Looks good, an app that add code-lines and destroy things without a backup, such a great thing...
Especially in a file which is mission critical for online as it is checksummed for obvious reasons. I dont know what was the idea behind...
Looks good, an app that add code-lines and destroy things without a backup, such a great thing...
If you look at the part of the Nuzzi Pit app code where decision to go to the pit is computed (line 401 of NuzziPitApp.lua), you'll find:It's not possible, it's not possible, sorry, but I'm angry...🤬🤬🤬
Shin's Monza88, for me, also has the exact same problem (a problem with no explanation or solution) as Ks_Monza_66: the cars enter the pits and can't exit because they disappear upon exiting and reappear in the pits again, in a loop.
CSP 0.2.9p1 and Nuzzi Pit App: in my opinion, the app isn't the problem. 🤬🤬
-- Loop through all ai drivers
for i = 1, ac.getSim().carsCount - 1, 1
do
-- Loop through the drivers pit stop laps array (pit stops strategy)
for a = 1, #aiDriversArray.pitStopsLapsStratArray, 1
do
-- Ai request scheduled tyre stop when:
-- 1) On lap they want to pit
-- 2) They haven't already requested (to stop spam)
-- 3) When they are not in pitlane & more than 25% round a lap to stop teleport to pit on exit bug
if ac.getCar(i).lapCount + 1 == aiDriversArray.pitStopsLapsStratArray[a] and aiDriversArray.pitStopRequested == false and ac.getCar(i).isInPitlane == false and ac.getCar(i).splinePosition >= 0.25 then
There is readme file with Nuzzis apps:Looks good, an app that add code-lines and destroy things without a backup, such a great thing...
Where do i put these files ?VAO snacks for all 4 layouts
in the tracks own base folderWhere do i put these files ?
I have this but no idea where it came from, sorry.Good Afternoon
Has anybody got rain fx for Kyalami 67 by actrackrebootproject that they would be willing to share
Regards
Mark
It's not possible, it's not possible, sorry, but I'm angry...🤬🤬🤬
Shin's Monza88, for me, also has the exact same problem (a problem with no explanation or solution) as Ks_Monza_66: the cars enter the pits and can't exit because they disappear upon exiting and reappear in the pits again, in a loop.
CSP 0.2.9p1 and Nuzzi Pit App: in my opinion, the app isn't the problem. 🤬🤬
So I couldn't resist and made a small hack to test my idea on Monza66.If you look at the part of the Nuzzi Pit app code where decision to go to the pit is computed (line 401 of NuzziPitApp.lua), you'll find:
Seems to me the iteration is done on the laps where the AI should stop. Which may not be secure if you go out of the pitlane before you passed the finish line because " if ac.getCar(i).lapCount + 1 == aiDriversArray.pitStopsLapsStratArray[a]" and the other elements would still be True when you're released from the pits, so -> infinite loop
I think it is the case in Monza 66 where the pits are before the finish line, not sure if it is the same for Shi Suzuka version (I have the Carrera4 / Rainmaker / daBaeda where this is not the case, you gain a lap before being released from the pits and the bug here is that every AI retire once they go to pit lol)
The best would be to contact Nuzzi directly via his Patreon I think : at least he knows already there may be a problem of teleport on exit
I did not see a place in his code where it would modify the surfaces.ini, I tried it on Rouen-les Essarts and did not find any modifications of this file when using the app.
if aiDriversArray.pitStopRequested == false and ac.getCar(i).isInPitlane == false and ac.getCar(i).splinePosition >= 0.25 then
if aiDriversArray.pitStopRequested == false and ac.getCar(i).isInPitlane == false and ac.getCar(i).splinePosition >= 0.25 and ac.getCar(i).splinePosition <= 0.96 then
Kyalami 1967 - Addon Features... with rainFX being one of them.Good Afternoon
Has anybody got rain fx for Kyalami 67 by actrackrebootproject that they would be willing to share
Regards
Mark
Cancel found it, thanks
Thats what was happenning to me last time, had to move the camera as I could not move the car for the preview using T. Preview would only change if I was moving the camera around.this is a first for me , I generate a preview , and it comes out completely differently!
View attachment 1482463
(on right the preview of the preview, on left the actual generated preview! ?)
Boromo Superveloz v1.5
View attachment 1478336
Fictional circuit in Brazil.
Conversion from Grand Prix 4.
-CSP recommended
-32 pit/start
-AI, cam
Credits & Thanks;
Original Track by Gildoorf Rozencrantz, Paulo Blanco (Prblanco), Ruben Greidanus (Turbo Lover)
-Thank you for gave me permission (Gildoorf)
AC Converted by @shi (shin956)
AI lines, sidelines and ai_hints.ini by IMEAN
.lua and font base by @gunnar333
logo.png and Sections file by @Fanapryde
marshall and some textures by kunos
Test and Feedback by @Fanapryde , @Breathe
Option;
Alternative Adboards for Boromo Superveloz by @mascot
https://www.overtake.gg/downloads/alternative-adboards-for-boromo-superveloz.79706/View attachment 1478337
Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;
Added 3D terrain.
Added Sections file by Fananpryde. (Thanks)
Updated ext_config.ini.
Changed crowd textures by Kniker97. (Thanks)
v1.2 changelog;
Updated pit_lane.ai by TITI. (Thanks)
Re-created fast_lane.ai and sidelines.
Re-created groove/ skidmarks.
Updated ext_config.ini.
Updated tree wall normals.
Fixed tree mapping.
v1.3 changelog;
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
Updated ext_config.ini.
Updated road and grass mapping.
Added pit tents and garage doors.
v1.4 changelog;
The guardrails now have thickness.
Fixed the aspect ratio of the Billboard logos. (Thanks Mascot for the report.)
Removed the Treewall and added trees.
Added Sand edges.
Updated ext_config.ini. (Brightness of grass and road)
v1.5 changelog;
Added AI lines, sidelines and ai_hints.ini created by IMEAN. (Thanks!)
Fixed guardrail normals.
Changed road surface textures.
Updated surfaces.ini. There is a penalty for cutting Track side surfaces. (Suggested by Quark67)
Abuja Nigerian National Circuit v1.4Abuja Nigerian National Circuit v1.4
View attachment 1224319
A fictional circuit in Nigeria.
Conversion from GTR2.
-CSP recommended
-32 pit/start
-AI, cam
-2 layouts
Credits & Thanks;
Original Track by Edobot
GTR2 Converted by LaChub
AC Converted by ACTK
Updated by shin956
AI lines, sidelines and ai_hints.ini by IMEAN
logo.png by Fanapryde
Crowds texture by Kniker97
marshall and some textures by kunos
"Toyota Land Cruiser" (https://skfb.ly/MyHv) by Renafox is licensed under Creative Commons Attribution-Noncommercial (http://creativecommons.org/licenses/by-nc/4.0/).
Test and Feedback by Fanapryde
Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.2 changelog;
-Added the short layout that existed in the original.
-The cones are made to move.
-Removed trees in Track.
-Smoothed road surface.
-Changed spawn points in the pit.
-Added trees that existed in the original.
-Added groove/skidmark.
-Added new AI line and cam.
-Added readme.
-Added logo.png by Fanapryde.
-Updated surfaces.ini, semaphore.ini and ext_config.ini.
-Updated shaders.
-Updated UI.
v1.3 changelog;
-Re-created fast_lane.ai and sidelines in both layouts.
-Deleted ai_hints.ini.
-Smoothed edges of road surface.
-Re-created skidmarks.
-Added sand edges.
-Updated ext_config.ini.
-Updated preview.
v1.4 changelog;
Added 3D terrain.
Added pit tents, garage doors and trucks.
Added marshalls.
Replaced and updated some textures.
Update shaders.
Updated ext_config and VAO-patch.
Added crowds. (textures by Kniker97. Thanks)
Added AI lines, sidelines and ai_hints.ini created by IMEAN. (Thanks!)
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
Fixed overlapping meshes on physical surfaces.
A few other minor fixes.
Changed folder name.
Updated preview.
I have to stay on 0.2.10, 0.2.11 throws the 'DirectX couldn't initialize in time' error message every time I launch a session or update a preview (even with a fresh restart or 8 hours of the PC being shut down) and 0.2.9 and below just won't work at all lolNo idea about preview CSP version, but with the latest free one, i have issue with the sound... -_-
Sometimes if the rpm are too high the sound goes away and the car became "electric-engine only" (no sound at all...), sometimes it loses the bass frequencies... Will ever Ilja release a STABLE-NO BUG CSP version since we are forced to use them if not we can't use newer mods?
There's so much variables that can create issue that is almost impossible to address it. Too CSP version, too app version, too everything to be honest :-/@CrisT86 , @ancient_3 , @BruceD
Thanks for the replies.
I've already used Nuzzi's "pit stop" app, and I've never had this problem (maybe I've always used tracks with pits before the finish line?). The only "problem" I had was that the cars made more stops than the scheduled two.
I might try a different CSP and a different version of the app... (I forgot: new AI behavior is disabled)
Mine's BNR34 SKYLINE GT-R N1 Base 2006 Public Release!!
Download: https://www.mediafire.com/file/6cfxtuezp9dkanc/2006_mines_bnr34_101CREATIVE.rar/file
Converted From GT6
-AO inside and out
-Realistic Dashboard
-Physics
-CSP Settings
-Driver Animation
-Panoramic session Start config Daniel Nogal
-Video Reference
View attachment 1482093View attachment 1482094View attachment 1482095View attachment 1482096View attachment 1482097View attachment 1482098View attachment 1482099View attachment 1482100
Try removing "Silence malfunctioning FMOD channels" in GENERAL PATCH SETTINGS, its ON by defaultNo idea about preview CSP version, but with the latest free one, i have issue with the sound... -_-
Sometimes if the rpm are too high the sound goes away and the car became "electric-engine only" (no sound at all...), sometimes it loses the bass frequencies... Will ever Ilja release a STABLE-NO BUG CSP version since we are forced to use them if not we can't use newer mods?
I will next week, thanks for the tip, much appreciatedTry removing "Silence malfunctioning FMOD channels" in GENERAL PATCH SETTINGS, its ON by default
Lods expert here : PolygoncrusherQuestion to car modders (maybe @RMi_wood or others know too).
There's a quick, easy, way to make LODs nowdays for cars? I knew about Simplygon with CM, but as far as i remember it's not working anymore (at least on my CM). I have few old cars that requires some care with LODs but i don't know how to make them (that's why i ask for a quick way)
Thanks![]()
Ok i just went ahead and uploaded it cause there are now people uploading it on sharemods and other revenue farming places. If @StoffelWaffle want me to remove it off GTP i'll do it.I have it if Stoffel isn't against it i can upload it here on GT Planet.
You can keep, edit, remove it - it wasn't mine to begin with anyways lolOk i just went ahead and uploaded it cause there are now people uploading it on sharemods and other revenue farming places. If @StoffelWaffle want me to remove it off GTP i'll do it.
This is all absurd: I installed a new version of the "pit app", V4.5, but the problem still persists. I installed csp 0.2.7p1 and the game crashes, so I used 0.2.8p1 😖🤬There's so much variables that can create issue that is almost impossible to address it. Too CSP version, too app version, too everything to be honest :-/
Just do what someone says before. Remove the entries that the app add, and remove the app itself, then test and see if the problem persist or not.This is all absurd: I installed a new version of the "pit app", V4.5, but the problem still persists. I installed csp 0.2.7p1 and the game crashes, so I used 0.2.8p1 😖🤬