Assetto Corsa PC Mods General DiscussionPC 

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The season won't have truly begun until Maraiah shows up with her damn Christmas song... 😩
Mariah Carey Christmas GIF by Cosmopolitan
 
Hello community!
! I created additional layouts for the track Avto24ring. But I had to make changes to the main file (auto24ring.kn5) to remove the cones, because they are with a collision.
Who has the contact information for the creator of this track, "mcarno"? I want to ask permission to release it.
On OT he does not respond to messages.
Thanks.
 
shi
Donington Park 1993 v1.0

View attachment 1495406
Donington Park is a motorsport circuit located near Castle Donington in Leicestershire, England. (wikipedia)
Conversion from rFactor.

-CSP recommended
-2 layouts (GP and National)
-55 pit/start
-AI, cam

Credits & Thanks;
GTR2 Track by SimBin Studios
rFactor converted by ?

AC Converted by shin956
AI lines, sidelines and ai_hints.ini by @IMEAN
The CAMPARI bridge, Sonic (object) and some logo textures were imported from the F1C version (updated by dmarques).
roofed stand from silverstone_91_93
Crowds texture by Kniker97
Logos Research from video and image by M1GHTYM4VS
marshall, cameraman and some textures by kunos
Test and Feedback by Twilight, @Breathe

Enjoy.

Hello! Great job! But I have one question. Why do the spectators in the stands glow like light bulbs? And the spectators on the grass, on the contrary, are too dark like ants :confused:

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fn_nurburgring Track Skins\Alternate Config File

Alternative look for the fn_nurburgring track. This mod replaces the default tree textures and alters the look of the grass. The grass textures are the same, but adjusted more to my liking. It also includes optional vaos and a track skin to make the trees look more accurate for the season. If you want to use the Seasonal Trees, I highly recommend you enable the Trees A2C dither option under CSP\Track Adjustments. If you don't, the trees may appear really transparent in the fall\winter and spring. BTW, the spring trees suck right now. I'm working on it.

I split the download into two files because the optional stuff is quite large. I didn't want to make someone who is not interested in the optional stuff have to download such a large file. If you want things to look like my attached pictures, download both files.

Lastly, because most of the layouts won't load for me since it gets stuck loading the AI Spline, I don't know how this will look on all of the layouts. If it screws them up, just delete the mod and stick with the original track.


fn_nurburgring_track_skins

fn_nurburgring_optional_stuff

Notes:

-- Backup your existing track folder first to be safe.
-- The replacement ext_config file adds some things I like and changes some things I didn't like. Everything I added\altered is in the ADDTITIONS section at the bottom so you can adjust or remove what you don't like. I did include the original ext_config so you can easily revert back to it.
-- There are 4 Grass skins. Enable either the Grass or Grass 2 skin. The only difference between them is Grass 2 has a little more vibrant green color. Couldn't decide which I liked better. The two Patchy Exterior Grass skins are optional and will make the exterior grass areas have a little more character and get progressively more patchy looking. Either one can be used in combination with either Grass or Grass 2 skin.
-- The Trees skin changes the default tree textures. The Road skin takes the purple tint out of the groove and skid mark textures.
-- If you are missing the bushes like I was, somewhere in the ADDITIONS section of the config is the section below. Change the ACTIVE status from 0 to 1 to bring back the bushes.

MATERIALS = bushes?
ACTIVE = 1
SHADER = ksPerPixelAT
PROP_0=ksAmbient, 0.25
PROP_1=ksDiffuse, 0.20
CAST_SHADOWS = 1

-- The vaos in the optional stuff package will eliminate the overly black shadow areas I hate on most vaos. It's a personal preference so you may prefer to skip these.

View attachment 1493061

View attachment 1493062
Small update to the optional stuff package. This is only for people who like to use the seasonal trees. Use the link in the quote to get the updated optional_stuff file.

-- Fixed the alpha layer on the bare winter and spring tree texture to eliminate the floating tree trunk above the trees.
 
@Tetri
Your models_tetri_ai_60s.ini for Westwood seems to missing the mesh, btw. (pasted it in no prob) Noticing the Simca 2000's braking at Westwood is way off, driving off several corners. Tried upping the grip (helped some) and lowering the brake earlier #, but doesn't seem to help.
On the other hand, the racing at Greenwood is superb with your ai enhancement. No sloppy corners, rarely any contact anywhere, passing/repassing smoothly all the time. (24 car field of wsc & gtc cars) I'm definately going to be digging into AIWhisperer... (Marlboro could use your work, especially in that hairpin!)
 
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WIP 2007 - 2009 Porsche 997.1 RSR

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__custom_showroom_1764598664.webp
__custom_showroom_1764598745.webp


  • made our TomSim 997.2 RSR to fit the 997.1 bodys (based on the BEM_997r, same as for our other 997's)
  • I completely remodeled the interior (which will be added to all our other 997's as well, someday)
  • featuring 5 different "main specs"
- 2007 ALMS/LM spec
- 2007 Nuerburgring spec
- 2008 ALMS/LM spec
- 2008/2009 Nuerburgring spec
- 2009 ALMS/LM spec
- slightly different physics for each car by Tom

Note: especially on VLN/N24 cars back in this time, everyone had, what it feels like, their own RSR spec, so for all 5 cars i made an overall spec. So don't be mad if your favorite team doesnt have the correct wing angle, wing mount, exhaust, bonnet, rim, cage or what ever. Cant make them all, dont want to make them all.

Car should be ready for release this month ;)
 
WIP 2007 - 2009 Porsche 997.1 RSR

View attachment 1495590View attachment 1495591View attachment 1495592

  • made our TomSim 997.2 RSR to fit the 997.1 bodys (based on the BEM_997r, same as for our other 997's)
  • I completely remodeled the interior (which will be added to all our other 997's as well, someday)
  • featuring 5 different "main specs"
- 2007 ALMS/LM spec
- 2007 Nuerburgring spec
- 2008 ALMS/LM spec
- 2008/2009 Nuerburgring spec
- 2009 ALMS/LM spec
- slightly different physics for each car by Tom

Note: especially on VLN/N24 cars back in this time, everyone had, what it feels like, their own RSR spec, so for all 5 cars i made an overall spec. So don't be mad if your favorite team doesnt have the correct wing angle, wing mount, exhaust, bonnet, rim, cage or what ever. Cant make them all, dont want to make them all.

Car should be ready for release this month ;)
Wooow, all those Nürburgring-spec-cars, AWESOME! Pure childhood memories :)
 
@Tetri
Your models_tetri_ai_60s.ini for Westwood seems to missing the mesh, btw. (pasted it in no prob) Noticing the Simca 2000's braking at Westwood is way off, driving off several corners. Tried upping the grip (helped some) and lowering the brake earlier #, but doesn't seem to help.

Nice, thanks for the feedback!

I never had the chance to experience westwood with the road mesh actually, since i got my version directly form Pasta and Sergio as a preview for the ai lines, so that makes sense for the AI cars to be completely off the chart there😂. Gonna ask Sergio and Pasta to get them (or if you can send just the mesh in DM)

As for the simca, i probably spent most of my time with my tweaked version rather than the proper one. What's the version you have in CM? 1.2.1? the Simca is also extremely sensitive to gigh aggression level, make sure it's not upper than 30 in the Drive menu.


For the matter, considering the WSC and GTC cars, the drive menu aggressivity level should be 25% +/- 8%, as the AIwhisperer app would switch it to higher values depending on situations. Too high, and the cars would just drive in line rather than making attempts on overtakings

Tell me how counter intuitive it sounds, but to overtake, AI needs a low Aggressivity level. Once in side by side, it needs it way upper to fight and maintain its position against an opponent. Took me long enough to figure it out.

Anyway, let me have a look. The simca, with its gas_cutoff_time at 0.3 ( in the ai.ini) will remain a nightmare on brakings. I have the non encrypted version so i could tweak it, dunno if you can bring that value to 0.15 and see if it fixes it.

Edit : Supposedly found the issues. In the Firstlap Modifiers, it should have an AIgrip of 0.005 and not -0.050, same with AIcaution in experimental (1.0, not 0.98) and finally the speed limit on Zone2 sliders to prevent it to switch to 6th gear on the straight before the hairpin. Should solve its issues!

Capture d'écran 2025-12-01 175645.webp



Also aiwhisperer 0.79B had a very aggressive setting, check if you have the 0.79D, just in case.



There are plenty of cars i haven't tweaked yet, so sadly i'm expecting this to happen with a few of them, especially the ones that have "particular" physics and tyre models. I haven't adapted the WSC slow cars yet for example.

Again, thanks for the report ;)
 
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Recently downloaded the VRC Formula NA 2012 along with the skins made by skierdude24 and GianmarcoFiduci on Overtake. Noticed there were skins missing for the following drivers:
  1. Marco Andretti
  2. Sebastián Saavedra
  3. Graham Rahal
  4. Giorgio Pantano
  5. Tony Kanaan
  6. J. R. Hildebrand
  7. Bruno Junqueira
  8. Alex Tagliani
Does anyone know where I could find these?
 
So there is TrackDecoration app v1.6.1 already on RD or GH

--added light definitions for RMi Objects Pack 2 just one post above :)

--fixed TD app-window always showing up next session
--improved performance when using "select/move"

--added option to load cfg from different layouts on same track
--- thoug you still need to select another config on a new layout

--now includes a TrackDeco config for Nordschleife "..._leBluem_cones"
---134 manually placed cones in strategic places, took me ~half an hour
View attachment 1455869
My God man!

This is incredible, a game changer!!!!!!
 
how to disable or modify the effect where the image darkens with G-forces?
(on high impacts its a cool effect , but I also seem to be blacking out whenever I run over a curb... so I want it less sensitive or off but can't find the setting)
Settings ----> CSP ----> Small Tweaks ----> "Desaturate Colors on Collisions"

I pulled off of the preview and went back to 0.2.11 - so I don't remember if it's still called this.


This is a cool idea, but yeah, it desaturates on bumps and kerbs, which makes it annoying. Not worth using at the moment.
 
Please help me, I have this message when in game the camera goes to First person view from the menu, is there some fix for it?
 

Attachments

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Talking about lorelord it's a shame I never got to test his Spa 1983 version and now it seems lost to the void. Dying for historically accurate WSC tracks (shame there's no Sandown / Mugello / Brands Hatch 80s available anywhere...)
Sandown WSC is a cracker... the Johnny Drumfries video there is worth a watch..
 
3 Yunnan kart tracks I made are updated
Kunming Competitors Kartclub(昆明竞速卡丁车俱乐部) is updated to V2, Qujing Changzheng Kart Club(曲靖长征卡丁车俱乐部) and Kunming 52s Motor Park(昆明52秒赛车运动公园) are updated to V3.
preview.webp

bgr01.webp

bgr00.webp

Download:https://mega.nz/folder/z8Il0KCK#sWqQ4VdeEDJGOVOJmhyJ8w
File:kunming_motor_park_v3.rar, changzheng_kart_v3.rar, kunming_competitors_kartclub_v2.rar
 
Sandown WSC is a cracker... the Johnny Drumfries video there is worth a watch..
Yep, it's funny to hear the groans of effort he makes... And speaking of groans; some really weird things happens lately with Assetto Corsa, don't know if because of Pure, CSP or what...

sexual healing.webp


(It's advisable to play a Barry White song in the background to set the mood.)



WARNING!: This message is a joke. No Pure or CSP was harmed in the making of this image.
 
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Yep, it's funny to hear the groans of effort he makes... And speaking of groans; some really weird things happens lately with Assetto Corsa, don't know if because of Pure, CSP or what...

View attachment 1495747

(It's advisable to play a Barry White song in the background to set the mood.)
why should such thing be caused by Pure???
Do you find anything in Pure that influences the car position or the car physics or the grid or pit positions of the track?
 
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why should such thing be caused by Pure???
Do you find anything in Pure that influences the car position or the car physics or the grid or pit positions of the track?
I was just kidding... 🤭

The problem is clearly due to the mod itself, which is quite old and must have some kind of bug.
 
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