The season won't have truly begun until Maraiah shows up with her damn Christmas song... 😩Welcome to the GTP holiday season tradition!!![]()
The season won't have truly begun until Maraiah shows up with her damn Christmas song... 😩
Donington Park 1993 v1.0
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Donington Park is a motorsport circuit located near Castle Donington in Leicestershire, England. (wikipedia)
Conversion from rFactor.
-CSP recommended
-2 layouts (GP and National)
-55 pit/start
-AI, cam
Credits & Thanks;
GTR2 Track by SimBin Studios
rFactor converted by ?
AC Converted by shin956
AI lines, sidelines and ai_hints.ini by @IMEAN
The CAMPARI bridge, Sonic (object) and some logo textures were imported from the F1C version (updated by dmarques).
roofed stand from silverstone_91_93
Crowds texture by Kniker97
Logos Research from video and image by M1GHTYM4VS
marshall, cameraman and some textures by kunos
Test and Feedback by Twilight, @Breathe
Enjoy.
Small update to the optional stuff package. This is only for people who like to use the seasonal trees. Use the link in the quote to get the updated optional_stuff file.fn_nurburgring Track Skins\Alternate Config File
Alternative look for the fn_nurburgring track. This mod replaces the default tree textures and alters the look of the grass. The grass textures are the same, but adjusted more to my liking. It also includes optional vaos and a track skin to make the trees look more accurate for the season. If you want to use the Seasonal Trees, I highly recommend you enable the Trees A2C dither option under CSP\Track Adjustments. If you don't, the trees may appear really transparent in the fall\winter and spring. BTW, the spring trees suck right now. I'm working on it.
I split the download into two files because the optional stuff is quite large. I didn't want to make someone who is not interested in the optional stuff have to download such a large file. If you want things to look like my attached pictures, download both files.
Lastly, because most of the layouts won't load for me since it gets stuck loading the AI Spline, I don't know how this will look on all of the layouts. If it screws them up, just delete the mod and stick with the original track.
fn_nurburgring_track_skins
fn_nurburgring_optional_stuff
Notes:
-- Backup your existing track folder first to be safe.
-- The replacement ext_config file adds some things I like and changes some things I didn't like. Everything I added\altered is in the ADDTITIONS section at the bottom so you can adjust or remove what you don't like. I did include the original ext_config so you can easily revert back to it.
-- There are 4 Grass skins. Enable either the Grass or Grass 2 skin. The only difference between them is Grass 2 has a little more vibrant green color. Couldn't decide which I liked better. The two Patchy Exterior Grass skins are optional and will make the exterior grass areas have a little more character and get progressively more patchy looking. Either one can be used in combination with either Grass or Grass 2 skin.
-- The Trees skin changes the default tree textures. The Road skin takes the purple tint out of the groove and skid mark textures.
-- If you are missing the bushes like I was, somewhere in the ADDITIONS section of the config is the section below. Change the ACTIVE status from 0 to 1 to bring back the bushes.
MATERIALS = bushes?
ACTIVE = 1
SHADER = ksPerPixelAT
PROP_0=ksAmbient, 0.25
PROP_1=ksDiffuse, 0.20
CAST_SHADOWS = 1
-- The vaos in the optional stuff package will eliminate the overly black shadow areas I hate on most vaos. It's a personal preference so you may prefer to skip these.
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Wooow, all those Nürburgring-spec-cars, AWESOME! Pure childhood memoriesWIP 2007 - 2009 Porsche 997.1 RSR
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- 2007 ALMS/LM spec
- made our TomSim 997.2 RSR to fit the 997.1 bodys (based on the BEM_997r, same as for our other 997's)
- I completely remodeled the interior (which will be added to all our other 997's as well, someday)
- featuring 5 different "main specs"
- 2007 Nuerburgring spec
- 2008 ALMS/LM spec
- 2008/2009 Nuerburgring spec
- 2009 ALMS/LM spec
- slightly different physics for each car by Tom
Note: especially on VLN/N24 cars back in this time, everyone had, what it feels like, their own RSR spec, so for all 5 cars i made an overall spec. So don't be mad if your favorite team doesnt have the correct wing angle, wing mount, exhaust, bonnet, rim, cage or what ever. Cant make them all, dont want to make them all.
Car should be ready for release this month![]()
@Tetri
Your models_tetri_ai_60s.ini for Westwood seems to missing the mesh, btw. (pasted it in no prob) Noticing the Simca 2000's braking at Westwood is way off, driving off several corners. Tried upping the grip (helped some) and lowering the brake earlier #, but doesn't seem to help.
Even Mariah isn't what she used to be.
My God man!So there is TrackDecoration app v1.6.1 already on RD or GH
--added light definitions for RMi Objects Pack 2 just one post above
--fixed TD app-window always showing up next session
--improved performance when using "select/move"
--added option to load cfg from different layouts on same track
--- thoug you still need to select another config on a new layout
--now includes a TrackDeco config for Nordschleife "..._leBluem_cones"
---134 manually placed cones in strategic places, took me ~half an hour
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would b sick but i teased something a while backI still have hope for '02 DTM.
Is there hope for '02 DTM?
Maybe with RR cars there's a little more hope?
If you're dissatisfied, open camera_facing.ini in the data folder and adjust the DIFFUSE and AMBIENT values until you're satisfied.Hello! Great job! But I have one question. Why do the spectators in the stands glow like light bulbs? And the spectators on the grass, on the contrary, are too dark like ants
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Settings ----> CSP ----> Small Tweaks ----> "Desaturate Colors on Collisions"how to disable or modify the effect where the image darkens with G-forces?
(on high impacts its a cool effect , but I also seem to be blacking out whenever I run over a curb... so I want it less sensitive or off but can't find the setting)
Were you the one who was working on Lorelord's files? Some time has passed and memory fails me.would b sick but i teased something a while back
I updated the link on the listingTalking about lorelord it's a shame I never got to test his Spa 1983 version and now it seems lost to the void. Dying for historically accurate WSC tracks (shame there's no Sandown / Mugello / Brands Hatch 80s available anywhere...)
correct and we have so much coming for all of u. we found a lot of stuffWere you the one who was working on Lorelord's files? Some time has passed and memory fails me.
Oh well that was fast ! I didn't know people still had it, thanks !!!I updated the link on the listing![]()
Sandown WSC is a cracker... the Johnny Drumfries video there is worth a watch..Talking about lorelord it's a shame I never got to test his Spa 1983 version and now it seems lost to the void. Dying for historically accurate WSC tracks (shame there's no Sandown / Mugello / Brands Hatch 80s available anywhere...)
Yep, it's funny to hear the groans of effort he makes... And speaking of groans; some really weird things happens lately with Assetto Corsa, don't know if because of Pure, CSP or what...Sandown WSC is a cracker... the Johnny Drumfries video there is worth a watch..
why should such thing be caused by Pure???Yep, it's funny to hear the groans of effort he makes... And speaking of groans; some really weird things happens lately with Assetto Corsa, don't know if because of Pure, CSP or what...
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(It's advisable to play a Barry White song in the background to set the mood.)
I was just kidding... 🤭why should such thing be caused by Pure???
Do you find anything in Pure that influences the car position or the car physics or the grid or pit positions of the track?