Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Fictional modern skin for shin's excellent Centra Park Mine Circuit:

Screenshot_mclaren_mcl39_mine_circuit_99_26-6-125-11-35-2.webp

Screenshot_mclaren_mcl39_mine_circuit_99_26-6-125-11-35-14.webp
Screenshot_mclaren_mcl39_mine_circuit_99_26-6-125-11-35-23.webp


 
Sure. My experience is very limited as I only adjust and drive classic F1 cars. Stuff that I do work with my seasons and lower aggression numbers definitely reduce the problems. And surely there are cars that can probably handle bigger aggression numbers but I think you should not use general settings but set them to every driver individually. Especially in F1 seasons it's very important to make the two, three top drivers more aggressive and max their AI level (compared to the rest of the grid). There should be significant differences between Lance Stroll and Max Verstappen. In the old days (80's) 4-5 second gaps in qualifying were normal. Now they're all within 1 second of eachother which probably would make setting up a 2025 season way more difficult.

When I started tuning these years ago I only did stuff of CM... you know ballast, restrictor and they never worked for me. I got idiotic qualifying results like Luis Perez-Sala outqualifying Senna and Prost in the 1988 season.

I use the championship JSON files to define things and never, ever touch anything on CM. And even if I did I think those JSON files are always the priority and ignore the CM settings anyway. However I get ultra realistic QF results. For example in my 1988 season Senna and Prost took 15 poles out of 16. Berger took the one that was left. And amazingly, that's how it was in real 1988 season too. In my 2007 season Alonso, Raikkonen and Hammy ended up within 6 points to eachother.

But yeah... if you have cars that can handle higher aggression and don't have those issues (and don't have the time or patience) to make individual driver settings general 75 could work fine. Cheers.

I suppose high downforce and grippy cars allow for a better AI behaviour in AC. I haven't tried your championship, will def do (i'm still stuck in the early 70s).

From my experience, most issues i have with AI are with low grip cars. The AI just... sucks, and i'm just 10 secs ahead whatever the track.

I'd be pleased to be proven wrong with a vintage car/track combo that would leave me in the dirt, but i haven't found one yet, and i don't really think current hardcoded AI limitations allows for more room on the matter.

And yet, with broken car app or the AI app, you have some minor access. In my dreams, i hope for basic control : add clutch at start, bring defensive coordinates for fastlane when opponent ‹ 5m behind, use alt power.ini, etc. Just "tricks" to simulate a racing behavior, instead of this brainish minionry where you just hold a tear each time the AI randomly makes something interresting, usually before ending its own life on the next corner's exit because you are on the fastlane, and it's 2m away from it, and life is not worth it that far from the fastlane.
 
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I suppose high downforce and grippy cars allow for a better AI behaviour in AC. I haven't tried your championship, will def do (i'm still stuck in the early 70s).

From my experience, most issues i have with AI are with low grip cars. The AI just... sucks, and i'm just 10 secs ahead whatever the track.

I'd be pleased to be proven wrong with a vintage car/track combo that would leave me in the dirt, but i haven't found one yet, and i don't really think current hardcoded AI limitations allows for more room on the matter.

I think you're 100% spot on here.

Some people complained to me that cars in my 1982, 1983 and 1984 (and 1988 in some extent) seasons have unrealistically high corner speeds. And yes they're right. Because increasing DX ref (traction of the tyres and using the qualifying tyre model only) was the ONLY WAY to make these SD cars to race safely and still keep them fast and competitive. Had I been better car modder I'm sure there could have been other ways to do that but that was the only way that worked for me after rigorous testing.

I outqualified the vanilla SD cars by 3-4 seconds before the adjustments and they constantly ran out of tracks and caused havoc. Increasing the grip solved all the problems. It was a mess and I can see why people hate SDD. They probably don't even test anything before releasing. I mean I've seen F1 releases that don't even turn at Monaco Loews hairpin because the wheels don't turn enough.

I compensated the excessive grip by reducing their high speed in aero.ini settings. Now the top cars only reach about 315 km/h with lower rear wing which is about 10-20 km/h too low (esp. on Monza, Spa. Paul Ricard Mistral straight etc). Now the lap times are extremely accurate in 80% of the races but the cars are 1-2 seconds too slow on some faster tracks.

When you have that grip it makes the cars easier to drive and AI is way quicker and safer because you eliminate the randomness that comes from the understeer and slide in the corners. Sure it reduces the realism for these older cars but I believe that would be the only way to make the 70's cars competitive.

One quick option (if you have individual cars) is simply to make your car (and team) slower with CD GAIN aero setting and increase DX REF grip only for the ai cars. Compensate the slower car by increasing your teammates' AI level.

I have some real life karting experience from my youth and I know how much grip even those cars have. You can't drift open wheelers. You have the grip or not... it's almost on/off. Of course nobody of us has ever driven a F1 car but you can see from the footage that 2000's F1 cars have ENORMOUS grip. So driving them is "easy" in that sense. Look at the cockpit view footage of any race and those guys can drive the cars with incredible consistency and have racing lines that are centimeter-like accurate for 70 laps. Sure they're ultra talented but for them they're relatively easy to drive on the limit.

When Keke Rosberg retired from F1 and went to DTM and the press asked him "how do these cars feel after F1"? He answered "It feels like being a cab driver". The grip and brake power difference to GT cars is ridiculous.

Creating F1 cars like on AMS2 (where they constantly oversteer and have controllable slides) is extremely unrealistic. Some people think that more difficult automatically means more realistic which is certainly not the case in sim racing. The only thing more realistic on AMS2 is that you have to drive those old F1 cars "more actively".

As you said AC ai is at its best with these 2000's F1 cars. VRC and CIM 2008 cars drive so well. I think not so much without the TC which decreases the grip to very unrealistic levels. I adjusted 1998 VS Ferrari rear wheel grip and it made a world of difference.It's super enjoyable to drive now when the excessive oversteer has been eliminated.

Your 70's cars probably have somewhat realistic behaviour and traction... the lap times were like 10-15 seconds slower back then. That's where AC ai fails miserably. Decreased grip brings a lot of AI issues and more randomness and errors. Fastlanes on the 70's tracks might be bad too... I don't have much experience of cars and tracks that old.

PS: Try the 2004 Championship that I created. It's all free and based on Kunos F2004. If you can take poles at Sepang and Melbourne with my settings, I'm genuinely amazed and probably realize how bad sim racer I am. I was 1.2 seonds off Schumacher's pace at Melbourne and almost 2 seconds off at Sepang. It's a small download (skin based package).

 
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Anyone have the 2025 150 Black Falcon Bilstein for the GUERILLA Mods BMW M4 GT4 G82 ? The 2024 is available on Overtake can't seem to find the 2025.​

 
Does anyone know why assetto is not saving the newly .candidates (pitlane and fastlane)?
I had several cases now where I drove a good fastlane, quit the game and the ai folder has no new candidate in it....
Very annoying... Tried CSP 0.2.7 and 0.2.11
 
Perfect, thanks.

I was wondering, has anyone here done something similar for other series?
I'm slowly doing all WEC/Le Mans seasons/races from 2025-1940~, I've done 2025-2002 plus a few others like Le Mans 1979.
The biggest issue are the skins, we have a ton of skins for the modern cars (not all of them) but when you reach the 2010 era and below, either the skins already come with the car or they don't exist at all. The cars start to be a problem as well since you start having so many different prototypes and different versions of the same brand/car (looking at your Porsche with all the 992/993 versions), some of the years you may only have half the grid available and almost no skins. There are many groups/people working on older Le Mans cars, and the dream is to one day have them all available in AC.
 
Does anyone know why assetto is not saving the newly .candidates (pitlane and fastlane)?
I had several cases now where I drove a good fastlane, quit the game and the ai folder has no new candidate in it....
Very annoying... Tried CSP 0.2.7 and 0.2.11
There was a "no AI gen" bug issue in between those versions, should be fine in the latest tho.

Quick work around is to disable CSP in CM by:
"General Patch Settings/Shaders Patch/Active[ ]"
Make the AI and re-enable.
 
Does anyone know why assetto is not saving the newly .candidates (pitlane and fastlane)?
I had several cases now where I drove a good fastlane, quit the game and the ai folder has no new candidate in it....
Very annoying... Tried CSP 0.2.7 and 0.2.11
I encountered the same problem.
Restarting the PC fixes it (in my case).
 
Does anyone know why assetto is not saving the newly .candidates (pitlane and fastlane)?
I had several cases now where I drove a good fastlane, quit the game and the ai folder has no new candidate in it....
Very annoying... Tried CSP 0.2.7 and 0.2.11

The 2.12 fixes it, but i had the same issue and reverted to 2.04 to get the ai.candidates finally saved.
 
I'm slowly doing all WEC/Le Mans seasons/races from 2025-1940~, I've done 2025-2002 plus a few others like Le Mans 1979.
The biggest issue are the skins, we have a ton of skins for the modern cars (not all of them) but when you reach the 2010 era and below, either the skins already come with the car or they don't exist at all. The cars start to be a problem as well since you start having so many different prototypes and different versions of the same brand/car (looking at your Porsche with all the 992/993 versions), some of the years you may only have half the grid available and almost no skins. There are many groups/people working on older Le Mans cars, and the dream is to one day have them all available in AC.
Hats off to you, that is one heck of a project. Years ago I came across some website that had I think all the cars and skins from the Le Mans 2015-2016 but have never been able to find it again. But I'm sure Assetto Garage would have a lot of different models as well.
 
A bit off topic...but related to the AC F1 AI discussion... someone was kind enough to send me the PC version of F1 2020 from Codemasters. I have the game for consoles but you can't buy it for PC anymore. It's not available on Steam anymore.

It's light years better than the new Codemaster titles that came after it (the only one I didn't buy is the new 25 so can't say about that).

Why it's not available on Steam anymore?

I think its reputation would hamper the sales of the new EA F1 titles because it simply puts them to shame. Sure its FFB is not nearly as good as AC, iRacing, RBR or RF2 but it's ok. And of course the steering is a bit "numb" and it doesn't have much of tyre feel.But I'm the first one to admit that the AI is pretty amazing compared to AC (proper blue flag/outlap AI, etc).

This game is the reason I never bothered with modern F1 seasons on AC. Sure the driving is not as good as on AC but the rest of modern F1 stuff (DRS, ERS is so flawlessly implemented) F1 2020 was actually a good game. I wonder what made them to lose this quality in their later releases.

Just imagine this game with AC's physics and moddability.
 
Looking for a mod. Its the Opel Vectra VXR BTCC/WTCC mod it was hidden away on a site mainly with rally cars. Its not the GTsupreme one. TIA Pete
 
Does anyone know why assetto is not saving the newly .candidates (pitlane and fastlane)?
I had several cases now where I drove a good fastlane, quit the game and the ai folder has no new candidate in it....
Very annoying... Tried CSP 0.2.7 and 0.2.11
Disable "New AI Behavior". The entire extension. Untick the checkbox.

Re-enable when finished.

A bit off topic...but related to the AC F1 AI discussion... someone was kind enough to send me the PC version of F1 2020 from Codemasters. I have the game for consoles but you can't buy it for PC anymore. It's not available on Steam anymore.

It's light years better than the new Codemaster titles that came after it (the only one I didn't buy is the new 25 so can't say about that).

Why it's not available on Steam anymore?

I think its reputation would hamper the sales of the new EA F1 titles because it simply puts them to shame. Sure its FFB is not nearly as good as AC, iRacing, RBR or RF2 but it's ok. And of course the steering is a bit "numb" and it doesn't have much of tyre feel.But I'm the first one to admit that the AI is pretty amazing compared to AC (proper blue flag/outlap AI, etc).

This game is the reason I never bothered with modern F1 seasons on AC. Sure the driving is not as good as on AC but the rest of modern F1 stuff (DRS, ERS is so flawlessly implemented) F1 2020 was actually a good game. I wonder what made them to lose this quality in their later releases.

Just imagine this game with AC's physics and moddability.
If there's a Secret Santa that is giving out F1 keys, gosh, well, it'd just be SWELL if I could get a Steam copy of F1 2010 or F1 22 in my stocking to replace my """portable""" copies!

;):gtpflag:
 
What a fowl place Overtake is with no ad blockers... wow.
wretched. unusable.

still looking for a way to disable the "waah stop using ad blocker" pop-up. there must be some element in the page itself that's generating the fade and the message.

I'll keep looking. I used to pay for RaceDepartment but they have turned into a slop content factory. And now that they're owned by corporate, that mandate is turned up to 11.

I will never pay again. Or disable my Adblock. What they've done to a once-great site is unforgivable.
 
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I made a quick update of La Vall Street Circuit Víctor Abad by Giga10:
  • semaphore fix
  • replaced marshals and track cranes by RMi (using TrackDecoration app by leBluem)
  • replaced the 2D crowd with Crowds texture by Kniker97 (not perfect on grandstand)
  • fixed the AI
  • replaced the barrier textures with No banners and new asphalt by mikeblueberry
  • fixed some shaders like trees and fences
Before
before.webp

After
after.webp

Before
before1.webp

After
after1.webp


Download Update
 
X90
wretched. unusable.

still looking for a way to disable the pop-up. there must be some element in the page itself that's generating the fade and the message.

I'll keep looking. I used to pay for RaceDepartment but they have turned into a slop content factory. And now that they're owned by corporate, that mandate is turned up to 11.

I will never pay again. Or disable my Adblock. What they've done to a once-great site is unforgivable.
I dont know what has changed but using UBlock Origin I had no popups but today I am getting the 'your using an ad blocker, don't be a meany pants' message
 
X90
wretched. unusable.

still looking for a way to disable the "waah stop using ad blocker" pop-up. there must be some element in the page itself that's generating the fade and the message.

I'll keep looking. I used to pay for RaceDepartment but they have turned into a slop content factory. And now that they're owned by corporate, that mandate is turned up to 11.

I will never pay again. Or disable my Adblock. What they've done to a once-great site is unforgivable.
Use it on mobile if you like having your whole screen hijacked by obnoxious ads or by unsolicited auto-running videos that chew through your data allowance like Pac Man on angel dust.
It's not just the presentation that's in decline, the overall standard of 'journalism' has dropped to embarrassing levels of sensationalism.
It's a great shame, but entirely predictable once it went corporate.
 
What a fowl place Overtake is with no ad blockers... wow. Staying away as much as possible now... (please don't use them!)

X90
wretched. unusable.

still looking for a way to disable the "waah stop using ad blocker" pop-up. there must be some element in the page itself that's generating the fade and the message.

I'll keep looking. I used to pay for RaceDepartment but they have turned into a slop content factory. And now that they're owned by corporate, that mandate is turned up to 11.

I will never pay again. Or disable my Adblock. What they've done to a once-great site is unforgivable.

I dont know what has changed but using UBlock Origin I had no popups but today I am getting the 'your using an ad blocker, don't be a meany pants' message

ublock origin still works for me! (firefox)
uBlock Origin here on Chrome works #1 !!
 
X90
I am using uBlock on firefox as well and I am getting the "stop using adblock" sign every few clicks.
So I have just figured it out.
To get rid of the pop up you need to load Overtake, when the pop up shows click the uBlock button and then click on the dropper button, then you click on the screen, not the pop up then click create on the box that comes up from uBlock.
If you use the zapper or the dropper on the adbloack popup then you end up not being able to view the page because there is a grey filter over the page. Doing what I said blocks the popup and the filter.
 
So I have just figured it out.
To get rid of the pop up you need to load Overtake, when the pop up shows click the uBlock button and then click on the dropper button, then you click on the screen, not the pop up then click create on the box that comes up from uBlock.
If you use the zapper or the dropper on the adbloack popup then you end up not being able to view the page because there is a grey filter over the page. Doing what I said blocks the popup and the filter.
Seemed to work. That must mean that the whole popup is an overlay.

So scummy. I'll keep an eye on it. Cheers.
 
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So I have just figured it out.
To get rid of the pop up you need to load Overtake, when the pop up shows click the uBlock button and then click on the dropper button, then you click on the screen, not the pop up then click create on the box that comes up from uBlock.
If you use the zapper or the dropper on the adbloack popup then you end up not being able to view the page because there is a grey filter over the page. Doing what I said blocks the popup and the filter.
So far, so good for me. Thanks
 
Team is there an easy way to assess the BOP for a set of vehicles?

Allowing you to then set weight and restrictors, and test.

Thanks in advance... if not, this would be a very useful app to have.
 
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