Assetto Corsa PC Mods General DiscussionPC 

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@JK1977
Fictional skin for F302's Ferrari 365 GTB4 Competizione


Screenshot_f302_ferrari_365_gtb4_c_rmi_silverstone_1975_10-11-125-21-37-39.webp

Screenshot_f302_ferrari_365_gtb4_c_rmi_silverstone_1975_10-11-125-21-40-41.webp
 
Not mod related, but I know we have some knowledgeable computer people here. Something i've always been curious about.

Is running a game with V-Synch on at 120hz, but capped at 60fps the same as just running at 60hz with v-Synch on?
 
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I updated the wheels size of the CLK GTR to correct the rear wheels as they are 2-3 sizes too small and the model shows correctly in the Showroom, but reverts back to the 'old' model during gameplay even though i've replaced the old KN5 file with the new one.

HglePav.png

MpJHIXX.jpeg


Not sure if there's an extra step i'm missing but the only kn5 model installed is the new one.:confused:
If you're using blender, when you've resized the wheels, you need to select the wheel hierarchy, go to object > apply > scale. If you're not using blender then you need to lookup whatever the equivalent of that is and do it, then your wheels will remain consistent in size between game and showroom.
 
Not mod related, but I know we have some knowledgeable computer people here. Something i've always been curious about.

Is running a game with V-Synch on at 120hz, but capped at 60fps the same as just running at 60hz with v-Synch on?
Running 120Hz with V-Sync ON but capped at 60fps is not the same as running at 60Hz with V-Sync ON capped the same. The gameplay should look pretty much the same in terms of smoothness (both are 60fps), but the 120Hz gives you lower input latency and should be a more responsive feel, even though the visual frame rate is identical.
 
Not mod related, but I know we have some knowledgeable computer people here. Something i've always been curious about.

Is running a game with V-Synch on at 120hz, but capped at 60fps the same as just running at 60hz with v-Synch on?
Short answer: NO.

Running at 120 Hz with V-Sync ON but capped at 60 FPS is not the same as running at 60 Hz with V-Sync ON.
  • Lower input latency
  • Better responsiveness
  • More stable frame pacing
  • Less chance of long stutters
The only downside is that you use more energy to run at 120 Hz
 
If anyone happens to have (the real model of these cars to consult, Chevron B26), Team Gunston and Team Lexington, both from the 1974 race (6 Hours of Kyalami).

For now I've only adapted the skins, with what I have from the F1 packs.Thank you in advance.
 

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@JK1977
Fictional skin for F302's Ferrari 365 GTB4 Competizione

The skin looks nice , thanks !

Sorry to ask, but is there an original source from F302 for his Ferrari 365GTB4 apart from AW (nothing against it but usually I prefer the original source). I have a version of ACTK but always interested to test new Daytona mods :)

Also I see in the pictures there are other cars racing against it, by chance, are there any other mods from this era that would be balanced enough to compete in a championship?
 
Aviano 2025 updated to v2.1

1765450947692.webp 1765450972211.webp 1765450997523.webp

11.12.2025 Updated to v2.1:
Changelog:
  • three reverse layouts added
  • new mountain horizon added
  • Aviano gantry banner texture updated
  • start lights and one rogue marshal station fixed
  • animated flag spectator positions revised for short routes
  • some flying stuff repositioned for reverse routes
  • new cams added
  • route-specific VAO patches added
  • various minor fixes
  • UI updated
 
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