Hey guys,
Well, the app is a bit more reliable now. Fixed most of its issues (notably some values that would float during a race).
It seems complicated, but actually it's not too hard to apprehend. As i did on Overtookmyads, there's a small "tutorial" to test its functions in a few clicks below.
Gonna leave it here :
www.overtake.gg
or here :
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-Fixed the whole update sliders system so that zones are interoperationnal and overlapping without issues
-Fixed a few UI stuff
-Added Zone2 (related to ;[ZONE2_X]; hints
-added a zone chrono monitoring (a little buggy, WIP)
-The app is a lot better at handling changes of situations/Zones
-A few optimisations so it keeps updates under 6x/sec
Remember ; to create a ZONE1/2, open the ai_hints.ini and add
;[ZONE1_0];
;START=0.22;
;END=0.34;
;[ZONE2_0];
;START=0.52;
;END=0.64;
You can leave the new [ZONE]hints at the start of all other HINTS or wherever you want in ai_hints.ini, they're only read by AIWhisperer.
Oh, and the AIHintsreader app now makes ZONE1 and ZONE2 hints in a click it's somewhere here and on overtake)
If you're a newcomer, don't get overwhelmed by the app complexity.
It's super simple to get a grip on it, and if only to test it, start with those points :
-Just click on the car tab and add 0.2 to AI GRIP. Now they are a little faster in corners.
-Note that the "prevent brake mistakes" is on by default, no more AI cars locking their brakes
-Start playing with the MAIN VALUES, notably Brake hints and Look Ahead Base. See in real time the changes in AI Behavior. They seem faster on this specific track with those settings? Hit "Save Track specifics" and it will load those settings automatically for this particular track on each race.
-You can modify as many car types as you want in a session. They all have their own tab with their own settings.
Now, once you get some knowledge on ai_hints.ini ( a little file that AC opens at session starts that guide AI thru specific zones on each track), it's easy to figure that Dangerzone sliders would apply on DANGER hints.
I enjoy having my AI be a little crazier where they shouldn't, so on Dangerzones i usually add a litlle brake hint (0.01 so that they enter the corner faster) and reduce the AI caution a little (-0.05 so that they pay less attention to the cars around).
Having an AI car always ramming others? Get its brakehint a little lower and/or increase its AI CAution. Save, Done.
That stupid AI car is super fast everywhere but just stops like an idiot on this particular slow corner? Create a zone around the corner, edit the sliders until it shreds it, save the car settings for the track, done once and forever.
You get it, it's simple. The ZONE1 and ZONE2 work the same way, thru a little exploit in ai_hints.ini
FirstLap modifiers is there to help the AI be either more aggressive or more careful on, well, the first laps. Avoiding restarting an offline race 5 times because everyone crashed on the 2nd corner is nice. Having it saved forever? Priceless.
So next update :
- bring the Look Ahead Base slider to ZONE modifiers, so that cars can cut specific corners/overshoot them
on demand
-edit or get rid of the throttlelimit which definitly doesn't work the way i want it to, maybe rather have a speed limiter
- integrate an auto tester that would tweak the sliders during qualifications and perhaps find some best settings automatically. The few attempts i made had their ups and downs, but it seems achievable.
-find a few new APIs to play with (ideas very welcome here)
I'm waiting for a few new APIs to test, as it COULD be fun to force a drift thru a little zone script. So far i achieved a rear send playing with the sidelines, look ahead base and the brake hint. It's hilarious but has no practical effect i can think off rn. BUT knowing i can make the car wiggle and send its rear in a corner (overwriting its SLIP value) is a good start.
Maybe with a forced handbrake/clutch/gaspedal in the process, since the AI is quite responsive to counterwheel. There is definitly something to play with in a near future.
Report bugs and issues, but mostly, have fun. Remember to share your settings on a specific race preset so that i get some feedbacks. I'll start sharing my own grids with specific cars/tracks on my youtube channel to showcase a few nice bunch of settings where i already had a blast with the app.