Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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This is all phenomenal work. I can see myself spending many hours on these tracks. Does anyone know if there is a way to turn off the message that appears on Azure Coast after race completion? It's a good idea, but for replays, I'd rather switch it off.
remove the lua file in extension folder
 
Can I just ask before dropping almost £3k in the near future, do motion rigs not really scratch that itch then? I thought that would be the final piece of the puzzle with VR.

Granted I've only ever competed across country in Rotax Max 125 (so no actual car competition racing like the OP has), but sim racing has always felt a little dead to me. A motion rig I figured would solve that all for me...
I had the same itch, and got a motion rig. It definately scratches that itch for me. Setting it up with motion compensation and so on for a pleasant VR experience took some time and effort, but was worth it. And I find myself back to regularly driving on the pancake monitor as well, because the motion rig makes even that very much more immersive and enjoyable.

I don't have any experience with the G-Seat, but it costs almost the same as a full motion system, and it looks solid. If it can simulate sustained g-forces, that's a thing the motion rig doesn't do so well. Momentary g-forces are simulated very nicely in a motion rig.

But what the motion rig will do, which no other system can, is making actual elevation, pitch and roll changes. And it doesn't have to fool any senses at all, because it really does it. Physically.

And having a motion rig doesn't rule out a seat belt tensioner.

Not recommending one over the other, as I haven't tried the G-Seat, just saying that a motion rig also is also a pretty impressive piece of hardware.
 
Im a musician, jazz is a million types better than rock n rock. rock and roll is easy listening, lower grade music :)
Denke2.gif
Denke2.gif
I don't think we should be having a fundamental discussion about music here!Therefore, let me just say this: ROCK 'N' ROLL NEVER DIES!
banger-gif.1504127
 
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Can I just ask before dropping almost £3k in the near future, do motion rigs not really scratch that itch then?
The best for you would be to find a racing simulator place, they usually have motion rig. For a small fee you will be able to make up your own mind. Might even tell a few friend and organise a get together to race each other. It is a good group activity, particularly in winter.

 
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Maybe I can try and refit the normal kunos driver body around that Mai driver or something to get vaguely correct proportions, and just have her face peeking through the open visor. The driver rigging in blender seems to all be empties for some reason though, idk if that's the way Kunos meant it to be or if something broke when I imported the fbx files. Doesn't really seem to be any tutorials for making drivers so hopefully I can figure it out.
https://www.patreon.com/posts/drive..._campaign=postshare_fan&utm_content=web_share

Here this does contain one modern helmed/raceoutfit lady driver.
 


Little video to celebrate the 1 year of this mod.

With an "anniversary" update.


Featuring :

-Accurate tyre size (through extensive geo guesser skills to measure something from a photo)
-Accurate suits and gloves from the 2008 era by @wakamatospcl
-Better cameras
-New Mclaren butterfly nose, more detailed and accurate, as well as a sharkfin version of the car that was tested but never raced
-New cockpit/nose body for the Ferrari to be closer to onboard look.
-Fixed blurred rim aspect
-Normal map on all cars
-Small optimisation done here and there

It is by far my most popular work and I was very happy to see it getting that much traction. It even made mak corp remember their facebook password

1767629368051.webp


The update should come this week if all goes well
 
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It's shame to stop there with the Supertouring car packs but you have to look at the business perspective side sometimes. What I would like to see BTC-T era cars or some good quality S2000 touring cars. These may not be to everyone taste in terms car mods for AC. The problem with making car mods for AC especially VRC supertours is lack of available data online or in paper format which is accurate to use for a mod hard to come by these days.
I agree too, for example, cars from the good old days of WTCC, because apart from the ones from GTSUPREME and PT SIMS (which aren't very good) there aren't any others and that's a shame.
 
I had the same itch, and got a motion rig. It definately scratches that itch for me. Setting it up with motion compensation and so on for a pleasant VR experience took some time and effort, but was worth it. And I find myself back to regularly driving on the pancake monitor as well, because the motion rig makes even that very much more immersive and enjoyable.

I don't have any experience with the G-Seat, but it costs almost the same as a full motion system, and it looks solid. If it can simulate sustained g-forces, that's a thing the motion rig doesn't do so well. Momentary g-forces are simulated very nicely in a motion rig.

But what the motion rig will do, which no other system can, is making actual elevation, pitch and roll changes. And it doesn't have to fool any senses at all, because it really does it. Physically.

And having a motion rig doesn't rule out a seat belt tensioner.

Not recommending one over the other, as I haven't tried the G-Seat, just saying that a motion rig also is also a pretty impressive piece of hardware.
Can I ask, which brand did you go for? I'm currently looking at DOF as they seem to be pretty well priced for what you get.
 
Can I just ask before dropping almost £3k in the near future, do motion rigs not really scratch that itch then? I thought that would be the final piece of the puzzle with VR.

Granted I've only ever competed across country in Rotax Max 125 (so no actual car competition racing like the OP has), but sim racing has always felt a little dead to me. A motion rig I figured would solve that all for me...
The seat mover (NLMv3, bought) and the chassis mover (SFX-100, self-built) did scratch the itch, but I always felt something was missing. Both add immersion, no doubt about that, with the SFX-100 obviously doing a lot more than the seat mover. But force simulation in both of them is momentary, not sustained. OK, the chassis mover can maintain tilt, but once the initial movement of the chassis/seat is over (which is quickly due to piston length limitations and the compression speed needed to provide a convincing force) then the effect quickly disappears. That's fine for bumps etc which are over quickly in real life, but no good for cornering, acceleration and braking, all of which are sustained forces. The G-Seat/G-Belt combo does all of that supremely well, plus adds in all the momentary rumbles, bumps, knocks etc that the chassis mover did. Tilt is absent of course, but I really don't miss it because I don't realise I'm missing it, because I'm feeling everything else plus fake sustained g-forces that simulate the tilt anyway.
Ideally I suppose I'd have a G-Seat/G-Belt bolted onto a chassis mover, but that would be doubling the price for maybe a 10% improvement to the experience.
I was skeptical about just how believable the G-Seat/G-Belt could be until I tried it, but instantly felt I was getting all the momentary sensations I had from the chassis mover plus the missing pieces of the puzzle, the sustained g-forces.
I'd never recommend an expensive purchase like this to anyone because YMMV and everyone goes in with different expectations and preconceptions, but I'm 100% happy with my current setup and don't miss the chassis mover one bit.
The only negative about the g-seat is that the actuators are fairly noisy, but so is any chassis mover or seat mover unless you go d-box. Having said that, the g-seat noise is not dissimilar to mechanical audio you get in stripped-out race cars, so in a weird way you can tell yourself that it's actually complementing the experience, which I could never say about the seat mover or SFX-100. If you wear headphones (or crank up the surround amp like I do) then you won't really hear it anyway.
Another plus is the self-contained static nature of the g-seat. My games room is on an upper floor and I was always a little bit scared that the chassis mover was going to end up killing someone in the living room below with me riding it down through the ceiling.
Oh, and no VR compensation software is necessary either as you're not physically moving as much. In fact, the old 'less is more' principle firmly applies with the g-seat/g-belt. After initially having everything dialed up to eleven I now have very subtle cues by comparison, and they're still incredibly convincing in VR.

TL: DR - test them all before you buy. And for anyone with a seat mover or chassis mover I'd definitely suggest trying an active harness with it. Even a passive harness adds a lot to the experience.
 
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Can I ask, which brand did you go for? I'm currently looking at DOF as they seem to be pretty well priced for what you get.
I got the RS MEGA4U from eRacing-Lab. Very pleased with the build quality etc., and they have a pretty long stroke. I struggled a bit with the system emitting EMI that messed up VR and USB devices, but I eventually solved it with a bunch of ferrite cores.
 
Im a musician, jazz is a million types better than rock n rock. rock and roll is easy listening, lower grade music :)
Sorry man, no disrespect intended. I am a musician myself 30 years..if you consider a drummer a musician :lol:. But yeah I just had one of those whiskey inspired thoughts pop into my head about the complexity of CSP. I worded it the only way I know how. Apologies. CSP is complicated. That is all I meant. But, Assetto Corsa is much better with CSP than it is without. Peace! :cheers:
 


Little video to celebrate the 1 year of this mod.

With an "anniversary" update.


Featuring :

-Accurate tyre size (through extensive geo guesser skills to measure something from a photo)
-Accurate suits and gloves from the 2008 era by @wakamatospcl
-Better cameras
-New Mclaren butterfly nose, more detailed and accurate, as well as a sharkfin version of the car that was tested but never raced
-New cockpit/nose body for the Ferrari to be closer to onboard look.
-Fixed blurred rim aspect
-Normal map on all cars
-Small optimisation done here and there

It is by far my most popular work and I was very happy to see it getting that much traction. It even made mak corp remember their facebook password

View attachment 1504162

The update should come this week if all goes well


And here is the 2008 Championship with correct schedule with correct weathers and 2008'ish SIEMENS TV graphics. I also made all 2008 track skins / sponsors.

By the way I used many alternative car skins in the video. They are defaults in the championship.



Timestams of the video (Youtube removed all my timestamps without any warning)

0:00 RACE 1 MELBOURNE
1:19 RACE 2 MALAYSIA (Kubica, Vettel)
2:28 RACE 3 BAHRAIN
3:46 RACE 4 BARCELONA
5:02 RACE 5 ISTANBUL PARK (Webber)
5:57 RACE 6 MONACO (SOL RAIN) (Raikkonen)
7:19 RACE 7 MONTREAL
8:10 RACE 8 MAGNY COURS
9:18 RACE 9 SILVERSTONE (SOL RAIN)
12:14 RACE 10 HOCKENHEIM (Hamiton QF Lap)
13:40 RACE 11 HUNGARORING (Massa)
15:15 RACE 12 VALENCIA (Alonso)
17:08 RACE 13 SPA (SOL LIGHT RAIN)
18:36 RACE 14 MONZA (SOL RAIN) (Webber)
20:15 RACE 15 SINGAPORE (Raikkonen, Hamilton)
22:18 RACE 16 FUJI
23:49 RACE 17 CHINA (SOL LIGHT DRIZZLE)
25:25 RACE 18 INTERLAGOS SEASON FINALE (SOL LIGHT RAIN)
 
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The seat mover (NLMv3, bought) and the chassis mover (SFX-100, self-built) did scratch the itch, but I always felt something was missing. Both add immersion, no doubt about that, with the SFX-100 obviously doing a lot more than the seat mover. But force simulation in both of them is momentary, not sustained. OK, the chassis mover can maintain tilt, but once the initial movement of the chassis/seat is over (which is quickly due to piston length limitations and the compression speed needed to provide a convincing force) then the effect quickly disappears. That's fine for bumps etc which are over quickly in real life, but no good for cornering, acceleration and braking, all of which are sustained forces. The G-Seat/G-Belt combo does all of that supremely well, plus adds in all the momentary rumbles, bumps, knocks etc that the chassis mover did. Tilt is absent of course, but I really don't miss it because I don't realise I'm missing it, because I'm feeling everything else plus fake sustained g-forces that simulate the tilt anyway.
Ideally I suppose I'd have a G-Seat/G-Belt bolted onto a chassis mover, but that would be doubling the price for maybe a 10% improvement to the experience.
I was skeptical about just how believable the G-Seat/G-Belt could be until I tried it, but instantly felt I was getting all the momentary sensations I had from the chassis mover plus the missing pieces of the puzzle, the sustained g-forces.
I'd never recommend an expensive purchase like this to anyone because YMMV and everyone goes in with different expectations and preconceptions, but I'm 100% happy with my current setup and don't miss the chassis mover one bit.
The only negative about the g-seat is that the actuators are fairly noisy, but so is any chassis mover or seat mover unless you go d-box. Having said that, the g-seat noise is not dissimilar to mechanical audio you get in stripped-out race cars, so in a weird way you can tell yourself that it's actually complementing the experience, which I could never say about the seat mover or SFX-100. If you wear headphones (or crank up the surround amp like I do) then you won't really hear it anyway.
Another plus is the self-contained static nature of the g-seat. My games room is on an upper floor and I was always a little bit scared that the chassis mover was going to end up killing someone in the living room below with me riding it down through the ceiling.
Oh, and no VR compensation software is necessary either as you're not physically moving as much. In fact, the old 'less is more' principle firmly applies with the g-seat/g-belt. After initially having everything dialed up to eleven I now have very subtle cues by comparison, and they're still incredibly convincing in VR.

TL: DR - test them all before you buy. And for anyone with a seat mover or chassis mover I'd definitely suggest trying an active harness with it. Even a passive harness adds a lot to the experience.
Thanks for all of that, I think I'm actually going to invest in a seat belt system now, as opposed to buying a totally new dof rig. It's considerably cheaper (and hopefully quieter!).
 
Merry Christmas to All!!!!!!

Mercedes-Benz DTM Pack Version 1.4 For Assetto Corsa by F302 and Peugeot905

download: https://www.mediafire.com/file/e0eg..._Assetto_Corsa_by_F302_and_Peugeot905.7z/file

Drop folders in SteamLibrary/steamapps/assettocorsa/content/cars

Cars included

2003 Mercedes-Benz CLK DTM (C209)

2005 Mercedes-Benz AMG C-Class DTM (W203)

CSP 0.167 or over recommended

DTM other Touring Cars: https://www.mediafire.com/folder/ukbm3vkqgpaas/DTM_other_Touring_Cars_Near_Finalized
Lemans Prototypes: https://www.mediafire.com/folder/7g6488jsyt2ux/Lemans_Prototype_Near_Finalized

Credits

Author:F302,Peugeot905

Physics: Peugeot905

3D Models by Raceroom

3D work: F302

Updated KN5:StoffleWaffle,Peugeot905

Sound Modification: Peugeot905

LOD's, VAO: ATCK

Version 1.4 Changelog

-Updated sounds
-Removed Soft, Medium, and Hard Compound Tyres
-Added Dunlop SP Sport Maxx standardized dry slick compound
-Update to wear curve front and rear for tyres
-Updates to skins, KN5 file by StoffleWaffle
-Updates to driver position and steering animation
-updates to tyre.in
-slight update to aero balance
-updated final ratios and lowered the default final drive ratio
-lowered rev limit
-adjusted ai.ini
-adjusted drivetrain.ini default gear ratios
-adjusted power_curve
-updated ui
-updated digitalinstruments.ini
-update to car inertia
-adjusted fuel consumption
-LOD's added by ATCK.
-internal gears ratios (1st-6th) fixed. In compliance with the 2000s DTM regulations, the user can modify the final drive ratio
-updated physics heavily updated by the Raceroom version of car's
I made some refractive headlights for the C209:

20260106-102939-fn_jerez.webp


Put this into the ext_config.ini:

[REFRACTING_HEADLIGHT_0]
SURFACE = Mesh_1049, Mesh_1050
INSIDE = F_LIGHT_LAMP, F_LIGHT_LAMP2, F_LIGHT2, F_LIGHT
SYNC_EMISSIVE_AUTO=1

[REFRACTING_HEADLIGHT_0]
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2.1
BULB_REFLECTION_K = 0.19
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.13
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.23
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -0.0031793416,0.51110584,2.0413542
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.5902045,0.5111059,2.1678197
RADIUS = 0.18077637
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

I am a bloody amateur here, so if there is something to improve, please go ahead. ;)
 
I made some refractive headlights for the C209:

View attachment 1504304

Put this into the ext_config.ini:

[REFRACTING_HEADLIGHT_0]
SURFACE = Mesh_1049, Mesh_1050
INSIDE = F_LIGHT_LAMP, F_LIGHT_LAMP2, F_LIGHT2, F_LIGHT
SYNC_EMISSIVE_AUTO=1

[REFRACTING_HEADLIGHT_0]
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2.1
BULB_REFLECTION_K = 0.19
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.13
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.23
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -0.0031793416,0.51110584,2.0413542
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.5902045,0.5111059,2.1678197
RADIUS = 0.18077637
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

I am a bloody amateur here, so if there is something to improve, please go ahead. ;)

[REFRACTING_HEADLIGHT_0]
SURFACE = Mesh_1049, Mesh_1050
INSIDE = F_LIGHT_LAMP, F_LIGHT_LAMP2, F_LIGHT2, F_LIGHT
SYNC_EMISSIVE_AUTO=1

[REFRACTING_HEADLIGHT_0] <<<< delete this
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4

There's a small error in the code))))
the second line should be deleted [REFRACTING_HEADLIGHT_0]
 
i didn't know that we could make skins for this one?
Did you update the AO map? Or you did something else?
New Body mapping

I made some refractive headlights for the C209:

View attachment 1504304

Put this into the ext_config.ini:

[REFRACTING_HEADLIGHT_0]
SURFACE = Mesh_1049, Mesh_1050
INSIDE = F_LIGHT_LAMP, F_LIGHT_LAMP2, F_LIGHT2, F_LIGHT
SYNC_EMISSIVE_AUTO=1

[REFRACTING_HEADLIGHT_0]
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2.1
BULB_REFLECTION_K = 0.19
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.13
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.23
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -0.0031793416,0.51110584,2.0413542
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.5902045,0.5111059,2.1678197
RADIUS = 0.18077637
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

I am a bloody amateur here, so if there is something to improve, please go ahead. ;)
i try it by my self but it was awful

Here is the revised version of Nissan R34 JGTC '99

20260105-165337-industrial-f302_nissan_r34_gt500.webp

20260105-165349-industrial-f302_nissan_r34_gt500.webp
20260105-165324-industrial-f302_nissan_r34_gt500.webp


delete the old car
 
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