Assetto Corsa PC Mods General DiscussionPC 

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So I have found the potential car of late Juha Miettinen and wanna suggest for skinners to pls make his carskin, maybe with driver etc.!? It's imo always special to honor someone we have lost to go on in AC.





And what I also wanna suggest is that on Max's car at Nürburgring I have seen that he had extra small foglights added to the Grill and used them for intense flashing.(Giggity). Dunno if they can be added at all but I think it would be awesome would it not!? Car's in question is da Mercer V8 but you guys knöw of course.
 

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k_p
Car is visually all done. CSP functions, shaders, refraction, animated wiper, lods, etc. Added some 3d parts that were missing.

Exept physic which I can't make. For now it has copy over engine, sound and physic from kunos which I treated as a temporary placeholder.

If anyone has the will to do it or knowledge, please contact me. Otherwise I will just post car in a few days as is.

View attachment 1530891
Hi, if you'd like, we can work on it together. I've already done some versions of the Alfa 75 in the past, mostly simulating the De Dion axle. Among these, I did the 1987 75 WTCC. Download: https://www.patreon.com/posts/wtcc-1987-race07-98671265
 
shi
Detroit Street Circuit 1982 v1.1
View attachment 1432274
Detroit Street Circuit with 1982 layout.
Conversion from F1 Challenge.

-CSP recommended
-36 pit/start
-AI, cam

Credits & Thanks;
F1 Challenge Track by dmarques
(Converted from Carrera.4's rF version)

Terms Of Use; (F1C)
Enjoy this mod to the fullest, that's all. If you want to convert or use this
as a base to create other cars, you're welcome in doing so as long as the
appropriate credit is given to the respective authors of the files you are
using. You can find all authors in this file

AC converted by @shi (shin956)
logo.png and sections file by @Fanapryde
window light textures and config base from detroit1988 by @rainmaker
Crowds texture by @Kniker97
marshall and some textures by kunos
Test and Feedback by @Apocalypse211

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
Updated ext_config.ini. (tunnel light)
Added led display animation.

v1.02 changelog;
Updated ext_config.ini. (lights performance)
Fixed fence mapping.

v1.1 changelog;
Updated tree textures.
Fixed Crowds texture.

shi
Detroit Street Circuit 1983 v1.1

View attachment 1446548
Detroit Street Circuit with 1983 layout.
Conversion from F1 Challenge.

-CSP recommended
-36 pit/start
-AI, cam

Credits & Thanks;
F1 Challenge Track by dmarques
(Converted from Carrera.4's rF version)

Terms Of Use; (F1C)
Enjoy this mod to the fullest, that's all. If you want to convert or use this
as a base to create other cars, you're welcome in doing so as long as the
appropriate credit is given to the respective authors of the files you are
using. You can find all authors in this file

AC converted by @shi (shin956)
logo.png and sections file by @Fanapryde
window light textures and config base from detroit1988 by @rainmaker
Crowds texture by @Kniker97
marshall and some textures by kunos

Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;
Updated tree textures.
Fixed Crowds texture.

shi
Detroit Street Circuit 1984 v1.1

View attachment 1451112
Detroit Street Circuit with 1984 layout.
Conversion from F1 Challenge.

-CSP recommended
-36 pit/start
-AI, cam

Credits & Thanks;
F1 Challenge Track by dmarques
(Converted from Carrera.4's rF version)

Terms Of Use; (F1C)
Enjoy this mod to the fullest, that's all. If you want to convert or use this
as a base to create other cars, you're welcome in doing so as long as the
appropriate credit is given to the respective authors of the files you are
using. You can find all authors in this file

AC converted by @shi (shin956)
window light textures and config base from detroit1988 by @rainmaker
logo.png and sections file by @Fanapryde
Crowds texture by @Kniker97
marshall and some textures by kunos

Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;
Updated tree textures.
Fixed Crowds texture.

Detroit Street Circuit 1982, 1983 and 1984 v1.1

1982;
1983;
1984;

v1.1 changelog;
Updated tree textures.
Fixed Crowds texture.
Screenshot_vrc_erc_1998_auriel_csp_detroit_1984_21-3-126-16-28-58.webp
 
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So I have found the potential car of late Juha Miettinen and wanna suggest for skinners to pls make his carskin, maybe with driver etc.!? It's imo always special to honor someone we have lost to go on in AC.





And what I also wanna suggest is that on Max's car at Nürburgring I have seen that he had extra small foglights added to the Grill and used them for intense flashing.(Giggity). Dunno if they can be added at all but I think it would be awesome would it not!? Car's in question is da Mercer V8 but you guys knöw of course.

if you can send me the whole sponsor logos, I can have a look
 
New ads for Zolder67.

I created these for my 1982 and 1984 seasons.

Since we don't have a real 1980's Zolder, the 1967 version is the best alternative. Now it looks at least a bit more like the eighties with the period correct ads.

The layout isn't that different really and can be used in 1982 and 1984. Kleine chicane and Jacky Ickxbocth have been added. But beggars can't be choosers.

9dB1SeH.png


Changes:

X8OncYX.jpg


pl9jbO1.jpg


kW1FYdf.jpg


JcH63hM.jpg


lrGnG4v.jpg


UFySCjM.jpg


The link is not working, any chance you can repost this? 😇
 
I recently decided to take a rather long route: working on the shaders via ext_config to make kunos cars look like they came out of Gran Turismo 7. If anyone is interested, I'll be happy to share the ext_config.ini from time to time :D
 

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I recently decided to take a rather long route: working on the shaders via ext_config to make kunos cars look like they came out of Gran Turismo 7. If anyone is interested, I'll be happy to share the ext_config.ini from time to time :D
I use my own configs I yoinked from other cars and from a Discord server called Imagined Visuals to make cars look as real as possible, especially with their filter called CDImagined in LCS mode, results need to be seen to be believed, trust me.
 

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I use my own configs I yoinked from other cars and from a Discord server called Imagined Visuals to make cars look as real as possible, especially with their filter called CDImagined in LCS mode, results need to be seen to be believed, trust me.
Nice! Sometimes it takes very little to revive the kunos models 😎

Sounds good to me! Thanks
Here you go, just insert the ini file into the main directory of the kunos's 33 stradale :cheers:

Just a quick question. Is it possible to separate 3D elements via script without directly affecting the 3D model? Some elements of this 595 SS are a mix of metal and plastic combined under a single mesh, which is a problem. Also, how do you change shaders and associated textures via config?

Screenshot_ks_abarth_595ss_ks_silverstone_21-3-126-16-52-32.webp
 

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So I have found the potential car of late Juha Miettinen and wanna suggest for skinners to pls make his carskin, maybe with driver etc.!? It's imo always special to honor someone we have lost to go on in AC.

Trying to load it resulted in this error for me

1776784233747.webp
 
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Nice! Sometimes it takes very little to revive the kunos models 😎
For me instead it's not just ext_configs to rework cars (even tho I never touched a Kunos model before in my life, IDK which ones are the most accurate, including the ones from EVO and Competizione, but I for sure have seen some disgusting slop they've done with some models in EVO...🤮), I go beyond that by also improving and fixing any issues with models such as bad AO mappings and mesh normals, wrong materials (seriously many modders in general fail to grasp realism in cars almost all the time, it's pathetic) and add some animations too if they happen to have door sills/jams, engine and trunk modeled. And yeah I always tend to favor the most accurate model of a car available publically, else I would be forced to find a modeler to commission hoping he ain't a scammer at all like it happened a few times on discord sadly.

Also I think Gran Turismo models, for as beautiful and accurate (not all of them tho) as they might look, they're an absolute pain to work with due to booleans and tessellation stuff PD has made for optimization tricks in their GT6, SPORT and 7 titles, almost always ending up with conversions having 1M+ polys and some rough edges here and there, so personally I wouldn't touch those at all and would prefer Forza (granted said model of a car is accurate) or other games such as CSR 2 and Racing Master instead. Although if a car only appeared in Gran Turismo, then maybe there is a chance of optimizing them using this Blender addon called RapidPipeline (I'm not able to try it out since there's no Linux version made, yes I am dual booted with Linux because **** Microslop!):

 
Just a quick question. Is it possible to separate 3D elements via script without directly affecting the 3D model? Some elements of this 595 SS are a mix of metal and plastic combined under a single mesh, which is a problem.

View attachment 1531369
No, It's not. You'll have to separate the objects individually. Tbf it's not hard and if all you are going to do is separate it and not touch anything it's going to be super simple :P
 
For me instead it's not just ext_configs to rework cars (even tho I never touched a Kunos model before in my life, IDK which ones are the most accurate, including the ones from EVO and Competizione, but I for sure have seen some disgusting slop they've done with some models in EVO...🤮), I go beyond that by also improving and fixing any issues with models such as bad AO mappings and mesh normals, wrong materials (seriously many modders in general fail to grasp realism in cars almost all the time, it's pathetic) and add some animations too if they happen to have door sills/jams, engine and trunk modeled. And yeah I always tend to favor the most accurate model of a car available publically, else I would be forced to find a modeler to commission hoping he ain't a scammer at all like it happened a few times on discord sadly.

Also I think Gran Turismo models, for as beautiful and accurate (not all of them tho) as they might look, they're an absolute pain to work with due to booleans and tessellation stuff PD has made for optimization tricks in their GT6, SPORT and 7 titles, almost always ending up with conversions having 1M+ polys and some rough edges here and there, so personally I wouldn't touch those at all and would prefer Forza (granted said model of a car is accurate) or other games such as CSR 2 and Racing Master instead. Although if a car only appeared in Gran Turismo, then maybe there is a chance of optimizing them using this Blender addon called RapidPipeline (I'm not able to try it out since there's no Linux version made, yes I am dual booted with Linux because **** Microslop!):


I feel bad when I see an element that should be metallic without any value that makes it so (no reflections etc.) 👀 I've never worked with a GT model directly, but I'll take your word for it.

I just worked with the 595 taken from FH and there were 800 different materials, 800 different 3D elements.. I think I've become dumber than usual because of it LOL
No, It's not. You'll have to separate the objects individually. Tbf it's not hard and if all you are going to do is separate it and not touch anything it's going to be super simple :P

**** LOL I believe some of them are encrypted or something like that because when I unpack them (like the 595 SS) the car stops working 🤔
 
For me instead it's not just ext_configs to rework cars (even tho I never touched a Kunos model before in my life, IDK which ones are the most accurate, including the ones from EVO and Competizione, but I for sure have seen some disgusting slop they've done with some models in EVO...🤮), I go beyond that by also improving and fixing any issues with models such as bad AO mappings and mesh normals, wrong materials (seriously many modders in general fail to grasp realism in cars almost all the time, it's pathetic) and add some animations too if they happen to have door sills/jams, engine and trunk modeled. And yeah I always tend to favor the most accurate model of a car available publically, else I would be forced to find a modeler to commission hoping he ain't a scammer at all like it happened a few times on discord sadly.

Also I think Gran Turismo models, for as beautiful and accurate (not all of them tho) as they might look, they're an absolute pain to work with due to booleans and tessellation stuff PD has made for optimization tricks in their GT6, SPORT and 7 titles, almost always ending up with conversions having 1M+ polys and some rough edges here and there, so personally I wouldn't touch those at all and would prefer Forza (granted said model of a car is accurate) or other games such as CSR 2 and Racing Master instead. Although if a car only appeared in Gran Turismo, then maybe there is a chance of optimizing them using this Blender addon called RapidPipeline (I'm not able to try it out since there's no Linux version made, yes I am dual booted with Linux because **** Microslop!):


well , I am stupid enough to do it :cheers:ahhaha , i understand ur stuff about those boolean and opti from Gran turismo

on the bmw vision , which i called gt2 , I rework the whole mesh of the car + added the details of those holes for example which was some weirdo boolean stuff

car had no interior too ...

1776791080492.webp
 
well , I am stupid enough to do it :cheers:ahhaha , i understand ur stuff about those boolean and opti from Gran turismo

on the bmw vision , which i called gt2 , I rework the whole mesh of the car + added the details of those holes for example which was some weirdo boolean stuff

car had no interior too ...

View attachment 1531387
Ye I think it's best to just retopo each part of a GT SPORT/7 model, because come to think of it, I recall them having abysmally nonsensical topology last time I looked at one such model. Even better having a complete 1:1 CAD model of a car containing everything you usually don't see in game models such as drivetrain and chassis, which I happen to have a few of those such as the Subaru BRZ/Toyota GR86 and Honda Civic FK8 (hatchback and Type R)
 
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