Assetto Corsa PC Mods General DiscussionPC 

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Thanks! I am the creator aka "F40 LM Lover".
I hope Glad you enjoying it!
Thanks for creating, his is a real good mod for VR use. Why are other car modders not use dynamic movements from the pedals and even the beam-switches on the steering column. :confused:
One problem the carbon structure at the side door panels are giving me in VR mode the flashing Moire effect. Not much and it is just an minor. It's so much better than all those car mods lacking interior 3D depth or have shimmer/jagging on every metal trim edges.
https://blogs.sas.com/content/iml/2023/06/05/moire-patterns.html
 
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A new adaptation....this time the Ferrari 512BB/78 (24 Hours of Le Mans 1978), one of the skins (Charles Pozzi) already existed in the original model (288)...I had to adapt the car (number 88) from Ecurie Francorchamps and Luigi Chinetti Sr.

Actually, they all have a particularity, but I only adapted one basic model...In the videos you can see the AI cars (Porsche 936/78 and Mirage M9-Renault) which will later be tested on the track.



Hi Mr, I would like to use your '73 Ferrari 312pb mod (the pack with 4 versions): trying it I found it difficult to drive, a bit unstable and very understeering...😢
 
Thanks for creating, his is a real good mod for VR use. Why are other car modders not use dynamic movements from the pedals and even the beam-switches on the steering column. :confused:
One problem the carbon structure at the side door panels are giving me in VR mode the flashing Moire effect. Not much and it is just an minor. It's so much better than all those car mods lacking interior 3D depth or have shimmer/jagging on every metal trim edges.
https://blogs.sas.com/content/iml/2023/06/05/moire-patterns.html
@Young78 If another update is done, it'd be great if the rear-view mirror was angled towards the driver like in a real car. I always appreciate this tiny detail whenever its done.
I remember one mod car that had a really nice LHD-RHD cockpit conversion, but the modder forgot about the rear-view mirror which was still angled towards what was now the passenger seat and therefore pretty much unusable.
 
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but that's not a skin? Encrypted skins means you cannot open the .dds with any .dds viewer
Ah, okay. Not the same as if you try to open dds and it looks empty, and when you save it, the car looks like this. I was confused.

At least it's me being paranoid and not the skinners this time 😁
 
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I asked a few days ago, but got no help. i'm putting out one last plea for help. There has to be someone here who has made a digital_instuments.ini file before that can tell me the proper way to setup the config file to round off a number and eliminate the .0 part. For the pic below, i'm using

[DI_RPM_...]
DIGITAL_ITEM = 6

I want to eliminate the .0 part of the RPM value, but don't understand what to use for the FORMAT part. Every way I have tried has not worked and i'm at my wits end. Any help would be greatly appreciated.

acs 2025-12-29 10-21-27.webp
 
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Soundbank encryption is actually already a thing.

I forgot exactly which car or sound mod it was, but I remember trying to inspect one recently and it threw immediate extraction errors. It wouldn't even let me preview the engine audio in the CM Showroom. The 'joke' is basically reality at this point.
I heard about it, and did think it was kinda in experimental stage. but yeah I guess its a reality.

Honestly people get too much hurt about nonsense. This is called Assetto Corsa modding, not Assetto Corsa marketplace.

The very same modding based on reverse engineering and editing the game code is fine, using tools that repurpose Kunos tools is perfectly okay, but when it comes to their work they are acting like they are shareholders of this team.

1767021102537.webp


There's people who develop tools to enable freedom, and there's people who want to restrict freedom based on what? "But someone will take my soundbank and bundle it with another mod I don't want that".

Ok but as an end user You prevent me from being able profit from your work with another car I would find it suited. And honestly taking copyright on sounds ripped from youtube onboard? cmon. The guy who would profit from stealing the soundbank and his 500 downloads vs the rest of the 5000 users? doesn't sounds proportional.

The very same modding they benefit from they don't want to return the favor.

And while I understand RSS/VRC/URD encrypting their cars as it is something that can be used elsewhere (converting, selling on turboquid, doing F1 render on blender with that car), the soundbank is just like physics, an essential part of freedom that shouldn't be restricted in Assetto Corsa and something that can only be used in Assetto Corsa. Because if I want to drive a Ferrari LMP with a Ferrari F1 engine, I can. If I want to make the Redbull a downforce monster for fun, I can. That's what Assetto Corsa was all about at the start.


And my work got stolen it's not like I speak out of idealism while ignoring the feelings of people who put lot of efforts creating their mods, I spent countless hours recovering the BMW Sauber 2008 from very old 3DSmax project file, fixing the uvs, assigning the textures and making the model look as good as it is now. All for it to be found here


I didn't fill a DMCA request, just asking to provide the source

There's people who have done an F1 2008 mod for F1 2014, they didn't contact me at first or ask permission or whatever. Same I just asked them to mention the origin of the cars. I didn't DMCA their youtube channel like some team would do when they see their soundbank used in a car that isn't theirs. Because ultimately, there's people who are going to enjoy that work and seeing my work being enjoyed elsewhere is still something to be proud off. But people enjoyment have far been the least worry of some modders in the scene.

And it's not because this happened that I decided to encrypt the 2006 mod I'm gonna release.


Since the day encryption became a thing, it didn't solve anything. People were pushing mods before it existed, and were going to continue to do it because Assetto Corsa is too big of a piece of a cake to ignore, since it existed, its just constant frustration from either side. End user who get punished, and modders who find their mod being ripped nonetheless because people made as a challenge "who can rip this car"
 
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I asked a few days ago, but got no help. i'm putting out one last plea for help. There has to be someone here who has made a digital_instuments.ini file before that can tell me the proper way to setup the config file properly to round off a number and eliminate the .0 part. For the pic below, i'm using

[DI_RPM_...]
DIGITAL_ITEM = 6

I want to eliminate the .0 part of the RPM value, but don't understand what to use for the FORMAT part. Every way I have tried has not worked and i'm at my wits end. Any help would be greatly appreciated.

View attachment 1502624
hi joe, have you tried adding "DECIMALS = 0" ? Probably you have, but just in case... I wouldn't know any other way, if that does not work.
 
Is encryption even worth bothering with any more? Word on the street is the kids now all have the necessary tools to decrypt AC cars and do whatever they want with them, so all encryption seems to be doing these days is locking bad decisions or mistakes behind flimsy temporary barriers.
It just prevents Timmy age 12 from stealing the model, claiming it as his own to sell on his patreon with 2 followers or for someone to steal it and sell it on CGTrader, Sketchfab etc as an "print ready" model.

+ It was just one of Nuvo's requierments when i commissioned it. Which i'm not going to go against :)
 
I asked a few days ago, but got no help. i'm putting out one last plea for help. There has to be someone here who has made a digital_instuments.ini file before that can tell me the proper way to setup the config file properly to round off a number and eliminate the .0 part. For the pic below, i'm using

[DI_RPM_...]
DIGITAL_ITEM = 6

I want to eliminate the .0 part of the RPM value, but don't understand what to use for the FORMAT part. Every way I have tried has not worked and i'm at my wits end. Any help would be greatly appreciated.

View attachment 1502624

try with
DIGITAL_ITEM_NUMBER_FORMAT = 0.
or
DIGITAL_ITEM_NUMBER_FORMAT = 0
 
Also its not a "drag&drop into CM" car
I always forget about doing that because I manual install everything, specifically due to drag and drop breaking a mod the singular time I attempted it.
I believe it might be much quicker and easier than that now, based on the huge number of decrypted mods that suddenly seem to be popping up all over FB modding groups.
As far as I understand, multiple groups have made CM plugins that just decrypt the model inside CM with a button press now.
 
hi joe, have you tried adding "DECIMALS = 0" ? Probably you have, but just in case... I wouldn't know any other way, if that does not work.
I did not try Decimals because it wasn't a listed option on the Git page. I will try it and see what happens.
try with
DIGITAL_ITEM_NUMBER_FORMAT = 0.
or
DIGITAL_ITEM_NUMBER_FORMAT = 0
I think I tried the second one already with no luck, but I could be wrong. When you are trying so many things, you sometime forget what you already attempted. I'll try them again just to be sure.
 
Reading quite a lot here on the freshly released URD 4 GT3 EVO and indeed, this one I do like best. URD is leveling up with quality alright (Had previous Bayro GT3 v1, v2 and v3, but this EVO is way better, I think.).
Thanks for pointing me to this one. Enjoying it. Although...the blinded exhaust? Minor, I know, but...

1767037244230.webp
 
It would be nice if you showed us how you got "use CSP for final previews render" to work with 1.79. It does not show as an option in Settings>Content Manager>Custom Showroom for 1.79.
Following closely as my CSP-rendered previews have always looked a bit different than my non-CSP ones. Hopefully we learn something new about it!

I am using Retrolux Previews' preset, if that's of any help.
 
Dear friends, I'm having a problem with the RT Zolder 1.3 track. I've ridden it for a total of 1000km before, but it suddenly stopped working. I only did one race and then left. Now it won't load. Any ideas?

I deleted and reinstalled the track, but it didn't work.
 
Merry Christmas to All!!!!!!

Mercedes-Benz DTM Pack Version 1.4 For Assetto Corsa by F302 and Peugeot905

download: https://www.mediafire.com/file/e0eg..._Assetto_Corsa_by_F302_and_Peugeot905.7z/file

Drop folders in SteamLibrary/steamapps/assettocorsa/content/cars

Cars included

2003 Mercedes-Benz CLK DTM (C209)

2005 Mercedes-Benz AMG C-Class DTM (W203)

CSP 0.167 or over recommended

DTM other Touring Cars: https://www.mediafire.com/folder/ukbm3vkqgpaas/DTM_other_Touring_Cars_Near_Finalized
Lemans Prototypes: https://www.mediafire.com/folder/7g6488jsyt2ux/Lemans_Prototype_Near_Finalized

Credits

Author:F302,Peugeot905

Physics: Peugeot905

3D Models by Raceroom

3D work: F302

Updated KN5:StoffleWaffle,Peugeot905

Sound Modification: Peugeot905

LOD's, VAO: ATCK

Version 1.4 Changelog

-Updated sounds
-Removed Soft, Medium, and Hard Compound Tyres
-Added Dunlop SP Sport Maxx standardized dry slick compound
-Update to wear curve front and rear for tyres
-Updates to skins, KN5 file by StoffleWaffle
-Updates to driver position and steering animation
-updates to tyre.in
-slight update to aero balance
-updated final ratios and lowered the default final drive ratio
-lowered rev limit
-adjusted ai.ini
-adjusted drivetrain.ini default gear ratios
-adjusted power_curve
-updated ui
-updated digitalinstruments.ini
-update to car inertia
-adjusted fuel consumption
-LOD's added by ATCK.
-internal gears ratios (1st-6th) fixed. In compliance with the 2000s DTM regulations, the user can modify the final drive ratio
-updated physics heavily updated by the Raceroom version of car'sView attachment 1501727
View attachment 1501728
View attachment 1501729
View attachment 1501730
View attachment 1501732
View attachment 1501733
More Early 2000's DTM cars are on the way. Hope you guys enjoy this mod.
 
Here's a poser for you experts...
After a long time without a laptop, I've recently acquired a new one with a dedicated Nvidia GPU.
I have AC from nearly 10 years ago, but of course have to start my mod collection all over on my new machine.

I have downloaded Content Manager, Pure and CSP and have the core game running well. I also found a good career mode app using the base game assets.

What would be your top 10 essential tracks and vehicle mods if, like me, you were starting afresh?

So far, I've found a version of the Shuto Expressway and from traxion site, a version of Trial Mountain and Grand Valley Speedway.

In terms of vehicles, I am not bothered about the millions of F1 mods that i know are out there. Coming from GT7 etc I prefer classic vehicles and unusual ones.

Thanks for any tips in advance 👍
 
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Here's a poser for you experts...
After a long time without a laptop, I've recently acquired a new one with a dedicated Nvidia GPU.
I have AC from nearly 10 years ago, but of course have to start my mod collection all over on my new machine.

I have downloaded Content Manager, Pure and CSP and have the core game running well. I also found a good career mode app using the base game assets.

What would be your top 10 essential tracks and vehicle mods if, like me, you were starting afresh?

So far, I've found a version of the Shuto Expressway and from traxion site, a version of Trial Mountain and Grand Valley Speedway.

In terms of vehicles, I am not bothered about the millions of F1 mods that i know are out there. Coming from GT7 etc I prefer classic vehicles and unusual ones.

Thanks for any tips in advance 👍
What type of tracks interest you? There are hundreds of quality tracks, so narrowing to top 10 will be preference.

Look at Breathe's track list. There is no ranking system for the tracks, but it is a good database for you to find tracks.
 
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Dear friends, I'm having a problem with the RT Zolder 1.3 track. I've ridden it for a total of 1000km before, but it suddenly stopped working. I only did one race and then left. Now it won't load. Any ideas?

I deleted and reinstalled the track, but it didn't work.
I just checked it; it works fine for me... I can't think of anything other than some recent mod or app installation that is conflictive or corrupt, I don't know... I hate when these things happens!
 
hi joe, have you tried adding "DECIMALS = 0" ? Probably you have, but just in case... I wouldn't know any other way, if that does not work.

try with
DIGITAL_ITEM_NUMBER_FORMAT = 0.
or
DIGITAL_ITEM_NUMBER_FORMAT = 0
I got it. @Quark67 was on to it, but it needs to be DIGITAL_ITEM_NUMBER_FORMAT = 1.0

Thanks for helping. Appreciate it.
 
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