remove the lua file in extension folderThis is all phenomenal work. I can see myself spending many hours on these tracks. Does anyone know if there is a way to turn off the message that appears on Azure Coast after race completion? It's a good idea, but for replays, I'd rather switch it off.
I had the same itch, and got a motion rig. It definately scratches that itch for me. Setting it up with motion compensation and so on for a pleasant VR experience took some time and effort, but was worth it. And I find myself back to regularly driving on the pancake monitor as well, because the motion rig makes even that very much more immersive and enjoyable.Can I just ask before dropping almost £3k in the near future, do motion rigs not really scratch that itch then? I thought that would be the final piece of the puzzle with VR.
Granted I've only ever competed across country in Rotax Max 125 (so no actual car competition racing like the OP has), but sim racing has always felt a little dead to me. A motion rig I figured would solve that all for me...
Im a musician, jazz is a million types better than rock n rock. rock and roll is easy listening, lower grade music![]()
The best for you would be to find a racing simulator place, they usually have motion rig. For a small fee you will be able to make up your own mind. Might even tell a few friend and organise a get together to race each other. It is a good group activity, particularly in winter.Can I just ask before dropping almost £3k in the near future, do motion rigs not really scratch that itch then?
https://www.patreon.com/posts/drive..._campaign=postshare_fan&utm_content=web_shareMaybe I can try and refit the normal kunos driver body around that Mai driver or something to get vaguely correct proportions, and just have her face peeking through the open visor. The driver rigging in blender seems to all be empties for some reason though, idk if that's the way Kunos meant it to be or if something broke when I imported the fbx files. Doesn't really seem to be any tutorials for making drivers so hopefully I can figure it out.
It's working perfectly !May I suggest if you do it this way (which is, I think, a good solution) then go one step further, and from the newly installed bare AC, just make a ZIP of all the stock Kunos cars, and another of all the tracks. Stash that somewhere safe. It has been invaluable in my experience.
cc: Piresdiogo
I agree too, for example, cars from the good old days of WTCC, because apart from the ones from GTSUPREME and PT SIMS (which aren't very good) there aren't any others and that's a shame.It's shame to stop there with the Supertouring car packs but you have to look at the business perspective side sometimes. What I would like to see BTC-T era cars or some good quality S2000 touring cars. These may not be to everyone taste in terms car mods for AC. The problem with making car mods for AC especially VRC supertours is lack of available data online or in paper format which is accurate to use for a mod hard to come by these days.
Can I ask, which brand did you go for? I'm currently looking at DOF as they seem to be pretty well priced for what you get.I had the same itch, and got a motion rig. It definately scratches that itch for me. Setting it up with motion compensation and so on for a pleasant VR experience took some time and effort, but was worth it. And I find myself back to regularly driving on the pancake monitor as well, because the motion rig makes even that very much more immersive and enjoyable.
I don't have any experience with the G-Seat, but it costs almost the same as a full motion system, and it looks solid. If it can simulate sustained g-forces, that's a thing the motion rig doesn't do so well. Momentary g-forces are simulated very nicely in a motion rig.
But what the motion rig will do, which no other system can, is making actual elevation, pitch and roll changes. And it doesn't have to fool any senses at all, because it really does it. Physically.
And having a motion rig doesn't rule out a seat belt tensioner.
Not recommending one over the other, as I haven't tried the G-Seat, just saying that a motion rig also is also a pretty impressive piece of hardware.
The seat mover (NLMv3, bought) and the chassis mover (SFX-100, self-built) did scratch the itch, but I always felt something was missing. Both add immersion, no doubt about that, with the SFX-100 obviously doing a lot more than the seat mover. But force simulation in both of them is momentary, not sustained. OK, the chassis mover can maintain tilt, but once the initial movement of the chassis/seat is over (which is quickly due to piston length limitations and the compression speed needed to provide a convincing force) then the effect quickly disappears. That's fine for bumps etc which are over quickly in real life, but no good for cornering, acceleration and braking, all of which are sustained forces. The G-Seat/G-Belt combo does all of that supremely well, plus adds in all the momentary rumbles, bumps, knocks etc that the chassis mover did. Tilt is absent of course, but I really don't miss it because I don't realise I'm missing it, because I'm feeling everything else plus fake sustained g-forces that simulate the tilt anyway.Can I just ask before dropping almost £3k in the near future, do motion rigs not really scratch that itch then? I thought that would be the final piece of the puzzle with VR.
Granted I've only ever competed across country in Rotax Max 125 (so no actual car competition racing like the OP has), but sim racing has always felt a little dead to me. A motion rig I figured would solve that all for me...
I got the RS MEGA4U from eRacing-Lab. Very pleased with the build quality etc., and they have a pretty long stroke. I struggled a bit with the system emitting EMI that messed up VR and USB devices, but I eventually solved it with a bunch of ferrite cores.Can I ask, which brand did you go for? I'm currently looking at DOF as they seem to be pretty well priced for what you get.
Sorry man, no disrespect intended. I am a musician myself 30 years..if you consider a drummer a musicianIm a musician, jazz is a million types better than rock n rock. rock and roll is easy listening, lower grade music![]()
Little video to celebrate the 1 year of this mod.
With an "anniversary" update.
Featuring :
-Accurate tyre size (through extensive geo guesser skills to measure something from a photo)
-Accurate suits and gloves from the 2008 era by @wakamatospcl
-Better cameras
-New Mclaren butterfly nose, more detailed and accurate, as well as a sharkfin version of the car that was tested but never raced
-New cockpit/nose body for the Ferrari to be closer to onboard look.
-Fixed blurred rim aspect
-Normal map on all cars
-Small optimisation done here and there
It is by far my most popular work and I was very happy to see it getting that much traction. It even made mak corp remember their facebook password
View attachment 1504162
The update should come this week if all goes well
Do you have the G5?G-Seat/G-Belt combo does all of that supremely well
Yes, the GS-5, this one: https://www.simxperience.com/shop/s...NpjysFF5DNFc3VaFBlvChOI_F0XHdJPZgSNFAZFRoHEScDo you have the G5?
If you had to choose between the seat and the belt which one would you keep?
Do you have the G5?
Excuse me, but does anyone still have this feature?Kunos CaymanGT4 lumirank
Arquivos/configuração originais do M4MKey - RD.
https://sharemods.com/hmo0ddx4vqp4/cayman_lumirank.zip.html
i didn't know that we could make skins for this one?thanks to StoffleWaffle (Skins)
View attachment 1504253View attachment 1504254View attachment 1504255
i didn't know that we could make skins for this one?
Did you update the AO map? Or you did something else?
In-depth review of the GS-5:
Not sure I'd take the plunge, to be honest.
Thanks for all of that, I think I'm actually going to invest in a seat belt system now, as opposed to buying a totally new dof rig. It's considerably cheaper (and hopefully quieter!).The seat mover (NLMv3, bought) and the chassis mover (SFX-100, self-built) did scratch the itch, but I always felt something was missing. Both add immersion, no doubt about that, with the SFX-100 obviously doing a lot more than the seat mover. But force simulation in both of them is momentary, not sustained. OK, the chassis mover can maintain tilt, but once the initial movement of the chassis/seat is over (which is quickly due to piston length limitations and the compression speed needed to provide a convincing force) then the effect quickly disappears. That's fine for bumps etc which are over quickly in real life, but no good for cornering, acceleration and braking, all of which are sustained forces. The G-Seat/G-Belt combo does all of that supremely well, plus adds in all the momentary rumbles, bumps, knocks etc that the chassis mover did. Tilt is absent of course, but I really don't miss it because I don't realise I'm missing it, because I'm feeling everything else plus fake sustained g-forces that simulate the tilt anyway.
Ideally I suppose I'd have a G-Seat/G-Belt bolted onto a chassis mover, but that would be doubling the price for maybe a 10% improvement to the experience.
I was skeptical about just how believable the G-Seat/G-Belt could be until I tried it, but instantly felt I was getting all the momentary sensations I had from the chassis mover plus the missing pieces of the puzzle, the sustained g-forces.
I'd never recommend an expensive purchase like this to anyone because YMMV and everyone goes in with different expectations and preconceptions, but I'm 100% happy with my current setup and don't miss the chassis mover one bit.
The only negative about the g-seat is that the actuators are fairly noisy, but so is any chassis mover or seat mover unless you go d-box. Having said that, the g-seat noise is not dissimilar to mechanical audio you get in stripped-out race cars, so in a weird way you can tell yourself that it's actually complementing the experience, which I could never say about the seat mover or SFX-100. If you wear headphones (or crank up the surround amp like I do) then you won't really hear it anyway.
Another plus is the self-contained static nature of the g-seat. My games room is on an upper floor and I was always a little bit scared that the chassis mover was going to end up killing someone in the living room below with me riding it down through the ceiling.
Oh, and no VR compensation software is necessary either as you're not physically moving as much. In fact, the old 'less is more' principle firmly applies with the g-seat/g-belt. After initially having everything dialed up to eleven I now have very subtle cues by comparison, and they're still incredibly convincing in VR.
TL: DR - test them all before you buy. And for anyone with a seat mover or chassis mover I'd definitely suggest trying an active harness with it. Even a passive harness adds a lot to the experience.
I made some refractive headlights for the C209:Merry Christmas to All!!!!!!
Mercedes-Benz DTM Pack Version 1.4 For Assetto Corsa by F302 and Peugeot905
download: https://www.mediafire.com/file/e0eg..._Assetto_Corsa_by_F302_and_Peugeot905.7z/file
Drop folders in SteamLibrary/steamapps/assettocorsa/content/cars
Cars included
2003 Mercedes-Benz CLK DTM (C209)
2005 Mercedes-Benz AMG C-Class DTM (W203)
CSP 0.167 or over recommended
DTM other Touring Cars: https://www.mediafire.com/folder/ukbm3vkqgpaas/DTM_other_Touring_Cars_Near_Finalized
Lemans Prototypes: https://www.mediafire.com/folder/7g6488jsyt2ux/Lemans_Prototype_Near_Finalized
Credits
Author:F302,Peugeot905
Physics: Peugeot905
3D Models by Raceroom
3D work: F302
Updated KN5:StoffleWaffle,Peugeot905
Sound Modification: Peugeot905
LOD's, VAO: ATCK
Version 1.4 Changelog
-Updated sounds
-Removed Soft, Medium, and Hard Compound Tyres
-Added Dunlop SP Sport Maxx standardized dry slick compound
-Update to wear curve front and rear for tyres
-Updates to skins, KN5 file by StoffleWaffle
-Updates to driver position and steering animation
-updates to tyre.in
-slight update to aero balance
-updated final ratios and lowered the default final drive ratio
-lowered rev limit
-adjusted ai.ini
-adjusted drivetrain.ini default gear ratios
-adjusted power_curve
-updated ui
-updated digitalinstruments.ini
-update to car inertia
-adjusted fuel consumption
-LOD's added by ATCK.
-internal gears ratios (1st-6th) fixed. In compliance with the 2000s DTM regulations, the user can modify the final drive ratio
-updated physics heavily updated by the Raceroom version of car's
I made some refractive headlights for the C209:
View attachment 1504304
Put this into the ext_config.ini:
[REFRACTING_HEADLIGHT_0]
SURFACE = Mesh_1049, Mesh_1050
INSIDE = F_LIGHT_LAMP, F_LIGHT_LAMP2, F_LIGHT2, F_LIGHT
SYNC_EMISSIVE_AUTO=1
[REFRACTING_HEADLIGHT_0]
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2.1
BULB_REFLECTION_K = 0.19
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.13
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.23
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -0.0031793416,0.51110584,2.0413542
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.5902045,0.5111059,2.1678197
RADIUS = 0.18077637
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0
I am a bloody amateur here, so if there is something to improve, please go ahead.![]()
New Body mappingi didn't know that we could make skins for this one?
Did you update the AO map? Or you did something else?
i try it by my self but it was awfulI made some refractive headlights for the C209:
View attachment 1504304
Put this into the ext_config.ini:
[REFRACTING_HEADLIGHT_0]
SURFACE = Mesh_1049, Mesh_1050
INSIDE = F_LIGHT_LAMP, F_LIGHT_LAMP2, F_LIGHT2, F_LIGHT
SYNC_EMISSIVE_AUTO=1
[REFRACTING_HEADLIGHT_0]
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2.1
BULB_REFLECTION_K = 0.19
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.13
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.23
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -0.0031793416,0.51110584,2.0413542
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.5902045,0.5111059,2.1678197
RADIUS = 0.18077637
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0
I am a bloody amateur here, so if there is something to improve, please go ahead.![]()
AO map is not magic it's something else, but I can't write it here
YESSSSS!! Thank you!Here is the revised version of Nissan R34 JGTC '99
View attachment 1504347
View attachment 1504348View attachment 1504349
![]()
84.96 MB file on MEGA
mega.nz