Assetto Corsa PC Mods General DiscussionPC 

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I usually don't complain about csp or pure, as they take AC to a higher level.. i find this bug funny though on latest versions of both i installed today (both hotfixes) (not sure which is at fault), and not a ppfilter fault as does with them all. 12pmpm, partly cloudy, half way around tracks (i drove on several) the track starts getting really dark like it is 6pm.... and then turns light again on other half of the track. I only play AC around 30 minutes a week now due to not having time for it, but i thought this one was random and funny. i am sure it will go away, as any problem i have ever had with pure or csp... i still prefer these mods with bugs over vanilla AC.
 

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I noticed that with the latest CSP update that (on-track, 24 cars at Westwood) the GPU is running smoothly at 99-100%, cpu at 30-35% and 60fps-pancake very reliably. GPU temp never exceeded 67 degrees... So as long as temperature isn't soaring everything is beautiful. As with the previous update, the screen is not overbright anymore, color levels perfect, with Pure PPF using default settings ( -2 notches down on contrast). (i9/2080ti/64Gb)
 
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Most excellent Toyota GR Corolla SARD GT1 from Jugee8

View attachment 1486487


It has a terrible shifting animation though, so replace it with this one which is a proper fit (as usual, remove the .txt extension and put it in the car's 'animations' folder)
This car is not too big? Scale is ok?
 
Updated skins for the SuperSport as i'm doing a complete update of the model:

Chassis 17 mid 2000s update
wUi3u4O.jpeg


Chassis 19 retained by Mechatronik
3aaQrwo.jpeg


Fantasy forest green over tan interior:
MrYFwEJ.jpeg


Regular silver/black:
fTsU0N5.jpeg


Sunburst Yellow (Because I always wondered what a yellow GTR would look like, interior was originally blue but it looked too extreme IMO):
OqYdtfF.jpeg


My favorite one, the official colors of Chassis 17 same as my avatar before it got changed to Silver/Red and back to Red/Tan
xlMV6e9.jpeg


Silver/Blue same as the Supersport roadster owned by Mechtronik:
01Ag9Ti.jpeg
 
I usually don't complain about csp or pure, as they take AC to a higher level.. i find this bug funny though on latest versions of both i installed today (both hotfixes) (not sure which is at fault), and not a ppfilter fault as does with them all. 12pmpm, partly cloudy, half way around tracks (i drove on several) the track starts getting really dark like it is 6pm.... and then turns light again on other half of the track. I only play AC around 30 minutes a week now due to not having time for it, but i thought this one was random and funny. i am sure it will go away, as any problem i have ever had with pure or csp... i still prefer these mods with bugs over vanilla AC.
is there a track and date/time setting and maybe weather where you can 100% reproduce it so i can try on my end
 
Has anyone got a good version of the F1 1993 season cars? The only one I could find (Aside from ASR's) is one "Made" by simdream, and modified for 20 lap races, rather than full length ones.
 
the lua api AICaution

---Changes AI caution, altering the distance it keeps from the car in front of it. Default value: 1. Experimental.
---@param carIndex integer @0-based car index.
---@param caution number @Ai caution from 0 to 16.
function physics.setAICaution(carIndex, caution) end

Works really well with my experiments. Default is 1.

0.8 already gives the cars a lot more room, 0.2 is almost a contact value. if your cars struggle to find room for overtaking, that's the value you're looking for, especially for the overtaking one. Maybe having a higher value for the blue flag car would make sure it doesn't approach the overtaking car.

Also, easy to implement for both cars :

---Changes extra AI grip (120% by default).
---@param carIndex integer @0-based car index.
---@param value number @Set to 1 for normal grip.
function physics.setExtraAIGrip(carIndex, value) end

Car in blue flag situation would stay on track, even with a spline offset, at ExtraAIGrip 1.8.
Same for the overtaking car.

I had amazing results applying those 2 values in some situations in my tests.

More advanced : establish zones for Blue flag overtaking. I managed to incorporate the ai_hints.ini into my apps, using the same principle, you could cancel the blue flag situation until the cars are in a no HINT zone (no BRAKEHINT, no HINT, no DANGER).

They'd just race as usual until finding the correct spot for overtaking. Worth a try!
Thank you Tetri, I have seen the AICaution function but it is not easy to get back the original value to the overtaker as the iteration is done on the outlapped car.

For extraGrip, you know I try to make it without a cheat (for now :-D)

I'm interested in the AI hint and your app, but I have to learn more about it before. Is there a kind of wiki somewhere where the syntax is detailed ? In small test I made today for DumbAI at Imola 1988, the current version works better than in Monza, likely due to the AI spline line being wider ? Sure there is some improvement to gather here !
 
It's not a cheat if the AI car is just as fast as you can be😁.

I had to dive into the syntax myself, there's not much available, or it's a bit hard to find. I'm not a coder, so i just pick up apps i enjoy or find to have nice coding stuffs, and i transfer the idea to what i want to be done.

Most of the new CSP APIs, you can find them in the lib file in assetto\extension\internal\lua-sdk\ac_apps
Otherwise i got most from here : https://github.com/CheesyManiac/cheesy-lua/wiki/Getting-Started-with-CSP-Lua-Scripting




As for the AI Hints and how they are implemented thru an lua app, watch my code on this app, i went for a very simple solution :


Basically, a reader gets the file, caches it. The position counter then goes thru the positions values, enables a state or not for HINT, BRAKEHINT, etc... there's a viewer for zones for you to check if it's triggering the states or not.

In the code, the PreventMistake is correlated to [BRAKEHINT_*]

Dangerzones tweaks correlated to [DANGER_*]

Once you get a grip on that (or just copy bits of my code and edit parts to your preference, that would work as well), it's pretty easy to implement zones.


To go further, get my AIHints Reader. You should be able to add comments on HINTS. At the moment i strictly dismatch any comments to be taken into account for both apps, but that doesn't mean you couldn't change the condition and allow comments to actually declare zones.

Example, in the ai_hints.ini :

[DANGER_0] ; Safe
START=0.114000
END=0.123000
LEFT=0.93
RIGHT=0.50

[DANGER_1] ; Safe
START=0.125800
END=0.149000
LEFT=0.50
RIGHT=0.00

[HINT_1] ; Safe
START=0.132001
END=0.170990
VALUE=0.970

[HINT_2] ; Unsafe
START=0.171000
END=0.182000
VALUE=0.995

A little condition setup later, with comments implemented, the reader would declare Safe and Unsafe zones, independantly from HINTS, with different triggers for either aicaution, splineoffset, etc...

Quite elegant in my opinion, perf cost : almost nothing, as it would be triggered once per car on each zone (rather than checking on each frame which would be immensely costly).

You can mix them with HINTS zones as well, add a timer to reset default settings after a situation is called. From there the only limit is your imagination lol.

You can then declare and apply tweaks for each type of zone.
There's no impact if the app is not called, no extra file, the comments are just here to trigger situations in the app.

I went with the HINT zones first as it was easier to implement, but there's a whole world to explore.
 
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Updated skins for the SuperSport as i'm doing a complete update of the model:

Chassis 17 mid 2000s update
wUi3u4O.jpeg


Chassis 19 retained by Mechatronik
3aaQrwo.jpeg


Fantasy forest green over tan interior:
MrYFwEJ.jpeg


Regular silver/black:
fTsU0N5.jpeg


Sunburst Yellow (Because I always wondered what a yellow GTR would look like, interior was originally blue but it looked too extreme IMO):
OqYdtfF.jpeg


My favorite one, the official colors of Chassis 17 same as my avatar before it got changed to Silver/Red and back to Red/Tan
xlMV6e9.jpeg


Silver/Blue same as the Supersport roadster owned by Mechtronik:
01Ag9Ti.jpeg

That's a crazy car. People who are interested should watch this video.

 
After updating to Windows 11 I have screen freezes for a moment that I never had with Windows 10 (all drivers up to date).
Than after updating to the new CSP v0.3.0 the performance went even more south - now there is an "integrity failure 21009"

Can't say if I have some settings wrong.

Maybe there is a hot fix in the pipeline?
After the Hotfix AC runs with more FPS, nonetheless there is the same "integrity failure 21009".
It is caused by Snowy Moons TAA/DLAA v1.2 respectively the dxgi.dll which also drops FPS massively.
 
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After the Hotfix AC runs with more FPS, nonetheless there is the same "integrity failure 21009".
It is caused by Snowy Moons TAA/DLAA v1.2 respectively the dxgi.dll which also drops FPS massively.
Is snowy moon still integrating his weird DRMs in the background on his apps?
 
Does anyone know what could cause details like the groove and skid marks to disappear with the latest 0.3.0 CSP versions?
It appears when i go back to the 0.2.12 CSP.

Screenshot_rss_gtm_protech_p92_f6_fn_imola_22-9-125-20-15-38.webp
Screenshot_rss_gtm_protech_p92_f6_fn_imola_22-9-125-20-16-37.webp
 
Exactly, deleted everything from ext_config.ini.
As long as it only appaears in replay, its not that big of an issue...just a little annoying.

If anybody is interested, I added the Cable fix from @Masscot to Le Mans 1991 and deleted these strange looking grass tracks (rename txt to zip).

Is there a fix for the holes in the two strips of grass at the second chicane?
How do you make the cones at the first corner collidabe (or even movable)?
I know it was a long time ago, but can you specify what are those grass tracks exactly?
 
someone please make the 20km mugelllo street circuit
Fat-Alfie was working on this a couple of years ago, there's even a YouTube video showing the alpha state. No trackside objects or surrounding scenery, just a literal ribbon of tarmac floating around, but even so it looked quite promising. Unfortunately, I spoke with him about this project a few months ago and he basically said it's on-hold indefinitely. He might be able to work on it at some point in the future, but it's not happening anytime soon, which is quite disappointing. So yeah, we might need someone else to make it. ItaloTracks? :D
 
NISSAN GT-R NISMO GT3 2018 V1.0
Sprint and Endurance
LINK 1: https://mods.to/iqZJ68f23ed6ec4c8
LINK 2: https://modsfire.com/v4KjU6rAi2qrRd3

View attachment 1486072

Hi simracers!
I present you the ACC conversion of the NISSAN GT-R NISMO GT3 2018. The car took me quite some time to complete, because it was difficult to gather the old crew to help me working on it, in my spare time, so I had to take several breaks and restarts. But eventually here we are, version 1.0 is ready to drive, because I couldn't leave the "Godzilla" as an unfinished business.

I want to thank my fellows in this long journey:
enkay74, TheSoundguy, Fanapryde, berserker974, ST130013, ThePharaoh89, CrestedIsland.
Special thanks to FileMissing who had the idea of converting the car, in the first place, but he wasn't able to join us and Fanapryde
❤️

I hope you guys will enjoy driving the car.
You will find a .pdf file inside the archive, where you can understand how to operate the car:

— Manual start or automatic start via .bat file. By default the car is on Manual ignition/start mode.
— 3 MOTEC display pages available
— 2 Racelogic display pages
— SAS Driver info display
— Visor up and down
— 2 celebrations


Thank you all, thanks to Kunos for this great evergreen sim.
Ciao! 😁
Thanks, loving it.
I confirm the ACC "green, green" voice sound on race loaded, though.
You can hear it in the CSP showroom too.
 
Fat-Alfie was working on this a couple of years ago, there's even a YouTube video showing the alpha state. No trackside objects or surrounding scenery, just a literal ribbon of tarmac floating around, but even so it looked quite promising. Unfortunately, I spoke with him about this project a few months ago and he basically said it's on-hold indefinitely. He might be able to work on it at some point in the future, but it's not happening anytime soon, which is quite disappointing. So yeah, we might need someone else to make it. ItaloTracks? :D
Is he working on anything AC related now?
 
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