Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
  • 155,343 comments
  • 49,288,189 views
Here they are, VRC's new tourer addition!


View attachment 1471261
View attachment 1471262
Yeah i already got them and they are good and fun (Waiting fore good skins now). But one thing is weird, they are allot easier to drive than the last ones - the Peugeot and Renault. They seems even easier to master than the first pack.
Anyway i will try to BOP them quickly for my Supertourers BOP Project.
 
what's that option in cm?

Edit : I was happier when i didn't know that option existed
Need to be in Dev Mode (click on the build version on the About page) then go to Settings, Content Manager, Dev then tick the box "while analyzing, check some extra cars' details". When you have done that, go to a car and at the bottom where the showroom, preview and setups buttons are there should be a button called Analyze
 
https://greasyfork.org/en/scripts/492877-sketchfab (need tampermonkey extension on your favorite browser), once the script is added it'll automatically pop a download button in sketchfab when you view a 3D model
Does it work tho ? Cuz when I try to view a car in 360 mode it just loads and loads and loads and somehow eats my memory until my PC freezes - and when I uncheck the extension the model loads but the script doesn't lmao

it's stuck there and won't move again, ****
Capture d'écran 2025-08-10 185823.webp
 
Last edited:
Does it work tho ? Cuz when I try to view a car in 360 mode it just loads and loads and loads and somehow eats my memory until my PC freezes - and when I uncheck the extension the model loads but the script doesn't lmao

it's stuck there and won't move again, ****
View attachment 1471417
lmfao no you need to be on the sketchfab website, not the embeded sketchfab.

For that you need to inspect element and take the url of the model

1754845411842.webp


up till embeded, and then paste on your browser you'll find the sketchfab page and the download button on top
 
RMi Overhaul for F1-1993 by Sim*ream
v1.0


This is the overhaul mod for F1 1993 by Sim*ream.
https://www.assettocorsamods.org/product-tag/f1-1993-mod/

This overhaul update does not include ANY car models or sound banks

What is included?
Base:
  • new historic engine power per car, extensive research and testing
  • mass, drivetrain, engines adjusted per-car
  • much tweaking of each car for distinct feel (too much to list)
  • some gearsets have been adjusted
  • some cars default to autoclutch
  • adjusted steering lock to take the Monza 1st chicane, 680deg
  • too much to list!

misc:
- new logos (per-car)
- new info in CM UI (power curves, previews, extended information)

**CSP:
- new reflections (old cars had none) / Base CSP General Patch
- new tire dirt / CSP texture replacement
- new exhaust (per-car) / ParticlesFX
- new sparks (per-car) / ParticlesFX
- new shadows / Shadowed Wheels

Some skins are included and some have been edited to remove baked-in shadows.

-
Install:
1. Purchase or obtain the original mod:
https://www.assettocorsamods.org/product-tag/f1-1993-mod/
a. Copy over original files, yes to overwrite
b. Use CM / JSGME (prefered), say yes to conflicts
c. enjoy new realism and fun!

*some files may not contain edits, but are included just in case I missed something ;)
** only on-track

notes:
To enjoy the physics overhaul you need Assetto Corsa 1.6.4 or higher
To enjoy the graphics overhaul you must have CSP 1.6.2 or higher installed.

to-do:
  • better AI
  • better aero
  • easter-egg

:: Race Department ::
:: Mirror ::

Hi, is there any update to this? I am using ac.grand.prix.1993 - RMi overhaul v1.0 but the car performace is not very accurate.

Your FW15C at Hockenheim (1992 track) will not go faster than 309 kph no matter what gearing or aero (Reality 1993 FW15C top speed at Hockenheim was: 340.69 kph (Hill)

Your FW15C at Adelaide (1992 track) max aero top speeds are 268 kph Backstraight and 225 kph Start finish. In reality FW15C top speeds at Adelaide: Backstraight: Hill: 297.03 kph (Friday), Start Finish Line: Hill: 248.14kph (Friday)
 
Last edited:
Edit : I was happier when i didn't know that option existed

Unless you're into using Assetto for photography or have a strong preference for the visual side of things, it's useful. Why bother with 20 different "versions" of the same car that only change how it looks, when you can just drive the original?
 
in an everlasting attempt to get stutter-free driving (in VR) in AC , I was trying to turn off Shadows ...

in SETTINGS - AC- VIDEO section, I put Shadow resolution = Off

( and also turned off Smart Shadows section in CSP )

You'd think that would be enough... but still CSP render stats show a lot of effort going to "Sun Shadow" !?

How to disable that Sun Shadow then?

(and why = Shadow resolution "Off" not enough? CSP should use that setting and see that there are no shadows to be rendered, no?
is that a too logical way of thinking? ;) )



EDIT: never mind, found it , disabling weather FX was the solution to get rid of the Sun Shadow... :)
 
Last edited:
Hi, is there any update to this? I am using ac.grand.prix.1993 - RMi overhaul v1.0 but the car performace is not very accurate.

Your FW15C at Hockenheim (1992 track) will not go faster than 309 kph no matter what gearing (Reality 1993 FW15C top speed at Hockenheim was: 340.69 kph (Hill)

Your FW15C at Adelaide (1992 track) top speeds are 268 kph Backstraight and 225 kph Start finish. In reality FW15C top speeds at Adelaide: Backstraight: Hill: 297.03 kph (Friday), Start Finish Line: Hill: 248.14kph (Friday)
I was going to have a look... I dont even have that mod installed any more heh.

All I can suggest is to play with the CD (coefecient of drag) in the aero.ini and its associated entries (lower the CD until you get the speed you want).
 
After almost six months to continue the Mille Miglie '55 simulation and recover the lost car/track content.

This is "Group 7" of five participating cars.

I drove the Mercedes 300 SL (Gendebien/Washer) at around 7:30 a.m.

The other three I've already posted videos of (around 4:00 a.m.) had very poor cockpit visibility, as did the TV cameras.

You can see in this one that I used Pacific Coast.
In total, there will be 23 groups of 4 or 5 cars for this stage.

 
Hi guys, I'm wondering if anybody knows how to remove this from the under side of the Renault 5 Turbo? It's not the only mod I have seen this on, and although it's really tiny, now I can't unsee it in the replays. Any help would be appreciated.
 

Attachments

  • Renault_5_underside.webp
    Renault_5_underside.webp
    11 KB · Views: 15
When downloads just stall out like this, what is happening? It usually happens on skin packs like this. That window will sit there forever and eventually I just have to cancel it.

Screenshot 2025-08-10 161932.webp
 
I was going to have a look... I dont even have that mod installed any more heh.

All I can suggest is to play with the CD (coefecient of drag) in the aero.ini and its associated entries (lower the CD until you get the speed you want).
Thanks for replying. Is it the CD_GAIN=X value? Because that value is present for all 4 different wings in aero.ini (front, rear, body, diffuser and diffuser_f). I'm assuming I'd have to adjust it downwards.

Let me know if you want the mod and overhaul again I can send it to you.

The same problem exists with the very good ASR FW15C model, acceleration and speeds are not 1:1 with reality.
 
Thanks for replying. Is it the CD_GAIN=X value? Because that value is present for all 4 different wings in aero.ini (front, rear, body, diffuser and diffuser_f). I'm assuming I'd have to adjust it downwards.

Let me know if you want the mod and overhaul again I can send it to you.

The same problem exists with the very good ASR FW15C model, acceleration and speeds are not 1:1 with reality.
Yes the CD_GAIN entries adjusted down would be a good place to start.
I did eventually find both the mod and the addon in my archives.

Two others I made are for the F1 1990 by RSS and the F1 1991 by ASR
(I dont know if some of these additions/features were incorporated in newer versions of the mods)
 
Yeah, ads are mostly fed to us non-Premium mouth- breathing plebs. I wasn't comfortable with being blackmailed into paying to have an acceptable interaction (YouTube, Netflix, Amazon Prime and others are also guilty of gimping your experience unless you pony up more cash) so I didn't renew mine. I'll just visit a lot less and wait forever for throttled downloads, and spend the savings on hookers and coke.
On my laptop, I don't see ads (I'm not a premium member) but on mobile I cannot get access because of my ad blocker. So sod 'em
 
When downloads just stall out like this, what is happening? It usually happens on skin packs like this. That window will sit there forever and eventually I just have to cancel it.

View attachment 1471484
Don’t use Windows Explorer to extract things! I recommend using 7zip app and its own Extract button!

if this still not works it could also be a problem with your drive. Maybe run a check on it then…
 
shi
Attia Stadt Grand Prix v1.01

View attachment 1471384
Attia Stadt GP is an entirely fictional circuit set near the borders of Germany, Switzerland and Austria. Consisting of 17 turns, Attia Stadt Grand Prix is a clockwise circuit of medium / high speed.
With four long bursts of power, you will race at significant speed through the city, and surrounding mountainous terrain. (from original readme)
Conversion from rFactor.

-CSP recommended
-32 pit/start
-AI, cam
-Included Original Logos and Kerb skin

Credits & Thanks;
Original rFactor Track by Rodrrico
-Thank you for giving me permission

AC converted by @shi (shin956)
AI lines, sidelines and ai_hints.ini by @IMEAN
Crowds texture by @Kniker97
marshall and some textures by kunos
"Toyota Land Cruiser" (https://skfb.ly/MyHv) by Renafox is licensed under Creative Commons Attribution-Noncommercial (http://creativecommons.org/licenses/by-nc/4.0/).
"Light Pole" (https://skfb.ly/oQCFT) by leonardo Corrêa is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
Fixed an issue where an object that should have been a 100m signboard was displayed as a 150m signboard. (Thanks twobegreen for the report.)

Attia Stadt Grand Prix v1.01
The link is in the quote.
Screenshot_ks_ferrari_250_gto_attia_stadt_gp_11-7-125-10-14-13.webp

v1.01 changelog;
Fixed an issue where an object that should have been a 100m signboard was displayed as a 150m signboard. (Thanks twobegreen for the report.)

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Mazda Roadster ND Skin (Super Taikyu)
2025 Super Taikyu #120 Mazda Spirit Racing team skin (for mtgt_mazda_roadster by munyuturbo)
preview.webp


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

BMW 325i E30 Touring Extension v1.1
ext_config.ini for BMW 325i E30 Touring/ BMW 325i E30 Touring S1/ BMW 325iX E30 Touring (by Viper & abbo90)
Screenshot_bmw_e30_w_ks_red_bull_ring_2-7-125-17-13-38.webp

Updated shaders. (config parts from Kunos BMW M3 E30)
Added Refracting Headlights.
Added Turn signals.

v1.1 changelog;
Added csp animated wipers, odometer and exhaust shaking and particles by @andrea75 . (Thanks!)

Enjoy.
 
Last edited:
Is it only me being blind, or is the new VRC Volvo (and the Alfa) missing gear indicator displays?
Yeah, first thing I noticed. All their other Super Tourers have them.
It's a very strange omission in sequential race cars, especially when the digital display loggers don't even have a little gear indicator either.
They're pretty much essential for cars like these.
Do we assume they'll be added in an update?
 
Hi guys, I'm wondering if anybody knows how to remove this from the under side of the Renault 5 Turbo? It's not the only mod I have seen this on, and although it's really tiny, now I can't unsee it in the replays. Any help would be appreciated.
Go into the data folder (or unpack it if it isn't unpacked already) and look in digitalinstruments.ini, and remove the Item entry that refers to "Clock". Just make sure any Item entries after that are numbered in order. So if that was Item_5, and there are items after that, renumber them to continue from 5.
 
When downloads just stall out like this, what is happening? It usually happens on skin packs like this. That window will sit there forever and eventually I just have to cancel it.

View attachment 1471484
It's a windows thing. It happens, just try to kill and restart (if not happens automatically) the explorer process via task manager or start using apps like TeraCopy instead windows built-in thing.
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back