running made it do it less (or later).
  • switching to nordschleife layout only did it sometimes and not vast stretches of white like 24H layout, with a reboot it didn't.
  • dropping from my usual Settings>Video>Quality>World Details of <Very High> to <High> didn't fix it, but <Medium> fixed it on Nordschleife layout, but not 24H.
  • I'm thinking it's pushing the limits of my gr-card memory (11 GB)
  • I'm running the 6144 shadow resolution (to great effect) but I forgot to drop that for a test. I will...
FOLLOWUP:
  • I had to lower the shadow resolution to 1k to avoid the texture dropout (2k only dropped out a bit)
  • 6144 makes a big diff in replays, especially at tracks with untamed surfaces where chase cam shadows flicker at lower rez.
  • so, it's the graphics card memory, or the lack of it, that's causing the tarmac dropout. (and this track, that seems to use lotsa texture memory)
  • has never happened on KS_Nordschleife, even at 6144.
  • kinda hard to go back to it ^ though. (color match consistency is way off. Yo! RacingJoe!) I even tried an original install of it (so many additions over the years) Nope.
The Kunos colorist on that ACC project got it right! Tree/grass guy got it almost perfect... (and if this is all due to Fenryr, Kudos! Kunos! Give him a job :)
..
But through it all, stayed locked at 60fps. Nice.

fn_nurburgring_TEXTURE-DROPOUT.png
 
Last edited:
Why don't you get involved with skinning? i can teach you how to in less than a day.
Phew!, for now I have enough to do with increasing and keeping up with my hoarding collection. Opening a new front could completely disrupt the pair of neurons that are still functioning in my brain, although I don't rule it out when I retire and have more free time.

Anyway, thanks for the offer, pal... 😉
 
Too good to be true maybe... When running Fenryr's Nordschleife in 24H layout I found that the road texture was disappearing, leaving the road white. Usually the tarmac re-appeared down the road a ways, but not always. Seemed limited to 1 map at a time (would change underneath me, not somewhere ahead of me) Did some testing.
  • reboot before running made it do it less (or later).
  • switching to nordschleife layout only did it sometimes and not vast stretches of white like 24H layout, with a reboot it didn't.
  • dropping from my usual Settings>Video>Quality>World Details of <Very High> to <High> didn't fix it, but <Medium> fixed it on Nordschleife layout, but not 24H.
  • I'm thinking it's pushing the limits of my gr-card memory (11 GB)
  • I'm running the 6144 shadow resolution (to great effect) but I forgot to drop that for a test. I will...
FOLLOWUP:
  • I had to lower the shadow resolution to 1k to avoid the texture dropout (2k only dropped out a bit)
  • 6144 makes a big diff in replays, especially at tracks with untamed surfaces where chase cam shadows flicker at lower rez.
  • so, it's the graphics card memory, or the lack of it, that's causing the tarmac dropout. (and this track, that seems to use lotsa texture memory)
  • has never happened on KS_Nordschleife, even at 6144.
  • kinda hard to go back to it ^ though. (color match consistency is way off. Yo! RacingJoe!) I even tried an original install of it (so many additions over the years) Nope.
The Kunos colorist on that ACC project got it right! Tree/grass guy got it almost perfect... (and if this is all due to Fenryr, Kudos! Kunos! Give him a job :)
..
But through it all, stayed locked at 60fps. Nice.

View attachment 1467074
Nordschleife isnt the green hell anymore, it now have heavenly road paved in white cloud

Flying Cloud Nine GIF by tokyomegaplex
 
Last edited:
Hey guys, anyone knows if is it possible to use both the AVR_suzuka 2025 and the Pyver F1 extension? I was trying it but I got transparent “asphalt” in half of the track.
 
Hey guys, anyone knows if is it possible to use both the AVR_suzuka 2025 and the Pyver F1 extension? I was trying it but I got transparent “asphalt” in half of the track.
had same issue ,not sure if there is a better solution but what i did was duplicate the track folder,models_***** file and the same track folder inside the ui folder ,then i copy the avr_suzuka files into the duplicate files/folders.
 
Sepang International Circuit all layouts
Updated based on acu_sepang.
3 layouts.
Grass, lights fix.
New second pitlane.
View attachment 1427998

View attachment 1427999
View attachment 1428000
View attachment 1428001
Download: https://mega.nz/folder/z8Il0KCK#sWqQ4VdeEDJGOVOJmhyJ8w(file:sepang_v2_20250211.zip)
Some updates for Sepang International Circuit all layouts(sepang_v2)
sepang_preview9.png


New road surface collision mesh is made for T2, T9 and norh/south layout, let the road surface more smooth when driving. And some details are added by the side of the road:
sepang_preview.jpg

Download: https://mega.nz/folder/z8Il0KCK#sWqQ4VdeEDJGOVOJmhyJ8w(file:sepang_v2_20250724.zip)
 
Some updates for Sepang International Circuit all layouts(sepang_v2)
View attachment 1467172


New road surface collision mesh is made for T2, T9 and norh/south layout, let the road surface more smooth when driving. And some details are added by the side of the road:
View attachment 1467171
Download: https://mega.nz/folder/z8Il0KCK#sWqQ4VdeEDJGOVOJmhyJ8w(file:sepang_v2_20250724.zip)
Could you please fix the curbs coloring pattern (or whatever it's called)? Especially curb on the inside of Turn 1 looks like back in 2016 (-ish) but with the 2024 colors...

 
Last edited:
how to get weather name from pure with ext_config.ini file. Thanks
Why you even want that?
Is it about a track, car or scriptable display?

Maybe a sign with the current weather?

How you want to dynamically control something in the ext_config with such dynamic input?
In a condition?
 
Last edited:
NEMUNO ZIEDAS 2024 Enhanced



View attachment 1467194
View attachment 1467195
Lovely update. Thanks. I even did not notice there is a 2024 variant of this track available.

Edit: some crazy people went onto the S/F line, perhaps they want to commit suicide?

1753350308652.png
 
Last edited:
@Peter Boese there seems to be an issue either with the latest Pure or (more likely) the latest CSP, where if you're driving using ostensibly dry weather that has maybe a 5% chance of light rain, the framerate completely tanks as soon as a single tiny drop of water hits the windscreen. Do you have an inside track as to what's causing this, and whether it'll soon be resolved?
I used to be able to race large grids in the pouring rain at 90fps in VR (RTX 4080/i9-13900kf), but any sort of precipitation is now a completely unplayable slideshow, and that's even ignoring the way the road turns into an undriveable ice rink after a few spots of drizzle, making limping around to the pits almost impossible anyway.
I know we can go in and edit all of the 'dry' weather presets individually to eliminate rain completely, but this seems to get lost when we reset things (as advised to) whenever upgrading Pure.
Can the 'dry' weathers not be set to 100% dry by default to avoid this? Or keep the current presets as they are but add 100% dry versions too?
It seems unlikely that we'll ever have the option to drive in wet weather just to enjoy the aesthetics (unless using older cars without the new 'improved' physics) without grip being ridiculously and unrealistically affected (why this can't be offered as an option I'll never understand), so it would be nice to be able to pick any of the non-rain presets without the danger of rain kicking in at some point, and without having to manually edit them all every time we update Pure.
 
@Peter Boese there seems to be an issue either with the latest Pure or (more likely) the latest CSP, where if you're driving using ostensibly dry weather that has maybe a 5% chance of light rain, the framerate completely tanks as soon as a single tiny drop of water hits the windscreen. Do you have an inside track as to what's causing this, and whether it'll soon be resolved?
I used to be able to race large grids in the pouring rain at 90fps in VR (RTX 4080/i9-13900kf), but any sort of precipitation is now a completely unplayable slideshow, and that's even ignoring the way the road turns into an undriveable ice rink after a few spots of drizzle, making limping around to the pits almost impossible anyway.
I know we can go in and edit all of the 'dry' weather presets individually to eliminate rain completely, but this seems to get lost when we reset things (as advised to) whenever upgrading Pure.
Can the 'dry' weathers not be set to 100% dry by default to avoid this? Or keep the current presets as they are but add 100% dry versions too?
It seems unlikely that we'll ever have the option to drive in wet weather just to enjoy the aesthetics (unless using older cars without the new 'improved' physics) without grip being ridiculously and unrealistically affected (why this can't be offered as an option I'll never understand), so it would be nice to be able to pick any of the non-rain presets without the danger of rain kicking in at some point, and without having to manually edit them all every time we update Pure.
Its because the rainFX shaders will then load first time. Actually i thought i force this at session start with a tiny bit of wetness. Maybe that threshold value was gained in CSP.
 
Last edited:
... some crazy people went onto the S/F line, perhaps they want to commit suicide?...
Or protest (nowadays protesting is trending topic, even for the dumbest cause) against something, like Cornelius Horan...

Screenshot_20250724_134905_Gallery.jpg


Of course, my idea of the brave and tough Irishmen was a bit put on hold when I saw this character trotting around in that cute little skirt...

Screenshot_20250724_134706_Gallery.jpg


Ahemmm... he has good looking knees... 🤔
 
Last edited:
Lovely update. Thanks. I even did not notice there is a 2024 variant of this track available.

Edit: some crazy people went onto the S/F line, perhaps they want to commit suicide?

View attachment 1467207
I'll make a correction by adding road signs not to climb over guardrails,what lengths people go to take a selfie.. 😅
Jokes aside, unfortunately, there's a terrain mesh that passes under that area. I can't place spectators wherever I want, but since it's a random respawn, it can happen.
This should be resolved (I hope) by decreasing this specific Elements value in the layout's data folder, opening the camera facing file for this mesh:

[CAMERA_FACING_0]
SURFACE=1GRASS.002_SUB4
ELEMENTS=840
decrease value to 800 and try
SIZE=0.8,2.0
TEXTURE=content/texture/crowds_stand.dds
TEXTURE_ROWS=4
TEXTURE_COLUMNS=16
SHADED=1
DIFFUSE=0.025,0.025,0.025
AMBIENT=0.1,0.1,0.1
If the crowd textures are just for this track, better to put them in a 'texture' folder in the track folder itself, or as a selectable skin, not in AC root.
For future updates I will follow the advice, I find those textures much better aesthetically than the standard ones (by the way they also have different names), but what you say is right. 😉👍
 
Last edited:
Does anyone have any idea why the track lap counter of Jacarepagua 1988 doesn't work with certain car... but with all other cars it works perfectly.

I mean when you do qualifying and finish the lap, the timer doesn't stop and continues like you never crossed the finish line and as if the lap counter of the track was broken. But it only happens with one certain car(s). Lap counter works fine with all other cars.

What in car data could cause this? Because it's definitely the car as it works fine with other cars. This is another issue that I have with the newest CSP/CM. It used to work fine before. Really weird Twilight Zone stuff again.

Edit: Yes, verified. Works fine with CSP 0.1.79 last stable version. Broken on 0.2.11.
 
Last edited:
Hey, lately my bahrain_2020 made by jk0011 (upd. by Blackcelica) v1.12 looks like this:

Screenshot_tmw_ultima_gtr_gt2_bahrain_2020_24-6-125-16-3-39.png
Screenshot_tmw_ultima_gtr_gt2_bahrain_2020_24-6-125-16-2-32.png


The track sides are transparent and I can't select any object to figure out what's there and what properties that object has. Can anyone check if this is a common problem or just mine? I suspect a CSP setting (latest) or maybe a bad ext_config.ini file, but it worked well in the past. Thank you.
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back