Assetto Corsa PC Mods General DiscussionPC 

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I do use CM but I've never seen that page before or if I have it's been so long ago I don't remember it. I thought the FFB settings were controlled within the game itself. When I got this PC I remember going into the game itself to do FFB settings.

The problem I'm having is that a few days ago AC was being praised for having just the greatest FFB of any game and I thought "Really??" then I must be missing something. Because for me out of the now 6 games I have I would put AC at the bottom. It's just so neutral and numb. I run over curbs and I barely hear them or feel them. Every track feels buttery smooth. Yes you get the up and down undulations of the bumps but there's no road texture feel. Maybe there isn't supposed to be, I don't know. That got me to maybe trying to look at the game settings in case I'm missing something.

This is what my page looks like which kind of looks like yours

View attachment 1497478
It's not the settings (I use the same as yours!), it's the cars & tracks.

LiDAR tracks usually have great road texture by way of the detailed micro-data, and properly built cars - e.g. those of RSS, URD or VRC modding groups - will have suspension physics that make vehicle dynamics actually work on those road surfaces, so you'd feel the forces through the steering columns.

A good example is driving an RSS GT-M car into the Hohenrain chicane at the Nordschleife, a bad example is e.g. the Ruf Yellowbird at, say, the Pukekohe Park rF2 mod conversion.

AC has this extremely wide range in quality - but if you get the right settings, cars and tracks, it IS the best, or top 3.

(And good cars and tracks are not rare, about a third of the OG cars have proper FFB, most of the OG tracks as well - and there are dozens of good quality car mods and dozens of good quality mod tracks out there.)
 
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Thank you for sharing this amazing mod.
This mod is a VR enthusiast wet dream.
It demonstrate clearly that AC is, still in almost 2026, in many ways, superior to any other title available today.
the driver is PERFECTLY animated down to every details.
shifting, hands and feet, even activating the light lever in a perfect way when putting lights on, when activating four way flashers, when activating left and right flashers, when lowering down the door window! Just amazing.
This level of detail and accuracy is one in a million in AC modding.
How does he do it?
Why is not more common?
Thank you again for sharing this amazing work, please, someone, give that modder a medal. :bowdown::bowdown::bowdown::bowdown::bowdown::bowdown:
 
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I am working on the BMW M3 E92 MMK Engineering Widebody , adding extra skins mostly, but I also wanna fix this gap in the rear rims :
1765195401442.webp
1765195469043.webp


I know of the suspension.ini method to move the entire rim (as explained here)
but in this case to close the gap I need to move only 1 of the 2 rim meshes...
Luckely they are 2 seperate meshes , and I can select the inner part seperatly.
So can it be done via ext_config.ini then, changing the position of a single mesh instead of the entire rim? :bowdown:

I tried adding this in the skins config file:
[MESH_ADJUSTMENT_...] ;move rear rim
ACTIVE=1
MESHES = bbslm_center_lr_002
POSITION = -0.9, 0.326, -1.45

but the mesh doesn't budge...
 
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@Peter Boese Yesterday I was just hotlapping the Nordschleife and enabled Fog. My FPS immediately went down from 157FPS (capped) to 60/70FPS. Even when I enabled Heavy Rain my FPS was around 130/140FPS. But Fog is hammering on my FPS.
Any idea why? I'm running triple 32" 1440p monitors (7680x1440) with a 9800x3D, RTX 5090 and 64GB DDR5.
Using PureLinear with latest CSP (preview) and Pure.

CPU usage was around 30% and GPU usage around 70%.
 
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@Peter Boese Yesterday I was just hotlapping the Nordschleife and enabled Fog. My FPS immediately went down from 157FPS (capped) to 60/70FPS. Even when I enabled Heavy Rain my FPS was around 130/140FPS. But Fog is hammering on my FPS.
Any idea why? I'm running triple 32" 1440p monitors (7680x1440) with a 9800x3D, RTX 5090 and 64GB DDR5.
Using PureLinear with latest CSP (preview) and Pure.

CPU usage was around 30% and GPU usage around 70%.
Maybe you set the quality settings to very high in Pure Config?
1765210526345.webp

Those quality settings are just there for the groundfog shader, because this is very very CPU and GPU hungry in very high settings!
If you set this, please just set it to medium...
 
Maybe you set the quality settings to very high in Pure Config?
View attachment 1497784
Those quality settings are just there for the groundfog shader, because this is very very CPU and GPU hungry in very high settings!
If you set this, please just set it to medium...
I presume I have it set to very high because i thought that applied to Pure in general. And if the best CPU there is right now, can’t handle this… what can? 😉

Will try the medium setting!
 
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I never noticed those shimmers in AMS2 ... what I did notice and ruins AMS2 for me is the drivers dissapearing after too short a distance and no way to change that , making karting a no-go in AMS2 .. other then that its almost a perfect VR implementation

There are definitely still shortcomings, one of which you have highlighted. The addition recently of blur factory TAA might have helped with that although the overall image softening TAA method means I avoid it. But all things considered the performance in all conditions and with any number of cars is what makes AMS2 my choice for VR in our hypothetical best sim.
Copy/paste from AMs2 okt 2025 update:
The TAA implementation aims to tackle some of the sims long-standing problems with jagged or shimmering edges, particularly in VR for some users.

Not saying TAA is THE solution but as it seems I was not the only one here who did face the shimmer thing, looking at the okt 2025 update. 😎 Btw I did not face the jaggies.
Think its all very personal as a sample with FPS (or better frametimes) I do prefer a straight low 60/72FPS more then high but fluctuating 90FPS in VR.
 
Hi. Any updates on this feature? It is overexposed on my system to. This slider does nothing for me.
actually it is not in my space. Does it work in default weather script?

I presume I have it set to very high because i thought that applied to Pure in general. And if the best CPU there is right now, can’t handle this… what can? 😉

Will try the medium setting!
Actually the thinking "the best CPU" is not working for AC btw. AC just uses 2 cores and everything must be calculated on those. So it all depends on the CPU speed you use. But it is very limited for AC.

Esp. with the groundfog shader and the turbulences it depends how many cars are on the track and in sight. It will need a lot of calculation to do those turbulences.
 
Hi. Any updates on this feature? It is overexposed on my system to. This slider does nothing for me.
Now that you mention overexposure; ever since I updated CSP and switched to Pure, the background images I see while the game is loading look really overexposed, and I have no idea what's causing it...

Another thing that's gone wrong with the update is the "Photo Mode" application; with so many filters and adjustments it's hard to get the same look I have on screen while playing, and sometimes it does weird things, like misaligning the image... I guess I'll just have to get used to it.
 
Now that you mention overexposure; ever since I updated CSP and switched to Pure, the background images I see while the game is loading look really overexposed, and I have no idea what's causing it...

Another thing that's gone wrong with the update is the "Photo Mode" application; with so many filters and adjustments it's hard to get the same look I have on screen while playing, and sometimes it does weird things, like misaligning the image... I guess I'll just have to get used to it.
Strange bugs. Background images are fine for me. Photo mode i use not very often, but it was ok some time back.
Im sure Peter and Ilja will make it work with an updates.
Maybe it will help Peter to find out what's wrong, maybe not, but i post some pictures with pure gamma 3.04 and with default weather style. PP filter is pure default one.
Screenshot 2025-12-08 224023.webp
Screenshot 2025-12-08 224126.webp
 
ASSETTO CORSA section in settings IS AC settings but thru CM.
Also everything at 0% yeah, its going to be buttery smooth, here's my setting

View attachment 1497698
That's a lot better. Thanks for that. I kept wondering why every recommended setting had all of the effects at 0. I drove Road Atlanta this past April in a Lexus LC500 and you could hear the tires on the pavement and feel the surface through the wheel as it turned through each corner. It wasn't numb and you just felt the pull like you're stretching a think rubber band. And that was in a road car.
 
Could use some help here. I've been having a problem with Fat-Alfie's Battenbergring track where every time I bump into the hay bales that are in the first hairpin section of the track. My graphics driver taps out and the game crashes. This is the only part of the track where this happens and it never happens anywhere else. The CM error screen shows this.
gorb.webp
 
Could use some help here. I've been having a problem with Fat-Alfie's Battenbergring track where every time I bump into the hay bales that are in the first hairpin section of the track. My graphics driver taps out and the game crashes. This is the only part of the track where this happens and it never happens anywhere else. The CM error screen shows this.
View attachment 1497899
Which CSP version did you have?
 
Which CSP version did you have?
I'm on 0.3.0-preview140. It runs fine outside of this problem though. The error.txt in my crash folder says "
ERROR: MULTIPLE KEY FOUND IN FILE [Material_Fabric_v2] Reflectance STILL USING OLD VALUE: 0.02"
 
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I'm on 0.3.0-preview140. It runs fine outside of this problem though. The error.txt in my crash folder says "
ERROR: MULTIPLE KEY FOUND IN FILE [Material_Fabric_v2] Reflectance STILL USING OLD VALUE: 0.02"
Did you tried downgrade CSP? Just to see if it's an isolate case of CSP itself? I had a similar issue with an older version which was causing crash whenever i was hitting rails, haybals or anything around the track. Solved by updating CSP version
 
Did you tried downgrade CSP? Just to see if it's an isolate case of CSP itself? I had a similar issue with an older version which was causing crash whenever i was hitting rails, haybals or anything around the track. Solved by updating CSP version
Everything seems to work fine with no crashes when I downgrade to 2.11. It's just strange that it seems to be only one track with this issue as I tested it with other tracks like Fonteny, Feldbergring and Deutschlandring with no crashes
 
Everything seems to work fine with no crashes when I downgrade to 2.11. It's just strange that it seems to be only one track with this issue as I tested it with other tracks like Fonteny, Feldbergring and Deutschlandring with no crashes
So that's the same issue i had with a older version 0.3.xxxsomething...
 
I do use CM but I've never seen that page before or if I have it's been so long ago I don't remember it. I thought the FFB settings were controlled within the game itself. When I got this PC I remember going into the game itself to do FFB settings.

The problem I'm having is that a few days ago AC was being praised for having just the greatest FFB of any game and I thought "Really??" then I must be missing something. Because for me out of the now 6 games I have I would put AC at the bottom. It's just so neutral and numb. I run over curbs and I barely hear them or feel them. Every track feels buttery smooth. Yes you get the up and down undulations of the bumps but there's no road texture feel. Maybe there isn't supposed to be, I don't know. That got me to maybe trying to look at the game settings in case I'm missing something.

This is what my page looks like which kind of looks like yours

View attachment 1497478
Well this makes me sad to read.
 
In my series of totally worthless mods, I bring you my next one. Once again it is a mod for the stock Monza track from Kunos to try to give it a little more race day feel. A month or so ago I did a mod to add more crowds to the seats. This time I added a few live display cameras around the track, plus a couple of other small things. Credit to the makers of the melbourne2019 track for the display objects I used.

It's a pretty harmless mod that can easily be disabled because it is all done through track skins. You will need to do a little leg work yourself though, but even that won't mess with your current track setup in any way. If you care to try it, follow the directions below.

1.) Download the attached zip file and extract it.

2.) Open the models.ini file and add these lines. Change the number to the next one in your sequence:

[MODEL_9]
FILE=monza_displays.kn5
POSITION=0,0,0
ROTATION=0,0,0

3.) Open the ext_config file in the extension folder and add these lines to the bottom of your file:

[MESH_ADJUSTMENT_...]
ACTIVE = 1
MESHES=Tv_Stuff_Monza?, displayboard?
IS_RENDERABLE = 0

;;;;; SKINS ;;;;;

[INCLUDE: ../skins/default/livedisplays.ini.dds]
ACTIVE = 1

[INCLUDE: ../skins/default/3dtrees.ini.dds]
ACTIVE = 1

[INCLUDE: ../skins/default/2025.ini.dds]
ACTIVE = 1

4.) Activate whichever skin you might want to use.

-- The Live Displays skin will allow the TV objects to be rendered. If you are in a practice session and don't want to see them, leave it disabled. To make adjustments to the display brightness, you will need to edit the livedisplays.ini file in the extension folder.
-- The Hide 3D Trees skin will disable all of the tracks 3D trees. I would use this if you plan to use the Live Displays because some of the 3D trees block the cameras. It can be used by itself though if you hate the 3D trees as much as I do.
-- The 2025 skin (it's a dumb name so feel free to rename it) gets rid of the last bridge before Variante Ascari. I noticed in some newer racing games that this bridge is no longer there. Since those games are based on newer versions of the track, I decided to eliminate it for myself for when I drive newer cars. For realism sake, you can disable it when you drive older cars and want a more accurate appearance.

acs 2025-12-09 16-35-47.webp
 

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